Maintenance for the week of March 3:
• PC/Mac: No maintenance – March 3
• NA megaservers for maintenance – March 5, 4:00AM EST (9:00 UTC) - 11:00AM EST (16:00 UTC)
• EU megaservers for maintenance – March 5, 9:00 UTC (4:00AM EST) - 16:00 UTC (11:00AM EST)
• ESO Store and Account System for maintenance – March 6, 6:00AM EST (11:00 UTC) - 4:00PM EST (21:00 UTC)

How can we fix abilities/passives for PvP, without it heavily affecting PvE?

Kammakazi
Kammakazi
✭✭✭✭✭
✭✭
Discuss.
Edited by Kammakazi on February 24, 2016 1:13AM
  • WalkingLegacy
    WalkingLegacy
    ✭✭✭✭✭
    Have Wrobel and team play PvP with us mandatory once a week forever.
  • RAGUNAnoOne
    RAGUNAnoOne
    ✭✭✭✭✭
    They CAN do it they are just too lazy to try. Just separate the skills.
    Edited by RAGUNAnoOne on February 24, 2016 1:22AM
    PS4 NA
    Argonian Master Race

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    Support Tail armor and tail ribbons: http://forums.elderscrollsonline.com/en/discussion/236333/concept-tail-armor-for-beast-races#latest
    http://forums.elderscrollsonline.com/en/discussion/246134/request-dyeable-tail-ribbons
  • templesus
    templesus
    ✭✭✭✭✭
    ✭✭
    Instanced abilities. I.e changes to abilities only made in a certain instance. In this case being cyrodiil.
  • Pirhana7_ESO
    Pirhana7_ESO
    ✭✭✭✭✭
    What would you expect from a game that was built around the alliance war in Cyrodiil being the main endgame?
    Other games are made for PVE with PVP added as an option at the end. But like Darkage of Camelot and Warhammer, ESO was designed for endgame PVP.

    Originally you weren't even going to be able to the enemy alliances zones. the basic idea was going to be get to 50 then go to Cyrodiil and keep progressing with a much stronger character building Alliance Rank Ability system. But PVE players complained in beta and the system was changed. But for a game designed for PVP you cant expect them to not nerf abilities because of how they work in PVE
  • WalkingLegacy
    WalkingLegacy
    ✭✭✭✭✭
    They CAN do it they are just too lazy to try. Just separate the skills.

    There is no reason to do that. At all

    PvP is it's own mess and one of the things hurting is the mass amounts of AoE from players.
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    Simple.
    When in PvP (same skill does) XYZ
    When in PvE (same skill does) ABC


    No idea why this wasn't common practice since closed beta
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Tankqull
    Tankqull
    ✭✭✭✭✭
    maybe accepting that a skill imbalanced in pvp might aswell be imbalanced in pve too?
    Edited by Tankqull on February 24, 2016 3:08AM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Artjuh90
    Artjuh90
    ✭✭✭✭✭
    Tankqull wrote: »
    maybe accepting that a skill imbalanced in pvp might aswell be imbalanced in pve too?

    dodge rolling and stam regen while blocking weren't a problem in PvE
  • DannyLV702
    DannyLV702
    ✭✭✭✭✭
    ✭✭
    Battle spirit
  • GreenSoup2HoT
    GreenSoup2HoT
    ✭✭✭✭✭
    ✭✭
    PvE Team: Everything seem's to be in order.

    PvP Team: EVERYTHING'S ON FIRE SIR WE NEED TO CHANGE SOME SKILL'S

    PvE Team: Sorry can't help you, or else the fire will spread. It's to late for you now..

    PvP Team: NOOOOOOOOOO!


    This is what i imagine happen's at Zos.

    Edited by GreenSoup2HoT on February 24, 2016 4:08AM
    PS4 NA DC
  • Alucardo
    Alucardo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Delete PVE
  • Islyn
    Islyn
    ✭✭✭✭✭
    What would you expect from a game that was built around the alliance war in Cyrodiil being the main endgame?
    Other games are made for PVE with PVP added as an option at the end. But like Darkage of Camelot and Warhammer, ESO was designed for endgame PVP.

    Originally you weren't even going to be able to the enemy alliances zones. the basic idea was going to be get to 50 then go to Cyrodiil and keep progressing with a much stronger character building Alliance Rank Ability system. But PVE players complained in beta and the system was changed. But for a game designed for PVP you cant expect them to not nerf abilities because of how they work in PVE

    But let's Be Fair, the original PVP as planned is nothing like the PVP it's become.

    They really should have gone a different direction imo, with Imperial City as a nice place, something to be won and kept.

    Also, keeps are STUPID and fighting for an empty building just annoys me.

    If they build up and villages and things showed up around them depending on how long the faction held them, would be a thing....

    As it stands, other than one guy being emp who cares if another faction controls it all. It's still crap no matter who owns it.
  • Tholian1
    Tholian1
    ✭✭✭✭✭
    Islyn wrote: »
    What would you expect from a game that was built around the alliance war in Cyrodiil being the main endgame?
    Other games are made for PVE with PVP added as an option at the end. But like Darkage of Camelot and Warhammer, ESO was designed for endgame PVP.

    Originally you weren't even going to be able to the enemy alliances zones. the basic idea was going to be get to 50 then go to Cyrodiil and keep progressing with a much stronger character building Alliance Rank Ability system. But PVE players complained in beta and the system was changed. But for a game designed for PVP you cant expect them to not nerf abilities because of how they work in PVE

    But let's Be Fair, the original PVP as planned is nothing like the PVP it's become.

    They really should have gone a different direction imo, with Imperial City as a nice place, something to be won and kept.

    Also, keeps are STUPID and fighting for an empty building just annoys me.

    If they build up and villages and things showed up around them depending on how long the faction held them, would be a thing....

    As it stands, other than one guy being emp who cares if another faction controls it all. It's still crap no matter who owns it.

    I have no reason to care about PvP. The alliance war doesn't matter at all.
    PS4 Pro NA
  • Tholian1
    Tholian1
    ✭✭✭✭✭
    Simple.
    When in PvP (same skill does) XYZ
    When in PvE (same skill does) ABC


    No idea why this wasn't common practice since closed beta

    It would be nice if it worked that way and to also have two load outs for the skills to switch between. One for PvE and one for PvP.
    Edited by Tholian1 on February 24, 2016 4:34AM
    PS4 Pro NA
  • Alucardo
    Alucardo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Tholian1 wrote: »
    Islyn wrote: »
    What would you expect from a game that was built around the alliance war in Cyrodiil being the main endgame?
    Other games are made for PVE with PVP added as an option at the end. But like Darkage of Camelot and Warhammer, ESO was designed for endgame PVP.

    Originally you weren't even going to be able to the enemy alliances zones. the basic idea was going to be get to 50 then go to Cyrodiil and keep progressing with a much stronger character building Alliance Rank Ability system. But PVE players complained in beta and the system was changed. But for a game designed for PVP you cant expect them to not nerf abilities because of how they work in PVE

    But let's Be Fair, the original PVP as planned is nothing like the PVP it's become.

    They really should have gone a different direction imo, with Imperial City as a nice place, something to be won and kept.

    Also, keeps are STUPID and fighting for an empty building just annoys me.

    If they build up and villages and things showed up around them depending on how long the faction held them, would be a thing....

    As it stands, other than one guy being emp who cares if another faction controls it all. It's still crap no matter who owns it.

    I have no reason to care about PvP. The alliance war doesn't matter at all.

    We are in there everyday fighting for your freedom, and your families freedom, you best show some respect
  • AOECAPS
    AOECAPS
    ✭✭✭✭
    Best way to fix imbalances would be to get rid of Eric "protect this house" Wrobel to start change his position he shouldn't be lead combat developer for anything except for maybe Lego marvels. 2nd battle spirit needs to be looked at as well as just basic mechanics in game eliminate easy mode shield stacking, allow shields to be crittable, fix detect pots back to what they were before IC, allow DK dots to work on shields and fix dragon blood variants, Templar passives work on Stam and mag with rune focus sticking to Templars for duration like sorcs get remove toppling charge from game and give Templars new gap closer give all gap closers minimum distance
    Edited by AOECAPS on February 24, 2016 5:23AM
  • Karamis_Vimardon
    Karamis_Vimardon
    ✭✭✭✭
    AOECAPS wrote: »
    Best way to fix imbalances would be to get rid of Eric "protect this house" Wrobel to start change his position he shouldn't be lead combat developer for anything except for maybe Lego marvels.*snip*

    Should look up Wrobel's past work and credentials, would be better if Cory Tsang (Senior Producer) was in his shoes. You know, someone who's been working in the industry for 20 years instead of 8.
    PC NA

    Karamis Vimardon, DC Templar (Magplar)
    Netara, DC Nightblade (Stamblade)
    Karamis, DC Sorc (Magicka)
    Hãderus, EP Templar (Healbot)
    Mr Twinkle-Toes, DC DK (Tank)

    game
    noun: game;
    plural noun: games
    1. a form of competitive activity or sport played according to rules.
    2. an activity that one engages in for amusement.
  • Knootewoot
    Knootewoot
    ✭✭✭✭✭
    ✭✭✭
    Shouldn't be harder then this:


    If cyrodill=true then dodge_roll_nerf=1 else dodge_roll_nerf=0
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • SlayerTheDragon
    SlayerTheDragon
    ✭✭✭✭✭
    AOECAPS wrote: »
    Best way to fix imbalances would be to get rid of Eric "protect this house" Wrobel to start change his position he shouldn't be lead combat developer for anything except for maybe Lego marvels.*snip*

    Should look up Wrobel's past work and credentials, would be better if Cory Tsang (Senior Producer) was in his shoes. You know, someone who's been working in the industry for 20 years instead of 8.

    Here is the problem. You need more than just one man making these game changing choices. Take blocking stam regen as an example - it was the worst way to fix the problem. And the changes to Templar global cooldowns to stop gold farmers.

    ¤═══¤ People don't like it when you talk to them with your weapon drawn ¤═══¤
  • SlayerTheDragon
    SlayerTheDragon
    ✭✭✭✭✭
    Alternatively,
    1. remove classes
    2. rename all class skill lines to Elder Scrolls Birth Signs (Thief, Mage, Atronach)
    3. enable any character to have any three of them active at a time
    Edited by SlayerTheDragon on February 24, 2016 6:48AM
    ¤═══¤ People don't like it when you talk to them with your weapon drawn ¤═══¤
  • Messy1
    Messy1
    ✭✭✭✭✭
    Make every skillline/ability have two modes PvE mode and PvP mode. When you're in PvE a skill behaves one way when you're in PvP a skill behaves another way.
  • Pirhana7_ESO
    Pirhana7_ESO
    ✭✭✭✭✭
    Messy1 wrote: »
    Make every skillline/ability have two modes PvE mode and PvP mode. When you're in PvE a skill behaves one way when you're in PvP a skill behaves another way.

    But the problem is that this game does not separate PVP and PVE like other games. They want this to be a mixed game where you need to do both. They want you to fight the enemy the exact same without a difference of who is controlling your enemy. Persoanlly I think it would be a very bad idea to train with abilities in PVE and master them just to find out its not very effective when you fight an enemy that is player controlled.
  • MercyKilling
    MercyKilling
    ✭✭✭✭✭
    Alucardo wrote: »
    Delete PVP


    Fixed that for ya. Free of charge, too.

    I am not spending a single penny on the game until changes are made to the game that I want to see.
    1) Remove having to be in a guild to sell items to other players at a kiosk.
    2) Cosmetic modding for armor and clothing.
    3) Difficulty slider.
    4) Fully customizable player housing that isn't tied to anything in the game other than having the correct resources and enough gold to build. Don't tie it to PvP, guild membership, or anything at all. Oh, make it instanced so as not to take up world map space, too. Zeni screwed this one up already.
    Any /one/ of these things implemented would get me spending again, maybe even subbing.
Sign In or Register to comment.