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Let's discuss Radiant Destruction replacement

Speely
Speely
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Templars do not need a class execute. We need utility. Such a powerful execute runs contrary to the whole theme and honestly reeks of throwing us a bone. I preferred Blinding Flashes. That won't be coming back, so kindly let me muse on a dream alternative that addresses our lack of mobility and makes our idealistcally-mobile home a harsher place to be. Please feel free to put forth your own ideas. Maybe we can find something useful and worthy of suggestion.

Brilliant Stride
Cost: X Magicka equivalent to Blazing Shield (expensive.)
Casting Time: Instant

Effect: Wreathes you in pulsing light that grants you Major Evasion and Major Expedition for 5 seconds.

Morph One: Brilliant Insight
When you dodge an attack via Major Evasion, drain x Magicka from enemies within 10m. X is increased with rank.

Morph Two: Brilliant Defiance
This skill now costs Stamina and scales off of Weapon Damage. When you dodge via Major Evasion, drain x Stamina from enemies within 10m. X is increased with rank.

These morphs make it undesirable to be near a Templar in PvP and enable more sustain in PvE. The skill itself also grants us access to Major Expedition for all builds, which I think is more appropriate for where we should fit in than a vicious execute.

If you also dislike the idea of Radiant Destruction, feel free to discuss alternatives you prefer. Likewise, fans of RD are of course welcome to disagree in whatever fashion they see fit. I just think it was a bad change and altered the dynamic of what I think is a really cool class.

Note this reduces the viability of PvE DPS Magicka Templars. As a Magicka Templar, I am ok with that. I feel that we need more utility and less shoe-horning into DPS roles. This would also make Stamina Templars great tanks. I am ok with that as well.
  • leepalmer95
    leepalmer95
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    I like radiant.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Mojmir
    Mojmir
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    Only thing i don't like about radiant,is on a stamplar
  • leepalmer95
    leepalmer95
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    Mojmir wrote: »
    Only thing i don't like about radiant,is on a stamplar

    You have access to execution then or steel tornado.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Mojmir
    Mojmir
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    Mojmir wrote: »
    Only thing i don't like about radiant,is on a stamplar

    You have access to execution then or steel tornado.

    Sorry,my point was i like the skill.was being sarcastic
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Make it a group buff skill. Their now DKs and Templars (the 2 "meh" classes thanks to ZOS and NBs) are the "homogenized" classes oh wait ZOS said they didn't want to do that.

    NVM then.
  • threefarms
    threefarms
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    You the hell are you to say what Templars need and what they don't?
  • D0ntevenL1ft
    D0ntevenL1ft
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    Mojmir wrote: »
    Only thing i don't like about radiant,is on a stamplar

    You have access to execution then or steel tornado.

    Classic steel tornado execution, so OP in 1v1. Jk I'll be forced to grab my 2h just like with my DK. Sucks wrobel made it clear some builds aren't allowed real class based executes.
    Edited by D0ntevenL1ft on February 20, 2016 6:40PM
  • timidobserver
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    I like Radiant Destruction. With them removing the stupid dodge roll bug, it will actually be useful in PvP again now.

    I do have extremely limited use of Radiant Glory(the inferior morph), but I"d be open to replacing that with an a utility morph. Though, I'd much prefer to replace something that is 100% completely useless like Radiant Aura or Extended Ritual.
    Edited by timidobserver on February 20, 2016 6:42PM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Jhunn
    Jhunn
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    Bring back blinding flashes.
    Gave up.
  • strikeback1247
    strikeback1247
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    Give radiant to DK's :^)
    P.A.W.S. - Positively Against Wild Sasquatches - NO TO BIGFOOT!
  • LadyNalcarya
    LadyNalcarya
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    Do not replace radiant, replace something useless like slowpoke ritual.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • danno8
    danno8
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    There are plenty of skills to replace with better ones in the Templar arsenal (emphasis on arse).

    Maybe leave the good ones alone for now?

    How about replace the now useless Eclipse with your suggestion instead?
  • Nerouyn
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    danno8 wrote: »
    How about replace the now useless Eclipse with your suggestion instead?

    Eclipse is hardly useless.
  • Solariken
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    I do hate Radiant Destruction and would love more defense and mobility. I think your suggestion is nice but I doubt we will ever get something like that. :(

    As for an execute, I think Piercing Javelin should have an execute mechanic baked in. I'm thinking something like up to 25% additional damage against targets under 25% health. This would add more benefit for its high cost and low base damage.

  • Lettigall
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    Blinding Flashes!!!
    giphy.gif
    Some men just want to watch the world burn... I just want a cold beer!
  • dodgehopper_ESO
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    Solariken wrote: »
    I do hate Radiant Destruction and would love more defense and mobility. I think your suggestion is nice but I doubt we will ever get something like that. :(

    As for an execute, I think Piercing Javelin should have an execute mechanic baked in. I'm thinking something like up to 25% additional damage against targets under 25% health. This would add more benefit for its high cost and low base damage.

    This definitely makes sense considering the skill does tend to put us at risk.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
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    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Speely
    Speely
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    danno8 wrote: »
    There are plenty of skills to replace with better ones in the Templar arsenal (emphasis on arse).

    Maybe leave the good ones alone for now?

    How about replace the now useless Eclipse with your suggestion instead?

    Then we would have mobility, more defense, and the game's best execute. Look at our track record. We would have to trade something substantial for the utility we want. Radiant Destruction is, to me, the best trade we can offer up. Nothing else is useful enough to matter.

    Caveat: I think Eclipse is a good skill. Even with changes. It makes more sense for class identity than Radiant does.
  • Speely
    Speely
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    Solariken wrote: »
    I do hate Radiant Destruction and would love more defense and mobility. I think your suggestion is nice but I doubt we will ever get something like that. :(

    As for an execute, I think Piercing Javelin should have an execute mechanic baked in. I'm thinking something like up to 25% additional damage against targets under 25% health. This would add more benefit for its high cost and low base damage.

    I REALLY like this idea. Baking in this mechanic would make the skill worthwhile, and given the high cost would not be contested by anyone with experience in the game. Caveat: might have to tone down Aurora Javelin's distance damage if that scaled before execute damage. Might get weird.
  • LadyNalcarya
    LadyNalcarya
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    Speely wrote: »
    danno8 wrote: »
    There are plenty of skills to replace with better ones in the Templar arsenal (emphasis on arse).

    Maybe leave the good ones alone for now?

    How about replace the now useless Eclipse with your suggestion instead?

    Then we would have mobility, more defense, and the game's best execute. Look at our track record. We would have to trade something substantial for the utility we want. Radiant Destruction is, to me, the best trade we can offer up. Nothing else is useful enough to matter.

    Caveat: I think Eclipse is a good skill. Even with changes. It makes more sense for class identity than Radiant does.

    So what? Sorcs have the best shields, the best burst and the best mobility in game. Also their passives are significantly better than Templar's, and they're getting an equivalent of BoL. Nb passives and abilities are also pretty awesome (8% extra magicka and 15% regens is a big deal). Dk has arguably highest sustained dps in game and are tanky. Also they have some very useful passives.
    And now you pretend that having execute AND mobility is imbalanced... Wfh.
    Edited by LadyNalcarya on February 21, 2016 2:49PM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • leepalmer95
    leepalmer95
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    Speely wrote: »
    danno8 wrote: »
    There are plenty of skills to replace with better ones in the Templar arsenal (emphasis on arse).

    Maybe leave the good ones alone for now?

    How about replace the now useless Eclipse with your suggestion instead?

    Then we would have mobility, more defense, and the game's best execute. Look at our track record. We would have to trade something substantial for the utility we want. Radiant Destruction is, to me, the best trade we can offer up. Nothing else is useful enough to matter.

    Caveat: I think Eclipse is a good skill. Even with changes. It makes more sense for class identity than Radiant does.

    So what? Sorcs have the best shields, the best burst and the best mobility in game. Also their passives are significantly better than Templar's, and they're getting an equivalent of BoL. Nb passives and abilities are also pretty awesome (8% extra magicka and 15% regens is a big deal). Dk has arguably highest sustained dps in game and are tanky. Also they have some very useful passives.
    And now you pretend that having execute AND mobility is imbalanced... Wfh.

    What makes dk's tanky?
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • danno8
    danno8
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    Speely wrote: »
    danno8 wrote: »
    There are plenty of skills to replace with better ones in the Templar arsenal (emphasis on arse).

    Maybe leave the good ones alone for now?

    How about replace the now useless Eclipse with your suggestion instead?

    Then we would have mobility, more defense, and the game's best execute. Look at our track record. We would have to trade something substantial for the utility we want. Radiant Destruction is, to me, the best trade we can offer up. Nothing else is useful enough to matter.

    Caveat: I think Eclipse is a good skill. Even with changes. It makes more sense for class identity than Radiant does.

    Eclipse is so bad come TG.

    It can now reflect physical projectiles (TG), but it no longer can reflect all single target magical spells (TG). And it can only affect one person at a time. And the effect can just be broken providing cc immunity without the target never actually have been stunned or knocked down or anything really. Oh but the damage portion will still work if they are CC immune, so you can spend 3-4k magicka for 2-3k damage 7 seconds later. Good stuff.

    And you can't see a projectile coming toward you and actively cast Eclipse to reflect it. It needs to be pre-cast, in which case it can be pre-broken or altogether avoided.

    I'm glad you like it, but it used to be better:
    It used to be able to be used on several targets-->nerfed.
    It used to be able to reflect projectiles mid-flight --> nerfed.
    It use to reflect all single target spells -->nerfed.(TG)

    It's the poor mans Dragon Scales. Hell, it's a poor mans Defensive Posture. You can probably kill new PvPers with it, especially Snipe spamming fools (TG) who don't realize the giant black dome around them is something they can cc break.
  • LadyNalcarya
    LadyNalcarya
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    Speely wrote: »
    danno8 wrote: »
    There are plenty of skills to replace with better ones in the Templar arsenal (emphasis on arse).

    Maybe leave the good ones alone for now?

    How about replace the now useless Eclipse with your suggestion instead?

    Then we would have mobility, more defense, and the game's best execute. Look at our track record. We would have to trade something substantial for the utility we want. Radiant Destruction is, to me, the best trade we can offer up. Nothing else is useful enough to matter.

    Caveat: I think Eclipse is a good skill. Even with changes. It makes more sense for class identity than Radiant does.

    So what? Sorcs have the best shields, the best burst and the best mobility in game. Also their passives are significantly better than Templar's, and they're getting an equivalent of BoL. Nb passives and abilities are also pretty awesome (8% extra magicka and 15% regens is a big deal). Dk has arguably highest sustained dps in game and are tanky. Also they have some very useful passives.
    And now you pretend that having execute AND mobility is imbalanced... Wfh.

    What makes dk's tanky?

    In pve, they have the most tanking utility (chains, cc, extra blocking %, all this stuff).
    I have nb and dk tanks, and even though I prefer nb, dk is much easier and more straight-forward. And no, when Im tanking, Im not just permablocking, I'm stacking enemies, debuffing, etc.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Speely
    Speely
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    danno8 wrote: »
    Speely wrote: »
    danno8 wrote: »
    There are plenty of skills to replace with better ones in the Templar arsenal (emphasis on arse).

    Maybe leave the good ones alone for now?

    How about replace the now useless Eclipse with your suggestion instead?

    Then we would have mobility, more defense, and the game's best execute. Look at our track record. We would have to trade something substantial for the utility we want. Radiant Destruction is, to me, the best trade we can offer up. Nothing else is useful enough to matter.

    Caveat: I think Eclipse is a good skill. Even with changes. It makes more sense for class identity than Radiant does.

    Eclipse is so bad come TG.

    It can now reflect physical projectiles (TG), but it no longer can reflect all single target magical spells (TG). And it can only affect one person at a time. And the effect can just be broken providing cc immunity without the target never actually have been stunned or knocked down or anything really. Oh but the damage portion will still work if they are CC immune, so you can spend 3-4k magicka for 2-3k damage 7 seconds later. Good stuff.

    And you can't see a projectile coming toward you and actively cast Eclipse to reflect it. It needs to be pre-cast, in which case it can be pre-broken or altogether avoided.

    I'm glad you like it, but it used to be better:
    It used to be able to be used on several targets-->nerfed.
    It used to be able to reflect projectiles mid-flight --> nerfed.
    It use to reflect all single target spells -->nerfed.(TG)

    It's the poor mans Dragon Scales. Hell, it's a poor mans Defensive Posture. You can probably kill new PvPers with it, especially Snipe spamming fools (TG) who don't realize the giant black dome around them is something they can cc break.

    I completely agree that Eclipse is going be be a worse skill, to be clear. I would rather keep it and hope for feedback to lead to a better version of the skill than to replace it is all I am saying. In concept it fits Templars very well. The changes suck, but hey.... Templars. The forecast always calls for nerfs.
  • Firerock2
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    We need blinding flashes.
  • Speely
    Speely
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    Firerock2 wrote: »
    We need blinding flashes.

    Amen. #bringbackblindingflashes

    I get that with the introduction of the Major/Minor buff system (which I like) that maybe the miss-chance mechanic didn't fit in or something, but they could even just change it to a medium-duration Major Evasion buff that caused Minor Maiming vs nearby enemies for 4s upon activation.

    Less % miss chance than BF but it is effective against all attacks rather than just those from nearby enemies, and those enemies would get a short-duration damage debuff. One morph could make it a Major Maiming debuff and the other could have the old AE damage morph. Or something.

    Just spitballing here. What's important is that we need Blinding Flashes or something similar in functionality. All just my opinion, of course. I know many folks are fine without this skill and just want our others to be viable and WORK CORRECTLY, and that's fair.

    Edited by Speely on February 22, 2016 1:01AM
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    Leave Radient destruction alone, we have actual terrible skills that can be changed, why they hell would you get rid of a good one.
    Edited by dylanjaygrobbelaarb16_ESO on February 22, 2016 7:26AM
  • Vaoh
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    If you're gonna add a different Templar/Class ability to the game, just add it. No need to replace others. Instead of getting rid of one of the coolest and best execute abilities you can put a new ability at the end of a skill line (lvl50 unlock) or get rid of that super OP Healing Ritual.
  • Fellenore_Ewalion
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    Radiant destruction is arguably one of the best skills of the templar class, leave it alone!

    I even use lingering ritual in large scale combat coz' its cost/healing effectiveness.

    If ZOS would fix toppling charge, I would be happy with the class. Maybe some passives should be changed a bit, but please note that healers require supportive gameplay style, we cannot compare an assassin to a healer in 1v1.
    My Great House Telvanni did not join the Pact.
    But it does not mean I don't want to be Emperor.
  • BEZDNA
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    It feels like a troll post from a DK, whose execution was just stolen with the argument that DK shut provide unique gameplay. And since Templars also didn't had execute, it also should be removed. You know - unique gameplay and staff :)
  • KingYogi415
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    lets gut one of the 4 skills that makes templar playable...

    How about NOT!
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