1. Why are you suing dual sword? 1 sharp Mace and 1 precise dagger tends to give the best results.
2. Is your build PVP or PVE oriented?
3. As a Dunmer, shouldn't you go for Magica based build considering extra fire damage.
Now, not considering above, enchant your leg or chest with another prismatic and rest everything stamina. Jwelery as I presume you are/ will be using is Agility, go 2 Weapon damage and 1 Cost reduction. Make sure all glyphs are legendary (Yellow) only. For the weapons 1 increased weapon damage+ 1 poison damage (considering poison is getting mixed with mighty in the next patch) should give you good results.
I hope it helped....
I'm a Wood Elf Stamina Nightblade, this is my build, it may/may not answer your question.
You will need 13 Kuta's, 12 Repora potency runes and 1 Itade potency rune to make them Vet 16, should all be yellow and Truly Superb, don't make the mistake my buddy made and made 13 Superb enchants to find out that they were Vet 15!
I'm a Wood Elf Stamina Nightblade, this is my build, it may/may not answer your question.
You will need 13 Kuta's, 12 Repora potency runes and 1 Itade potency rune to make them Vet 16, should all be yellow and Truly Superb, don't make the mistake my buddy made and made 13 Superb enchants to find out that they were Vet 15!
Personally I wouldn't have gone for the Prismatic glyphs as most of the skills scale from max stamina/weapon damage, and you almost get double stamina from a sole stam glyph in comparison.
Magicka: 0
Health: 0
Stamina: 65
Dagger #1 - Nightmother's Gaze - Precise - Crusher Enchant (Reduce targets armour by x amount for 5 seconds)
Dagger #2 - Nightmother's Gaze - Precise - Poison Enchant
Bow - Nightmother's Gaze - Precise - Poison Enchant
Head (Medium) - Hunding's Rage - Divines - Stamina Enchant
Chest (Heavy) - Nightmother's Gaze - Divines - Stamina Enchant
Shoulders (Medium) - Hunding's Rage - Divines - Stamina Enchant
Waist (Medium) - Hunding's Rage - Divines - Stamina Enchant
Hands (Medium) - Hunding's Rage - Divines - Stamina Enchant
Legs (Heavy) - Nightmother's Gaze - Divines - Stamina Enchant
Feet (Medium) - Hunding's Rage - Divines - Stamina Enchant
Neck - Agility Set - Robust - Plus Weapon Damage
Ring #1 - Agility Set - Robust - Plus Weapon Damage
Ring #2 - Agility Set - Robust - Plus Weapon Damage
5 Hundings:
(2 items) Adds 688 Weapon Critical
(3 items) Adds 967 Max Stamina
(4 items) Adds 688 Weapon Critical
(5 items) Increase Weapon Damage by 300.
4 Nightmother's:
(2 items) Adds 688 Weapon Critical
(3 items) Adds 129 Weapon Damage
(4 items) Adds 688 Weapon Critical
I use the Nightmother's set so when I am using my Dual Wield bar I am using 4 items to get the 688 weapon critical, and when I switch to my bow I'm using 3 items of the set so I still make use of of the 129 weapon damage.
Hope this helps!
AtraisMachina wrote: »I agree with some posters here. I know you asked for enchant advice so Ill just be realistic. All your armor glyphs should be magika and and your duels and staff should be fire. Wrong build mate
No, you want Okori (Power). Taderi (Physical Harm) is for Jewelry ...
Oreyn_Bearclaw wrote: »If you are a stam DK, then use STAM glyphs on all your armor. Prismatic on a few pieces is not the worst thing, but I wouldnt make any more. On jewelry, you probably want one piece of stam cost reduction or regen, and 2 weapon damage. On your DW weapons, I would go with one crushing and weapon damage. For you back bar, I would consider disease for PvP or Poison for PvE.
I'm a Wood Elf Stamina Nightblade, this is my build, it may/may not answer your question.
You will need 13 Kuta's, 12 Repora potency runes and 1 Itade potency rune to make them Vet 16, should all be yellow and Truly Superb, don't make the mistake my buddy made and made 13 Superb enchants to find out that they were Vet 15!
Personally I wouldn't have gone for the Prismatic glyphs as most of the skills scale from max stamina/weapon damage, and you almost get double stamina from a sole stam glyph in comparison.
Magicka: 0
Health: 0
Stamina: 65
Dagger #1 - Nightmother's Gaze - Precise - Crusher Enchant (Reduce targets armour by x amount for 5 seconds)
Dagger #2 - Nightmother's Gaze - Precise - Poison Enchant
Bow - Nightmother's Gaze - Precise - Poison Enchant
Head (Medium) - Hunding's Rage - Divines - Stamina Enchant
Chest (Heavy) - Nightmother's Gaze - Divines - Stamina Enchant
Shoulders (Medium) - Hunding's Rage - Divines - Stamina Enchant
Waist (Medium) - Hunding's Rage - Divines - Stamina Enchant
Hands (Medium) - Hunding's Rage - Divines - Stamina Enchant
Legs (Heavy) - Nightmother's Gaze - Divines - Stamina Enchant
Feet (Medium) - Hunding's Rage - Divines - Stamina Enchant
Neck - Agility Set - Robust - Plus Weapon Damage
Ring #1 - Agility Set - Robust - Plus Weapon Damage
Ring #2 - Agility Set - Robust - Plus Weapon Damage
5 Hundings:
(2 items) Adds 688 Weapon Critical
(3 items) Adds 967 Max Stamina
(4 items) Adds 688 Weapon Critical
(5 items) Increase Weapon Damage by 300.
4 Nightmother's:
(2 items) Adds 688 Weapon Critical
(3 items) Adds 129 Weapon Damage
(4 items) Adds 688 Weapon Critical
I use the Nightmother's set so when I am using my Dual Wield bar I am using 4 items to get the 688 weapon critical, and when I switch to my bow I'm using 3 items of the set so I still make use of of the 129 weapon damage.
Hope this helps!
AtraisMachina wrote: »I agree with some posters here. I know you asked for enchant advice so Ill just be realistic. All your armor glyphs should be magika and and your duels and staff should be fire. Wrong build mate
I have heard that being said,when I created the dunmer it was for the sole purpose of the ambidexterity racial, for some reason. but I don't know if I'd go as far as saying it's the wrong build to be stamina? the racial passives, correct me if I'm wrong are:
Ambidexterity - Increases experience gain with the Dual Wield skill line by 15%.
Dynamic - Increases maximum Magicka and Stamina by (2/4/6)%.
Resist Flame - Increases Fire resistance by (10/20/30). Increases maximum Magicka by (1/2/3)%.
Flame Talent - Increases Spell Power with fire effects by (1/2/3).
really it's only missing out on 3% Spell power? Which I imagine I'd still get use of with green dragonblood and fiery breath anyway? The rest of it, the happily applies with my stamina build? I'm purely using the magicka to improve survivability by using greenblood multiple times for health boost and health/stam regen.
unless I'm missing something I'm failing to see the wrong build points? by all means let me know if I missed something, I'd still rather stay a Stam DK anyway.