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Vet 16 Glyph Advise

Platorian
Platorian
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Hey Guys, I'm a Vet 16 Dunmer Stam DK. I've been working on my Vet 16 gear using the Hundings Rage set, I've got all my weapons and armor crafted at Vet 16 level, they are all improved to Epic quality and there are of of which improved to Legendary quality (includes 2x 1H sword, head and chest pieces)

I want to get all these enchanted, and of course I want to do it right. I've enchanted my head and chest with Legendary prismatic glyphs (health, stamina and magicka).

My main question now is what to do with the rest of my peices?

for my dual wielded sword, I usually have Fire damage equipped on both, does that sound viable or not? I've seen the new weapon glyphs but I don't particularly fancy the undead/daedra damage glyph as it would be useless outside of the IC and against non-daedric/undead enemies (like an unenchanted weapon). The other option was physical harm runes, this appealed to me, I'm just wondering what everyone else has gone for and would recommend for best damage output (in general).
Same question goes for my 2H Sword, what's the best glyph?

As for the remaining armor pieces, I was thinking Stamina Glyphs, considering the price on the prismatic glyphs and how rare the rune drop is it's going to be a long time before I can manage prismatics on all pieces, so in the meantime, are we thinking Stamina? Or a mix of Stamina/Health?

Cheers!
  • Holy-Dope
    Holy-Dope
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    1. Why are you suing dual sword? 1 sharp Mace and 1 precise dagger tends to give the best results.
    2. Is your build PVP or PVE oriented?
    3. As a Dunmer, shouldn't you go for Magica based build considering extra fire damage.

    Now, not considering above, enchant your leg or chest with another prismatic and rest everything stamina. Jwelery as I presume you are/ will be using is Agility, go 2 Weapon damage and 1 Cost reduction. Make sure all glyphs are legendary (Yellow) only. For the weapons 1 increased weapon damage+ 1 poison damage (considering poison is getting mixed with mighty in the next patch) should give you good results.

    I hope it helped....
    DC- Holy DOPE, Altmer Nightblade
    (And many those who did not make it to the end R.I.P.)

  • Platorian
    Platorian
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    Holy-Dope wrote: »
    1. Why are you suing dual sword? 1 sharp Mace and 1 precise dagger tends to give the best results.
    2. Is your build PVP or PVE oriented?
    3. As a Dunmer, shouldn't you go for Magica based build considering extra fire damage.

    Now, not considering above, enchant your leg or chest with another prismatic and rest everything stamina. Jwelery as I presume you are/ will be using is Agility, go 2 Weapon damage and 1 Cost reduction. Make sure all glyphs are legendary (Yellow) only. For the weapons 1 increased weapon damage+ 1 poison damage (considering poison is getting mixed with mighty in the next patch) should give you good results.

    I hope it helped....

    I'm not looking for complete maximum optimisation, just to have some decent damage output and survivability.

    1) dual swords is jus a preference to be honest, not too bothered about daggers or maces.
    2) As far as PVP/PVE, primarily PVE, but would like to hold my own in PVP should it happen (for example in the IC), hence the 2H sword for secondary.
    3) I didn't even think of class and builds etc when I made my character long time ago, so I'm stuck with the dunmer now, stamina is just my preference, I'm basically using my magicka pool purely for self heals using dragonblood and for fiery breath debuff. most of my attribute points are in stamina.

    I am using the agility jewelry set, albeit just the necklace at the moment.

    as for the glyphs, sounds good! I'll go with them and see what happens, due to Vet 16 costs etc most of my stuff is not enchanted yet, work in progress so it will only improve! thanks
  • claynz
    claynz
    Soul Shriven
    I'm a Wood Elf Stamina Nightblade, this is my build, it may/may not answer your question.

    You will need 13 Kuta's, 12 Repora potency runes and 1 Itade potency rune to make them Vet 16, should all be yellow and Truly Superb, don't make the mistake my buddy made and made 13 Superb enchants to find out that they were Vet 15!

    Personally I wouldn't have gone for the Prismatic glyphs as most of the skills scale from max stamina/weapon damage, and you almost get double stamina from a sole stam glyph in comparison.

    Magicka: 0
    Health: 0
    Stamina: 65

    Dagger #1 - Nightmother's Gaze - Precise - Crusher Enchant (Reduce targets armour by x amount for 5 seconds)
    Dagger #2 - Nightmother's Gaze - Precise - Poison Enchant
    Bow - Nightmother's Gaze - Precise - Poison Enchant
    Head (Medium) - Hunding's Rage - Divines - Stamina Enchant
    Chest (Heavy) - Nightmother's Gaze - Divines - Stamina Enchant
    Shoulders (Medium) - Hunding's Rage - Divines - Stamina Enchant
    Waist (Medium) - Hunding's Rage - Divines - Stamina Enchant
    Hands (Medium) - Hunding's Rage - Divines - Stamina Enchant
    Legs (Heavy) - Nightmother's Gaze - Divines - Stamina Enchant
    Feet (Medium) - Hunding's Rage - Divines - Stamina Enchant
    Neck - Agility Set - Robust - Plus Weapon Damage
    Ring #1 - Agility Set - Robust - Plus Weapon Damage
    Ring #2 - Agility Set - Robust - Plus Weapon Damage

    5 Hundings:
    (2 items) Adds 688 Weapon Critical
    (3 items) Adds 967 Max Stamina
    (4 items) Adds 688 Weapon Critical
    (5 items) Increase Weapon Damage by 300.

    4 Nightmother's:
    (2 items) Adds 688 Weapon Critical
    (3 items) Adds 129 Weapon Damage
    (4 items) Adds 688 Weapon Critical

    I use the Nightmother's set so when I am using my Dual Wield bar I am using 4 items to get the 688 weapon critical, and when I switch to my bow I'm using 3 items of the set so I still make use of of the 129 weapon damage.

    Hope this helps!
  • Holy-Dope
    Holy-Dope
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    claynz wrote: »
    I'm a Wood Elf Stamina Nightblade, this is my build, it may/may not answer your question.

    You will need 13 Kuta's, 12 Repora potency runes and 1 Itade potency rune to make them Vet 16, should all be yellow and Truly Superb, don't make the mistake my buddy made and made 13 Superb enchants to find out that they were Vet 15!

    OOOOUCHHHHHH :no_mouth:
    Edited by Holy-Dope on February 23, 2016 2:24PM
    DC- Holy DOPE, Altmer Nightblade
    (And many those who did not make it to the end R.I.P.)

  • Brrrofski
    Brrrofski
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    For your weapons, weapon damage.

    Repora, okori, kuta.

    Weaving light atracks increase weapon damage by 179. Last 5 seconds. You can keep it up all the time.
    Edited by Brrrofski on February 23, 2016 5:45PM
  • Platorian
    Platorian
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    Brrrofski wrote: »
    For your weapons, weapon damage.

    Report, okori, kuta.

    Weaving light atracks increase weapon damage by 179. Last 5 seconds. You can keep it up all the time.

    would that be the glyph of physical harm I was talking about? If so, yes :D
  • Platorian
    Platorian
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    claynz wrote: »
    I'm a Wood Elf Stamina Nightblade, this is my build, it may/may not answer your question.

    You will need 13 Kuta's, 12 Repora potency runes and 1 Itade potency rune to make them Vet 16, should all be yellow and Truly Superb, don't make the mistake my buddy made and made 13 Superb enchants to find out that they were Vet 15!

    Personally I wouldn't have gone for the Prismatic glyphs as most of the skills scale from max stamina/weapon damage, and you almost get double stamina from a sole stam glyph in comparison.

    Magicka: 0
    Health: 0
    Stamina: 65

    Dagger #1 - Nightmother's Gaze - Precise - Crusher Enchant (Reduce targets armour by x amount for 5 seconds)
    Dagger #2 - Nightmother's Gaze - Precise - Poison Enchant
    Bow - Nightmother's Gaze - Precise - Poison Enchant
    Head (Medium) - Hunding's Rage - Divines - Stamina Enchant
    Chest (Heavy) - Nightmother's Gaze - Divines - Stamina Enchant
    Shoulders (Medium) - Hunding's Rage - Divines - Stamina Enchant
    Waist (Medium) - Hunding's Rage - Divines - Stamina Enchant
    Hands (Medium) - Hunding's Rage - Divines - Stamina Enchant
    Legs (Heavy) - Nightmother's Gaze - Divines - Stamina Enchant
    Feet (Medium) - Hunding's Rage - Divines - Stamina Enchant
    Neck - Agility Set - Robust - Plus Weapon Damage
    Ring #1 - Agility Set - Robust - Plus Weapon Damage
    Ring #2 - Agility Set - Robust - Plus Weapon Damage

    5 Hundings:
    (2 items) Adds 688 Weapon Critical
    (3 items) Adds 967 Max Stamina
    (4 items) Adds 688 Weapon Critical
    (5 items) Increase Weapon Damage by 300.

    4 Nightmother's:
    (2 items) Adds 688 Weapon Critical
    (3 items) Adds 129 Weapon Damage
    (4 items) Adds 688 Weapon Critical

    I use the Nightmother's set so when I am using my Dual Wield bar I am using 4 items to get the 688 weapon critical, and when I switch to my bow I'm using 3 items of the set so I still make use of of the 129 weapon damage.

    Hope this helps!

    very useful, I am infact running the 5/5 hundings rage and 3/5 nightmothers gaze myself anyway! But I'm running all heavy armor, most of my gears are crafted with the divines, so I've done something right!

    Ouch about your mate I always double and triple check before I craft due to the pure costs and time to get the materials lol took me like 30mins or more to craft my Vet 16 gear, just to make sure it was all correct! I'll be getting to work on these glyphs ASAP! as well as upgrading the rest of my gear to Legendary :) thanks
  • AtraisMachina
    AtraisMachina
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    I agree with some posters here. I know you asked for enchant advice so Ill just be realistic. All your armor glyphs should be magika and and your duels and staff should be fire. Wrong build mate
  • Platorian
    Platorian
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    I agree with some posters here. I know you asked for enchant advice so Ill just be realistic. All your armor glyphs should be magika and and your duels and staff should be fire. Wrong build mate

    I have heard that being said,when I created the dunmer it was for the sole purpose of the ambidexterity racial, for some reason. but I don't know if I'd go as far as saying it's the wrong build to be stamina? the racial passives, correct me if I'm wrong are:

    Ambidexterity - Increases experience gain with the Dual Wield skill line by 15%.
    Dynamic - Increases maximum Magicka and Stamina by (2/4/6)%.
    Resist Flame - Increases Fire resistance by (10/20/30). Increases maximum Magicka by (1/2/3)%.
    Flame Talent - Increases Spell Power with fire effects by (1/2/3).

    really it's only missing out on 3% Spell power? Which I imagine I'd still get use of with green dragonblood and fiery breath anyway? The rest of it, the happily applies with my stamina build? I'm purely using the magicka to improve survivability by using greenblood multiple times for health boost and health/stam regen.

    unless I'm missing something I'm failing to see the wrong build points? by all means let me know if I missed something, I'd still rather stay a Stam DK anyway.
  • SirAndy
    SirAndy
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    Platorian wrote: »
    Brrrofski wrote: »
    For your weapons, weapon damage.
    Report, okori, kuta.
    Weaving light atracks increase weapon damage by 179. Last 5 seconds. You can keep it up all the time.
    would that be the glyph of physical harm I was talking about? If so, yes :D
    No, you want Okori (Power). Taderi (Physical Harm) is for Jewelry ...

    Add + Okori - Weapon Damage - Increase your Weapon Damage by (x) for (y) seconds

    forums.elderscrollsonline.com/en/discussion/comment/2713584/p1
    smile.gif
    Edited by SirAndy on February 23, 2016 6:11PM
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    If you are a stam DK, then use STAM glyphs on all your armor. Prismatic on a few pieces is not the worst thing, but I wouldnt make any more. On jewelry, you probably want one piece of stam cost reduction or regen, and 2 weapon damage. On your DW weapons, I would go with one crushing and weapon damage. For you back bar, I would consider disease for PvP or Poison for PvE.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    If you are a stam DK, then use STAM glyphs on all your armor. Prismatic on a few pieces is not the worst thing, but I wouldnt make any more. On jewelry, you probably want one piece of stam cost reduction or regen, and 2 weapon damage. On your DW weapons, I would go with one crushing and weapon damage. For you back bar, I would consider disease for PvP or Poison for PvE.

    The general rule is that a stam character uses all stam glyphs and a magic charcter uses all magic. You can then use your attributes to hit your desired health level. It is much cheaper to make adjustments this way.

    Edit: Sorry for double, was trying to add that to my first post.
    Edited by Oreyn_Bearclaw on February 23, 2016 6:13PM
  • kalimar44
    kalimar44
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    claynz wrote: »
    I'm a Wood Elf Stamina Nightblade, this is my build, it may/may not answer your question.

    You will need 13 Kuta's, 12 Repora potency runes and 1 Itade potency rune to make them Vet 16, should all be yellow and Truly Superb, don't make the mistake my buddy made and made 13 Superb enchants to find out that they were Vet 15!

    Personally I wouldn't have gone for the Prismatic glyphs as most of the skills scale from max stamina/weapon damage, and you almost get double stamina from a sole stam glyph in comparison.

    Magicka: 0
    Health: 0
    Stamina: 65

    Dagger #1 - Nightmother's Gaze - Precise - Crusher Enchant (Reduce targets armour by x amount for 5 seconds)
    Dagger #2 - Nightmother's Gaze - Precise - Poison Enchant
    Bow - Nightmother's Gaze - Precise - Poison Enchant
    Head (Medium) - Hunding's Rage - Divines - Stamina Enchant
    Chest (Heavy) - Nightmother's Gaze - Divines - Stamina Enchant
    Shoulders (Medium) - Hunding's Rage - Divines - Stamina Enchant
    Waist (Medium) - Hunding's Rage - Divines - Stamina Enchant
    Hands (Medium) - Hunding's Rage - Divines - Stamina Enchant
    Legs (Heavy) - Nightmother's Gaze - Divines - Stamina Enchant
    Feet (Medium) - Hunding's Rage - Divines - Stamina Enchant
    Neck - Agility Set - Robust - Plus Weapon Damage
    Ring #1 - Agility Set - Robust - Plus Weapon Damage
    Ring #2 - Agility Set - Robust - Plus Weapon Damage

    5 Hundings:
    (2 items) Adds 688 Weapon Critical
    (3 items) Adds 967 Max Stamina
    (4 items) Adds 688 Weapon Critical
    (5 items) Increase Weapon Damage by 300.

    4 Nightmother's:
    (2 items) Adds 688 Weapon Critical
    (3 items) Adds 129 Weapon Damage
    (4 items) Adds 688 Weapon Critical

    I use the Nightmother's set so when I am using my Dual Wield bar I am using 4 items to get the 688 weapon critical, and when I switch to my bow I'm using 3 items of the set so I still make use of of the 129 weapon damage.

    Hope this helps!

    I'm a nord stamina dk with 5 hundings and 3 night mother's. I use dw daggers and 2h for my weps with my buffs on my wep dam is 4200. This setup is great for pve. I change things around a little for PvP.
  • Platorian
    Platorian
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    Thanks for all the help/replies folks. appreciate the input! I'm currently at 46/50 enchanting (last crafting skill to get to 50), although this is a lot slower levelling, it's a pain, especially without a levelling buddy as most guides recommend! but I will get there very soon. Then I can craft! I got my kutas ready, I've got my reporas/Itodes ready, got plenty of Deni/Denimas and a couple of Okoris and Taderis. so all set once I hit 50. Couldn't find someone to craft these for me, though I'm not very confident in trusting someone enough to give them 8 Kutas + mats to make for me! lol
  • Purdomination33
    Purdomination33
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    Throwing out my 2 cents. As a DK we need to pull from several pools. My experience with PvP is that resource management is more important than simply hitting hard. Us DK's will rarely burst down an opponent like a NB. 2.5k-3k has been plenty of power for me. In a 1v1 situation my success depends on the ability to, well, use my abilities. I tried but did not like the min/max approach. It was like I was trying to mimic a NB without any of the skills that make a NB a NB. It hurts to see that sexy weapon damage number go down but after you win a few fights and realize weapon damage means nothing if you are dead.

    Personally I really like the Prismatic glyphs(as long as i find the materials opposed to purchase). Hundings is a great base set. As a 2nd set i prefer something that helps with Regen, especially health and stamina. Night Mother adds nothing to resource mgmt. There are quite a few sets with crap 5 piece bonus but great 3 or 4 set regen bonus. Engine Guardian is good too if you can get your hands on it. Monster sets can be hit or miss with the RNG.

    Good luck!
    Mediocre AD StamDK.
    BiS wine drinker.
    Award winning dog owner.
    Disappointing husband.
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    Platorian wrote: »
    I agree with some posters here. I know you asked for enchant advice so Ill just be realistic. All your armor glyphs should be magika and and your duels and staff should be fire. Wrong build mate

    I have heard that being said,when I created the dunmer it was for the sole purpose of the ambidexterity racial, for some reason. but I don't know if I'd go as far as saying it's the wrong build to be stamina? the racial passives, correct me if I'm wrong are:

    Ambidexterity - Increases experience gain with the Dual Wield skill line by 15%.
    Dynamic - Increases maximum Magicka and Stamina by (2/4/6)%.
    Resist Flame - Increases Fire resistance by (10/20/30). Increases maximum Magicka by (1/2/3)%.
    Flame Talent - Increases Spell Power with fire effects by (1/2/3).

    really it's only missing out on 3% Spell power? Which I imagine I'd still get use of with green dragonblood and fiery breath anyway? The rest of it, the happily applies with my stamina build? I'm purely using the magicka to improve survivability by using greenblood multiple times for health boost and health/stam regen.

    unless I'm missing something I'm failing to see the wrong build points? by all means let me know if I missed something, I'd still rather stay a Stam DK anyway.

    its just that the passives are more suited for a magic build. currently race is a huge imbalance, if you were redguard with the exact same build it would be MUCH stronger. I assume he is saying play a magic dk, which will be Viable again next patch.

    apparently they are going to completely rebalance racial passives(eventually). I hope its true and the offer/sell race changes
  • Platorian
    Platorian
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    thanks for the extra input! I was actually looking at the Engine Guardian set before! but my problem is everytime I use groupfinder to do Vet Dungeons I end up with a useless team, that and I don't really know a lot of people who play so it's difficult to get a decent team together! gave up on that lol. See how things develop.

    currently fully glyphed up last night:
    Head and Chest - Prystmatic Defense Legendary
    Shoulders, Gloves, Belt, Greats and Boots - Truly Superb Glyph of Stamina
    2x 1H Sword - Truly Superb Glyph of Weapon Damage
    2H Sword - Truly Superb Glyph of Foulness

    Haven't yet glyphed my Jewelry, I've got the Necklace of Agility (with health bonus) but I'm currenlty using a Vet 15 ring and a ring of Mara as I'm helping my mate level up to catch up with me, so I need to get 2x rings of Agility to complete the set! I'm working on that, half way there with Monstrous Tooth and Bloody Claws so I should have them soon enough :)

    Waiting for Tuseday to get another 100 Crowns to get a skill point respect scroll to re-toggle my bars. rather than use gold
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