EnsisAeternus wrote: »I know this topic has come up before, but now that there are 7ish legendary styles I think it is time to bring it up again. I propose that motifs should be learned account-wide rather than only on a single character, regardless of whether it is a crown motif or an in-game one.
This isn't an issue of wanting the game to be easier or wanting things for free, it's trying to rectify part of the general problem in ESO that playing multiple characters is unnecessarily penalized over playing only one. It is possible to play through all content and level all crafts on one character, but it seems obvious, at least for the sake of playing different classes and races, that ESO is best experienced from multiple characters with their own unique playstyles. If a player at one point decided to distribute crafting across characters, it is becoming increasingly more costly to learn multiple copies of the new styles that are released.
The fact that dyes are account-wide I think was a brilliant move and a step in the right direction, but I think that this other aspect of style also needs to be made account wide.
I originally posted this on the ESO subreddit and it received a lot of support there, but I figured for there to be any likelihood of something actually being done about it, I should to post it on the forums.
The recommended meta is to have one character do all your equipment crafting. So, the Motifs work themselves out that way.
However, we all know that leveling a character for combat and crafting is not fun in the beginning so most people split their equipment crafting for this reason. I did this. But, my Clothier/Woodworker has been getting trained in Metal and will soon have all 9 traits in that to go with all 9 in wood and cloth. So, I will soon have one crafter, two plus years on from the game release.
The recommended meta is to have one character do all your equipment crafting. So, the Motifs work themselves out that way.
However, we all know that leveling a character for combat and crafting is not fun in the beginning so most people split their equipment crafting for this reason. I did this. But, my Clothier/Woodworker has been getting trained in Metal and will soon have all 9 traits in that to go with all 9 in wood and cloth. So, I will soon have one crafter, two plus years on from the game release.
Why relearn Nirnhoned? It would be quicker to make an alt your main in that case...
You can get them to VR16 quicker, get them the gold it costs for Legendary gear quicker.
DO NOT re-learn Nirnhoned...
That would be way more expensive!
From a convenience point of view it would be sweet. However, I look at each of my characters as unique and they know different stuff. It does not make logical sense they would know the same things. Same with the mounts - it would be great to have my new alt sorting a spiffy fast Guar right out the gate but they have not earned it.
Dividing initial trait learning and later consolidating to one main speeds up considerably trait learning, including nirn. In very early phase of nirn i had it divided to six toons: four crafters and two mules to redistribute the trait to others in six hours. So, relearning nirn is not a big deal. You don't have to spend any gold to nirncruxes. Writs and farming bring in nirn nicely these days.Why relearn Nirnhoned? It would be quicker to make an alt your main in that case...
You can get them to VR16 quicker, get them the gold it costs for Legendary gear quicker.
DO NOT re-learn Nirnhoned...
That would be way more expensive!
I feel your pain. My clothier is on a low level alt. Unthinkingly, I used her at first for inventory space, then leveled provisioning, enchanting, and alchemy on other alts for the same reason. She almost has 8 traits, while my main almost has all nine. I think account wide for yellow crafting motifs is reasonable. I don't truly hate that it takes 256 days to research all nine traits.
Not.... truly.
I don't hate that pc players have had a year longer to level and play, and acquire all the rare motifs and 9 traits in everything.
Not truly.
I do hate the guild trader monopoly. And that I just got my first purple style motif yesterday, after a year...
I forgive my personal RNG for ... everything.
But not truly.
EnsisAeternus wrote: »I've heard the argument too about it being unrealistic that if one character learns something that other characters know it automatically, but what is less realistic is that when you read a motif book it disappears. If realism or logic is your concern, motif books could be account bound and passed among your different characters who can each individually read them, but for simplicity's sake I would still advocate them just being something that is available account-wide once read the first time.