2) While running solo in the sewers I bumped into a low level blue and he began running with me. After around 20 minutes he disappeared and then reappeared on a Vet 16 Opposing Faction Account with his friend on the other Opposing Faction. They proceeded to kill me then continue off into the sewers only to the see the low level account back in the DC base.
CraftMaster wrote: »
Surely if you want to create a new character on a new Faction you should be forced to delete your old characters as a penalty for switching Alliance.
lordrichter wrote: »Does this have any impact on the three scenarios that were described?
Brian Wheeler in November talking about Thieves' Guild:
- Removing alliance campaign restrictions on your account
- Allowing you to unassign yourself with cooldowns
"As far as not shutting down more Campaigns, we need the tech (which is in progress by the way) to allow players to un-assign themselves as well as removing the restriction that you can't have cross alliance characters on a single account assigned to the same Campaign. That being said however, we will be measuring the value of condensed campaigns vs. total population vs. performance and making the call as to how many Campaigns are running at that time."
DisgracefulMind wrote: »CraftMaster wrote: »
Surely if you want to create a new character on a new Faction you should be forced to delete your old characters as a penalty for switching Alliance.
I cannot endorse this at all.
While I find it absolutely annoying that some people will allow others into keeps/outposts, I also do not think alliance restrictions on accounts are a good thing.
I have an EP Sorcerer, I don't play her, but she's my crafter and has many many months and hundreds of thousands gold poured into her. Are you telling me because I'm mainly a DC player that this character should just be deleted?
I also have an AD Templar. I occasionally go and play with my friends on AD and pocket heal them. I also heal pledges, hang out with guild members who main AD. I'm an officer in ETU, NA's top trading guild which happens to be AD based, so are you telling me I shouldn't be allowed to go hang out on the AD side from time-to-time with people I genuinely adore and enjoy being around?
I'm also creating another EP Templar for BwB. My close friends and guildmates play BwB extremely often, and we try to play the alliance with the lowest amount of numbers to help them out. Are you telling me I shouldn't be allowed to do this either?
I have 4 DC vr16s, once 6, but I deleted two vr16s, but because I want to go play EP in BwB all of a sudden I should just get all of my DC deleted? Characters I've gotten emperor on, have finished majority of achievements, have poured hours into Alliance Ranks, all those should be deleted?
I'm sorry for your experiences with some irritating people, I really am, but your view is extremely, well, extremist. People shouldn't be limited to what they want to do in this game. Campaign restrictions never worked, never will, and that's why they're going to be taken out anyways. Just enjoy the game, and stop letting sucky people ruin your day. Why would you let someone irrelevant to your life make you upset anyways?
CraftMaster wrote: »Okay so this is something that's been bugging me for quite some time now and I for one cannot understand how any logic can be gathered from allowing alt characters on different alliances in PVP.
Below are just a few examples of the things I have seen in just the past 2 weeks since joining Thornblade DC EU XB1 and I'm pretty sure this happens across all servers and factions.
1) A low level Daggerfall player appears out of nowhere while sieging an outpost to cut off travels . within seconds a Group of opposing faction players appear out of nowhere and kill me and my group but not the low level. Blatant information feeding.
2) While running solo in the sewers I bumped into a low level blue and he began running with me. After around 20 minutes he disappeared and then reappeared on a Vet 16 Opposing Faction Account with his friend on the other Opposing Faction. They proceeded to kill me then continue off into the sewers only to the see the low level account back in the DC base.
3) A DC player is seen sprinting out of a keep while under siege. He lures in an opposing Faction Nightblade and allows him to telephone strike him through the door and exploit the bug that allows travelling through walls. The DC then goes back outside and repeats the process until all Opposing Faction Nightblades are in the keep.
This is just 3 examples of what having opposing Faction players is just illogical and stupid.
Surely if you want to create a new character on a new Faction you should be forced to delete your old characters as a penalty for switching Alliance. At the moment players are grinding alts on every Faction and exploiting certain tactics within the game that cannot be endorsed or encouraged in anyway. Surely DC feeding information to both opposing alliances was not part of the Game Vision since they half heartedly attempted to prevent it by restricting registering opposing Faction players in the same campaign. As everyone now knows you can join a campaign without it being given either your Home or Guest campaign opening the door to even more exploitation.
Correct me if this is something that was designed to allow Alliance Infiltration but nobody told me being a snake was the way to go.
I genuinely feel if you could not have opposing faction characters PVP would be much more competitive because as soon as Azura changes to a No CP campaign if things go to ZoS plan the Zergs will disperse into different campaigns and make more even playing fields.
If anyone else has any examples of how having opposing faction players affects the integrity of PVP it would be great to share them here and hopefully this will be something that will be considered at some point because right now it's ruining the DLC Imperial City pushing people away from paying for it and also making small scale PVP even harder.
I also expect the people responsible so fight their corners too to justify it but surely a fair fight is what anyone with any skill or class would prefer?
CraftMaster wrote: »Okay so this is something that's been bugging me for quite some time now and I for one cannot understand how any logic can be gathered from allowing alt characters on different alliances in PVP.
Below are just a few examples of the things I have seen in just the past 2 weeks since joining Thornblade DC EU XB1 and I'm pretty sure this happens across all servers and factions.
1) A low level Daggerfall player appears out of nowhere while sieging an outpost to cut off travels . within seconds a Group of opposing faction players appear out of nowhere and kill me and my group but not the low level. Blatant information feeding.
2) While running solo in the sewers I bumped into a low level blue and he began running with me. After around 20 minutes he disappeared and then reappeared on a Vet 16 Opposing Faction Account with his friend on the other Opposing Faction. They proceeded to kill me then continue off into the sewers only to the see the low level account back in the DC base.
3) A DC player is seen sprinting out of a keep while under siege. He lures in an opposing Faction Nightblade and allows him to telephone strike him through the door and exploit the bug that allows travelling through walls. The DC then goes back outside and repeats the process until all Opposing Faction Nightblades are in the keep.
This is just 3 examples of what having opposing Faction players is just illogical and stupid.
Surely if you want to create a new character on a new Faction you should be forced to delete your old characters as a penalty for switching Alliance. At the moment players are grinding alts on every Faction and exploiting certain tactics within the game that cannot be endorsed or encouraged in anyway. Surely DC feeding information to both opposing alliances was not part of the Game Vision since they half heartedly attempted to prevent it by restricting registering opposing Faction players in the same campaign. As everyone now knows you can join a campaign without it being given either your Home or Guest campaign opening the door to even more exploitation.
Correct me if this is something that was designed to allow Alliance Infiltration but nobody told me being a snake was the way to go.
I genuinely feel if you could not have opposing faction characters PVP would be much more competitive because as soon as Azura changes to a No CP campaign if things go to ZoS plan the Zergs will disperse into different campaigns and make more even playing fields.
If anyone else has any examples of how having opposing faction players affects the integrity of PVP it would be great to share them here and hopefully this will be something that will be considered at some point because right now it's ruining the DLC Imperial City pushing people away from paying for it and also making small scale PVP even harder.
I also expect the people responsible so fight their corners too to justify it but surely a fair fight is what anyone with any skill or class would prefer?
- Removing alliance campaign restrictions on your account
- Allowing you to unassign yourself with cooldowns
vamp_emily wrote: »
- Removing alliance campaign restrictions on your account
- Allowing you to unassign yourself with cooldowns
I really don't like this ideal. I understand that some people like to play with friends from different alliances, but this new change looks like it will just create more issues.
Lets hope I am wrong.
CraftMaster wrote: »Surely if you want to create a new character on a new Faction you should be forced to delete your old characters as a penalty for switching Alliance.
I totally agree with the OP, and yet not.
There is NO reason to allow a single player to logon to ANY PvP zone (Cyrodill, IC, etc,) in different factions within 30 minutes.
There is EVERY reason to allow a single player to logon they ALTs to EVERY PvP Zone.
The solution is PvP faction timers. Once you play in EP, you are locked out of AD and DC for 30 minutes from your PvP logout. No OTHER restrictions are needed. I believe this solves the OPs problems AND makes like better for multi-faction players. Win-Win.
CraftMaster wrote: »DisgracefulMind wrote: »CraftMaster wrote: »
Surely if you want to create a new character on a new Faction you should be forced to delete your old characters as a penalty for switching Alliance.
I cannot endorse this at all.
While I find it absolutely annoying that some people will allow others into keeps/outposts, I also do not think alliance restrictions on accounts are a good thing.
I have an EP Sorcerer, I don't play her, but she's my crafter and has many many months and hundreds of thousands gold poured into her. Are you telling me because I'm mainly a DC player that this character should just be deleted?
I also have an AD Templar. I occasionally go and play with my friends on AD and pocket heal them. I also heal pledges, hang out with guild members who main AD. I'm an officer in ETU, NA's top trading guild which happens to be AD based, so are you telling me I shouldn't be allowed to go hang out on the AD side from time-to-time with people I genuinely adore and enjoy being around?
I'm also creating another EP Templar for BwB. My close friends and guildmates play BwB extremely often, and we try to play the alliance with the lowest amount of numbers to help them out. Are you telling me I shouldn't be allowed to do this either?
I have 4 DC vr16s, once 6, but I deleted two vr16s, but because I want to go play EP in BwB all of a sudden I should just get all of my DC deleted? Characters I've gotten emperor on, have finished majority of achievements, have poured hours into Alliance Ranks, all those should be deleted?
I'm sorry for your experiences with some irritating people, I really am, but your view is extremely, well, extremist. People shouldn't be limited to what they want to do in this game. Campaign restrictions never worked, never will, and that's why they're going to be taken out anyways. Just enjoy the game, and stop letting sucky people ruin your day. Why would you let someone irrelevant to your life make you upset anyways?
This is a side of the argument I've heard before and is the strongest one of all. The time and effort put into the characters. A one time choice when Vet Ranks are removed would allow all characters to join one Faction and stay with them. Although by then it won't matter IC will be dead anyway. You're right I should just deal either the minority in the according fashion. A good old T-Bag and a Cheeky Redguard Dance.
Just thought I'd put it out there to see if I'm alone and although I'm not everyone else must just be dealing with it and I'm taking my miserable Monday out on a forum. See you in the sewers sometime soon.
I totally agree with the OP, and yet not.
There is NO reason to allow a single player to logon to ANY PvP zone (Cyrodill, IC, etc,) in different factions within 30 minutes.
There is EVERY reason to allow a single player to logon they ALTs to EVERY PvP Zone.
The solution is PvP faction timers. Once you play in EP, you are locked out of AD and DC for 30 minutes from your PvP logout. No OTHER restrictions are needed. I believe this solves the OPs problems AND makes like better for multi-faction players. Win-Win.
I totally agree with the OP, and yet not.
There is NO reason to allow a single player to logon to ANY PvP zone (Cyrodill, IC, etc,) in different factions within 30 minutes.
There is EVERY reason to allow a single player to logon they ALTs to EVERY PvP Zone.
The solution is PvP faction timers. Once you play in EP, you are locked out of AD and DC for 30 minutes from your PvP logout. No OTHER restrictions are needed. I believe this solves the OPs problems AND makes like better for multi-faction players. Win-Win.
What about the guild member, friend or second account holder whose job it is to log in a different faction character and report back?
CraftMaster wrote: »Okay so this is something that's been bugging me for quite some time now and I for one cannot understand how any logic can be gathered from allowing alt characters on different alliances in PVP.
Below are just a few examples of the things I have seen in just the past 2 weeks since joining Thornblade DC EU XB1 and I'm pretty sure this happens across all servers and factions.
1) A low level Daggerfall player appears out of nowhere while sieging an outpost to cut off travels . within seconds a Group of opposing faction players appear out of nowhere and kill me and my group but not the low level. Blatant information feeding.
2) While running solo in the sewers I bumped into a low level blue and he began running with me. After around 20 minutes he disappeared and then reappeared on a Vet 16 Opposing Faction Account with his friend on the other Opposing Faction. They proceeded to kill me then continue off into the sewers only to the see the low level account back in the DC base.
3) A DC player is seen sprinting out of a keep while under siege. He lures in an opposing Faction Nightblade and allows him to telephone strike him through the door and exploit the bug that allows travelling through walls. The DC then goes back outside and repeats the process until all Opposing Faction Nightblades are in the keep.
This is just 3 examples of what having opposing Faction players is just illogical and stupid.
Surely if you want to create a new character on a new Faction you should be forced to delete your old characters as a penalty for switching Alliance. At the moment players are grinding alts on every Faction and exploiting certain tactics within the game that cannot be endorsed or encouraged in anyway. Surely DC feeding information to both opposing alliances was not part of the Game Vision since they half heartedly attempted to prevent it by restricting registering opposing Faction players in the same campaign. As everyone now knows you can join a campaign without it being given either your Home or Guest campaign opening the door to even more exploitation.
Correct me if this is something that was designed to allow Alliance Infiltration but nobody told me being a snake was the way to go.
I genuinely feel if you could not have opposing faction characters PVP would be much more competitive because as soon as Azura changes to a No CP campaign if things go to ZoS plan the Zergs will disperse into different campaigns and make more even playing fields.
If anyone else has any examples of how having opposing faction players affects the integrity of PVP it would be great to share them here and hopefully this will be something that will be considered at some point because right now it's ruining the DLC Imperial City pushing people away from paying for it and also making small scale PVP even harder.
I also expect the people responsible so fight their corners too to justify it but surely a fair fight is what anyone with any skill or class would prefer?