Oldmanlawlor wrote: »I liked the DC quest line.. Other than that, it's a boring grind for me. How the quests are 'delivered' doesn't capture my attention. I just spam A when it comes to quests now.
I much prefer how Mass Effect 2 delivered their speech.
LiquidSchwartz wrote: »Quests in eso are fun the first time around, personally. But, anything after once is absolute misery. No replayability in my opinion. After the first time, I grind everything up with mobs and don't do any quests.
Areas like shadowfen are so bad I almost skipped it if I wasn't a completionist.
Oldmanlawlor wrote: »I liked the DC quest line.. Other than that, it's a boring grind for me. How the quests are 'delivered' doesn't capture my attention. I just spam A when it comes to quests now.
I much prefer how Mass Effect 2 delivered their speech.
Care to elaborate on speech delivery? You mean cut scenes?
The problem is every time ZOS puts in alternative ways for players to gain XP, players tend to find a way to exploit it and level much faster than intended.
The problem is every time ZOS puts in alternative ways for players to gain XP, players tend to find a way to exploit it and level much faster than intended.
Is leveling faster than intended bad? Many PvP'ers and fervent PvE end-game players would love to skip the questing entirely!
How do you feel about the game holding your hand when questing continuously? Should it tell you what to do at every given point or rather open up a plot and have players figure out the next step for themselves (with hints in dialogue, journal entries etc.)?
SerenaAnastasia wrote: »But we also have to keep a realistic thought, that its as if they made 3 games where they had to come up with a bunch of side quests, and of course they cant make them all unique or exciting.
The problem is every time ZOS puts in alternative ways for players to gain XP, players tend to find a way to exploit it and level much faster than intended.
Is leveling faster than intended bad? Many PvP'ers and fervent PvE end-game players would love to skip the questing entirely!
How do you feel about the game holding your hand when questing continuously? Should it tell you what to do at every given point or rather open up a plot and have players figure out the next step for themselves (with hints in dialogue, journal entries etc.)?
Already played that way with Morrowind (and a few other games as well). It's not as fun as you think it'd be.
Besides, players just look up how to do it instead, or they install third party quest tracking programs so it doesn't really matter in the end.
The problem is every time ZOS puts in alternative ways for players to gain XP, players tend to find a way to exploit it and level much faster than intended.
Is leveling faster than intended bad? Many PvP'ers and fervent PvE end-game players would love to skip the questing entirely!
How do you feel about the game holding your hand when questing continuously? Should it tell you what to do at every given point or rather open up a plot and have players figure out the next step for themselves (with hints in dialogue, journal entries etc.)?
Already played that way with Morrowind (and a few other games as well). It's not as fun as you think it'd be.
Besides, players just look up how to do it instead, or they install third party quest tracking programs so it doesn't really matter in the end.
The quest journal could be a bit better designed than Morrowind's. At least you wouldn't be a robot following orders, but using brainpower!
And doesn't the internet-argument go for everything? Why do I go to university when there's Wikipedia? Maybe a bad analogy, but still. The people who look it up or use add-ons are likely the ones who aren't interested in questing at all, more in the end-game. If that's the majority population, why have questing at all? But there's also people who like the idea of epic stories, journies, with challenging puzzles and fights in a consistent and continuously expanding world, that can't get their fix in the current generation of MMO quests.
One of the most annoying thing in ESO is, that story telling is so black and white. Everything must be clear from ethical point of view, even if you are allowed to make a choice that is not goodie goodie you are told very clearly that you were indeed a bad boy/girl.
b92303008rwb17_ESO wrote: »I personally think that most of the boring and grinding experiences come from the compulsory Cadwell's silver and gold after max level. First times doing each faction's quests can actually be quite interesting and rewarding.
One of the differences between ordinary RPGs and MMOs is that people often take their time and enjoy questing when playing solo RPGs. No matter how amazing the quests or stories are, it is going to be boring if you keep doing them for 10 hours straight a day 7 days a week. The problem is that in MMOs, max level and the subsequent dungeon farming are the ultimate goal and you are, to some level, kind of forced to keep questing in order to reach that goal. Now is it really that surprising that people feel losing interests when they rush so hard to the level cap only to find that there are two more factions to do?
The good news is thanks to the incoming removal of VR and improvements in zone and quest design that have been implemented since Imperial City and Orsinium, I believe things are going to be better.
Oh my God,..I cant believe you guys are all this bored with ESO.If so,then why do you still play it? Really.
I dont mean to sound like one of those "go to another game then",..but,..perhaps if it does bore you that much,you need a new game. If you arent having fun you are wasting your time and your money.
@petraeus1 you know you can disable quest markers in your settings and just go by what is in your journal, right?.
Well, criticism does not mean, that we would be displeased with the game, just that we think, it could be better in one or the other context. If it would be really bad, we wouldn't be playing it. It is actually that it is so good, that we want it to be even better and that is the reason why we speak our minds about certain features, which we want to be changed. Everyone wants something different to change, that makes it a bit complicated, but the Devs can take this as suggestions or ideas for their own ideas to how the game should evolve. In the end it is their game and they decide. But we can still speak our mind.
Edit: I think, that ESO might be the last Elder Scrolls game for a very long time. Todd Howard said, that they are working on a lot of projects but they would all be different from what they did before, even those will be Bethesda style games - this implies to me, there is no new Elder Scrolls game in the making. That is why I care that much about ESO and that it evolves into the right direction - there might never again be a single player TES game and we are stuck with ESO - so any effort put into making it better is worth it.
Oh my God,..I cant believe you guys are all this bored with ESO.If so,then why do you still play it? Really.
I dont mean to sound like one of those "go to another game then",..but,..perhaps if it does bore you that much,you need a new game. If you arent having fun you are wasting your time and your money.
I have moved to another game! It was just an issue I wanted to raise for people to think about. What does questing look like ideally? What does ESO do well and where can it improve? I like this game for many reasons and wanna come back to it. Feedback on things that people dislike, if presented constructively, should be welcomed, even if you disagree. Think with me on this instead of against me!