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This game needs four morphs and not just two for abilities, so they could add new effects to skills

Thevampirenight
Thevampirenight
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Well, if they want to make some abilities of dragonknight do poison damage, there should be four morphs- The normal two morph options- plus the new stamina morphs and poison, plus ice morphs, so you could change the ability fire breath, to instead be Poison breath or Ice breath, you could give dragonknights the option instead of just using fire, to use either ice or poison which would be cool Also you could give more options for abilties such as mist, You could have poison mist, Icy mist- the one mist that adds speed bonus- One morph to increase the time you are in mist form.
Like, for Sorcs, you could make the ability to summon an storm atronoch change to Summon a Coldhabour fire atronoch or a Frost Atronach. With having four morphs you could make abilities better and have new effects.
Like for the summoning abilty for sorc you could choose to make it summon a dremora, watcher or even a seeker like the one from dragonborn dlc. Meaning you could have a cool abilty and make people more willing to use it!.
Edited by Thevampirenight on February 16, 2016 12:56AM
PC NA
Please add Fangs to Vampires.
  • DDemon
    DDemon
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    Posted this yesterday: http://forums.elderscrollsonline.com/en-GB/discussion/247515/why-limit-skills-to-just-one-morph

    I do like your additional suggestions though, would be awesome to have a choice to summon a fire atronach.
    Edited by DDemon on February 16, 2016 12:53AM
  • Thevampirenight
    Thevampirenight
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    DDemon wrote: »

    Did not know that but yeah they do need to increase the number of morphs by doing this they could, make more cool affects for abilities. My idea is to add more morphs to choose from.
    PC NA
    Please add Fangs to Vampires.
  • Didgerion
    Didgerion
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    You see you take ZOS mistake and evolve it even further.

    The right solution is to have magica based class abilities and stamina based class abilities.
    The magica abilities would have two magica morphs and stamina abilities - stamina morphs.

    Instead of messing up with the morphs they should've added a couple of new magica/stamina skills to each class and adjust the old ones to stamina or magica....but they have chosen the cheapest way...now we have to deal with it.

    To me a magica based skill that morphs into a stamina skill is a non sense.
    I'd like to have a talk with the guy who designed this approach - maybe he can teach me the lore and logic that stays behind it.
  • Thevampirenight
    Thevampirenight
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    Didgerion wrote: »
    You see you take ZOS mistake and evolve it even further.

    The right solution is to have magica based class abilities and stamina based class abilities.
    The magica abilities would have two magica morphs and stamina abilities - stamina morphs.

    Instead of messing up with the morphs they should've added a couple of new magica/stamina skills to each class and adjust the old ones to stamina or magica....but they have chosen the cheapest way...now we have to deal with it.

    To me a magica based skill that morphs into a stamina skill is a non sense.
    I'd like to have a talk with the guy who designed this approach - maybe he can teach me the lore and logic that stays behind it.

    I agree with you, they could do something by adding two more morphs they could add two magical affects for abilities and two stamina affects for some abilities. It would make it interesting in the long run. I would say four morphs is needed
    Edited by Thevampirenight on February 16, 2016 1:36AM
    PC NA
    Please add Fangs to Vampires.
  • Darkonflare15
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    Didgerion wrote: »
    You see you take ZOS mistake and evolve it even further.

    The right solution is to have magica based class abilities and stamina based class abilities.
    The magica abilities would have two magica morphs and stamina abilities - stamina morphs.

    Instead of messing up with the morphs they should've added a couple of new magica/stamina skills to each class and adjust the old ones to stamina or magica....but they have chosen the cheapest way...now we have to deal with it.

    To me a magica based skill that morphs into a stamina skill is a non sense.
    I'd like to have a talk with the guy who designed this approach - maybe he can teach me the lore and logic that stays behind it.

    Well the logic is because people complain about not having stamina class skills so they change some of the old magic skills into stamina. It is basically a simple short fix to please people while they fix and add other things to the game.
  • Didgerion
    Didgerion
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    Didgerion wrote: »
    You see you take ZOS mistake and evolve it even further.

    The right solution is to have magica based class abilities and stamina based class abilities.
    The magica abilities would have two magica morphs and stamina abilities - stamina morphs.

    Instead of messing up with the morphs they should've added a couple of new magica/stamina skills to each class and adjust the old ones to stamina or magica....but they have chosen the cheapest way...now we have to deal with it.

    To me a magica based skill that morphs into a stamina skill is a non sense.
    I'd like to have a talk with the guy who designed this approach - maybe he can teach me the lore and logic that stays behind it.

    Well the logic is because people complain about not having stamina class skills so they change some of the old magic skills into stamina. It is basically a simple short fix to please people while they fix and add other things to the game.

    Oh I know the reason. But there is no logic to it - or I don't get it.
  • Havonic
    Havonic
    More morphs to all skill lines would be cool and make each character different, but I'm happy with the skill system they have now besides some needed balancing (No, not the BoL nerf q.q). There are more important things to work on in my opinion.
    PS4 - NA
    Paragon of Regents of Void
    DC - Templar Tank v9
    DC - Dragonknight PvP lvl23
    DC - Templar Healer lvl12

    PSN: Havonic
  • CamBam370
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    Meh it could work , but it would be too much work for zos . They can´t fix the current game
  • templesus
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    Wrobel making the game better? That's backwards never happen
  • Thevampirenight
    Thevampirenight
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    CamBam370 wrote: »
    Meh it could work , but it would be too much work for zos . They can´t fix the current game

    Well, balance is most likly the hardest thing for any dev, out there.
    Instead of changing abilities dramatically they need to add more morphs which would not be hard for them I am sure. But some changes to abilties was really needed. For example, the pvp skill and abilties that affect up to like twenty players to only six players and some abilties now only work when in group also reduces the strain on the servers themselves.Which I am glad they did, it decreases lag. :) But yeah abilties like mage light should have had two more toggle morphs that are lessor then the new changes so we could either have a toggle or a ability.
    They need to do something with attributes as well.
    Edited by Thevampirenight on February 16, 2016 4:09AM
    PC NA
    Please add Fangs to Vampires.
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