yelloweyedemon wrote: »
yelloweyedemon wrote: »
I agree it shouldn't be a class but vampirism and werewolf is also a crime which is more than just a skill line in this game so its definitely not because its a crime.
Also the dragonborn was able to cast necromancy spells so its not something the developers are afraid to put in the game.
Why all the negativity toward adding a skill line that allows you to control some undead?
You can be a thief, they even have their own guild (soon) You can be an assassin, or more correctly a Killer serving sithis and the Night Mother (DB guild , also coming soon) It's fun to add some depth to the game. Not everyone that plays games wants to be a Paladin with a shiny mace and shield blazing in the sun as he or she swats down evil minions. I know we're not all forced to do that, it's an example of the inherent "good" mantle , we are all given when we log in to play.
A necromancer, by definition, or using necromantic abilities, I should say, is considered evil. Mainly because the undead he raises to serve him are not usually volunteersSome where there must be a hidden or underground guild or school teaching these abilities. You could run across necromancers in Skyrim practicing their macabre art on small shrines. Vampires even summoned and controlled thrall armies to fight you, if you stumbled into their undead lairs.
In ESO, you are murdered and soul less from the start of the game. This is all told to you in the Wailing Prison. We are walking Dead, not to steal the show's name, but we truly are. I don't think it's a far stretch to have Necromancy skill lines available somehow, much like werewolf and vampire abilities are right now.
I don't have actual statistics, but I bet ZOS does on just how many players are currently vampires or werewolves, but I think it's safe to assume at least half , if not more probably are. Undead soul less "heroes", I use this term loosely as we still have free will to some extent, then becoming vampires or werewolves. Not a huge leap really when you consider you are already undead.
Why all the negativity toward adding a skill line that allows you to control some undead? Perhaps you could specialize your summoning spells to control those that did the most unspeakable evil while they had lives? Assassins, Slave owners, people that kicked puppies and kittens, etc MAke them your undead minions and force them to help in the fight to save Tamriel.
What I am saying is good and bad are grey areas at best in the TESO world. Sometimes, one must do "whatever is necessary, to ensure survival" I think adding necromantic skills to TESO would very much fit into the canon of the story line.
Nyghthowler wrote: »Because 'HEROS' don't play with dead things...
SecretAtoz wrote: »Nyghthowler wrote: »Because 'HEROS' don't play with dead things...
Yet, we have an option to kill NPCs and we also have an option to steal.
yelloweyedemon wrote: »yelloweyedemon wrote: »
I agree it shouldn't be a class but vampirism and werewolf is also a crime which is more than just a skill line in this game so its definitely not because its a crime.
Also the dragonborn was able to cast necromancy spells so its not something the developers are afraid to put in the game.
Many powerful individuals in Tamriel were Vamps or WWs. It's a disease that does not turn you into a psychopath murderer necessarily. Necromancy in the other hand has never been used for good.
Also in skyrim you could cast conjuration spels, not necromancy ones..
What I don't understand about you people is why the hell be a necromancer in ESO? Have you never played a TES game before? Summoning flimsy ass skeletons and zombies that fall apart as they move are the most inferior of CONJURATION magicks.
The only reason mannimarco is worth a *** is because he is in bed with a DAEDRIC prince. Who aspires to puppeteer a bunch of ancient mortal bones around?
Summon Xivilai. Summon Daedroth. Summon Storm Atronach. Do these spells mean nothing to you?
Nyghthowler wrote: »Because 'HEROS' don't play with dead things...