Why not have a long bow and short bow skill tree? One designed to kill at long range, to keep your enemies at long range, and to have more burst damage, but takes longer to draw. One to shoot faster, and have less burst damage, but more sustain, and allow you to be more maneuverable.
It obviously would have to be a complete redesign of the bow tree by essentially splitting up some skills into 2 different trees, and adding new ones. That would at least allow for a true archer style of character to exist though.
Why not have a long bow and short bow skill tree? One designed to kill at long range, to keep your enemies at long range, and to have more burst damage, but takes longer to draw. One to shoot faster, and have less burst damage, but more sustain, and allow you to be more maneuverable.
It obviously would have to be a complete redesign of the bow tree by essentially splitting up some skills into 2 different trees, and adding new ones. That would at least allow for a true archer style of character to exist though.
DaveMoeDee wrote: »Even Legolas busts out the daggers in close combat.
It would be interesting if skills changed based on bow type equipt, like destruction staff skills. Could make bows more interesting than they already are, which is saying something. It would also let bow users of different styles get what they want between burst and sustain.
masterbroodub17_ESO wrote: »Why not have a long bow and short bow skill tree? One designed to kill at long range, to keep your enemies at long range, and to have more burst damage, but takes longer to draw. One to shoot faster, and have less burst damage, but more sustain, and allow you to be more maneuverable.
It obviously would have to be a complete redesign of the bow tree by essentially splitting up some skills into 2 different trees, and adding new ones. That would at least allow for a true archer style of character to exist though.
I could get behind this. It isn't as though there's no precedent for it (restro/destro/fire/shock/cold). It's also probably the simplest solution, by simply making smaller models of the standard size bows.
I would like to see a more creative solution like Crossbows or Thrown Weapons, BUT I realize that any change/addition is already probably asking too much so I would settle for the simplest answer.
I actually had a bow only build before, it was back in the days of wabbajack. I actually did not do too bad with it. I took out two VR6s by myself while I was in my mid 30s, and a VR8 at VR2, as well as even some VR10s:D I ended up going DW eventually though. I wanted to use sparks to deal with perma block block casters.
plus, again, this was in the days of wabbajack. such a build would not work now. Being stun locked by gap closers constantly would make a bow only build very difficult to play. Staff users can use resto staves for the shield, and class escape/ get out of jail free card abilities tend to do better with mana builds than stamina.
Like I said in the other thread. The exact build you want exists in dw/bow. Except you arent using a ranged weapon at melee distance.
You have hidden blade and the other thrown dagger, you have silver bolts, you have steel tornado. A bow mainhand dual wield off hand is pretty damn close to ranged/ranged just not with light/heavy attacks.
masterbroodub17_ESO wrote: »Like I said in the other thread. The exact build you want exists in dw/bow. Except you arent using a ranged weapon at melee distance.
You have hidden blade and the other thrown dagger, you have silver bolts, you have steel tornado. A bow mainhand dual wield off hand is pretty damn close to ranged/ranged just not with light/heavy attacks.
Not even close, Steel tornado is an AoE around the user, why the hell would I AoE to only hit the outside enemies? (read: not in melee range)
Silver bolts are crap unless used against undead/daedra, and why would I use that when I can use snipe instead for a single target DPS skill?
With hidden blade, again why would I use this? It's inferior to what's already available (snipe, poison injection), not to mention I would need to equip DW to use it. If I was going to do this I would just go 2h and use Rally.
Edit: The build you're suggesting would be lower DPS than a bow/bow build lmao
masterbroodub17_ESO wrote: »Like I said in the other thread. The exact build you want exists in dw/bow. Except you arent using a ranged weapon at melee distance.
You have hidden blade and the other thrown dagger, you have silver bolts, you have steel tornado. A bow mainhand dual wield off hand is pretty damn close to ranged/ranged just not with light/heavy attacks.
Not even close, Steel tornado is an AoE around the user, why the hell would I AoE to only hit the outside enemies? (read: not in melee range)
Silver bolts are crap unless used against undead/daedra, and why would I use that when I can use snipe instead for a single target DPS skill?
With hidden blade, again why would I use this? It's inferior to what's already available (snipe, poison injection), not to mention I would need to equip DW to use it. If I was going to do this I would just go 2h and use Rally.
Edit: The build you're suggesting would be lower DPS than a bow/bow build lmao
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you are saying bow/dw is less dps than bow/bow
dreamfarer wrote: »Flying Blade does offer the Major Brutality buff, which is unavailable in the Bow skill line. So +20% damage from there without relying on potions. It's also a 50% movement speed debuff, to allow you stay at range.
As a Nightblade, there's other things you could fill your DW bar with too:
- Siphoning Strikes for resource management
- Mark Target and it's morphs
- Shadowy Disguise for cloaking and the guaranteed crit on an opening attack
- Grim Focus for the +8% damage buff.
Could you do better with a 2H instead? Well...does that matter? Is the All Archer build meant to be "the top end DPS in the game" (meaning nothing is allowed to be better than it) or is what's being asked for simply a viable build for "I want to do all my damage from range with a bow"?
masterbroodub17_ESO wrote: »Like I said in the other thread. The exact build you want exists in dw/bow. Except you arent using a ranged weapon at melee distance.
You have hidden blade and the other thrown dagger, you have silver bolts, you have steel tornado. A bow mainhand dual wield off hand is pretty damn close to ranged/ranged just not with light/heavy attacks.
Not even close, Steel tornado is an AoE around the user, why the hell would I AoE to only hit the outside enemies? (read: not in melee range)
Silver bolts are crap unless used against undead/daedra, and why would I use that when I can use snipe instead for a single target DPS skill?
With hidden blade, again why would I use this? It's inferior to what's already available (snipe, poison injection), not to mention I would need to equip DW to use it. If I was going to do this I would just go 2h and use Rally.
Edit: The build you're suggesting would be lower DPS than a bow/bow build lmao