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Here's Hoping for Real Depth ...

Ethromelb14_ESO
Ethromelb14_ESO
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I hope, Zen, considered that with the coming installment of the Thieves Guild content ... Many of us looking forward to playing it, also look forward to finding actual treasures - not swords, shields, trinkets, and/or a measly pocket amount of gold.

Please be sure to incorporate rewards that are contingent on whatever path was chosen by the player, so that we're not all wearing, using, riding, or powered by the same exact thing.

Perhaps a new world power can be rewarded ... or a unique emote, a cool animation, or a hard to acquire book that grants a brief boost every time it's read. Maybe jewelry that transforms when worn on a particular character type. So depending on whom the wearer is, the ring or necklace will adapt to their abilities giving something extra.

Maybe players can get a membership to the Thieves Guild that actually matters and offers some sort of perk or exclusive emote. Set it up so that the ending to the story line offers the player a choice between betraying the Thieves Guild and not being a member, or maybe we take the treasure all for ourselves in the spirit of greed, and taking the treasure all for yourself gives a larger bonus than if shared, but we lose out on something else cool. Make it so we find out about the repercussions of our choice after the fact - deciding whether the betrayal was worth it. Continue the story for a bit after our major decision was made. This way 95% of the game population isn't a member of the guild, because that would suck.

Players playing as Imperials should have the chance to be deep-cover, in an attempt to bring the TG down. Yet give the player their own moral dilemma and twist. Offer the player a deal that's hard to refuse. An imperial playing game changer, or giving in to the temptation of something less law-abiding but extremely cool.

Have the Thieves Guild come after us throughout the world if we do double-cross them. Have our bounty cause a formidable bounty hunter to be sent after our head; and only that person. If the bounty hunter succeeds in killing us, gold and notoriety is taken from us. You can't have a Thieves Guild DLC without including the opportunity to be infamous as the Gray Fox in Oblivion.

In a nutshell, make the TG dlc, worth the purchase with something more than simply more fighting and stealing.

Edited by Ethromelb14_ESO on February 26, 2016 5:26PM
Motto: Make deceivers believers.

Strength of character is not a physical thing. -E
Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

An accusation of elitism, is an indirect recognition of one's own inferiority. -E

The best way to prove someone wrong, is to do better yourself. -E

I keep forgetting to remember to get a photographic memory.
  • WalkingLegacy
    WalkingLegacy
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    Wishful thinking.


    This post would have been needed two years ago if it were to have any effect on the game.
    Edited by WalkingLegacy on February 26, 2016 5:25PM
  • Xendyn
    Xendyn
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    They'd have to redo the whole thing to do this now.
    Not gonna be happening.
    Lag is ruinin' my 'mershun!
    A society grows great when old men plant trees whose shade they know they shall never sit in.
    There is only one good, knowledge, and one evil, ignorance - Socrates
    Member of the Old Guard, keepers of the game's history

    PC/NA
  • Katahdin
    Katahdin
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    Yep too late to the party. The DLC is in a finished state by now so a massive change like that suggested not going to happen.
    Beta tester November 2013
  • Ethromelb14_ESO
    Ethromelb14_ESO
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    Katahdin wrote: »
    Yep too late to the party. The DLC is in a finished state by now so a massive change like that suggested not going to happen.

    Doesn't mean it can't be added later.
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

    I keep forgetting to remember to get a photographic memory.
  • Ethromelb14_ESO
    Ethromelb14_ESO
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    Xendyn wrote: »
    They'd have to redo the whole thing to do this now.
    Not gonna be happening.

    Doesn't mean it can't be added later.
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

    I keep forgetting to remember to get a photographic memory.
  • sadownik
    sadownik
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    Xendyn wrote: »
    They'd have to redo the whole thing to do this now.
    Not gonna be happening.

    Doesn't mean it can't be added later.

    It means exactly this, they wont work on dlc that was already sold.
  • Xendyn
    Xendyn
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    Xendyn wrote: »
    They'd have to redo the whole thing to do this now.
    Not gonna be happening.

    Doesn't mean it can't be added later.

    Unfortunately, it does.
    Not to say you don't have good ideas but...

    There's no profit in changing things after it's sold. Otherwise they could also scale Trials, scale DSA. revamp Craglorn to make it more than a ghost town.
    But they won't and I don't blame our Devs for that, I blame the guys that are really in charge. Marketers and Bean Counters.

    As soon as TG is out and settled, the hype will begin for DB because that's where the profit is next.
    Lag is ruinin' my 'mershun!
    A society grows great when old men plant trees whose shade they know they shall never sit in.
    There is only one good, knowledge, and one evil, ignorance - Socrates
    Member of the Old Guard, keepers of the game's history

    PC/NA
  • Lysette
    Lysette
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    Well, let's play TG first and complain when we have actual experience with it and a reason to complain. For now we don't.
  • Ethromelb14_ESO
    Ethromelb14_ESO
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    Xendyn wrote: »
    Xendyn wrote: »
    They'd have to redo the whole thing to do this now.
    Not gonna be happening.

    Doesn't mean it can't be added later.

    Unfortunately, it does.
    Not to say you don't have good ideas but...

    There's no profit in changing things after it's sold. Otherwise they could also scale Trials, scale DSA. revamp Craglorn to make it more than a ghost town.
    But they won't and I don't blame our Devs for that, I blame the guys that are really in charge. Marketers and Bean Counters.

    As soon as TG is out and settled, the hype will begin for DB because that's where the profit is next.

    Good point. I guess it's a "full speed ahead" mindset. Yet they keep going back and revamping character classes and their respective powers; so I don't know.
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

    I keep forgetting to remember to get a photographic memory.
  • Erock25
    Erock25
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    The OP wants a single player game. You can't do that in an mmo.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Xendyn
    Xendyn
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    Xendyn wrote: »
    Xendyn wrote: »
    They'd have to redo the whole thing to do this now.
    Not gonna be happening.

    Doesn't mean it can't be added later.

    Unfortunately, it does.
    Not to say you don't have good ideas but...

    There's no profit in changing things after it's sold. Otherwise they could also scale Trials, scale DSA. revamp Craglorn to make it more than a ghost town.
    But they won't and I don't blame our Devs for that, I blame the guys that are really in charge. Marketers and Bean Counters.

    As soon as TG is out and settled, the hype will begin for DB because that's where the profit is next.

    Good point. I guess it's a "full speed ahead" mindset. Yet they keep going back and revamping character classes and their respective powers; so I don't know.

    Yeh but trying to balance classes is always an ongoing thing in an MMO.
    Redoing old content for no profit is something else entirely.
    Lag is ruinin' my 'mershun!
    A society grows great when old men plant trees whose shade they know they shall never sit in.
    There is only one good, knowledge, and one evil, ignorance - Socrates
    Member of the Old Guard, keepers of the game's history

    PC/NA
  • Ethromelb14_ESO
    Ethromelb14_ESO
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    Xendyn wrote: »
    Xendyn wrote: »
    Xendyn wrote: »
    They'd have to redo the whole thing to do this now.
    Not gonna be happening.

    Doesn't mean it can't be added later.

    Unfortunately, it does.
    Not to say you don't have good ideas but...

    There's no profit in changing things after it's sold. Otherwise they could also scale Trials, scale DSA. revamp Craglorn to make it more than a ghost town.
    But they won't and I don't blame our Devs for that, I blame the guys that are really in charge. Marketers and Bean Counters.

    As soon as TG is out and settled, the hype will begin for DB because that's where the profit is next.

    Good point. I guess it's a "full speed ahead" mindset. Yet they keep going back and revamping character classes and their respective powers; so I don't know.

    Yeh but trying to balance classes is always an ongoing thing in an MMO.
    Redoing old content for no profit is something else entirely.

    True. Makes sense ...
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

    I keep forgetting to remember to get a photographic memory.
  • WalkingLegacy
    WalkingLegacy
    ✭✭✭✭✭
    Xendyn wrote: »
    Xendyn wrote: »
    They'd have to redo the whole thing to do this now.
    Not gonna be happening.

    Doesn't mean it can't be added later.

    Unfortunately, it does.
    Not to say you don't have good ideas but...

    There's no profit in changing things after it's sold. Otherwise they could also scale Trials, scale DSA. revamp Craglorn to make it more than a ghost town.
    But they won't and I don't blame our Devs for that, I blame the guys that are really in charge. Marketers and Bean Counters.

    As soon as TG is out and settled, the hype will begin for DB because that's where the profit is next.

    Good point. I guess it's a "full speed ahead" mindset. Yet they keep going back and revamping character classes and their respective powers; so I don't know.

    If by revamping, you mean nerf gunning, than sure.

    If they didn't focus on balance and making sure the classes work in the game, then the MMO would die. They have to do that.

    They're killing their own game leaving OG content in the dust as they revamp new additions to the game though.
  • sadownik
    sadownik
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    Lysette wrote: »
    Well, let's play TG first and complain when we have actual experience with it and a reason to complain. For now we don't.

    I do. We do have PTS after all. I wont post my feelings about that dlc because i see myself as mostly pvp oriented player (well when i was still logging in regularly at least) and i do find all PvE content in ESO rather dull - mile wide inch deep as they say.
  • Ethromelb14_ESO
    Ethromelb14_ESO
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    Xendyn wrote: »
    Xendyn wrote: »
    They'd have to redo the whole thing to do this now.
    Not gonna be happening.

    Doesn't mean it can't be added later.

    Unfortunately, it does.
    Not to say you don't have good ideas but...

    There's no profit in changing things after it's sold. Otherwise they could also scale Trials, scale DSA. revamp Craglorn to make it more than a ghost town.
    But they won't and I don't blame our Devs for that, I blame the guys that are really in charge. Marketers and Bean Counters.

    As soon as TG is out and settled, the hype will begin for DB because that's where the profit is next.

    Good point. I guess it's a "full speed ahead" mindset. Yet they keep going back and revamping character classes and their respective powers; so I don't know.

    If by revamping, you mean nerf gunning, than sure.

    If they didn't focus on balance and making sure the classes work in the game, then the MMO would die. They have to do that.

    They're killing their own game leaving OG content in the dust as they revamp new additions to the game though.

    I understand why they revamp classes for proverbial balance. My suggestion is not necessarily only for the Thieves Guild. I don't care what content they put it in - just add more depth.

    Too often I read players complaining that the game lacks and is boring, but also have no idea what they would consider an improvement. I think it's the stupidest thing ... but that's how I feel. I like to try and throw an idea or two out there, and just maybe someone will read it and find a way to get it in the game. I've had it happen on quite a few MMOs I played already.
    Edited by Ethromelb14_ESO on February 26, 2016 7:08PM
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

    I keep forgetting to remember to get a photographic memory.
  • Lysette
    Lysette
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    ✭✭✭✭✭
    Xendyn wrote: »
    Xendyn wrote: »
    They'd have to redo the whole thing to do this now.
    Not gonna be happening.

    Doesn't mean it can't be added later.

    Unfortunately, it does.
    Not to say you don't have good ideas but...

    There's no profit in changing things after it's sold. Otherwise they could also scale Trials, scale DSA. revamp Craglorn to make it more than a ghost town.
    But they won't and I don't blame our Devs for that, I blame the guys that are really in charge. Marketers and Bean Counters.

    As soon as TG is out and settled, the hype will begin for DB because that's where the profit is next.

    Good point. I guess it's a "full speed ahead" mindset. Yet they keep going back and revamping character classes and their respective powers; so I don't know.

    If by revamping, you mean nerf gunning, than sure.

    If they didn't focus on balance and making sure the classes work in the game, then the MMO would die. They have to do that.

    They're killing their own game leaving OG content in the dust as they revamp new additions to the game though.

    I understand why they revamp classes for proverbial balance. My suggestion is not necessarily only for the Thieves Guild. I don't care what content they put it in - just add more depth.

    Too often I read players complaining that the game lacks and is boring, but also have no idea what they would consider an improvement. I think it's the stupidest thing ... but that's how I feel. I like to try an throw an idea or two out there, and just maybe someone will read it and find a way to get it in the game. I've had it happen on quite a few MMOs I played already.

    Your idea is good, it is just a bit late to suggest it - the DLC is ready to go live in a couple of days.
  • Xendyn
    Xendyn
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    ✭✭
    Well, I will cross fingers for it then :)
    Lag is ruinin' my 'mershun!
    A society grows great when old men plant trees whose shade they know they shall never sit in.
    There is only one good, knowledge, and one evil, ignorance - Socrates
    Member of the Old Guard, keepers of the game's history

    PC/NA
  • Ethromelb14_ESO
    Ethromelb14_ESO
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    Erock25 wrote: »
    The OP wants a single player game. You can't do that in an mmo.

    How do you know it can't be done in an MMO? And you're wrong ... I don't want a single-player game. If you're going to claim something can't be done ... Be thorough in thought and at least explain why, otherwise you're just talking without meaning.
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

    I keep forgetting to remember to get a photographic memory.
  • Ethromelb14_ESO
    Ethromelb14_ESO
    ✭✭✭✭✭
    Lysette wrote: »
    Xendyn wrote: »
    Xendyn wrote: »
    They'd have to redo the whole thing to do this now.
    Not gonna be happening.

    Doesn't mean it can't be added later.

    Unfortunately, it does.
    Not to say you don't have good ideas but...

    There's no profit in changing things after it's sold. Otherwise they could also scale Trials, scale DSA. revamp Craglorn to make it more than a ghost town.
    But they won't and I don't blame our Devs for that, I blame the guys that are really in charge. Marketers and Bean Counters.

    As soon as TG is out and settled, the hype will begin for DB because that's where the profit is next.

    Good point. I guess it's a "full speed ahead" mindset. Yet they keep going back and revamping character classes and their respective powers; so I don't know.

    If by revamping, you mean nerf gunning, than sure.

    If they didn't focus on balance and making sure the classes work in the game, then the MMO would die. They have to do that.

    They're killing their own game leaving OG content in the dust as they revamp new additions to the game though.

    I understand why they revamp classes for proverbial balance. My suggestion is not necessarily only for the Thieves Guild. I don't care what content they put it in - just add more depth.

    Too often I read players complaining that the game lacks and is boring, but also have no idea what they would consider an improvement. I think it's the stupidest thing ... but that's how I feel. I like to try an throw an idea or two out there, and just maybe someone will read it and find a way to get it in the game. I've had it happen on quite a few MMOs I played already.

    Your idea is good, it is just a bit late to suggest it - the DLC is ready to go live in a couple of days.

    Thank you.
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

    I keep forgetting to remember to get a photographic memory.
  • Erock25
    Erock25
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    ✭✭
    Erock25 wrote: »
    The OP wants a single player game. You can't do that in an mmo.

    How do you know it can't be done in an MMO? And you're wrong ... I don't want a single-player game. If you're going to claim something can't be done ... Be thorough in thought and at least explain why, otherwise you're just talking without meaning.

    You bring up some special quests for imperials, which will never be done for an mmo. You bring up getting special world skills, which they can't do on a rare or case by case basis because people will cry. All the other special rewards you mention will be farmed and everyone will have them. It's very hard to introduce meaningful rewards in an mmo that are earned by chance or are only rewarded to a fraction of the player base.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Waffennacht
    Waffennacht
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    They COULD revamp it, they are revamping Ic, giving controllable areas and more content etc...

    So it could happen... maybe... one day....

    ...

    In a galaxy far far away
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Ethromelb14_ESO
    Ethromelb14_ESO
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    Erock25 wrote: »
    Erock25 wrote: »
    The OP wants a single player game. You can't do that in an mmo.

    How do you know it can't be done in an MMO? And you're wrong ... I don't want a single-player game. If you're going to claim something can't be done ... Be thorough in thought and at least explain why, otherwise you're just talking without meaning.

    You bring up some special quests for imperials, which will never be done for an mmo. You bring up getting special world skills, which they can't do on a rare or case by case basis because people will cry. All the other special rewards you mention will be farmed and everyone will have them. It's very hard to introduce meaningful rewards in an mmo that are earned by chance or are only rewarded to a fraction of the player base.

    I definitely get your point, but perhaps you missed mine. The imperial was mentioned just to give a face to the "good guy role". It doesn't actually have to be an Imperial. I'm just saying there should be an option to go the legit route even an a thief oriented content.

    Realistically speaking ... I'm not expecting, Zen, to offer anymore depth in dialogue or otherwise than they did with vampires and werewolves; engaging with their own kind and being ignored for what they are. Am I looking for a single-player experience? No. Am I looking for an experience that can please even just one player? Yes - very much so. I love everything this game can offer, but not what it's offering.

    Just for the record. In MMOs, the only thing that requires MMOs not to offer a single-player game style is pvp, which in my opinion has ruined MMOs. And until developers wake up to this fact, MMOs will continue to hang by a thread.

    PvE is a non-competitive single-player feature that can be shared and enjoyed with others. Even dungeons are designed for the player to learn of the story for themselves- not the group.

    PvP is strictly a competitive group content designed to pit players against each other. So anybody being too powerful doesn't work. Yet when was the last time you read a thread by a player complaining that one of his team members were too powerful, and helped them beat the dungeon too quickly?

    The complaints of imbalance come from PvP, always. That's why the two don't work together, and it makes developers jobs harder. It's like mixing opera with rock and roll. It just doesn't work, but some greedy suit will continue to put us through the debacle.
    Edited by Ethromelb14_ESO on February 26, 2016 7:42PM
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

    I keep forgetting to remember to get a photographic memory.
  • Lysette
    Lysette
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    ✭✭✭✭✭
    Erock25 wrote: »
    Erock25 wrote: »
    The OP wants a single player game. You can't do that in an mmo.

    How do you know it can't be done in an MMO? And you're wrong ... I don't want a single-player game. If you're going to claim something can't be done ... Be thorough in thought and at least explain why, otherwise you're just talking without meaning.

    You bring up some special quests for imperials, which will never be done for an mmo. You bring up getting special world skills, which they can't do on a rare or case by case basis because people will cry. All the other special rewards you mention will be farmed and everyone will have them. It's very hard to introduce meaningful rewards in an mmo that are earned by chance or are only rewarded to a fraction of the player base.

    I definitely get your point, but perhaps you missed mine. The imperial was mentioned just to give a face to the "good guy role". It doesn't actually have to be an Imperial. I'm just saying there should be an option to go the legit route even an a thief oriented content.

    Realistically speaking ... I'm not expecting, Zen, to offer anymore depth in dialogue or otherwise than they did with vampires and werewolves; engaging with their own kind and being ignored for what they are. Am I looking for a single-player experience? No. Am I looking for an experience that can please even just one player? Yes - very much so. I love everything this game can offer, but not what it's offering.

    Just for the record. In MMOs, the only thing that requires MMOs not to offer a single-player game style is pvp, which in my opinion has ruined MMOs. And until developers wake up to this fact, MMOs will continue to hang by a thread.

    PvE is a non-competitive single-player feature that can be shared and enjoyed with others. Even dungeons are designed for the player to learn of the story for themselves- not the group.

    PvP is strictly a competitive group content designed to pit players against each other. So anybody being too powerful doesn't work. Yet when was the last time you read a thread by a player complaining that one of his team members were too powerful, and helped them beat the dungeon too quickly?

    The complaints of imbalance come from PvP, always. That's why the two don't work together, and it makes developers jobs harder. It's like mixing opera with rock and roll. It just doesn't work, but some greedy suit will continue to put us through the debacle.

    I just have to give this example - it is not against your statement - but this is a mix of carmina burana with rock

    https://www.youtube.com/watch?v=cRWVdT7K4u0
  • bedlom
    bedlom
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    Given that the size of the new TG zone, I am expecting this DLC to have alot of depth (Fingers crossed)
  • Lysette
    Lysette
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    bedlom wrote: »
    Given that the size of the new TG zone, I am expecting this DLC to have alot of depth (Fingers crossed)

    It is mainly a non-combat activity and as such I am welcoming it - especially because I like stealth game play.
  • Ethromelb14_ESO
    Ethromelb14_ESO
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    Lysette wrote: »
    Erock25 wrote: »
    Erock25 wrote: »
    The OP wants a single player game. You can't do that in an mmo.

    How do you know it can't be done in an MMO? And you're wrong ... I don't want a single-player game. If you're going to claim something can't be done ... Be thorough in thought and at least explain why, otherwise you're just talking without meaning.

    You bring up some special quests for imperials, which will never be done for an mmo. You bring up getting special world skills, which they can't do on a rare or case by case basis because people will cry. All the other special rewards you mention will be farmed and everyone will have them. It's very hard to introduce meaningful rewards in an mmo that are earned by chance or are only rewarded to a fraction of the player base.

    I definitely get your point, but perhaps you missed mine. The imperial was mentioned just to give a face to the "good guy role". It doesn't actually have to be an Imperial. I'm just saying there should be an option to go the legit route even an a thief oriented content.

    Realistically speaking ... I'm not expecting, Zen, to offer anymore depth in dialogue or otherwise than they did with vampires and werewolves; engaging with their own kind and being ignored for what they are. Am I looking for a single-player experience? No. Am I looking for an experience that can please even just one player? Yes - very much so. I love everything this game can offer, but not what it's offering.

    Just for the record. In MMOs, the only thing that requires MMOs not to offer a single-player game style is pvp, which in my opinion has ruined MMOs. And until developers wake up to this fact, MMOs will continue to hang by a thread.

    PvE is a non-competitive single-player feature that can be shared and enjoyed with others. Even dungeons are designed for the player to learn of the story for themselves- not the group.

    PvP is strictly a competitive group content designed to pit players against each other. So anybody being too powerful doesn't work. Yet when was the last time you read a thread by a player complaining that one of his team members were too powerful, and helped them beat the dungeon too quickly?

    The complaints of imbalance come from PvP, always. That's why the two don't work together, and it makes developers jobs harder. It's like mixing opera with rock and roll. It just doesn't work, but some greedy suit will continue to put us through the debacle.

    I just have to give this example - it is not against your statement - but this is a mix of carmina burana with rock

    https://www.youtube.com/watch?v=cRWVdT7K4u0

    lol good video, but I would like to see this with an actual opera singer, and a little less rock. I'm just saying... good video nonetheless.
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

    I keep forgetting to remember to get a photographic memory.
  • Lysette
    Lysette
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    Lysette wrote: »
    Erock25 wrote: »
    Erock25 wrote: »
    The OP wants a single player game. You can't do that in an mmo.

    How do you know it can't be done in an MMO? And you're wrong ... I don't want a single-player game. If you're going to claim something can't be done ... Be thorough in thought and at least explain why, otherwise you're just talking without meaning.

    You bring up some special quests for imperials, which will never be done for an mmo. You bring up getting special world skills, which they can't do on a rare or case by case basis because people will cry. All the other special rewards you mention will be farmed and everyone will have them. It's very hard to introduce meaningful rewards in an mmo that are earned by chance or are only rewarded to a fraction of the player base.

    I definitely get your point, but perhaps you missed mine. The imperial was mentioned just to give a face to the "good guy role". It doesn't actually have to be an Imperial. I'm just saying there should be an option to go the legit route even an a thief oriented content.

    Realistically speaking ... I'm not expecting, Zen, to offer anymore depth in dialogue or otherwise than they did with vampires and werewolves; engaging with their own kind and being ignored for what they are. Am I looking for a single-player experience? No. Am I looking for an experience that can please even just one player? Yes - very much so. I love everything this game can offer, but not what it's offering.

    Just for the record. In MMOs, the only thing that requires MMOs not to offer a single-player game style is pvp, which in my opinion has ruined MMOs. And until developers wake up to this fact, MMOs will continue to hang by a thread.

    PvE is a non-competitive single-player feature that can be shared and enjoyed with others. Even dungeons are designed for the player to learn of the story for themselves- not the group.

    PvP is strictly a competitive group content designed to pit players against each other. So anybody being too powerful doesn't work. Yet when was the last time you read a thread by a player complaining that one of his team members were too powerful, and helped them beat the dungeon too quickly?

    The complaints of imbalance come from PvP, always. That's why the two don't work together, and it makes developers jobs harder. It's like mixing opera with rock and roll. It just doesn't work, but some greedy suit will continue to put us through the debacle.

    I just have to give this example - it is not against your statement - but this is a mix of carmina burana with rock

    https://www.youtube.com/watch?v=cRWVdT7K4u0

    lol good video, but I would like to see this with an actual opera singer, and a little less rock. I'm just saying... good video nonetheless.

    If I remember correctly Pink Floyd has done this with a carmina burana chorus on stage in their "the wall" tour.
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lysette wrote: »
    Lysette wrote: »
    Erock25 wrote: »
    Erock25 wrote: »
    The OP wants a single player game. You can't do that in an mmo.

    How do you know it can't be done in an MMO? And you're wrong ... I don't want a single-player game. If you're going to claim something can't be done ... Be thorough in thought and at least explain why, otherwise you're just talking without meaning.

    You bring up some special quests for imperials, which will never be done for an mmo. You bring up getting special world skills, which they can't do on a rare or case by case basis because people will cry. All the other special rewards you mention will be farmed and everyone will have them. It's very hard to introduce meaningful rewards in an mmo that are earned by chance or are only rewarded to a fraction of the player base.

    I definitely get your point, but perhaps you missed mine. The imperial was mentioned just to give a face to the "good guy role". It doesn't actually have to be an Imperial. I'm just saying there should be an option to go the legit route even an a thief oriented content.

    Realistically speaking ... I'm not expecting, Zen, to offer anymore depth in dialogue or otherwise than they did with vampires and werewolves; engaging with their own kind and being ignored for what they are. Am I looking for a single-player experience? No. Am I looking for an experience that can please even just one player? Yes - very much so. I love everything this game can offer, but not what it's offering.

    Just for the record. In MMOs, the only thing that requires MMOs not to offer a single-player game style is pvp, which in my opinion has ruined MMOs. And until developers wake up to this fact, MMOs will continue to hang by a thread.

    PvE is a non-competitive single-player feature that can be shared and enjoyed with others. Even dungeons are designed for the player to learn of the story for themselves- not the group.

    PvP is strictly a competitive group content designed to pit players against each other. So anybody being too powerful doesn't work. Yet when was the last time you read a thread by a player complaining that one of his team members were too powerful, and helped them beat the dungeon too quickly?

    The complaints of imbalance come from PvP, always. That's why the two don't work together, and it makes developers jobs harder. It's like mixing opera with rock and roll. It just doesn't work, but some greedy suit will continue to put us through the debacle.

    I just have to give this example - it is not against your statement - but this is a mix of carmina burana with rock

    https://www.youtube.com/watch?v=cRWVdT7K4u0

    lol good video, but I would like to see this with an actual opera singer, and a little less rock. I'm just saying... good video nonetheless.

    If I remember correctly Pink Floyd has done this with a carmina burana chorus on stage in their "the wall" tour.

    Sarah Brightman is an another singer who is mixing opera and pop quite well.

    Edit:

    https://www.youtube.com/watch?v=7VTU8udx98Y

    https://www.youtube.com/watch?v=8kmPHRrHHtg
    Edited by Lysette on February 26, 2016 9:31PM
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    We will never get meaningful loot... :'(

    Silivren (Silly) Thalionwen | Altmer Templar | Magicka | 9-Trait Master Crafter/Jeweler | Master Angler | PVE Main - Killed by U35
    Jahsul at-Sahan | Redguard Sorcerer | Stamina | Werewolf - Free Bites | PVP Main
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