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Magicka cost reduction cap

EQBallzz
EQBallzz
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I assume there is a cap on magicka cost reduction but does anyone know what it actually is? As a side note..if you are not capped on CP does anyone know what is more efficient to sink points into? Magician (reduce magicka cost) or Arcanist (increase magicka regen) or some combination? I know at the moment there is no cap on regen but not sure how best to sink what limited points I have (and in what order) to get the most efficient effect of these.
  • bikerangelo
    bikerangelo
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    EQBallzz wrote: »
    I assume there is a cap on magicka cost reduction but does anyone know what it actually is? As a side note..if you are not capped on CP does anyone know what is more efficient to sink points into? Magician (reduce magicka cost) or Arcanist (increase magicka regen) or some combination? I know at the moment there is no cap on regen but not sure how best to sink what limited points I have (and in what order) to get the most efficient effect of these.

    If you're focused on PvE, I strongly suggest reduction, as the mobs in PvE dungeons are spread out and can be addressed in intervals. With PvP however, you'll need a healthy pool of resources in order to sustain yourself, so regen should be your focus. You can balance the two if you want, but if you're running out of resources quickly, invest more in regen.
  • EQBallzz
    EQBallzz
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    EQBallzz wrote: »
    I assume there is a cap on magicka cost reduction but does anyone know what it actually is? As a side note..if you are not capped on CP does anyone know what is more efficient to sink points into? Magician (reduce magicka cost) or Arcanist (increase magicka regen) or some combination? I know at the moment there is no cap on regen but not sure how best to sink what limited points I have (and in what order) to get the most efficient effect of these.

    If you're focused on PvE, I strongly suggest reduction, as the mobs in PvE dungeons are spread out and can be addressed in intervals. With PvP however, you'll need a healthy pool of resources in order to sustain yourself, so regen should be your focus. You can balance the two if you want, but if you're running out of resources quickly, invest more in regen.

    Thanks for the info. Do you happen to know what the cap is on magicka reduction? I assume there is a hard cap at like 30% or something but I couldn't find any info on it.
  • Xeven
    Xeven
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    There is no hard cap, only diminishing returns.
  • bikerangelo
    bikerangelo
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    Xeven wrote: »
    There is no hard cap, only diminishing returns.

    Pretty much. You can put all 100 CP points into cost reduction and equip 3 jewelry enchants with cost reduction, but that's really as far as you can get.
  • EQBallzz
    EQBallzz
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    Xeven wrote: »
    There is no hard cap, only diminishing returns.

    That's interesting because one of the few things I found on this subject was a thread at Tamriel Foundry where someone had done a lot of testing and determined that there was no diminishing returns (at least up to about 25% which is as high as he could get). However, the game did apply reductions in a way that was not most efficient which could give the appearance of diminishing returns in certain cases. For instance, it applies direct reductions first then % reductions second which is not the most efficient method.

    Example:
    skill cost = 200 - 20 (direct reduction) -10% (% reduction) = 162 cost (game uses this method)
    skill cost = 200 - 10% (% reduction) - 20 (direction reduction) = 160 cost

    The effect of this means you can get some unusual results when adding cost reduction depending whether or not it's a % based value or direct reduction value and how much of those you already have. This thread was about a year or so old so I'm not sure if this is even still accurate and I haven't had a chance to test it myself.

    This is also what lead me to believe there must be some hard cap above what he was able to test but it might just be that the hard cap or diminishing returns is actually just the max of what is possible in the game (limited number of enchants/passives/CP) that give this effect (but I'm unsure of just how many possible ways there are to reduce cost).
  • EQBallzz
    EQBallzz
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    Xeven wrote: »
    There is no hard cap, only diminishing returns.

    Pretty much. You can put all 100 CP points into cost reduction and equip 3 jewelry enchants with cost reduction, but that's really as far as you can get.

    Yeah, that's sort of what I was getting at in my last post. It's possible the hard cap is just the limited number of ways to reduce cost but I'm not sure of all the ways in-game that you can do this.

    100 CP = 15.8% reduction
    3 vr16 gold cost reduction jewelry enchants = 203x3 = 609
    light armor passive = 3% per piece = 21%
    other?

    So for an ability that cost 4k magicka if you had all of this maxed you could expect:

    4000-609=3391-36.8%=2143 which is almost 50% cost reduction in total. It would be interesting if someone had the gear and CP points to test this because I don't but getting 2 for 1 spell casts seems pretty nice (assuming my math is correct here).

    Edited by EQBallzz on February 15, 2016 6:47PM
  • Xeven
    Xeven
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    There are, with 100% certainty, diminishing returns. You can witness this for yourself simply by putting on light armor, equipping a cost reduction ring, and checking your spell costs.

    You will not get the full tooltip value worth of cost savings.

    IDK WTF you were reading, but its wrong.
  • EQBallzz
    EQBallzz
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    Xeven wrote: »
    There are, with 100% certainty, diminishing returns. You can witness this for yourself simply by putting on light armor, equipping a cost reduction ring, and checking your spell costs.

    You will not get the full tooltip value worth of cost savings.

    IDK WTF you were reading, but its wrong.

    If that is the case then at what point do diminishing returns start? As to what I was reading here is the article and another video with someone doing exactly what you just said but getting no diminishing returns even up to 40% (using light armor, mage abilities with mage passives reducing cost and enchants). Now both of these are pretty old so it might have changed but that was why I was asking.

    *edit* - just wanted to point out that both of these sources report what could look like diminishing returns depending on the order you apply direct cost reduction stuff (glyphs) vs. % reduction stuff like CP.

    http://tamrielfoundry.com/topic/magicka-cost-reduction-not-showing-a-softcap-at-25/

    https://www.youtube.com/watch?v=pwaUsfecHEE
    Edited by EQBallzz on February 15, 2016 8:49PM
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