No. Make a choice...either play a race that benefits your class, or play whatever race you want knowing that it may not be the "best" choice for that class. Realize that others make this choice and adjust accordingly.
Giles.floydub17_ESO wrote: »Exactly. Additionally, there are set bonuses that increase main stat by a percentage and skills that do the same. It is an inherent part of the game.
Another reason this will not happen is selling the play any race in any faction. This would be less valuable if the race Passives were made vanilla as OP suggested change would do. Actually,'it would make the khajiit passive required for weapon damage builds. And nothing worth it for magika builds.
Giles.floydub17_ESO wrote: »Exactly. Additionally, there are set bonuses that increase main stat by a percentage and skills that do the same. It is an inherent part of the game.
Another reason this will not happen is selling the play any race in any faction. This would be less valuable if the race Passives were made vanilla as OP suggested change would do. Actually,'it would make the khajiit passive required for weapon damage builds. And nothing worth it for magika builds.
lol your logic so flawed also there is no set bonuses that increases main stats by percentage they give flat numbers like ; 928 max magicka etc..
Ghost-Shot wrote: »Giles.floydub17_ESO wrote: »Exactly. Additionally, there are set bonuses that increase main stat by a percentage and skills that do the same. It is an inherent part of the game.
Another reason this will not happen is selling the play any race in any faction. This would be less valuable if the race Passives were made vanilla as OP suggested change would do. Actually,'it would make the khajiit passive required for weapon damage builds. And nothing worth it for magika builds.
lol your logic so flawed also there is no set bonuses that increases main stats by percentage they give flat numbers like ; 928 max magicka etc..
Necropotence increases magicka by a percentage, nice try though.
Ghost-Shot wrote: »Giles.floydub17_ESO wrote: »Exactly. Additionally, there are set bonuses that increase main stat by a percentage and skills that do the same. It is an inherent part of the game.
Another reason this will not happen is selling the play any race in any faction. This would be less valuable if the race Passives were made vanilla as OP suggested change would do. Actually,'it would make the khajiit passive required for weapon damage builds. And nothing worth it for magika builds.
lol your logic so flawed also there is no set bonuses that increases main stats by percentage they give flat numbers like ; 928 max magicka etc..
Necropotence increases magicka by a percentage, nice try though.
it wasnt a try it was a fact because he was talking like its a general thing necropotance is a crappy old set and its only increase your max magicka if your pet active... and there is a no any other set like that so its not relative
tho nice try
Ghost-Shot wrote: »Ghost-Shot wrote: »Giles.floydub17_ESO wrote: »Exactly. Additionally, there are set bonuses that increase main stat by a percentage and skills that do the same. It is an inherent part of the game.
Another reason this will not happen is selling the play any race in any faction. This would be less valuable if the race Passives were made vanilla as OP suggested change would do. Actually,'it would make the khajiit passive required for weapon damage builds. And nothing worth it for magika builds.
lol your logic so flawed also there is no set bonuses that increases main stats by percentage they give flat numbers like ; 928 max magicka etc..
Necropotence increases magicka by a percentage, nice try though.
it wasnt a try it was a fact because he was talking like its a general thing necropotance is a crappy old set and its only increase your max magicka if your pet active... and there is a no any other set like that so its not relative
tho nice try
You said there's no set, but that's a set, crappy or not.
Ghost-Shot wrote: »Ghost-Shot wrote: »Giles.floydub17_ESO wrote: »Exactly. Additionally, there are set bonuses that increase main stat by a percentage and skills that do the same. It is an inherent part of the game.
Another reason this will not happen is selling the play any race in any faction. This would be less valuable if the race Passives were made vanilla as OP suggested change would do. Actually,'it would make the khajiit passive required for weapon damage builds. And nothing worth it for magika builds.
lol your logic so flawed also there is no set bonuses that increases main stats by percentage they give flat numbers like ; 928 max magicka etc..
Necropotence increases magicka by a percentage, nice try though.
it wasnt a try it was a fact because he was talking like its a general thing necropotance is a crappy old set and its only increase your max magicka if your pet active... and there is a no any other set like that so its not relative
tho nice try
You said there's no set, but that's a set, crappy or not.
Ghost-Shot wrote: »Giles.floydub17_ESO wrote: »Exactly. Additionally, there are set bonuses that increase main stat by a percentage and skills that do the same. It is an inherent part of the game.
Another reason this will not happen is selling the play any race in any faction. This would be less valuable if the race Passives were made vanilla as OP suggested change would do. Actually,'it would make the khajiit passive required for weapon damage builds. And nothing worth it for magika builds.
lol your logic so flawed also there is no set bonuses that increases main stats by percentage they give flat numbers like ; 928 max magicka etc..
Necropotence increases magicka by a percentage, nice try though.
it wasnt a try it was a fact because he was talking like its a general thing necropotance is a crappy old set and its only increase your max magicka if your pet active... and there is a no any other set like that so its not relative
tho nice try
corrosivechains wrote: »Ghost-Shot wrote: »Giles.floydub17_ESO wrote: »Exactly. Additionally, there are set bonuses that increase main stat by a percentage and skills that do the same. It is an inherent part of the game.
Another reason this will not happen is selling the play any race in any faction. This would be less valuable if the race Passives were made vanilla as OP suggested change would do. Actually,'it would make the khajiit passive required for weapon damage builds. And nothing worth it for magika builds.
lol your logic so flawed also there is no set bonuses that increases main stats by percentage they give flat numbers like ; 928 max magicka etc..
Necropotence increases magicka by a percentage, nice try though.
it wasnt a try it was a fact because he was talking like its a general thing necropotance is a crappy old set and its only increase your max magicka if your pet active... and there is a no any other set like that so its not relative
tho nice try
https://yourlogicalfallacyis.com/special-pleading
No. Make a choice...either play a race that benefits your class, or play whatever race you want knowing that it may not be the "best" choice for that class. Realize that others make this choice and adjust accordingly.
No. Make a choice...either play a race that benefits your class, or play whatever race you want knowing that it may not be the "best" choice for that class. Realize that others make this choice and adjust accordingly.
I don't think that there should be some races that are not the optimal choice for any build. I would like every race to have their own niche, for them to be balanced without being all the same.
I am not really good at theory crafting, I don't have a Nord character and my Argonian alt wasn't made with her passives in mind, so this is an honest question: Which builds can best benefit of Nord or Argonian passive that wouldn't be better off combined with a different race? I know Argonian thirst build used to be a thing, but I don't know if it is still a thing.
corrosivechains wrote: »Ghost-Shot wrote: »Giles.floydub17_ESO wrote: »Exactly. Additionally, there are set bonuses that increase main stat by a percentage and skills that do the same. It is an inherent part of the game.
Another reason this will not happen is selling the play any race in any faction. This would be less valuable if the race Passives were made vanilla as OP suggested change would do. Actually,'it would make the khajiit passive required for weapon damage builds. And nothing worth it for magika builds.
lol your logic so flawed also there is no set bonuses that increases main stats by percentage they give flat numbers like ; 928 max magicka etc..
Necropotence increases magicka by a percentage, nice try though.
it wasnt a try it was a fact because he was talking like its a general thing necropotance is a crappy old set and its only increase your max magicka if your pet active... and there is a no any other set like that so its not relative
tho nice try
https://yourlogicalfallacyis.com/special-pleading
nice link i think everyone on this forum should read it well including you..
Hellllllll no. Additive modifiers are good in certain aspects, but please don't apply it to our resources.
No. Make a choice...either play a race that benefits your class, or play whatever race you want knowing that it may not be the "best" choice for that class. Realize that others make this choice and adjust accordingly.