A source of frustration while playing under high server lag conditions, is the way the game client handles skill queueing. Under normal conditions, you are able to press a skill and then another one in a short time frame and it will cast the second one after the first one (ie. it queues up the second skill)
For example: you have shuffle and quick cloak on your main skill bar. You press shuffle, then quick cloak.. not at the same time, but in a natural pace. This works fine. Both skills will be cast by your character, as you expect.
However, when the server starts to lag, this starts to break down and fail in many cases, causing added frustrations as you now have to mash your keys multiple times. I don't see any technical reason why this can't be improved upon. I get that there's a reason to not register key presses if you press the
same skill multiple times during lag, since you don't want your character to suddenly to 8 shuffles when the server decides to catch up. But when you press 2
different keys, the game should queue both of them up and send them to the server, even if it takes the server 800ms or more to even start processing it (ie. you will still have terrible skill lag, but at least what you requested from the game client, will actually happen)
A change like this would make a world of difference imho and would make the super lag spikes we've all grown to hate, a bit more bearable!
@ZOS_BrianWheeler any chance this could be looked into?