annoying performance glitch was introduced where my framerate drops down to 10fps quite often, and when it does it stays there for a few seconds before slowly going back up to 60+ fps. When the game goes into that stuttering phase it's difficult to play the game properly, even picking locks on a chest becomes a challenge.
I just returned to ESO after about 4 months of inactivity. Back then, I was still rocking my ancient GTX 580, and the game ran pretty well on mostly high settings (around 40-55 FPS).
I've since upgraded to an R9 390 and have just come back to the game a week ago. The game runs worse than it did on my 5 year old GTX 580; it never goes above ~35 FPS. Bear in mind that the only graphics setting I've changed since then was textures, set to the highest setting.
Fullscreen vs Windowed makes no difference.
Is this to be expected for someone with an AMD GPU.
Specs:
i7 2600k OC @ 4.7 Ghz
8 GB G.SKILL Ripjaws X RAM
R9 390 OC @ 1140 Mhz.
Crimson 16.1 driver.
Windows 7
http://www.tomshardware.com/reviews/automatic-overclock-motherboard-cpu,3048.html
Our overclocking articles often mention a process called electromigration” where material is physically transferred from one part of a circuit to another. While the full description of this phenomenon is complex, it’s easy to understand that an insulator contaminated with conductive particles no longer insulates. Transistor gates function as either insulators or conductors depending on charge state and are particularly prone to this type of damage. And yet, many technology enthusiasts place the blame for a fried processor or GPU solely on heat, ignoring the fact that voltage is a measure of force.
Force causes electromigration, and colder silicon more easily resists that force by being less pliable. Colder temperatures also increase the insulation capabilities of transistor gates in the “off” phase, reducing the number of electrons that are forced through the closed gate. The problem with blaming heat alone on a failure is that moderate increases in electromigration resistance usually require drastic temperature reductions. When it comes to protecting hundreds of dollars in equipment, we always make our recommendations to you erring on the side of caution.
We've learned through trial, error, and dead processors that voltage levels beyond 1.45 V at above-ambient temperatures can kill an Intel CPU etched at 32 nm (Sandy Bridge-based parts included) very quickly. Those same processors die a fairly slow death at voltage levels between 1.40 V and 1.45 V (somewhere between weeks and months on our test benches). And we're expecting more than a year of reliable service from the parts we've dutifully kept below 1.40 V. Not all motherboards are perfect however. Voltage instability on a particularly cheap motherboard fried one of our processors when it was set to only1.38 V. Subsequently, you've seen us use 1.35 V for the overclocking tests in older motherboard round-ups, embracing 1.38 V to 1.40 V in more recent pieces covering higher-end platforms.