Thurm or Might for Stamplar in TG?

Seido_Tensei_
Seido_Tensei_
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Just occurred to me with the new CP changes Stamplars could be getting screwed.

Sorcerer's are getting synergies from the combined CP trees (Thrum and Elemental defender)

However the Stamplar may have to split between Mighty (increase physical dmg) and Thurm (which will also increase DoT/Jab damage) or will these effective be the same damage wise? Or could Stampalrs stack both for additional jab damage?

A stamina build was already going to need to potentially invest points in crushing blows (new shield dmg cp) instead of consolidating, and this further spreads out mage CPs for stamplars (assuming. I know they said changes to stamina are coming in DB DLC, but these CP changes don't seem like they can be easily re-balanced. It is my concern that in effort to make CP distribution easier for some classes the messed other classes over severely. It is my understanding in the current system it is difficult for any build to have any serious CP concentration without some trade offs. Please correct that assumption if wrong (I have a sorc and DK but honestly dont play them often.) Now it looks like those trade offs are being removed for magic sorcs and increased for stamplar.

Are all stamina builds feeling the same pain?

@Alcast would appreciate any thoughts.
  • AfkNinja
    AfkNinja
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    Just occurred to me with the new CP changes Stamplars could be getting screwed.

    Sorcerer's are getting synergies from the combined CP trees (Thrum and Elemental defender)

    However the Stamplar may have to split between Mighty (increase physical dmg) and Thurm (which will also increase DoT/Jab damage) or will these effective be the same damage wise? Or could Stampalrs stack both for additional jab damage?

    You will need to stack both for max dmg, however you also need +magic dmg for Burning Light procs....Stamplars have too many needs in the CP tree.

    A stamina build was already going to need to potentially invest points in crushing blows (new shield dmg cp) instead of consolidating, and this further spreads out mage CPs for stamplars (assuming. I know they said changes to stamina are coming in DB DLC, but these CP changes don't seem like they can be easily re-balanced. It is my concern that in effort to make CP distribution easier for some classes the messed other classes over severely(as long as it's the Templar getting left out they don't care.) . It is my understanding in the current system it is difficult for any build to have any serious CP concentration without some trade offs. Please correct that assumption if wrong (I have a sorc and DK but honestly dont play them often.) Now it looks like those trade offs are being removed for magic sorcs and increased for stamplar.

    Are all stamina builds feeling the same pain? Yes, stamina took a massive hit in this patch.

    @Alcast would appreciate any thoughts.

    Edited by AfkNinja on February 19, 2016 5:57PM
  • Xeven
    Xeven
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    All stamina classes have to invest in Mighty and Thurm exept for DKs and Werewolves. Sorc has to invest in Thurm and Elemental. This isnt anything new. Magiblades and Magiplars have always only invested in Thurm.

    Post patch, Sorc and MagiDK get to join Stam DK, Werewolves, Magiblades, and Magiplars in the single star group, and all magicka classes now get a bundled CP buff to Meteor.
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