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Reverse the Vampire Pros and Cons

Ethromelb14_ESO
Ethromelb14_ESO
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As incentive to feeding, a vampire should have to feed to maintain a 21% cost decrease on their abilities, instead of the current 4th Vampirism stage "penalty" they're getting for not feeding. Think about that. Why are vampires being rewarded for NOT feeding? I understand their suppose to be so feral and eager to find blood, but it's dumb when you think about it. Not one of a vampire's abilities helps them feed easier. Mist form doesn't even offer a brief invisibility.

Also many vampire players have learned to "live" with the 75% health recovery decrease penalty. There should be a 20% bonus to health recovery after a vampire feeds, that lasts at least an hour, to balance out the cons. Make feeding completely necessary ...

By the way Werewolves should not be weak to poison of disease. They should, however, be vulnerable to metal weapons, taking an extra 10% points of damage from weapons (in werewolf form), but not the enchantment on them unless relevant. A werewolf roar should be able to debuff enemy damage output by 5% to combat the weakness. A werewolf can then focus on building up their physical resistance to further aid against stronger attacks. So werewolves can hit very hard, and be hit hard as well.
Motto: Make deceivers believers.

Strength of character is not a physical thing. -E
Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

An accusation of elitism, is an indirect recognition of one's own inferiority. -E

The best way to prove someone wrong, is to do better yourself. -E

I keep forgetting to remember to get a photographic memory.
  • LBxFinalDeath
    LBxFinalDeath
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    If they added a decent stam, magicka and health recovery increase if you stayed at stage 1 people would actually try to feed tbh...and this extra recovery buff would add onto the buff you get for having a Vamp skill slotted.

    Stage 4 should take away all positives and the prev mentioned recovery bonuses excluding the one for just having a vamp skill slotted. (Keep the ult reduction, I guess?)

    For werewolves? The BIG problem with Werewolf is that its not a physical ultimate, only dragon leap is.

    From what I'm to understand Werewolves damage scales off your weapon damage yeah but the damage it does to enemies counts as magic so mighty doesn't do much for it....but if you're a werewolf you'll prolly wanna keep 100 points in mighty (when not in the form) and stay away from buffing magic damage so it kind of conflicts

    Change Werewolf to be a physical ult and its set I'd say.

    Dun' get me wrong, werewolf still shreds alot if played right but it could do so much more.
    Edited by LBxFinalDeath on February 26, 2016 9:16PM
  • nine9six
    nine9six
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    I've always thought you should have to feed to maintain the stronger Perks of Vampirism. In Skyrim I modded it to act this way.
    Wake up, we're here. Why are you shaking? Are you ok? Wake up...
  • GreenSoup2HoT
    GreenSoup2HoT
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    HEY! There's already a thread for this and you even commented it in! Just leave your idea's their!

    However i agree. Vampire stage's need work. They need more incentive to be stage 1 or else there is no reason to be stage 1.
    PS4 NA DC
  • Ethromelb14_ESO
    Ethromelb14_ESO
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    HEY! There's already a thread for this and you even commented it in! Just leave your idea's their!

    However i agree. Vampire stage's need work. They need more incentive to be stage 1 or else there is no reason to be stage 1.

    :o There are many threads in regards to vampires, as well for everything else the community beats in to the ground. What does one more thread with a somewhat different idea matter, anyway? Besides, I don't remember what you're referring to.
    Edited by Ethromelb14_ESO on February 26, 2016 11:05PM
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

    I keep forgetting to remember to get a photographic memory.
  • ShadowHvo
    ShadowHvo
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    I actually disagree, there should be benefits and weaknesses to both ends of the stages.

    Ideally, in elder scrolls lore and gameplay, the vampire becomes stronger the more they starve, at the cost of their "humanity" so to speak. Hence, the changes to their skin colour and health recovery in this game.

    That is one thing ESO got right, the differences to the stages.

    However, I still believe vampirism as of whole needs a minor overhaul to make them actual TES vampires, and not the watered down version we have today.

    Changes I personally would like to see:

    Vampires in stage 1
    gain increased recovery rates for health, magicka and stamina by 10%, and their vampiric abilities cost 20% less to cast. They also have an 15% weakness against fire. Additionally, they're no longer affected by Fighters Guild abilities.

    Vampires in stage 2 gain increased recovery rates for health, magicka and stamina by 20%, and their vampiric abilities cost 10% less to cast. They also have an 25% weakness against fire.

    Vampires in stage 3 gain increased recovery rates for health, magicka and stamina by 30%, and their vampiric abilities cost 5% less to cast. They also have an 40% weakness against fire.

    Vampires in stage 4
    gain increased recovery rates for health, magicka and stamina by 40%, and their vampiric abilities cost remains normal. They also have an 50% weakness against fire.

    Additionally, all stages should be increased to last 2 hours each, before progressing. All the ordinary passsives will remain as they're, BESIDES "Supernatural Recovery" which should be changed to "Supernatural Strength" which increases both Weapon Damage and Spell Damage by 10%.

    That is my take on how vampirism should be better portrayd in Elder Scrolls Online, as it would argueably make the vampire a stronger foe (As they should be) But also give the vampire highly increasing weaknesses the further down the stages they go.
    Nighren - The Shadow Striker
    Leader of Bloodlines
    -- EU --


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  • redspecter23
    redspecter23
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    The current "penalty" to health recovery is a joke. Outside of a very small % of niche builds that focus on health recovery, it's an almost pointless attribute. Any heal in the game, including self heals included in the vamp line, negate the purpose of health recovery. A real penalty might be a penalty to your healing received from any source. Not suggesting they change it to that, but it fits the theme they are going for while actually being a penalty.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    ShadowHvo wrote: »
    I actually disagree, there should be benefits and weaknesses to both ends of the stages.

    Ideally, in elder scrolls lore and gameplay, the vampire becomes stronger the more they starve, at the cost of their "humanity" so to speak. Hence, the changes to their skin colour and health recovery in this game.

    That is one thing ESO got right, the differences to the stages.

    However, I still believe vampirism as of whole needs a minor overhaul to make them actual TES vampires, and not the watered down version we have today.

    Changes I personally would like to see:

    Vampires in stage 1
    gain increased recovery rates for health, magicka and stamina by 10%, and their vampiric abilities cost 20% less to cast. They also have an 15% weakness against fire. Additionally, they're no longer affected by Fighters Guild abilities.

    Vampires in stage 2 gain increased recovery rates for health, magicka and stamina by 20%, and their vampiric abilities cost 10% less to cast. They also have an 25% weakness against fire.

    Vampires in stage 3 gain increased recovery rates for health, magicka and stamina by 30%, and their vampiric abilities cost 5% less to cast. They also have an 40% weakness against fire.

    Vampires in stage 4
    gain increased recovery rates for health, magicka and stamina by 40%, and their vampiric abilities cost remains normal. They also have an 50% weakness against fire.

    Additionally, all stages should be increased to last 2 hours each, before progressing. All the ordinary passsives will remain as they're, BESIDES "Supernatural Recovery" which should be changed to "Supernatural Strength" which increases both Weapon Damage and Spell Damage by 10%.

    That is my take on how vampirism should be better portrayd in Elder Scrolls Online, as it would argueably make the vampire a stronger foe (As they should be) But also give the vampire highly increasing weaknesses the further down the stages they go.
    "Ideally, in elder scrolls lore and gameplay, the vampire becomes stronger the more they starve, at the cost of their "humanity" so to speak. Hence, the changes to their skin colour and health recovery in this game"

    Actually that was only in Oblivion and Pre-Dawnguard Skyrim and do explain Dawnguard and why the Vampire Lord gets stronger by feeding and gaining blood points not by starving itself...also their weakness to fire is simply tied to the fact their dead and thus there innards are dry and flammable not just because they are vampires so it should stay the same regardless of vampire stage.

    Also if Lamae Bal's dialogue in ESO is anything to go by..she says "!"Relish this new life I have given you. FEED AND GROW POWERFUL. Find others of our kind. Form families. Bring new children into the fold!"

    She says feed and grow powerful not feed and grow weak which would indicate Vampires DO GET STRONGER by Feeding.
    Edited by TX12001rwb17_ESO on February 27, 2016 5:28AM
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