DschiPeunt wrote: »HPS is worth nothing. Keep the people alive is what counts. Any HPS above that is wasted (except you proc the spell power cure set with it). Additionally you should provide buffs that increase your group's damage and keep them sustained.
The to go set right now is the spell power cure set, which drops in WGT. If you do not have it, I like running with 5 pieces of kagrenacs set (craftable). For jewelry you could use 3 pieces of willpower jewelry with spell cost reduction enchantments. The rest of the slots can be filled with other useful set pieces for magicka builds. Some options are 1 piece molag kena and 2 piece torugs pact or 3 pieces magnus gift or similar sets.
Important non-class skills are combat prayer, healing springs, elemental drain, mystic orb, regeneration and maybe healing ward.
Pretty much this.DschiPeunt wrote: »HPS is worth nothing. Keep the people alive is what counts. Any HPS above that is wasted (except you proc the spell power cure set with it). Additionally you should provide buffs that increase your group's damage and keep them sustained.
The to go set right now is the spell power cure set, which drops in WGT. If you do not have it, I like running with 5 pieces of kagrenacs set (craftable). For jewelry you could use 3 pieces of willpower jewelry with spell cost reduction enchantments. The rest of the slots can be filled with other useful set pieces for magicka builds. Some options are 1 piece molag kena and 2 piece torugs pact or 3 pieces magnus gift or similar sets.
Important non-class skills are combat prayer, healing springs, elemental drain, mystic orb, regeneration and maybe healing ward.
DschiPeunt wrote: »HPS is worth nothing. Keep the people alive is what counts. Any HPS above that is wasted (except you proc the spell power cure set with it). Additionally you should provide buffs that increase your group's damage and keep them sustained.
The to go set right now is the spell power cure set, which drops in WGT. If you do not have it, I like running with 5 pieces of kagrenacs set (craftable). For jewelry you could use 3 pieces of willpower jewelry with spell cost reduction enchantments. The rest of the slots can be filled with other useful set pieces for magicka builds. Some options are 1 piece molag kena and 2 piece torugs pact or 3 pieces magnus gift or similar sets.
Important non-class skills are combat prayer, healing springs, elemental drain, mystic orb, regeneration and maybe healing ward.
seitekisaki wrote: »Without any burst heal on DK how should I go about keeping them alive?
AverageJo3Gam3r wrote: »seitekisaki wrote: »Without any burst heal on DK how should I go about keeping them alive?
Magma shell in the next patch. New barrier.
Septimus_Magna wrote: »AverageJo3Gam3r wrote: »seitekisaki wrote: »Without any burst heal on DK how should I go about keeping them alive?
Magma shell in the next patch. New barrier.
It only has a 8m radius for the shield apply.
Barrier is still good for pve, it shields 6 people with a bigger radius.
seitekisaki wrote: »Without any burst heal on DK how should I go about keeping them alive?
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
DschiPeunt wrote: »Important non-class skills are combat prayer, healing springs, elemental drain, mystic orb, regeneration and maybe healing ward.
DschiPeunt wrote: »Important non-class skills are combat prayer, healing springs, elemental drain, mystic orb, regeneration and maybe healing ward.
Francescolg wrote: »DschiPeunt wrote: »Important non-class skills are combat prayer, healing springs, elemental drain, mystic orb, regeneration and maybe healing ward.
Healing as a DK can be done perfectly without Combat Prayer, without Elemental Drain and without Mystic Orb. This skills will work out in an organized group but combat prayer requires positioning, other classes can debuff easier (ele drain) and Mystic Orb.., they all together are no must-have skills, they're just additions.
Whats the point in infinite sustain if the character wont have enough spell power to pass the heal checks or, for example, take care of planar inhibitor's portals?DschiPeunt wrote: »HPS is worth nothing. Keep the people alive is what counts. Any HPS above that is wasted (except you proc the spell power cure set with it). Additionally you should provide buffs that increase your group's damage and keep them sustained.
The to go set right now is the spell power cure set, which drops in WGT. If you do not have it, I like running with 5 pieces of kagrenacs set (craftable). For jewelry you could use 3 pieces of willpower jewelry with spell cost reduction enchantments. The rest of the slots can be filled with other useful set pieces for magicka builds. Some options are 1 piece molag kena and 2 piece torugs pact or 3 pieces magnus gift or similar sets.
Important non-class skills are combat prayer, healing springs, elemental drain, mystic orb, regeneration and maybe healing ward.
sketchy advice... I agree with the point of HPS is irrelevant though. Make sure your teams lives and it's fine.
Magicka Regen as a healer is VERY important, spell power cure and kagrenacs have none. I wouldn't recommend these sets together.
KoshkaMurka wrote: »Whats the point in infinite sustain if the character wont have enough spell power to pass the heal checks or, for example, take care of planar inhibitor's portals?DschiPeunt wrote: »HPS is worth nothing. Keep the people alive is what counts. Any HPS above that is wasted (except you proc the spell power cure set with it). Additionally you should provide buffs that increase your group's damage and keep them sustained.
The to go set right now is the spell power cure set, which drops in WGT. If you do not have it, I like running with 5 pieces of kagrenacs set (craftable). For jewelry you could use 3 pieces of willpower jewelry with spell cost reduction enchantments. The rest of the slots can be filled with other useful set pieces for magicka builds. Some options are 1 piece molag kena and 2 piece torugs pact or 3 pieces magnus gift or similar sets.
Important non-class skills are combat prayer, healing springs, elemental drain, mystic orb, regeneration and maybe healing ward.
sketchy advice... I agree with the point of HPS is irrelevant though. Make sure your teams lives and it's fine.
Magicka Regen as a healer is VERY important, spell power cure and kagrenacs have none. I wouldn't recommend these sets together.
Sustain is usually not an issue unless dps in group is very low. Though I dont see any reasons to build a character specifically for bad dds... I dont play my healer anymore, but in 1.6 I healed everything including SO and vDSA (where I also had to dps) just fine with high spell power setup.