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The nerf to deconstructing stolen items

Kammakazi
Kammakazi
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Okay, who the heck complained about "getting too much material" from stolen items?

I've always descontructed stolen items as a way to get enough materials to complete my clothier, blacksmithing, and woodworking writs.

Now we have to use our precious money to launder them.

RIP Deconstructing Stolen Items — April 4, 2014 - February 29, 2016
  • BenevolentBowd
    BenevolentBowd
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    There was a reference to this matter in the 2.3.4 patch notes for the new DLC.

    Crafting & Economy
    General
    •Reduced the amount of materials obtained when deconstructing stolen goods.
    •You will now obtain a single material of the type the item is constructed from.
    •This change does not affect inspiration gains, style item drops, trait item drops, or the amount of materials obtained when deconstructing laundered goods.

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  • Mojmir
    Mojmir
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    was an easy way to get mats and to launder stolen items. thanks for ruining something that was actually a good thing.
  • Aelthwyn
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    It makes ZERO sense to me why a stolen item would yield anything less than a regular item. How would laundering it affect how much you could get out of it from deconstruction? Isn’t the point of laundering to make something not be identified as stolen? It seems silly to make something untrackable just so you can take it apart into pieces.
    Edited by Aelthwyn on March 2, 2016 3:08AM
  • Mojmir
    Mojmir
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    Aelthwyn wrote: »
    It makes ZERO sense to me why a stolen item would yield anything less than a regular item. How would laundering it affect how much you could get out of it from deconstruction? Isn’t the point of laundering to make something not be identified as stolen? It seems silly to make something untrackable just so you can take it apart into pieces.

    cant stop a thief only slow them down, so they force you to do an added thing, to get the thing you wanted.one thing ZOS is good at: extending the trivial instead of simplifying
    Edited by Mojmir on March 2, 2016 3:34AM
  • Gan Xing
    Gan Xing
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    Aelthwyn wrote: »
    It makes ZERO sense to me why a stolen item would yield anything less than a regular item. How would laundering it affect how much you could get out of it from deconstruction? Isn’t the point of laundering to make something not be identified as stolen? It seems silly to make something untrackable just so you can take it apart into pieces.

    I agree, ZOS, if you are gonna make something nerfed, at least have it make sense.. This makes zero sense. Please bring it back
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  • Nestor
    Nestor
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    If you launder a stolen piece of gear and it retains its value (does not go to 0) then you get full Inspiration for Decon.

    If you improve a 0 Value item after laundering to Green, you get full Inspiration for deconning an improved item.

    For the most part, stolen gear is better to sell than the launder and decon.
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  • Jayne_Doe
    Jayne_Doe
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    Stolen white gear is best for deconstruction, since laundering it puts its value at 0 and so you don't get much inspiration or any mats from it.

    So, essentially, you can launder green gear and then get mats out of it, but unless they make it so that white gear retains its value, it'll be useless to decon even after laundering.

    I'm glad other people took notice of this. They kinda just slipped this in hoping no one would really notice. It's really a slap in the face for people doing daily equipment writs. It was a convenience, yes, to be able to steal a bunch of items to decon in order to get enough material, but I'm still doing Crag writs, and trying to harvest all of the needed material is much more time consuming due to the overfarming. Having everyone compete for nodes just drags out a daily process that shouldn't take longer than doing a dungeon or a quest.

    I combined the two, harvesting nodes that I could find (and getting Nirn from time to time), but would then supplement with stolen gear. Now, with this change, I won't be doing equipment writs all that often, since I don't feel like taking the extra time to farm, and I'm not going to purchase the material from guild traders.
  • Duiwel
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    Kammakazi wrote: »
    RIP Deconstructing Stolen Items — April 4, 2014 - February 29, 2016

    Your timeline is very off.. it was nerfed long before Feb 29 OP

    29 Feb is just a more severe nerf.

    Personally I am all for this, WAY too many of us logged in and out of high armour / weapon areas and just spammed E to pick everything up and then went to the decon table and after 10mins we had a stack of mats.

    It was way too easy to get a ton of mats with little to no effort, I like it this way because stealing isn't suppose to be the #1 way of getting materials, it shouldn't even be a way... ( this really isn't Skyrim ). Mining ores, killing mobs and decon should be the way of an MMO & I am glad they are finally moving in that direction.

    I might receive a lot of flak for this view of the matter, however I believe it's a good thing in the sense of the greater good ( for the game's economy ).

    Too many people were just stealing and deconstructing it for mats and selling it in bulk
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  • Nestor
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    Duiwel wrote: »
    It was way too easy to get a ton of mats with little to no effort, I like it this way because stealing isn't suppose to be the #1 way of getting materials, it shouldn't even be a way...

    I agree with most of this. I do think stolen items should offer up something, but at a rate that makes Stealing the last method you would try to obtain Inspiration. Yes, a stolen already improved item should offer up the same mats/inspiration as loot, but a stolen white item should offer nothing or next to nothing for mats. Main reason is it is rare to be able to steal a Green improved item.

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  • Pikadex
    Pikadex
    Soul Shriven
    While I do think that stealing items needed a nerf, I also think they nerfed it way too hard. It was too easy to get mats before, but now there'll be a lot of difficulty in it. I'm currently at the Ebony tier, and already it takes 60+ ingots to finish ONE writ. That's a lot to get in a day.
  • BurningLance
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    imo i think this nerf is unnecessary and i wager a lot of players agree on it.

    maybe a petition or poll or something for the return of the materials we got from stolen items before the TG patch.
    Go beyond the impossible and kick reason to the curb!

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  • Jayne_Doe
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    I am a bit disappointed with this nerf. But I only used stolen items as a way to get the final 10 or so mats I needed to complete a writ. I'd scour the overfarmed Craglorn for as long as I could stand (I get little time to play during the week, and don't want to spend it farming), so when I'd need 10-15 more mats to complete a writ, I'd just steal a few items. Now, I'd have to steal 10-15 items.

    Not a big deal for me - it just means I won't be doing writs as often. Another instance of people abusing the system which then requires a nerf.
  • Caeric
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    I just don't bother with picking up gear when I'm rummaging around in someone else's belongings anymore. I do better by saving inventory slots and selling the other things I find, then harvesting when I'm out and about.
  • freemind1013
    freemind1013
    Soul Shriven
    Aelthwyn wrote: »
    It makes ZERO sense to me why a stolen item would yield anything less than a regular item. How would laundering it affect how much you could get out of it from deconstruction?
    Duiwel wrote: »
    Kammakazi wrote: »
    RIP
    Personally I am all for this, WAY too many of us logged in and out of high armour / weapon areas and just spammed E to pick everything up and then went to the decon table and after 10mins we had a stack of mats.

    It was way too easy to get a ton of mats with little to no effort, I like it this way because stealing isn't suppose to be the #1 way of getting materials, it shouldn't even be a way... ( this really isn't Skyrim ). Mining ores, killing mobs and decon should be the way of an MMO & I am glad they are finally moving in that direction.

    I might receive a lot of flak for this view of the matter, however I believe it's a good thing in the sense of the greater good ( for the game's economy ).

    Too many people were just stealing and deconstructing it for mats and selling it in bulk

    Fan Boy Excuse: maybe you’re in a hurry when deconstructing stolen items because of the crime of having them. So less “care” = less results. You steal, and you gotta get rid of the merch quick. (That’s what I tell myself to be cool with it)

    Sure it’s a pain after the nerf, but it makes the in game economy a little more “balanced”. Items are easy as hell to steal by the hundreds. But finding proper mats isn’t. So you gotta “Work” for it to find mats. Maybe if people were more into using the mats for themselves instead of stealing+selling bulk mats for the impatient, things would be more “fair”?
  • Leandor
    Leandor
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    2 year necro, only quotes.
  • ZOS_MattL
    ZOS_MattL
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    This information is old and no longer relevant. We have decided to close this thread. If you would like to discuss a similar topic feel free to start a thread doing so.
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