Why is the bank so unsafe ?

Il3rotherhood
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So yeah, I just noticed I deconstructed some equipments I deposited a while ago in my personal bank in case I felt to change my build again later. Most of the items were crafted V16 purple armor/weapons, so that's not that big of a deal, but it could have been my divine engine guardian pauldron I'm saving 'till I get the helmet (again, with the new merchant coming in TG DLC, wouldn't have been a big deal some will say).

I mean, I understand that it is mostly my fault because I did not pay much attention to what I was deconstructing, but isn't a bank supposed to be a place where you put your stuff so it's safe until you need it again ?

Yeah I'm all for the access to mats you put in it so you don't need to carry them everywhere you go, but access to armor/weapons when you deconstruct....? I'm not so sure... I guess it wouldn't be that hard to allow mats from the bank to be used in crafting stations, but not armor or weapons.

Have this happened to anyone else ? Have you guys once deleted something of high value that you put in your personal bank ? I want to know if I am the only one who has somekind of a problem with this bank mechanic.
  • Xendyn
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    We've been asking for some kind of item lock for a loooooong time now.
    ON PC there are add ons to help but for console...you're SOL.
    Lag is ruinin' my 'mershun!
    A society grows great when old men plant trees whose shade they know they shall never sit in.
    There is only one good, knowledge, and one evil, ignorance - Socrates
    Member of the Old Guard, keepers of the game's history

    PC/NA
  • phreatophile
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    I move valuable items to Alt Mules that live at the bank now for this exact reason.
  • nine9six
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    I move valuable items to Alt Mules that live at the bank now for this exact reason.

    I did this before ItemSaver. It works!
    Wake up, we're here. Why are you shaking? Are you ok? Wake up...
  • Il3rotherhood
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    I move valuable items to Alt Mules that live at the bank now for this exact reason.

    Yeah I created one right after I first noticed what I had done :P But thats sucks... I mean we only have 8 character slots ! Personally, I'm playing with only 2 characters, but some people must play all 8 characters at once depending on how they feel and it must get awkward for them when they open the deconstruct tab...
    Xendyn wrote: »
    We've been asking for some kind of item lock for a loooooong time now.
    ON PC there are add ons to help but for console...you're SOL.

    Oh that's actually pretty awesome for PC users haha ! I'm not that lucky on consoles :P But I hope ZoS will actually acknowledge this is a problem and will do something about it. I mean it must not be a time consuming change to do
  • Lysette
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    It would as well help, if we could see in the deconstruction screen, which items are banked and which are in the character inventory. I find it sometimes hard to identify the objects, which I have in my character inventory and want to deconstruct from those, which I have banked to learn traits from with other characters or which are stored for later use.

    Edit: or alternatively have a check box in the crafting tools which says "show only items in my inventory" as a filter option @ZOS_GinaBruno - take this as a suggestion please, Gina.
    Edited by Lysette on February 25, 2016 10:00PM
  • mb10
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    Yeah and if they change that then people will be moaning about bag space and having to make continous runs to the bank to craft or cook.

    I think its a good idea how they have it now just pay more attention.

    I always double check anything Im doing with an item especially purple and above...
  • Lysette
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    mb10 wrote: »
    Yeah and if they change that then people will be moaning about bag space and having to make continous runs to the bank to craft or cook.

    I think its a good idea how they have it now just pay more attention.

    I always double check anything Im doing with an item especially purple and above...

    Well, like I suggested it, it is just an option, you can check the box and just see your inventory in the crafting tools or you can uncheck it and it is like it is now. So where do you see a problem in this?

    Edit: I mean these options are in the provisioning tools as well - you can filter those where you have the skills for and those where you have the materials for - more option is not making it worse but more versatile to use.

    You have anyway to run to the bank when crafting - for me it is like that for example:

    1 . get the writs
    2 . run to the bank to get the food items and crafting items which I have to have in my inventory when I complete the task
    3. craft all
    4. deliver the goods
    5. go to the work benches and deconstruct those items which were in the reward box
    6. go to the bank to put away the crafting materials and the food items, so that other characters can use them as well

    So I have to use the bank at least twice when doing writs.
    Edited by Lysette on February 25, 2016 10:23PM
  • KingYogi415
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    I just craft slowly.
  • Vekoeros
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    While I feel for you and understand your desire to have something to keep you from making that mistake again, I think that ZOS has more important things to spend their time trying to fix, and this problem has the easiest fix of them all which is simply slow down and pay a little more attention (not trying to come off as a jerk because I know how this sounds)
  • Lysette
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    Vekoeros wrote: »
    While I feel for you and understand your desire to have something to keep you from making that mistake again, I think that ZOS has more important things to spend their time trying to fix, and this problem has the easiest fix of them all which is simply slow down and pay a little more attention (not trying to come off as a jerk because I know how this sounds)

    But this is an actual UI issue, not a game play issue, because in the real world I would exactly know what is where, but due to the game mechanics it is unclear here - and the UI should be clear and not misleading. This is a valid suggestion IMO.
  • Acrolas
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    For now, the best option really is to slow down and read. Check when you add. Check before you decon. You're not making a mistake when you decon by accident. You're really making two.

    One thing I think they missed out on for TG was to create lockbox rentals where you pay X a month per box and 10 items each stay out of sight out of mind. You don't lose the items if you lapse, you just don't get them again until you're up to speed on rent.

    They really need an inventory/storage overhaul. I still loathe the fact that one recipe takes up the same space as 200 ingots.
    signing off
  • Thrasher91604
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    Well when the UI lags bad stuff can happen. It's a valid issue.
  • Lysette
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    Acrolas wrote: »
    For now, the best option really is to slow down and read. Check when you add. Check before you decon. You're not making a mistake when you decon by accident. You're really making two.

    One thing I think they missed out on for TG was to create lockbox rentals where you pay X a month per box and 10 items each stay out of sight out of mind. You don't lose the items if you lapse, you just don't get them again until you're up to speed on rent.

    They really need an inventory/storage overhaul. I still loathe the fact that one recipe takes up the same space as 200 ingots.

    They are on it - with the crafting bags for ESO+ members inventory will be freed for other things and make it much more fluently playable, because the permanent micromanagement with banks will get less with it.

    Edit: and I agree it is totally necessary - my crafting stuff takes up about 200+ slots in the private bank and another 240 in the guild bank and i am just crafting low level stuff yet. That bag will be worthwhile the subscription.
    Edited by Lysette on February 26, 2016 1:17AM
  • Thrasher91604
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    You have pay a subscription for good inventory management? That's a scam.
  • Lysette
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    You have pay a subscription for good inventory management? That's a scam.

    I had to max out my bank space with crowns, because otherwise it would be unplayable as a crafter. Inventory and bank space is what equals to income in the end. If I do not have enough inventory/bank space, I will get nowhere economically.

    Edit: And this will get even more obvious with the thief guild - you cannot steal efficiently, if you lack inventory space.
    Edited by Lysette on February 26, 2016 1:26AM
  • Thrasher91604
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    I've got 3 alts just to manage all my crafting materials and unique gear sets. Is this really a good design? For whom?
  • Vekoeros
    Vekoeros
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    Lysette wrote: »
    Vekoeros wrote: »
    While I feel for you and understand your desire to have something to keep you from making that mistake again, I think that ZOS has more important things to spend their time trying to fix, and this problem has the easiest fix of them all which is simply slow down and pay a little more attention (not trying to come off as a jerk because I know how this sounds)

    But this is an actual UI issue, not a game play issue, because in the real world I would exactly know what is where, but due to the game mechanics it is unclear here - and the UI should be clear and not misleading. This is a valid suggestion IMO.

    The UI works as intended you are supposed to be able to use items from your bank in the crafting station.
    The UI fix (which isn't broken) that you are suggesting even if it just took one minute would take to much time away from more important things they could be fixing. Its not hard to take a moment to check what you are deconstructing, all items have their name and rarity right there in front of you for you to see. How much clearer do you need it to be? I keep multiple items in my bank that i don't want to have deconstructed because i am still learning the traits off them and because i take my time and pay attention i have yet to destroy something that i didn't want to. if you had paid attention to what you were doing mistakes could have been avoided. This isn't a gameplay /UI or any other issue for ZOS to be dealing with this was a player error and should not be presented as something that ZOS needs to fix when simply measuring twice and cutting once would get the job done.
  • NewBlacksmurf
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    It happens to all at least once but it's a bank not a safe deposit.
    Perhaps for those who have these concerns, there could be a safe and a bank.
    Not a lock on certain items in a bank but an actual "safe" within bank vendors.

    I know it sounds trivial but this way there are no accidents.
    Safe would be an optional upgrade and not required in the same increments of bank upgrades.
    Edited by NewBlacksmurf on February 26, 2016 1:53AM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Bossdonut
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    If I see anything purple I stop. Everything else goes in the grinder.
  • Annalyse
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    Lysette wrote: »
    You have pay a subscription for good inventory management? That's a scam.

    I had to max out my bank space with crowns, because otherwise it would be unplayable as a crafter. Inventory and bank space is what equals to income in the end. If I do not have enough inventory/bank space, I will get nowhere economically.

    Edit: And this will get even more obvious with the thief guild - you cannot steal efficiently, if you lack inventory space.

    Using crowns is much different from having a subscription. I'd be totally fine with having a crafting bag cost crowns one time, but I'm not someone who always has the money for a monthly fee.

    That said, you don't have to use crowns at all for bank space. I have multiple characters with maxed inventories and bank spaces without crown use.

    As to the original subject of this thread, I have to agree. Since you can't access everything from the bank (bait, for example, has to be in your inventory), it should be simple enough to make it so that you can't access gear. Sure, I find it handy in a couple of situations, but overall I would much rather have to run to the bank to get gear for those occasions just to have it safe for the future.
    Edited by Annalyse on February 26, 2016 1:59AM
  • Inarre
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    Ive done this too. I fully support being able to access crafting mats from the bank but unless there can be a gear lock i really think banked gear should not be accessible. Gear lock would be better.


    Im lucky enough to be on pc so i made my mistake, downloaded an add on and moved on. I feel for the console users.
    Edited by Inarre on February 26, 2016 1:57AM
  • DaveMoeDee
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    Lysette wrote: »
    mb10 wrote: »
    Yeah and if they change that then people will be moaning about bag space and having to make continous runs to the bank to craft or cook.

    I think its a good idea how they have it now just pay more attention.

    I always double check anything Im doing with an item especially purple and above...

    Well, like I suggested it, it is just an option, you can check the box and just see your inventory in the crafting tools or you can uncheck it and it is like it is now. So where do you see a problem in this?

    Edit: I mean these options are in the provisioning tools as well - you can filter those where you have the skills for and those where you have the materials for - more option is not making it worse but more versatile to use.

    You have anyway to run to the bank when crafting - for me it is like that for example:

    1 . get the writs
    2 . run to the bank to get the food items and crafting items which I have to have in my inventory when I complete the task
    3. craft all
    4. deliver the goods
    5. go to the work benches and deconstruct those items which were in the reward box
    6. go to the bank to put away the crafting materials and the food items, so that other characters can use them as well

    So I have to use the bank at least twice when doing writs.

    All my characters who do provisioning writs have the 6 possible consumables in their inventory always. Saves a trip.
    Edited by DaveMoeDee on February 26, 2016 2:22AM
  • Lysette
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    Vekoeros wrote: »
    Lysette wrote: »
    Vekoeros wrote: »
    While I feel for you and understand your desire to have something to keep you from making that mistake again, I think that ZOS has more important things to spend their time trying to fix, and this problem has the easiest fix of them all which is simply slow down and pay a little more attention (not trying to come off as a jerk because I know how this sounds)

    But this is an actual UI issue, not a game play issue, because in the real world I would exactly know what is where, but due to the game mechanics it is unclear here - and the UI should be clear and not misleading. This is a valid suggestion IMO.

    The UI works as intended you are supposed to be able to use items from your bank in the crafting station.
    The UI fix (which isn't broken) that you are suggesting even if it just took one minute would take to much time away from more important things they could be fixing. Its not hard to take a moment to check what you are deconstructing, all items have their name and rarity right there in front of you for you to see. How much clearer do you need it to be? I keep multiple items in my bank that i don't want to have deconstructed because i am still learning the traits off them and because i take my time and pay attention i have yet to destroy something that i didn't want to. if you had paid attention to what you were doing mistakes could have been avoided. This isn't a gameplay /UI or any other issue for ZOS to be dealing with this was a player error and should not be presented as something that ZOS needs to fix when simply measuring twice and cutting once would get the job done.

    I know that it is intended, I actually read the ingame help section :smile: my suggestion is about usability enhancement and that is a an UI issue.

    I do as well care for trait distribution among my characters. Every new trait I discover, one character is learning it and then crafts samples for the other characters, drops them in the bank so that they all can learn it. I personally do not have a problem, because I care when I craft - but it is a hassle sometimes and unnecessary.

    No pun intended but you do not seem to be an IT guy, this would not cause a bigger effort to implement.

    Edit: there are a couple of other issues which need correcting - like you have an item of the same kind, one with frost damage, one with fire damage - they get grouped together in the deconstruction screen, so I cannot select that one which I want to deconstruct and leave the other alone, if it comes later in the order. So I have to move that item, which I want to keep to another character - this is just awfully bad design.
    Edited by Lysette on February 26, 2016 6:20AM
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