willymchilybily wrote: »
- I feel this goes against some of what i enjoy about the game:
Having to pick and chose your set up, because you are limited with your bar options brings in a need to optimize and sacrifice, creating this balance of rock scissors paper, even if the classes could be more balanced. After all if you knew specifically what you were fighting, you could build to beat it. but by being limited you expose weaknesses. I think this is key to my enjoyment, and I feel this suggestions moves away from the playstyle i desire- down on the d-pad switches between first person and 3rd person view, and moving the right joystick up and down whilst holding down on the d-pad allows you to adjust the character zoom. This is not a feature i would want to be without.
I'm sure the game was designed with the 5 ability 2 bars system clearly in mind, so balancing issues would probably arise from this being added to the game.
itscompton wrote: »
itscompton wrote: »I'm sure the game was designed with the 5 ability 2 bars system clearly in mind, so balancing issues would probably arise from this being added to the game.
How? the abilities can already be slotted if desired, it would just make the niche abilities more useful. And sorcs get a third bar when they use overload, that doesn't break the game and that's a whole extra bar full of abilities they have access too. I swear some people just come on these forums to disagree with other people to make themselves feel better.
giving every one the ability to do so does not ensure balance as every class is different. The "hot swap" essentially allows 10 active abilities to become 18. You no longer have to make build choices. because 8 more slots in a game balanced around 10 gives you all the utility at once, with and no downsides. so the stratergy of the game for me is killed off.itscompton wrote: »willymchilybily wrote: »
- I feel this goes against some of what i enjoy about the game:
Having to pick and chose your set up, because you are limited with your bar options brings in a need to optimize and sacrifice, creating this balance of rock scissors paper, even if the classes could be more balanced. After all if you knew specifically what you were fighting, you could build to beat it. but by being limited you expose weaknesses. I think this is key to my enjoyment, and I feel this suggestions moves away from the playstyle i desire- down on the d-pad switches between first person and 3rd person view, and moving the right joystick up and down whilst holding down on the d-pad allows you to adjust the character zoom. This is not a feature i would want to be without.
Oh, I did forget about the zoom. Perhaps then tapping left switches bars, holding left brings up the ability hot swap. That way nothing is lost. I don't agree with your first argument. If everyone has the ability to hot swap the playing field is still level and at the same time it adds another layer of skill to combat.