It just gets really boring after a while there is no skill involved in our current PvP system.
1. Run around with your raid group and all of you jump on and kill one guy.
2. run around with your raid kill another raid group and laugh about how good you are till two enemy groups show up and roflstomp you
3. Get cluster f****d by friendly's and enemies, and siege and just stand there like " mmkay "
The current system while very fun isn't enough, it's far to impersonal requires no skill and is virtually based on right place right time or you mine as well quit lol.
lol and it's so sad because outside of cyro where is all the wPvP?
Give us dark brotherhood and let us kill fellow players on contracts from other players or just for the hell of it.
More pvp is required, smaller pvp is required. enough of the endless pve that's great for pver's
It just gets really boring after a while there is no skill involved in our current PvP system.
1. Run around with your raid group and all of you jump on and kill one guy.
2. run around with your raid kill another raid group and laugh about how good you are till two enemy groups show up and roflstomp you
3. Get cluster f****d by friendly's and enemies, and siege and just stand there like " mmkay "
The current system while very fun isn't enough, it's far to impersonal requires no skill and is virtually based on right place right time or you mine as well quit lol.
First of all cyrodill is made for large scale combat. Thats what it has always been advertised as so why would they focus on small scale. Im sure we will see small scale stuff later on. And second i have seen small coordinated groups of like 15 or 20 take out groups of like 40 or 50. Everyone always sais that crydodil is a fight of the biggest group but thats really not true. Its just people dont know how to coordinate properly. Mainly its just a massive random mass of people doing their own thing, no strategies or anything.
WalkingLegacy wrote: »lol and it's so sad because outside of cyro where is all the wPvP?
Give us dark brotherhood and let us kill fellow players on contracts from other players or just for the hell of it.
More pvp is required, smaller pvp is required. enough of the endless pve that's great for pver's
Good luck. The type of gamers they are catering to are not traditional MMOrpg people.
Don't get me wrong I love large scale battles like this, but it' s also nice to have small scale battle grounds like most other mmorpgs have.
I'm not saying we should have a " capture the flag battleground " but I am saying we need small scale matches major alliance warfare is fun when you're not lagging, or you're not getting stomped on by 20 people at once.
Why haven't you put in an arena system for 1v1 or small teams for more focused and skilled pvp?
Okay Elder scrolls we've got our gladiator system in through out the single player games, well you can implement that here as a pvp system as well.
Instead of fighting animals, random npcs etc let us queue up for a death match battle ground with 5v5 or 10v10 some thing like when you die you die and you're out of the round till it's over. I know i know the casuals would hate that... So give it a set kill limit which ever team gets the most kills wins and you just keep re-spawning till you there.
We need more pvp and different pvp
Don't get me wrong I love large scale battles like this, but it' s also nice to have small scale battle grounds like most other mmorpgs have.
I'm not saying we should have a " capture the flag battleground " but I am saying we need small scale matches major alliance warfare is fun when you're not lagging, or you're not getting stomped on by 20 people at once.
Why haven't you put in an arena system for 1v1 or small teams for more focused and skilled pvp?
Okay Elder scrolls we've got our gladiator system in through out the single player games, well you can implement that here as a pvp system as well.
Instead of fighting animals, random npcs etc let us queue up for a death match battle ground with 5v5 or 10v10 some thing like when you die you die and you're out of the round till it's over. I know i know the casuals would hate that... So give it a set kill limit which ever team gets the most kills wins and you just keep re-spawning till you there.
We need more pvp and different pvp
Well,maybe because they just didnt want to make it for small scale PvP? Granted,it would be nice for ht ose who like that sort of thing.WoW has it and people are happy w ith it,so I cant see why ESO doesnt do it too.
In WoW you are able to challenge someone to a duel,anywhere,anytime. Someone can also decline the offer and go about their merry way too.
TequilaFire wrote: »Small scale will be problematic with some abilities scaled for large scale if they are used.
Would love to have small scale without all the magic, more stam based skills.
Don't get me wrong I love large scale battles like this, but it' s also nice to have small scale battle grounds like most other mmorpgs have.
I'm not saying we should have a " capture the flag battleground " but I am saying we need small scale matches major alliance warfare is fun when you're not lagging, or you're not getting stomped on by 20 people at once.
Why haven't you put in an arena system for 1v1 or small teams for more focused and skilled pvp?
Okay Elder scrolls we've got our gladiator system in through out the single player games, well you can implement that here as a pvp system as well.
Instead of fighting animals, random npcs etc let us queue up for a death match battle ground with 5v5 or 10v10 some thing like when you die you die and you're out of the round till it's over. I know i know the casuals would hate that... So give it a set kill limit which ever team gets the most kills wins and you just keep re-spawning till you there.
We need more pvp and different pvp
Well,maybe because they just didnt want to make it for small scale PvP? Granted,it would be nice for ht ose who like that sort of thing.WoW has it and people are happy w ith it,so I cant see why ESO doesnt do it too.
In WoW you are able to challenge someone to a duel,anywhere,anytime. Someone can also decline the offer and go about their merry way too.
World of warcraft is but one mmo and 90 percent of the mmorpgs out there right now have small and large scale pvp, large being relative to the game.
Don't get me wrong I love large scale battles like this, but it' s also nice to have small scale battle grounds like most other mmorpgs have.
I'm not saying we should have a " capture the flag battleground " but I am saying we need small scale matches major alliance warfare is fun when you're not lagging, or you're not getting stomped on by 20 people at once.
Why haven't you put in an arena system for 1v1 or small teams for more focused and skilled pvp?
Okay Elder scrolls we've got our gladiator system in through out the single player games, well you can implement that here as a pvp system as well.
Instead of fighting animals, random npcs etc let us queue up for a death match battle ground with 5v5 or 10v10 some thing like when you die you die and you're out of the round till it's over. I know i know the casuals would hate that... So give it a set kill limit which ever team gets the most kills wins and you just keep re-spawning till you there.
We need more pvp and different pvp
Well,maybe because they just didnt want to make it for small scale PvP? Granted,it would be nice for ht ose who like that sort of thing.WoW has it and people are happy w ith it,so I cant see why ESO doesnt do it too.
In WoW you are able to challenge someone to a duel,anywhere,anytime. Someone can also decline the offer and go about their merry way too.
World of warcraft is but one mmo and 90 percent of the mmorpgs out there right now have small and large scale pvp, large being relative to the game.
I only reference WoW because of it's widespread fame.Most people know it more so than many other games.I didnt use it because I thought it was the only one.I know it isnt.I've played many of them throughout the years.
Anyway,It also has small scale PvP,as I said,and as you said.I never said anything indicating that WoW was the only one that has small scale PvP.
So what's the issue?
:}
Don't get me wrong I love large scale battles like this, but it' s also nice to have small scale battle grounds like most other mmorpgs have.
I'm not saying we should have a " capture the flag battleground " but I am saying we need small scale matches major alliance warfare is fun when you're not lagging, or you're not getting stomped on by 20 people at once.
Why haven't you put in an arena system for 1v1 or small teams for more focused and skilled pvp?
Okay Elder scrolls we've got our gladiator system in through out the single player games, well you can implement that here as a pvp system as well.
Instead of fighting animals, random npcs etc let us queue up for a death match battle ground with 5v5 or 10v10 some thing like when you die you die and you're out of the round till it's over. I know i know the casuals would hate that... So give it a set kill limit which ever team gets the most kills wins and you just keep re-spawning till you there.
We need more pvp and different pvp
Well,maybe because they just didnt want to make it for small scale PvP? Granted,it would be nice for ht ose who like that sort of thing.WoW has it and people are happy w ith it,so I cant see why ESO doesnt do it too.
In WoW you are able to challenge someone to a duel,anywhere,anytime. Someone can also decline the offer and go about their merry way too.
World of warcraft is but one mmo and 90 percent of the mmorpgs out there right now have small and large scale pvp, large being relative to the game.
I only reference WoW because of it's widespread fame.Most people know it more so than many other games.I didnt use it because I thought it was the only one.I know it isnt.I've played many of them throughout the years.
Anyway,It also has small scale PvP,as I said,and as you said.I never said anything indicating that WoW was the only one that has small scale PvP.
So what's the issue?
:}
Yeah I realize that I should've expressed my self better :P
The only reason I said what I said is because a lot of the people playing eso are still new to the world of mmos and some people even with out playing WoW have this impression that it's this horrible game and any one comparing some thing to it must mean that the comparison is also just as bad.
Just wanted to remind new players that it's not the only big mmo out there and more importantly that it's not the only mmorpg with small scale pvp!
firstdecan wrote: »Short answer - It didn't fit their vision of the game.
If I remember correctly from Beta, they had envisioned small scale PvP taking place in the Cyrodiil delves. As it turns out, no one bothered with them outside of getting the achievements for quite some time. Even then, encounters in the delves were usually just ganking. It'd be a couple of people killing mobs \ bosses getting ganked by someone who came in behind them, not really much of a fight.
They had also envisioned resources getting taken by smaller groups.
In either case, neither one of those is a "battlegrounds" style PvP. It's not a small group vs a small group minus the element of "gank - you're dead."
People zerg a lot but there ARE a lot of smaller scale groups to be experienced out there. 1 raid group taking on entire zergs, small 4 man or so ganking groups etc etc.
It's not perfect but it does happen.