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Poison mighty and thaumaturge

Chidy1776
Chidy1776
Hello all, I know this has been discussed a lot but it's surprisingly hard to find solid clear info on the topic. Basically I just want to know, when it comes to night blade and bow abilities (poison or magic damage) that scale off stamina does thaumaturge and mighty both give increased damage? In short if I put one point in both are they both bennafitting me?
Thank you for any and all info. Outside of a straight up answer, links to more detailed mechanics info would be great!
  • masterbroodub17_ESO
    Also wondering this.
  • AGrz5585
    AGrz5585
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    I can't remember what was said but I know that poison damage will be moved over to mighty in the thieves guild update
  • Acsvf
    Acsvf
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    Mighty increases physical damage, not weapon damage, not stamina, not stamina damage. So no. Only Thaumaturge will increase the damage of these abilities.
    That said, this is changing with TG update.
    @LightArray
    Lightarray Level 50 Dunmer Magicka Templar Healer

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  • Chidy1776
    Chidy1776
    OK I didn't realize this change hadn't been made yet. I just read a little about it a week or so ago. Thank you
  • ADarklore
    ADarklore
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    Acsvf wrote: »
    Mighty increases physical damage, not weapon damage

    You do realize that weapon damage IS physical damage, right? So points into Mighty WILL increase your Stamina weapon damage. The only thing Thaumaturge will effect after the update are DoTs.

    Patch notes:

    The Ritual

    Mighty: This ability will now increase Physical, Poison, and Disease Damage dealt, rather than Physical Damage only.

    Piercing: Updated this ability’s tooltip to indicate it has always given a flat value of Physical Penetration that scales with your level. We also increased the value of Physical Penetration by 167% to counterbalance the Physical Resistance granted by Light, Medium, or Heavy Armor Focus.

    Thaumaturge: This ability now increases the damage done by damage over time effects, instead of increasing Poison, Disease, and Magic Damage.
    Edited by ADarklore on March 1, 2016 1:18PM
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • glavius
    glavius
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    There are alot of abilities that now scale from 2 different cp stars
  • masterbroodub17_ESO
    Niiiice! Poison bow morphs ftw.
  • Darkonflare15
    Darkonflare15
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    ADarklore wrote: »
    Acsvf wrote: »
    Mighty increases physical damage, not weapon damage

    You do realize that weapon damage IS physical damage, right? So points into Mighty WILL increase your Stamina weapon damage. The only thing Thaumaturge will effect after the update are DoTs.

    Patch notes:

    The Ritual

    Mighty: This ability will now increase Physical, Poison, and Disease Damage dealt, rather than Physical Damage only.

    Piercing: Updated this ability’s tooltip to indicate it has always given a flat value of Physical Penetration that scales with your level. We also increased the value of Physical Penetration by 167% to counterbalance the Physical Resistance granted by Light, Medium, or Heavy Armor Focus.

    Thaumaturge: This ability now increases the damage done by damage over time effects, instead of increasing Poison, Disease, and Magic Damage.

    Weapon damage is not equal to physical damage. Weapon damage increases any move that is tied to stamina use but physical damage is only tied to moves that do physical damage. Moves like Wrecking blow and focused aim does physical damage so they get a boost from this passive while moves like surprised attack and killer's blade do not get a boost from mighty since they do magic damage not physical damage.
  • kalimar44
    kalimar44
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    ADarklore wrote: »
    Acsvf wrote: »
    Mighty increases physical damage, not weapon damage

    You do realize that weapon damage IS physical damage, right? So points into Mighty WILL increase your Stamina weapon damage. The only thing Thaumaturge will effect after the update are DoTs.

    Patch notes:

    The Ritual

    Mighty: This ability will now increase Physical, Poison, and Disease Damage dealt, rather than Physical Damage only.

    Piercing: Updated this ability’s tooltip to indicate it has always given a flat value of Physical Penetration that scales with your level. We also increased the value of Physical Penetration by 167% to counterbalance the Physical Resistance granted by Light, Medium, or Heavy Armor Focus.

    Thaumaturge: This ability now increases the damage done by damage over time effects, instead of increasing Poison, Disease, and Magic Damage.

    Weapon damage is not equal to physical damage. Weapon damage increases any move that is tied to stamina use but physical damage is only tied to moves that do physical damage. Moves like Wrecking blow and focused aim does physical damage so they get a boost from this passive while moves like surprised attack and killer's blade do not get a boost from mighty since they do magic damage not physical damage.

    How about rapid strikes?
  • ADarklore
    ADarklore
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    Weapon damage is not equal to physical damage. Weapon damage increases any move that is tied to stamina use but physical damage is only tied to moves that do physical damage. Moves like Wrecking blow and focused aim does physical damage so they get a boost from this passive while moves like surprised attack and killer's blade do not get a boost from mighty since they do magic damage not physical damage.

    Yes, there is a difference between stamina-based WEAPON damage and class ability damage that utilizes a magical "weapon" that does Magic damage.
    kalimar44 wrote: »
    How about rapid strikes?

    Rapid Strikes is physical damage that is increased by Mighty. However, I do believe RS is also considered a DoT, which should mean that Thaumaturge would increase its damage. Although, not sure it would be worth continuing to divide CPs between Mighty and Thaumaturge unless DoTs were your primary source of damage.
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • Acsvf
    Acsvf
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    ADarklore wrote: »
    Acsvf wrote: »
    Mighty increases physical damage, not weapon damage

    You do realize that weapon damage IS physical damage, right?
    No.
    Weapon Damage is a stat. Physical Damage is a type of damage.
    If Weapon Damage was Physical Damage, then my Weapon Damage would increase after putting points into Mighty. Except it doesn't.
    01b3d5a.jpg
    Edited by Acsvf on March 2, 2016 10:15AM
    @LightArray
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    CP: 192

    Add @Acsvf when quoting me to give me a notification!
  • MrTarkanian48
    MrTarkanian48
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    Most abilities state: "Deals X (Magic, Physical, Flame, Poison. etc.) damage. It is all about what type of damage it says in the tooltip, so you need to check each skill carefully.

    CP in Mighty currently boosts any ability that does "Physical" damage (and I believe improves bleed damage from axes and DW Twin Slashes). This includes Wrecking Blow, Executioner, Steel Tornado, Bombard, Focused Aim, and it includes Surprise Attack (contrary to what was said above), and many others. Unfortunately Killer's Blade scales off of Weapon Damage and Max Stamina, but still does Magic Damage so does not scale with Mighty. This is why many choose Executioner of Killer's Blade.

    Now, most Ultimates are Magic Damage currently (Other than Dragon Leap from DK), so unfortunately your ultimates do not get boosted from Mighty. Also currently bow abilities with disease or poison do not benefit from Mighty (Poison Injection, Acid Spray, Lethal Arrow). With Thieves Guild, Poison will be boosted under Mighty, so these poison abilities and poison weapon enchants will become much more desirable for stamina users that use bow and DW or 2H.

    Weapon Damage is a stat. Max Stamina is a stat. "Physical Damage" is a type of damage assigned to an ability.

    When you put CP into Mighty, it does not increase your Weapon Damage Stat or your Max Stamina stat. CP in Mighty will increase the Tooltip damage on any ability that does "Physical damage".

    So for example: You have zero CP. 30K max stamina and 3K weapon damage. And your Focused Aim is level IV. These three factors will determine the tooltip damage (the damage it states the ability does when you view it in the skills screen).

    I do not know exactly what the tooltip would be with the stats above, but lets imagine it is 10,000 damage for Focused Aim.

    Now you put 100 CP in Mighty. Your Tooltip damage for Focused Aim will be increased by 25%.

    So now your Focused Aim will hit for 12,500. (10,000 * 1.25=12,500)

    Now... if you go respec and change your Snipe morph to Lethal Arrow, you will notice that your tooltip damage will be back to 10,000 wven with 100 CP in Mighty. This is because the ability still scales off of Max Stamina and Weapon Damage like Focused Aim, but is no longer buffed by the Mighty CP.

    With Thieves Guild, Poison will be boosted under Mighty, so these poison abilities and poison weapon enchants will become much more desirable for stamina users that use bow and DW or 2H.


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  • masterbroodub17_ESO
    If the poison bow morphs double-dipped with this CP it might be viable as a main weapon in PvE lol.
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    If the poison bow morphs double-dipped with this CP it might be viable as a main weapon in PvE lol.

    It will not it raises the damage type. Mighty raises the damage of physical attacks only and not powers like Killer's Blace or Poison Arrow one magic and one poison damage type both scale with weapon both untouched by Mighty till the next update. Killer's Blade will still be unless as it's still magic damage and 800 points less damage then Execute.
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