JasminaChillibeaner wrote: »Sorry in advance about the formatting, I'm new to these forums and I'm on mobile.
Here's my build: http://constellation.guildlaunch.com/forums/viewtopic.php?t=11073593&gid=491597
I know you really only wanted skills advice so I'll write them out here too.
- Destro Bar -
1: Mystic Orbs
2: Elemental Drain
3: Luminous Shards
4: Inner Light
5: Harness Magicka
U: Solar Prison
- Resto Bar -
1: Repentance
2: Combat Prayer
3: Healing Springs
4: Inner Light
5: Breath of Life
U: Aggressive Horn
This is a really supportive setup so instead of trying to do DPS you're buffing your group's damage dealers instead. When you have the rotation down they'll always have plenty enough resources.
If your group lacks DPS I'd slot Radiant Oppression over Luminous Shards.
I see. Guess I'll switch to destro staff then. Do you recommend running both Siphon Spirit and Elemental Drain or just one? Also what is the cool down between shard synergies? And should I keep Blazing Spear for the extra damage or would luminous be better?
Hmmm soo many good skills not enough slots
How does this look?
Restoration Bar:
- Inner Light
- Healing Springs
- Combat Prayer
- Purifying Light
- Rune Focus
Destruction Bar:
- Inner Light
- Breath of Life
- Blazing Spear
- Elemental Drain
- Extended Ritual
Okay this is what I'm looking at as of right now. My restoration bar would be where I spend most of my time spamming Purifying Light/Healing Springs/ and keeping up Combat Prayer
After 10-15 seconds I can switch to my destruction bar to reapply Elemental Drain, refresh extended ritual, drop a few spears or switch to it if I need big BoL heals.
Also should I be casting Elemental Drain on anything and everything or mostly just for bosses? Right now I pretty much try and apply Purifying Light on at least 3-4 targets so I get a bunch of pools everywhere.
I stack both Spirit Syphon and Elemental Drain for boss fights and I use Luminous Shards over Blazing but there isn't exactly a 100% hard and fast rule on that. Depending on situation and group composition what skills are used can vary. There's nothing that says you can't add some more dps to your repertoire if you feel you can manage it without compromising your ability to heal, buff and refresh resources for your group members.
I stack both Spirit Syphon and Elemental Drain for boss fights and I use Luminous Shards over Blazing but there isn't exactly a 100% hard and fast rule on that. Depending on situation and group composition what skills are used can vary. There's nothing that says you can't add some more dps to your repertoire if you feel you can manage it without compromising your ability to heal, buff and refresh resources for your group members.
Exactly, It all depends on the people you run with. If you have a group of people you roll with often and you know they can handle themselves. You can probably even put on a dps skill in place of the flex skill. Maybe even a Radiant Oppression (Jesus Beam). Some fights im just sitting there spamming healing springs on the ground for no reason because I want to look like im doing something. So I have to remind my self to put on Jesus Beam or something else that would help out haha. You will learn in time, until then try out the build I just posted and beast some dungeons.
Hmmm soo many good skills not enough slots
How does this look?
Restoration Bar:
- Inner Light
- Healing Springs
- Combat Prayer
- Purifying Light
- Rune Focus
Destruction Bar:
- Inner Light
- Breath of Life
- Blazing Spear
- Elemental Drain
- Extended Ritual
Okay this is what I'm looking at as of right now. My restoration bar would be where I spend most of my time spamming Purifying Light/Healing Springs/ and keeping up Combat Prayer
After 10-15 seconds I can switch to my destruction bar to reapply Elemental Drain, refresh extended ritual, drop a few spears or switch to it if I need big BoL heals.
Also should I be casting Elemental Drain on anything and everything or mostly just for bosses? Right now I pretty much try and apply Purifying Light on at least 3-4 targets so I get a bunch of pools everywhere.
I usually start off when we are running in but hitting purifying light ONCE, just to give my group minor sorcery. Then structured entropy ONCE just to give me major sorcery, then ill start dropping as many elemental drains as I can until I need to heal. Toss a few healing springs, shard, and repeat when needed to keep all buffs and debuffs up. I hope this helps.