Yep too late to the party. The DLC is in a finished state by now so a massive change like that suggested not going to happen.
They'd have to redo the whole thing to do this now.
Not gonna be happening.
Ethromelb14_ESO wrote: »
Ethromelb14_ESO wrote: »
Ethromelb14_ESO wrote: »
Unfortunately, it does.
Not to say you don't have good ideas but...
There's no profit in changing things after it's sold. Otherwise they could also scale Trials, scale DSA. revamp Craglorn to make it more than a ghost town.
But they won't and I don't blame our Devs for that, I blame the guys that are really in charge. Marketers and Bean Counters.
As soon as TG is out and settled, the hype will begin for DB because that's where the profit is next.
Ethromelb14_ESO wrote: »Ethromelb14_ESO wrote: »
Unfortunately, it does.
Not to say you don't have good ideas but...
There's no profit in changing things after it's sold. Otherwise they could also scale Trials, scale DSA. revamp Craglorn to make it more than a ghost town.
But they won't and I don't blame our Devs for that, I blame the guys that are really in charge. Marketers and Bean Counters.
As soon as TG is out and settled, the hype will begin for DB because that's where the profit is next.
Good point. I guess it's a "full speed ahead" mindset. Yet they keep going back and revamping character classes and their respective powers; so I don't know.
Ethromelb14_ESO wrote: »Ethromelb14_ESO wrote: »
Unfortunately, it does.
Not to say you don't have good ideas but...
There's no profit in changing things after it's sold. Otherwise they could also scale Trials, scale DSA. revamp Craglorn to make it more than a ghost town.
But they won't and I don't blame our Devs for that, I blame the guys that are really in charge. Marketers and Bean Counters.
As soon as TG is out and settled, the hype will begin for DB because that's where the profit is next.
Good point. I guess it's a "full speed ahead" mindset. Yet they keep going back and revamping character classes and their respective powers; so I don't know.
Yeh but trying to balance classes is always an ongoing thing in an MMO.
Redoing old content for no profit is something else entirely.
Ethromelb14_ESO wrote: »Ethromelb14_ESO wrote: »
Unfortunately, it does.
Not to say you don't have good ideas but...
There's no profit in changing things after it's sold. Otherwise they could also scale Trials, scale DSA. revamp Craglorn to make it more than a ghost town.
But they won't and I don't blame our Devs for that, I blame the guys that are really in charge. Marketers and Bean Counters.
As soon as TG is out and settled, the hype will begin for DB because that's where the profit is next.
Good point. I guess it's a "full speed ahead" mindset. Yet they keep going back and revamping character classes and their respective powers; so I don't know.
Well, let's play TG first and complain when we have actual experience with it and a reason to complain. For now we don't.
WalkingLegacy wrote: »Ethromelb14_ESO wrote: »Ethromelb14_ESO wrote: »
Unfortunately, it does.
Not to say you don't have good ideas but...
There's no profit in changing things after it's sold. Otherwise they could also scale Trials, scale DSA. revamp Craglorn to make it more than a ghost town.
But they won't and I don't blame our Devs for that, I blame the guys that are really in charge. Marketers and Bean Counters.
As soon as TG is out and settled, the hype will begin for DB because that's where the profit is next.
Good point. I guess it's a "full speed ahead" mindset. Yet they keep going back and revamping character classes and their respective powers; so I don't know.
If by revamping, you mean nerf gunning, than sure.
If they didn't focus on balance and making sure the classes work in the game, then the MMO would die. They have to do that.
They're killing their own game leaving OG content in the dust as they revamp new additions to the game though.
Ethromelb14_ESO wrote: »WalkingLegacy wrote: »Ethromelb14_ESO wrote: »Ethromelb14_ESO wrote: »
Unfortunately, it does.
Not to say you don't have good ideas but...
There's no profit in changing things after it's sold. Otherwise they could also scale Trials, scale DSA. revamp Craglorn to make it more than a ghost town.
But they won't and I don't blame our Devs for that, I blame the guys that are really in charge. Marketers and Bean Counters.
As soon as TG is out and settled, the hype will begin for DB because that's where the profit is next.
Good point. I guess it's a "full speed ahead" mindset. Yet they keep going back and revamping character classes and their respective powers; so I don't know.
If by revamping, you mean nerf gunning, than sure.
If they didn't focus on balance and making sure the classes work in the game, then the MMO would die. They have to do that.
They're killing their own game leaving OG content in the dust as they revamp new additions to the game though.
I understand why they revamp classes for proverbial balance. My suggestion is not necessarily only for the Thieves Guild. I don't care what content they put it in - just add more depth.
Too often I read players complaining that the game lacks and is boring, but also have no idea what they would consider an improvement. I think it's the stupidest thing ... but that's how I feel. I like to try an throw an idea or two out there, and just maybe someone will read it and find a way to get it in the game. I've had it happen on quite a few MMOs I played already.
The OP wants a single player game. You can't do that in an mmo.
Ethromelb14_ESO wrote: »WalkingLegacy wrote: »Ethromelb14_ESO wrote: »Ethromelb14_ESO wrote: »
Unfortunately, it does.
Not to say you don't have good ideas but...
There's no profit in changing things after it's sold. Otherwise they could also scale Trials, scale DSA. revamp Craglorn to make it more than a ghost town.
But they won't and I don't blame our Devs for that, I blame the guys that are really in charge. Marketers and Bean Counters.
As soon as TG is out and settled, the hype will begin for DB because that's where the profit is next.
Good point. I guess it's a "full speed ahead" mindset. Yet they keep going back and revamping character classes and their respective powers; so I don't know.
If by revamping, you mean nerf gunning, than sure.
If they didn't focus on balance and making sure the classes work in the game, then the MMO would die. They have to do that.
They're killing their own game leaving OG content in the dust as they revamp new additions to the game though.
I understand why they revamp classes for proverbial balance. My suggestion is not necessarily only for the Thieves Guild. I don't care what content they put it in - just add more depth.
Too often I read players complaining that the game lacks and is boring, but also have no idea what they would consider an improvement. I think it's the stupidest thing ... but that's how I feel. I like to try an throw an idea or two out there, and just maybe someone will read it and find a way to get it in the game. I've had it happen on quite a few MMOs I played already.
Your idea is good, it is just a bit late to suggest it - the DLC is ready to go live in a couple of days.
Ethromelb14_ESO wrote: »The OP wants a single player game. You can't do that in an mmo.
How do you know it can't be done in an MMO? And you're wrong ... I don't want a single-player game. If you're going to claim something can't be done ... Be thorough in thought and at least explain why, otherwise you're just talking without meaning.
Ethromelb14_ESO wrote: »The OP wants a single player game. You can't do that in an mmo.
How do you know it can't be done in an MMO? And you're wrong ... I don't want a single-player game. If you're going to claim something can't be done ... Be thorough in thought and at least explain why, otherwise you're just talking without meaning.
You bring up some special quests for imperials, which will never be done for an mmo. You bring up getting special world skills, which they can't do on a rare or case by case basis because people will cry. All the other special rewards you mention will be farmed and everyone will have them. It's very hard to introduce meaningful rewards in an mmo that are earned by chance or are only rewarded to a fraction of the player base.
Ethromelb14_ESO wrote: »Ethromelb14_ESO wrote: »The OP wants a single player game. You can't do that in an mmo.
How do you know it can't be done in an MMO? And you're wrong ... I don't want a single-player game. If you're going to claim something can't be done ... Be thorough in thought and at least explain why, otherwise you're just talking without meaning.
You bring up some special quests for imperials, which will never be done for an mmo. You bring up getting special world skills, which they can't do on a rare or case by case basis because people will cry. All the other special rewards you mention will be farmed and everyone will have them. It's very hard to introduce meaningful rewards in an mmo that are earned by chance or are only rewarded to a fraction of the player base.
I definitely get your point, but perhaps you missed mine. The imperial was mentioned just to give a face to the "good guy role". It doesn't actually have to be an Imperial. I'm just saying there should be an option to go the legit route even an a thief oriented content.
Realistically speaking ... I'm not expecting, Zen, to offer anymore depth in dialogue or otherwise than they did with vampires and werewolves; engaging with their own kind and being ignored for what they are. Am I looking for a single-player experience? No. Am I looking for an experience that can please even just one player? Yes - very much so. I love everything this game can offer, but not what it's offering.
Just for the record. In MMOs, the only thing that requires MMOs not to offer a single-player game style is pvp, which in my opinion has ruined MMOs. And until developers wake up to this fact, MMOs will continue to hang by a thread.
PvE is a non-competitive single-player feature that can be shared and enjoyed with others. Even dungeons are designed for the player to learn of the story for themselves- not the group.
PvP is strictly a competitive group content designed to pit players against each other. So anybody being too powerful doesn't work. Yet when was the last time you read a thread by a player complaining that one of his team members were too powerful, and helped them beat the dungeon too quickly?
The complaints of imbalance come from PvP, always. That's why the two don't work together, and it makes developers jobs harder. It's like mixing opera with rock and roll. It just doesn't work, but some greedy suit will continue to put us through the debacle.
Ethromelb14_ESO wrote: »Ethromelb14_ESO wrote: »The OP wants a single player game. You can't do that in an mmo.
How do you know it can't be done in an MMO? And you're wrong ... I don't want a single-player game. If you're going to claim something can't be done ... Be thorough in thought and at least explain why, otherwise you're just talking without meaning.
You bring up some special quests for imperials, which will never be done for an mmo. You bring up getting special world skills, which they can't do on a rare or case by case basis because people will cry. All the other special rewards you mention will be farmed and everyone will have them. It's very hard to introduce meaningful rewards in an mmo that are earned by chance or are only rewarded to a fraction of the player base.
I definitely get your point, but perhaps you missed mine. The imperial was mentioned just to give a face to the "good guy role". It doesn't actually have to be an Imperial. I'm just saying there should be an option to go the legit route even an a thief oriented content.
Realistically speaking ... I'm not expecting, Zen, to offer anymore depth in dialogue or otherwise than they did with vampires and werewolves; engaging with their own kind and being ignored for what they are. Am I looking for a single-player experience? No. Am I looking for an experience that can please even just one player? Yes - very much so. I love everything this game can offer, but not what it's offering.
Just for the record. In MMOs, the only thing that requires MMOs not to offer a single-player game style is pvp, which in my opinion has ruined MMOs. And until developers wake up to this fact, MMOs will continue to hang by a thread.
PvE is a non-competitive single-player feature that can be shared and enjoyed with others. Even dungeons are designed for the player to learn of the story for themselves- not the group.
PvP is strictly a competitive group content designed to pit players against each other. So anybody being too powerful doesn't work. Yet when was the last time you read a thread by a player complaining that one of his team members were too powerful, and helped them beat the dungeon too quickly?
The complaints of imbalance come from PvP, always. That's why the two don't work together, and it makes developers jobs harder. It's like mixing opera with rock and roll. It just doesn't work, but some greedy suit will continue to put us through the debacle.
I just have to give this example - it is not against your statement - but this is a mix of carmina burana with rock
https://www.youtube.com/watch?v=cRWVdT7K4u0
Ethromelb14_ESO wrote: »Ethromelb14_ESO wrote: »Ethromelb14_ESO wrote: »The OP wants a single player game. You can't do that in an mmo.
How do you know it can't be done in an MMO? And you're wrong ... I don't want a single-player game. If you're going to claim something can't be done ... Be thorough in thought and at least explain why, otherwise you're just talking without meaning.
You bring up some special quests for imperials, which will never be done for an mmo. You bring up getting special world skills, which they can't do on a rare or case by case basis because people will cry. All the other special rewards you mention will be farmed and everyone will have them. It's very hard to introduce meaningful rewards in an mmo that are earned by chance or are only rewarded to a fraction of the player base.
I definitely get your point, but perhaps you missed mine. The imperial was mentioned just to give a face to the "good guy role". It doesn't actually have to be an Imperial. I'm just saying there should be an option to go the legit route even an a thief oriented content.
Realistically speaking ... I'm not expecting, Zen, to offer anymore depth in dialogue or otherwise than they did with vampires and werewolves; engaging with their own kind and being ignored for what they are. Am I looking for a single-player experience? No. Am I looking for an experience that can please even just one player? Yes - very much so. I love everything this game can offer, but not what it's offering.
Just for the record. In MMOs, the only thing that requires MMOs not to offer a single-player game style is pvp, which in my opinion has ruined MMOs. And until developers wake up to this fact, MMOs will continue to hang by a thread.
PvE is a non-competitive single-player feature that can be shared and enjoyed with others. Even dungeons are designed for the player to learn of the story for themselves- not the group.
PvP is strictly a competitive group content designed to pit players against each other. So anybody being too powerful doesn't work. Yet when was the last time you read a thread by a player complaining that one of his team members were too powerful, and helped them beat the dungeon too quickly?
The complaints of imbalance come from PvP, always. That's why the two don't work together, and it makes developers jobs harder. It's like mixing opera with rock and roll. It just doesn't work, but some greedy suit will continue to put us through the debacle.
I just have to give this example - it is not against your statement - but this is a mix of carmina burana with rock
https://www.youtube.com/watch?v=cRWVdT7K4u0
lol good video, but I would like to see this with an actual opera singer, and a little less rock. I'm just saying... good video nonetheless.
Ethromelb14_ESO wrote: »Ethromelb14_ESO wrote: »Ethromelb14_ESO wrote: »The OP wants a single player game. You can't do that in an mmo.
How do you know it can't be done in an MMO? And you're wrong ... I don't want a single-player game. If you're going to claim something can't be done ... Be thorough in thought and at least explain why, otherwise you're just talking without meaning.
You bring up some special quests for imperials, which will never be done for an mmo. You bring up getting special world skills, which they can't do on a rare or case by case basis because people will cry. All the other special rewards you mention will be farmed and everyone will have them. It's very hard to introduce meaningful rewards in an mmo that are earned by chance or are only rewarded to a fraction of the player base.
I definitely get your point, but perhaps you missed mine. The imperial was mentioned just to give a face to the "good guy role". It doesn't actually have to be an Imperial. I'm just saying there should be an option to go the legit route even an a thief oriented content.
Realistically speaking ... I'm not expecting, Zen, to offer anymore depth in dialogue or otherwise than they did with vampires and werewolves; engaging with their own kind and being ignored for what they are. Am I looking for a single-player experience? No. Am I looking for an experience that can please even just one player? Yes - very much so. I love everything this game can offer, but not what it's offering.
Just for the record. In MMOs, the only thing that requires MMOs not to offer a single-player game style is pvp, which in my opinion has ruined MMOs. And until developers wake up to this fact, MMOs will continue to hang by a thread.
PvE is a non-competitive single-player feature that can be shared and enjoyed with others. Even dungeons are designed for the player to learn of the story for themselves- not the group.
PvP is strictly a competitive group content designed to pit players against each other. So anybody being too powerful doesn't work. Yet when was the last time you read a thread by a player complaining that one of his team members were too powerful, and helped them beat the dungeon too quickly?
The complaints of imbalance come from PvP, always. That's why the two don't work together, and it makes developers jobs harder. It's like mixing opera with rock and roll. It just doesn't work, but some greedy suit will continue to put us through the debacle.
I just have to give this example - it is not against your statement - but this is a mix of carmina burana with rock
https://www.youtube.com/watch?v=cRWVdT7K4u0
lol good video, but I would like to see this with an actual opera singer, and a little less rock. I'm just saying... good video nonetheless.
If I remember correctly Pink Floyd has done this with a carmina burana chorus on stage in their "the wall" tour.