RAGUNAnoOne wrote: »They CAN do it they are just too lazy to try. Just separate the skills.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Pirhana7_ESO wrote: »What would you expect from a game that was built around the alliance war in Cyrodiil being the main endgame?
Other games are made for PVE with PVP added as an option at the end. But like Darkage of Camelot and Warhammer, ESO was designed for endgame PVP.
Originally you weren't even going to be able to the enemy alliances zones. the basic idea was going to be get to 50 then go to Cyrodiil and keep progressing with a much stronger character building Alliance Rank Ability system. But PVE players complained in beta and the system was changed. But for a game designed for PVP you cant expect them to not nerf abilities because of how they work in PVE
Pirhana7_ESO wrote: »What would you expect from a game that was built around the alliance war in Cyrodiil being the main endgame?
Other games are made for PVE with PVP added as an option at the end. But like Darkage of Camelot and Warhammer, ESO was designed for endgame PVP.
Originally you weren't even going to be able to the enemy alliances zones. the basic idea was going to be get to 50 then go to Cyrodiil and keep progressing with a much stronger character building Alliance Rank Ability system. But PVE players complained in beta and the system was changed. But for a game designed for PVP you cant expect them to not nerf abilities because of how they work in PVE
But let's Be Fair, the original PVP as planned is nothing like the PVP it's become.
They really should have gone a different direction imo, with Imperial City as a nice place, something to be won and kept.
Also, keeps are STUPID and fighting for an empty building just annoys me.
If they build up and villages and things showed up around them depending on how long the faction held them, would be a thing....
As it stands, other than one guy being emp who cares if another faction controls it all. It's still crap no matter who owns it.
NewBlacksmurf wrote: »Simple.
When in PvP (same skill does) XYZ
When in PvE (same skill does) ABC
No idea why this wasn't common practice since closed beta
Pirhana7_ESO wrote: »What would you expect from a game that was built around the alliance war in Cyrodiil being the main endgame?
Other games are made for PVE with PVP added as an option at the end. But like Darkage of Camelot and Warhammer, ESO was designed for endgame PVP.
Originally you weren't even going to be able to the enemy alliances zones. the basic idea was going to be get to 50 then go to Cyrodiil and keep progressing with a much stronger character building Alliance Rank Ability system. But PVE players complained in beta and the system was changed. But for a game designed for PVP you cant expect them to not nerf abilities because of how they work in PVE
But let's Be Fair, the original PVP as planned is nothing like the PVP it's become.
They really should have gone a different direction imo, with Imperial City as a nice place, something to be won and kept.
Also, keeps are STUPID and fighting for an empty building just annoys me.
If they build up and villages and things showed up around them depending on how long the faction held them, would be a thing....
As it stands, other than one guy being emp who cares if another faction controls it all. It's still crap no matter who owns it.
I have no reason to care about PvP. The alliance war doesn't matter at all.
Best way to fix imbalances would be to get rid of Eric "protect this house" Wrobel to start change his position he shouldn't be lead combat developer for anything except for maybe Lego marvels.*snip*
Karamis_Vimardon wrote: »Best way to fix imbalances would be to get rid of Eric "protect this house" Wrobel to start change his position he shouldn't be lead combat developer for anything except for maybe Lego marvels.*snip*
Should look up Wrobel's past work and credentials, would be better if Cory Tsang (Senior Producer) was in his shoes. You know, someone who's been working in the industry for 20 years instead of 8.
Make every skillline/ability have two modes PvE mode and PvP mode. When you're in PvE a skill behaves one way when you're in PvP a skill behaves another way.