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How will gear work after vet ranks are removed?

Inarre
Inarre
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So, i remember people being angry about raised vr cap for expansions and having to redo their end game gear... It seems like zos has dropped the artificial lengthening of the game through increased vet rank.

Meanwhile we are waiting for vet ranks to be removed, creating champion ranks, meaning gear will scale to your champion point level (cp150, cp160 gear etc.)

Does this not mean that we will now theoretically have access to cp500 gear, or whatever level zos decides to release once vr is removed?

It seems like it could very likely be the same thing in a different shape.

I see the benefits of removing vet ranks but i dont look forward to having to create new gear for my toon if i am suddenly wearing gear 20 levels below what i should be.
Edited by Inarre on February 25, 2016 3:41PM
  • wayfarerx
    wayfarerx
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    They have said that there will not be cp500 gear for a LONG time, but I imagine we'll see the gear cap raised from 160 to something like 180 not too long after Dark Brotherhood is released, if not at the same time.

    It seems like VR removal is not really going to affect the gear chase that we currently have.
    @wayfarerx - PC / North America / Aldmeri Dominion
  • GreenSoup2HoT
    GreenSoup2HoT
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    no eta
    PS4 NA DC
  • runagate
    runagate
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    What I want to know is if, with the removal of Veteran Ranks, old sets that are sub-VR 16 will suddenly be viable as their relative potency is leveled out?
  • LizardThixvim
    LizardThixvim
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    dont think so, stuff like warlock is v12, then you need 120 cp to use it, and it will be scaled to 120cp while v16 armor and sutff will be 160 cp
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