No, we have enough wall-repair emperors and PvDoor guilds, without the need to encourage even more of it.
Players should be rewarded AP for doing meaningful things, not flinging stones at walls. The fact that you help get a keep flipped quicker thus slowing your enemies movement and gain points for your alliance and thus for yourself is a reward on its own.
No, we have enough wall-repair emperors and PvDoor guilds, without the need to encourage even more of it.
Players should be rewarded AP for doing meaningful things, not flinging stones at walls. The fact that you help get a keep flipped quicker thus slowing your enemies movement and gain points for your alliance and thus for yourself is a reward on its own.
Players should be rewarded AP for doing meaningful things, not flinging stones at walls.
Really we would have every one running around just hitting keeps sorry but this would just be abused
soon you would see keeps with no walls...why fight another player when you can siege down every wall of a keep and become emp
No, we have enough wall-repair emperors and PvDoor guilds, without the need to encourage even more of it.
Players should be rewarded AP for doing meaningful things, not flinging stones at walls. The fact that you help get a keep flipped quicker thus slowing your enemies movement and gain points for your alliance and thus for yourself is a reward on its own.
leepalmer95 wrote: »I'm sure zos can think of something to stop this, make the ap gain small enough the people won't be able to get emp, limit the amount of ap you can get by siegeing a keep on a per keep basis. Make it so you can only get a max amount based on the fact the fact your expected to be with other people. Maybe 900 ap a keep?
900 ap a keep, would give actually pvp players a boost to ap, if someone wants to try and exploit this they'll get what? 6k an hour. While costing them 12k an hour. Going from keep to keep isn't exactly fast, then the time actually spent siegeing it, using a full durability worth of siegeing isn't exactly fast. This is also assuming they don't get ganked/killed running from a keep, don't run into a zerg or a group runs out and kills them while there siegeing. Which would drop the ap an hour.
Forestd16b14_ESO wrote: »leepalmer95 wrote: »I'm sure zos can think of something to stop this, make the ap gain small enough the people won't be able to get emp, limit the amount of ap you can get by siegeing a keep on a per keep basis. Make it so you can only get a max amount based on the fact the fact your expected to be with other people. Maybe 900 ap a keep?
900 ap a keep, would give actually pvp players a boost to ap, if someone wants to try and exploit this they'll get what? 6k an hour. While costing them 12k an hour. Going from keep to keep isn't exactly fast, then the time actually spent siegeing it, using a full durability worth of siegeing isn't exactly fast. This is also assuming they don't get ganked/killed running from a keep, don't run into a zerg or a group runs out and kills them while there siegeing. Which would drop the ap an hour.
No wall repairs only grant like 15 or 20 AP and players became emp that way and last time I checked their were multiple walls at a keep and useless corner walls. Players would easily exploit this to rack in massive amounts of AP. Sorry no to the idea just no.
No, we have enough wall-repair emperors and PvDoor guilds, without the need to encourage even more of it.
Players should be rewarded AP for doing meaningful things, not flinging stones at walls. The fact that you help get a keep flipped quicker thus slowing your enemies movement and gain points for your alliance and thus for yourself is a reward on its own.
leepalmer95 wrote: »No, we have enough wall-repair emperors and PvDoor guilds, without the need to encourage even more of it.
Players should be rewarded AP for doing meaningful things, not flinging stones at walls. The fact that you help get a keep flipped quicker thus slowing your enemies movement and gain points for your alliance and thus for yourself is a reward on its own.
So siegeing a keep is meaningless, it's one of the most important part of pvp, why shoudn't be earn ap for it? They earn ap by spamming mutagen.
Using siege costs you as a player ap, if your going to help your alliance by smashing a wall down using a siege which you payed for you should earn ap, You earn ap for repairing it.