tazdevil9359 wrote: »So Im curious @ZOS_GinaBruno Will we ever get new Vet Dungeons and or more than one trial in a DLC? Also will we ever see a day with 24 man Trials?
tazdevil9359 wrote: »You do remember this is a mmo game group content should be priority i think. Also i would like to see some progression dungeons in this game.
tazdevil9359 wrote: »So Im curious. Will we ever get new Vet Dungeons and or more than one trial in a DLC? Also will we ever see a day with 24 man Trials?
Refuse2GrowUp wrote: »I would absolutely love to see some (at least more than 1) 24 man trial.
I would be awesome if they released a DLC of just new trials and dungeons. A couple of progressive dungeons/public dungeons as well. I would pay big for a DLC of just new end game content. They could save all the dev time on area, lore, and quest development. Just place a new 12-man trial, two or three 24-man trials, and a couple progressive dungeons in Craglorn (help make it relevant again) and call it a day.
See, this is where ESO falls short. It really lacks in the well-planned group content area. Add to this the fact that for some arbitrary reason a person can be in 5 guilds at once.. and OF COURSE it's like pulling teeth to get 8 people together for a Trial.
You know how long it takes to get an 8-12 person group together in the MMO (that I won't mention) I'm playing now? If I go tank or healer, less than a minute. If I go DPS, about 5-15 minutes. This is the way things should be. I tried and tried so long and hard to get commitment from people in ESO do do a stupid Trial and it never happened because the culture is not group-centric. It's a single-player game with sparse elements of MMO content.
So, I agree. It needs A LOT more content.
See, this is where ESO falls short. It really lacks in the well-planned group content area. Add to this the fact that for some arbitrary reason a person can be in 5 guilds at once.. and OF COURSE it's like pulling teeth to get 8 people together for a Trial.
You know how long it takes to get an 8-12 person group together in the MMO (that I won't mention) I'm playing now? If I go tank or healer, less than a minute. If I go DPS, about 5-15 minutes. This is the way things should be. I tried and tried so long and hard to get commitment from people in ESO do do a stupid Trial and it never happened because the culture is not group-centric. It's a single-player game with sparse elements of MMO content.
So, I agree. It needs A LOT more content.
If I could only be in one guild, I would probably not been able to complete a trial by now. Because I am able to be in guilds that have a specific focus (PvP/Raids/Trade), I am able to join Trial groups if I am interested in them. This also enabled my social guild to get a trial group together, because we have members who cross over into end-game guild and have experience and they were able to guide the folks that had never been there through the content.
I don't understand why you think being able to be in more than one guild is detrimental to getting a trial group together.
24 man trials are raids and they typically take hours and hours to do. I don't think the playerbase in ESO is hardcore enough to support making raids.
It's damn hard to get a 12 man goin as it is now!
tazdevil9359 wrote: »So Im curious @ZOS_GinaBruno Will we ever get new Vet Dungeons and or more than one trial in a DLC? Also will we ever see a day with 24 man Trials?
tazdevil9359 wrote: »So Im curious @ZOS_GinaBruno Will we ever get new Vet Dungeons and or more than one trial in a DLC? Also will we ever see a day with 24 man Trials?
I agree but unfortunately next DLC ZOS will add QUEST QUEST QUEST and QUEST
tazdevil9359 wrote: »So Im curious @ZOS_GinaBruno Will we ever get new Vet Dungeons and or more than one trial in a DLC? Also will we ever see a day with 24 man Trials?
I agree but unfortunately next DLC ZOS will add QUEST QUEST QUEST and QUEST
And a new Trial
With each DLC added they should add new dungeons and trials as well as increase the levels of the existing ones. By bringing up all dungeons and trials to max level, it just gives more things for people to do. By keeping them all at max level, it ensures that they are re-playable. A lot of people stopped running trials because they weren't updated and were dropping lower level items.
They need to add in new content to keep people staying. They also need to give people a reason to keep playing the existing content as well...
tazdevil9359 wrote: »You do remember this is a mmo game group content should be priority i think. Also i would like to see some progression dungeons in this game.
The time where MMO would purely focus on group content (or where it is the absolute priority) are behind us I am afraid... There's so many more casual players (not meant negatively) nowadays, and they form the biggest group of players/customers.. so it is only logical content is reflective of that...
ChuckyPayne wrote: »They move into a good direction but toooooo slowly.
See, this is where ESO falls short. It really lacks in the well-planned group content area. Add to this the fact that for some arbitrary reason a person can be in 5 guilds at once.. and OF COURSE it's like pulling teeth to get 8 people together for a Trial.
You know how long it takes to get an 8-12 person group together in the MMO (that I won't mention) I'm playing now? If I go tank or healer, less than a minute. If I go DPS, about 5-15 minutes. This is the way things should be. I tried and tried so long and hard to get commitment from people in ESO do do a stupid Trial and it never happened because the culture is not group-centric. It's a single-player game with sparse elements of MMO content.
So, I agree. It needs A LOT more content.
24 man trials are raids and they typically take hours and hours to do. I don't think the playerbase in ESO is hardcore enough to support making raids.
It's damn hard to get a 12 man goin as it is now!
And this is where coordination and focus would come into play, regarding my previous post in which I answered why being in 5 guilds is not optimal. In order to extract commitment from 24 players would require focus. Being in 5 guilds does not directly support this. Perhaps an "alliance" of guilds may be able to, but as it stands... nope.
Besides, I can all but guarantee the top-tiered or populated guilds are either one of two things:
1) Trading guilds
2) PvP guilds
PvE doesn't even place because
1) Not a lot of commitment from most people
2) Lack of real endgame
PvE guilds, for the most part, are small and disorganized with much more of a casual base than anything. Nothing wrong with this, but again, it doesn't support 24-man raiding and makes commitments even less existent with the option of being in 5 at once. Cliques will form in these guilds, but there's not a lot going on in terms of group accomplishments on a regular basis.