Forgive me if this has been discussed already - I have only started visiting these forums in the past couple of weeks.
I have been viewing the discussion regarding the removal of CP from certain campaigns and how this will encourage new players but discourage those who have put play time into earning their CP.
What I have not seen is much discussion for alternatives that could solve the current issue: the account wide statistical advantage of a veteran player versus a new player. What if the exact opposite were implemented, and in Cyrodiil, each character came equipped with the current maximum amount of CP? I'd be curious to hear others thoughts.
From my experience and perspective, many interested in PvP are not interested in an unfair fight. For the sake of PvP, I believe progression should be reflected by effort and time put into PvP (Alliance Rank) versus PvE (Veteran Rank and CP grind).
This would enable Zenimax to balance around the system, while keeping PvE players satisfied with their progression. As soon as your character left Cyrodiil, they would return to having the normal amount of CP as the system stands today.
TL;DR: I am suggesting rather than having CP/No CP Campaigns, balance around CP, give 501 to all players upon entering Cyrodiil.