More Dungeons and Trials

tazdevil9359
tazdevil9359
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So Im curious @ZOS_GinaBruno Will we ever get new Vet Dungeons and or more than one trial in a DLC? Also will we ever see a day with 24 man Trials?
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  • Taryf
    Taryf
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    Nothing more to say, so just...

    +1
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  • BackFreckle
    BackFreckle
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    I hope they alternate dungeons and trials for every dlc, along with a pve quest chain for those people who don't want "forced group content". I feel like that would be the best balance for the mmo players and the skyrim 2 players ( :p )

    I hope trials becomes less of a niche community (at least on console). I like how they advertised the new trial for TG, where the normal mode will attract some newcomers to trials and the vet mode will be for those dedicated trial guilds that want to compete
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  • tazdevil9359
    tazdevil9359
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    You do remember this is a mmo game group content should be priority i think. Also i would like to see some progression dungeons in this game.
    v16 Templar v10 Dragonknight v16 Sorc
  • Xellos77
    Xellos77
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    So Im curious @ZOS_GinaBruno Will we ever get new Vet Dungeons and or more than one trial in a DLC? Also will we ever see a day with 24 man Trials?

    This. Is. Why. I. Got. Bored. With. ESO. And. Stopped. Playing.


    There is not enough endgame and there needs to be MUCH more raid-like content. Not one outdated Trial and one "on the horizon".

    I'll come back and see if things have changed in about a year, if No Man's Sky hasn't already claimed my soul. It's a shame too; the combat in ESO is so much better than most MMOs. It just really, really, really needs end game content. I'm good with my three options of PvP, grinding for a helmet, or grinding for motifs/mats.
    Ebonheart Pact/PS4/NA
  • Darlon
    Darlon
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    You do remember this is a mmo game group content should be priority i think. Also i would like to see some progression dungeons in this game.

    The time where MMO would purely focus on group content (or where it is the absolute priority) are behind us I am afraid... There's so many more casual players (not meant negatively) nowadays, and they form the biggest group of players/customers.. so it is only logical content is reflective of that...
  • Syntse
    Syntse
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    So Im curious. Will we ever get new Vet Dungeons and or more than one trial in a DLC? Also will we ever see a day with 24 man Trials?

    I'm hoping to see some new vet dungeons and new dungeons also. There are still few normal ones that miss vet version. I'm sure they are working on it. 24 man Trials... I don't know. What more would 12 people bring into it except adding double bosses to encounters or just make the health 200mil on a boss for the added dps. Also even now it sometimes seems difficult to get that 12 men together in 500 person guild to run trial, 24 would be almost impossible. I know other MMOs have those and there are people running them.
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  • Xellos77
    Xellos77
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    See, this is where ESO falls short. It really lacks in the well-planned group content area. Add to this the fact that for some arbitrary reason a person can be in 5 guilds at once.. and OF COURSE it's like pulling teeth to get 8 people together for a Trial.

    You know how long it takes to get an 8-12 person group together in the MMO (that I won't mention) I'm playing now? If I go tank or healer, less than a minute. If I go DPS, about 5-15 minutes. This is the way things should be. I tried and tried so long and hard to get commitment from people in ESO do do a stupid Trial and it never happened because the culture is not group-centric. It's a single-player game with sparse elements of MMO content.

    So, I agree. It needs A LOT more content.
    Ebonheart Pact/PS4/NA
  • Refuse2GrowUp
    Refuse2GrowUp
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    I would absolutely love to see some (at least more than 1) 24 man trial.

    I would be awesome if they released a DLC of just new trials and dungeons. A couple of progressive dungeons/public dungeons as well. I would pay big for a DLC of just new end game content. They could save all the dev time on area, lore, and quest development. Just place a new 12-man trial, two or three 24-man trials, and a couple progressive dungeons in Craglorn (help make it relevant again) and call it a day.
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  • Xellos77
    Xellos77
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    I would absolutely love to see some (at least more than 1) 24 man trial.

    I would be awesome if they released a DLC of just new trials and dungeons. A couple of progressive dungeons/public dungeons as well. I would pay big for a DLC of just new end game content. They could save all the dev time on area, lore, and quest development. Just place a new 12-man trial, two or three 24-man trials, and a couple progressive dungeons in Craglorn (help make it relevant again) and call it a day.

    I'd say add:

    1-2 new dungeons
    5-7 new 8-man Trials
    2-3 new 12-man Trials
    1-2 new 24-man Exhibitions

    An Exhibition would function like a Trial, but mechanics-wise would be a little more involving since there are so many people involved. Perhaps covering add spawn points, time-sensitive actions or whatnot by those not directly involved in tanking/healing/dpsing the main boss.

    If they did this, I'd probably come back. I'll have to wait and see what happens over the course of 2016.
    Edited by Xellos77 on February 17, 2016 10:49AM
    Ebonheart Pact/PS4/NA
  • Xendyn
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    Yes, but I'd like to see the continuation of the Vet dungeon stories like they did originally, not just "Ok we'll boost bosses health and damage and call it Vet"

    Lag is ruinin' my 'mershun!
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  • Woeler
    Woeler
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    Please continue with making a veteran instance of the old dungeons.
  • Milvan
    Milvan
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    Firstly, they should buff the actual vet and normal group content. It's way too easy if you geared up.

    New content is always good, but they need to buff the old one and update the loot too.
    “Kings of the land and the sky we are; proud gryphons.” Stalker stands, the epitome of pride. Naked and muscular, his wings widen and his feet dig in as if he alone holds down the earth and supports the heavens, keeping the two ever separate.”
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  • AlnilamE
    AlnilamE
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    Xellos77 wrote: »
    See, this is where ESO falls short. It really lacks in the well-planned group content area. Add to this the fact that for some arbitrary reason a person can be in 5 guilds at once.. and OF COURSE it's like pulling teeth to get 8 people together for a Trial.

    You know how long it takes to get an 8-12 person group together in the MMO (that I won't mention) I'm playing now? If I go tank or healer, less than a minute. If I go DPS, about 5-15 minutes. This is the way things should be. I tried and tried so long and hard to get commitment from people in ESO do do a stupid Trial and it never happened because the culture is not group-centric. It's a single-player game with sparse elements of MMO content.

    So, I agree. It needs A LOT more content.

    If I could only be in one guild, I would probably not been able to complete a trial by now. Because I am able to be in guilds that have a specific focus (PvP/Raids/Trade), I am able to join Trial groups if I am interested in them. This also enabled my social guild to get a trial group together, because we have members who cross over into end-game guild and have experience and they were able to guide the folks that had never been there through the content.

    I don't understand why you think being able to be in more than one guild is detrimental to getting a trial group together.
    The Moot Councillor
  • remilafo
    remilafo
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    #NoETA
  • Xellos77
    Xellos77
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    AlnilamE wrote: »
    Xellos77 wrote: »
    See, this is where ESO falls short. It really lacks in the well-planned group content area. Add to this the fact that for some arbitrary reason a person can be in 5 guilds at once.. and OF COURSE it's like pulling teeth to get 8 people together for a Trial.

    You know how long it takes to get an 8-12 person group together in the MMO (that I won't mention) I'm playing now? If I go tank or healer, less than a minute. If I go DPS, about 5-15 minutes. This is the way things should be. I tried and tried so long and hard to get commitment from people in ESO do do a stupid Trial and it never happened because the culture is not group-centric. It's a single-player game with sparse elements of MMO content.

    So, I agree. It needs A LOT more content.

    If I could only be in one guild, I would probably not been able to complete a trial by now. Because I am able to be in guilds that have a specific focus (PvP/Raids/Trade), I am able to join Trial groups if I am interested in them. This also enabled my social guild to get a trial group together, because we have members who cross over into end-game guild and have experience and they were able to guide the folks that had never been there through the content.

    I don't understand why you think being able to be in more than one guild is detrimental to getting a trial group together.


    Primarily for lack of focus and loyalty. While some may have some luck in dipping into a pool of folks to draw from with 5 different guilds, my experience with ESO has not been this way. People are too scattered and guild hopping is "just another day in ESO". Some folks do it just to see if they can lift from an open guild bank, others it benefits because they can be in several trader guilds or PvP guilds at once. There are pros and cons, I do understand this. In the end, however, it allows and promotes people to be spread too thin. It also makes developing your own guild harder than hell (if one is so inclined).
    Edited by Xellos77 on February 17, 2016 1:53PM
    Ebonheart Pact/PS4/NA
  • yodased
    yodased
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    24 man trials are raids and they typically take hours and hours to do. I don't think the playerbase in ESO is hardcore enough to support making raids.

    It's damn hard to get a 12 man goin as it is now!
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Xellos77
    Xellos77
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    yodased wrote: »
    24 man trials are raids and they typically take hours and hours to do. I don't think the playerbase in ESO is hardcore enough to support making raids.

    It's damn hard to get a 12 man goin as it is now!

    And this is where coordination and focus would come into play, regarding my previous post in which I answered why being in 5 guilds is not optimal. In order to extract commitment from 24 players would require focus. Being in 5 guilds does not directly support this. Perhaps an "alliance" of guilds may be able to, but as it stands... nope.


    Besides, I can all but guarantee the top-tiered or populated guilds are either one of two things:

    1) Trading guilds
    2) PvP guilds

    PvE doesn't even place because

    1) Not a lot of commitment from most people
    2) Lack of real endgame

    PvE guilds, for the most part, are small and disorganized with much more of a casual base than anything. Nothing wrong with this, but again, it doesn't support 24-man raiding and makes commitments even less existent with the option of being in 5 at once. Cliques will form in these guilds, but there's not a lot going on in terms of group accomplishments on a regular basis.
    Edited by Xellos77 on February 17, 2016 2:10PM
    Ebonheart Pact/PS4/NA
  • samiz1
    samiz1
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    So Im curious @ZOS_GinaBruno Will we ever get new Vet Dungeons and or more than one trial in a DLC? Also will we ever see a day with 24 man Trials?

    I agree but unfortunately next DLC ZOS will add QUEST QUEST QUEST and QUEST
    Edited by samiz1 on February 17, 2016 2:42PM
  • Xendyn
    Xendyn
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    samiz1 wrote: »
    So Im curious @ZOS_GinaBruno Will we ever get new Vet Dungeons and or more than one trial in a DLC? Also will we ever see a day with 24 man Trials?

    I agree but unfortunately next DLC ZOS will add QUEST QUEST QUEST and QUEST

    And a new Trial
    Lag is ruinin' my 'mershun!
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  • samiz1
    samiz1
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    Xendyn wrote: »
    samiz1 wrote: »
    So Im curious @ZOS_GinaBruno Will we ever get new Vet Dungeons and or more than one trial in a DLC? Also will we ever see a day with 24 man Trials?

    I agree but unfortunately next DLC ZOS will add QUEST QUEST QUEST and QUEST

    And a new Trial

    Every 2 DLC (6 months) => Next DLC without Trial
    Edited by samiz1 on February 17, 2016 2:48PM
  • Robbmrp
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    With each DLC added they should add new dungeons and trials as well as increase the levels of the existing ones. By bringing up all dungeons and trials to max level, it just gives more things for people to do. By keeping them all at max level, it ensures that they are re-playable. A lot of people stopped running trials because they weren't updated and were dropping lower level items.

    They need to add in new content to keep people staying. They also need to give people a reason to keep playing the existing content as well...
    Edited by Robbmrp on February 17, 2016 2:49PM
    NA Server - Kildair
  • Xendyn
    Xendyn
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    Robbmrp wrote: »
    With each DLC added they should add new dungeons and trials as well as increase the levels of the existing ones. By bringing up all dungeons and trials to max level, it just gives more things for people to do. By keeping them all at max level, it ensures that they are re-playable. A lot of people stopped running trials because they weren't updated and were dropping lower level items.

    They need to add in new content to keep people staying. They also need to give people a reason to keep playing the existing content as well...

    Agree wholeheartedly with this.
    Seems like such a waste and very inefficient to throw away all the work that went into them in the first place.
    Lag is ruinin' my 'mershun!
    A society grows great when old men plant trees whose shade they know they shall never sit in.
    There is only one good, knowledge, and one evil, ignorance - Socrates
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    PC/NA
  • WalkingLegacy
    WalkingLegacy
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    Darlon wrote: »
    You do remember this is a mmo game group content should be priority i think. Also i would like to see some progression dungeons in this game.

    The time where MMO would purely focus on group content (or where it is the absolute priority) are behind us I am afraid... There's so many more casual players (not meant negatively) nowadays, and they form the biggest group of players/customers.. so it is only logical content is reflective of that...

    The sad thing is we're going to see many more executives pushing platform games to the route of cellphone design - 'How much money can we suck out of them'

    I don't really play games on my phone, but I browse them and if I see one that says in app purchases up to $99.99 I don't even bother with it.

    I feel like ESO leadership is walking a fine line between the two. I feel this way because the base of the game is being ignored in favor of quick income DLC and cosmetics.

    ESO also feels confused. It's an MMO yet it's not a very good MMO. It feels more single player, yet it's not a very good single player.

    I want more raids, more dungeons, more group questing areas and so forth. On the other hand I want to be able to raid with a small group of friends at the same level of difficulty as big raids. I do not have the time nor patience for big raid guilds anymore.

    Having said that, I don't want to be nickel and dimed for single player content either. But if it is truly going the route of solo content - the game won't be worthy of my sub. Casuals can keep the mess it may become, just like any other game they ruin.

  • Milvan
    Milvan
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    Casuals can keep the mess it may become, just like any other game they ruin.

    cd3.jpg



    “Kings of the land and the sky we are; proud gryphons.” Stalker stands, the epitome of pride. Naked and muscular, his wings widen and his feet dig in as if he alone holds down the earth and supports the heavens, keeping the two ever separate.”
    Gryphons guild - @Milvan,
  • The_Saint
    The_Saint
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    "New" vet dungeons like Arx, Vault of madness etc. would be great. 1-2 of the missing old every dlc would be great...

    With next DLC we get a new 12 trial and i think we get 2-3 more with murkmire dlc. I think murkmire will be group content like graglorn and so there is place for new trials...
    But dont no dlc eta and what will come after dark brotherhood
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  • ChuckyPayne
    ChuckyPayne
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    +1
    In short-term it will not happen. In long-term we can only hope.
    Honestly? Based on what we saw in the previous two years, not much hope. They move into a good direction but toooooo slowly.
  • LadyNalcarya
    LadyNalcarya
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    They move into a good direction but toooooo slowly.

    +1
    And I absolutely agree, we need more dungeons and raids. With scaling and both competitive and casual options. o:)
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    PC/EU
  • beamy93
    beamy93
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    Xellos77 wrote: »
    See, this is where ESO falls short. It really lacks in the well-planned group content area. Add to this the fact that for some arbitrary reason a person can be in 5 guilds at once.. and OF COURSE it's like pulling teeth to get 8 people together for a Trial.

    You know how long it takes to get an 8-12 person group together in the MMO (that I won't mention) I'm playing now? If I go tank or healer, less than a minute. If I go DPS, about 5-15 minutes. This is the way things should be. I tried and tried so long and hard to get commitment from people in ESO do do a stupid Trial and it never happened because the culture is not group-centric. It's a single-player game with sparse elements of MMO content.

    So, I agree. It needs A LOT more content.
    Xellos77 wrote: »
    yodased wrote: »
    24 man trials are raids and they typically take hours and hours to do. I don't think the playerbase in ESO is hardcore enough to support making raids.

    It's damn hard to get a 12 man goin as it is now!

    And this is where coordination and focus would come into play, regarding my previous post in which I answered why being in 5 guilds is not optimal. In order to extract commitment from 24 players would require focus. Being in 5 guilds does not directly support this. Perhaps an "alliance" of guilds may be able to, but as it stands... nope.


    Besides, I can all but guarantee the top-tiered or populated guilds are either one of two things:

    1) Trading guilds
    2) PvP guilds

    PvE doesn't even place because

    1) Not a lot of commitment from most people
    2) Lack of real endgame

    PvE guilds, for the most part, are small and disorganized with much more of a casual base than anything. Nothing wrong with this, but again, it doesn't support 24-man raiding and makes commitments even less existent with the option of being in 5 at once. Cliques will form in these guilds, but there's not a lot going on in terms of group accomplishments on a regular basis.

    Top-tiered or populated? What does that mean lol. I can make a new guild and have 400+ random recruits in an hour. What does population have to do with anything. And top-tiered lolol
  • TiberX
    TiberX
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    +1
    I vote for u for president OP
  • TiberX
    TiberX
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    Just an ideea but i think that costumes, mounts and pets bring more $ then dungeons soooo.... Dont get your hopes too high, just saying :*
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