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Bow draw animation

Soris
Soris
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is wrong and looks silly. Character draws it in very unnatural angle. In real world, it is impossible to draw a warbow like that. Your bow arm must be straight and in-line with your body without any angles and your shoulder must be up to prevent injuries. And the legs should position in straight line
Devs please advise @ZOS_GinaBruno

Here are some examples shows which one is wrong and which one is correct

WRONG
q0at9Uz.jpg
2UrWfNh.jpg
knr5K7k.jpg

CORRECT
4-02%20bowarm_rotation_lean.jpg
Correct-Shooting-Stance.gif
tumblr_mcvlixumWf1qgm6k5.jpg
aog60690-male-archer-aiming-front-view-gettyimages.jpg?v=1&c=IWSAsset&k=2&d=k0srSej0ZN%2BA3vynvdpLbclG%2FX%2BJinE%2FyRuP1sl6JaS8aELhcG5JCVo3ybhmyB0M
collapsed-bow-arm-560a.jpg
shoulder-up-560a.jpg


Edited by Soris on February 26, 2016 4:25AM
Welkynd [Templar/AD/EU]
  • SanSan
    SanSan
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    It's fine.
  • Soris
    Soris
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    It's not.
    Welkynd [Templar/AD/EU]
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    That explains why bow dps is inferior. None of my chars knows how to hold a bow correctly :/
  • Soris
    Soris
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    Should be like this (green lines)
    [img][/img]QqGq8ZJ.jpg
    Welkynd [Templar/AD/EU]
  • Lysette
    Lysette
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    Well, a lot is wrong due to the way the auto-lock works in ESO - like there is no elevation to compensate distance or forward aiming to compensate for the movement speed of the target. So due to how that works in game, you cannot have these realistic features. I was using a vertical hunting bow in RL, we hunted greater kudu with a 75 pound drawing power bow. Such a bow has to be handled with a lot of care to not injure oneself - in that you are right, ESO is fantasy, real archery is different.

    But ESO got the distance about right - for a lethal shot with enough penetration depth you have to be nearer than 40 yards.

    Edit: Maybe it is not clear why it has to be handled with care. Every force has a component into the opposite direction, which has to be absorbed by the wrist. If the bow is not drawn correctly it will hurt the wrist and lead to a trauma there and in the elbow joint.
    Edited by Lysette on February 26, 2016 4:42AM
  • Soris
    Soris
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    Yeah but that's how the game works, they can't do anything on that i think. But i think they can at least correct the animations with a little effort. Just need to adjust the arms and legs and it will do the job enough.
    Welkynd [Templar/AD/EU]
  • I55UE5
    I55UE5
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    Same with Destro Staff.. Nothing like that IRL
  • GrumpyDuckling
    GrumpyDuckling
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    If they ever fix the bow it would also be nice if they'd fix the arrow glitch that causes a random arrow to appear at the feet of character models. Happens on Xbox One and PS4.
  • Soris
    Soris
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    If they ever fix the bow it would also be nice if they'd fix the arrow glitch that causes a random arrow to appear at the feet of character models. Happens on Xbox One and PS4.
    Yeah good point. Another one is, female characters' right hand glitches when you sneak and have a speed buff on you or vampire speed passive.
    Welkynd [Templar/AD/EU]
  • Ackwalan
    Ackwalan
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    That explains all the knee injuries. They must be self inflicted, from holding the bow wrong.

    Just a thought, maybe ZOS should introduce crossbows. They are easier to shoot.
  • Lysette
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    Ackwalan wrote: »
    That explains all the knee injuries. They must be self inflicted, from holding the bow wrong.

    Just a thought, maybe ZOS should introduce crossbows. They are easier to shoot.

    Not really, did you ever use one in RL?- The problem with a crossbow is the relatively low fire rate, the effort required to make it ready for the next shot and the weight of the crossbow, you have to hold all of its weight - which is quite a lot - on shoulder height - it is tiring the muscles a lot more than a vertical bow does, even it requires more muscle power to draw the bow.

    The advantage of the crossbow is it's range and it is easier to aim with it, because the bolt flies more straight than an arrow does - meaning you have to add more elevation with a bow what makes aiming harder. My hunting success was about double to that with a bow, due to that I had 20 yards more range with it - and the really hard part with hunting with a bow is to get near enough to the game. That can take a full day until you finally get to a shot - bow hunting is harder than you would expect.
    Edited by Lysette on February 26, 2016 12:21PM
  • yodased
    yodased
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    Lysette wrote: »
    Ackwalan wrote: »
    bow hunting is harder than you would expect.

    Damn right, it's hard in the game too lol
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Turelus
    Turelus
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    This is like those threads on the EVE Online forums where the first year physics students come to tell CCP how the game doesn't make sense or where they're wrong. :tongue:
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Lysette
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    yodased wrote: »
    Lysette wrote: »
    Ackwalan wrote: »
    bow hunting is harder than you would expect.

    Damn right, it's hard in the game too lol

    We hunted greater kudu - these spiralhoorn antelopes - they live in the southern part of Botswana near the border to South Africa and their camouflage is nearly perfect, when they don't move. Their horns look much like the dry branches of the low growing trees there and are in about the height of the branches and their fur blends in perfectly with the arid surrounding of the semi-desert. Their ears are very sensitive - but there is a trick - whenever they bend down to grass, they are distracted and you can move, they won't hear you very well then. And if they move their heads up and chew, you can stand even straight in their line of sight and they won't recognize you, as long as you don't move. Their recognition pattern seems to be focused on motion. But still, one mistake and they are gone and you won't find any of them in about 1 mile range - it is a lot of walking.
    Edited by Lysette on February 26, 2016 12:41PM
  • Xendyn
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    Nothing wrong with pointing out something that coulds easily be improved. This could be improved.
    Of course, I'd like them to fix the back chicken-legs on the horses, too :s
    Lag is ruinin' my 'mershun!
    A society grows great when old men plant trees whose shade they know they shall never sit in.
    There is only one good, knowledge, and one evil, ignorance - Socrates
    Member of the Old Guard, keepers of the game's history

    PC/NA
  • Cillion3117
    Cillion3117
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    It's not that big of a deal. I'd rather they fix the bug where I get stuck in mount animation while running, dragging my butt on the ground like a dog with hemorrhoids.
  • Lysette
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    It's not that big of a deal. I'd rather they fix the bug where I get stuck in mount animation while running, dragging my butt on the ground like a dog with hemorrhoids.

    lol, that sounds funny, I sometimes see people running on horse back, that is strange as well, I wonder if they invoke this intentionally or if this is just a stuck animation which continues even when they mount their horse/bear - I have seen this more often on bears, I guess.
  • Volkodav
    Volkodav
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    The things that people find to complain about amaze me.
    Lysette wrote: »
    It's not that big of a deal. I'd rather they fix the bug where I get stuck in mount animation while running, dragging my butt on the ground like a dog with hemorrhoids.

    lol, that sounds funny, I sometimes see people running on horse back, that is strange as well, I wonder if they invoke this intentionally or if this is just a stuck animation which continues even when they mount their horse/bear - I have seen this more often on bears, I guess.

    I have asked people and they all say it is a glitch that sometimes happens.I had it happen to me only once and it was fun!

    Edited by Volkodav on February 26, 2016 2:31PM
  • EQBallzz
    EQBallzz
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    I don't know about all this but I do wish there was some indication or demarcation between light and heavy attack since the heavy attack doesn't fire automatically you have to guess if it's been long enough to warrant a heavy attack. Seems like it really makes heavy attacks inefficient with the bow.
  • bbrown0770
    bbrown0770
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    My guy used to hold the bow correctly then he took an arrow to the knee never been right after that
    GT: Sir Ben 0770
    DC NA XBOX
  • Inarre
    Inarre
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    The trebuchets are completely unnatural, it would take way longer to light a giant rock on fire, and load it, than it does in game.

    The scamps flame attack looks kind of off too. I had someone summon fire under my feet just yesterday and i could have sworn it was oblong in shape and not a perfect circle.

    The daedra i see in real life look more like businessmen and they sacrifice *** to giant corporations rather than souls to anchors.

    Molag bal definitely isnt blue irl, he looks more orange, like donald trump.

    Im not even going to touch the khajiit.

    I swear they did a *** job.
  • Avonna
    Avonna
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    this post was funny to read......the fact that a lizard, a elf , or a nord holding the bow is not a issue , its the WAY they hold it .....lol
  • Soris
    Soris
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    It' s just a suggestion for animation improvement, chill out.
    Welkynd [Templar/AD/EU]
  • Krist
    Krist
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    Volkodav wrote: »
    The things that people find to complain about amaze me.
    Lysette wrote: »
    It's not that big of a deal. I'd rather they fix the bug where I get stuck in mount animation while running, dragging my butt on the ground like a dog with hemorrhoids.

    lol, that sounds funny, I sometimes see people running on horse back, that is strange as well, I wonder if they invoke this intentionally or if this is just a stuck animation which continues even when they mount their horse/bear - I have seen this more often on bears, I guess.

    I have asked people and they all say it is a glitch that sometimes happens.I had it happen to me only once and it was fun!

    Yeah, it is a glitch, had it happen several times. I have seen others doing it only a few times. Another one is when you mount and your horse doesn't appear, but you are in the mount position and gliding across the ground. Those are funny.
    "Krist the Lionheart? No. Lionheart was my dog" -Krist
    "Darling, if looks were everything, I would be king of the world" -Luke
    "That place, between day and night, that purple color just before dark, that is where you will find me"- Hughe
  • Stranglehands
    Stranglehands
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    They'd put their shoulder out with the kickback from the destruction staff in real life
    .kcoR gnillaF si noitadnuoF esohw ETIYREP oT
  • Lysette
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    EQBallzz wrote: »
    I don't know about all this but I do wish there was some indication or demarcation between light and heavy attack since the heavy attack doesn't fire automatically you have to guess if it's been long enough to warrant a heavy attack. Seems like it really makes heavy attacks inefficient with the bow.

    The bow starts to glow whiteish when you have fully drawn it - I guess, that is the indicator. It is quite easy to see in 1st person, but I don't know how well it can be seen in 3rd person.
    Edited by Lysette on February 26, 2016 6:59PM
  • EQBallzz
    EQBallzz
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    Lysette wrote: »
    EQBallzz wrote: »
    I don't know about all this but I do wish there was some indication or demarcation between light and heavy attack since the heavy attack doesn't fire automatically you have to guess if it's been long enough to warrant a heavy attack. Seems like it really makes heavy attacks inefficient with the bow.

    The bow starts to glow whiteish when you have fully drawn it - I guess, that is the indicator. It is quite easy to see in 1st person, but I don't know how well it can be seen in 3rd person.

    Interesting. I have never noticed that. I play in 3rd person, though so maybe that's why. I'm usually dodging red circles so not staring at the bow.
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