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Imperial City/Sewers would make sweet battlegrounds

Alucardo
Alucardo
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I've been thinking about this for a while, so it's about time I write it down.

You enter IC, and in the base is an NPC you can talk to in order to be transported to a Battleground version of IC. It looks exactly the same, but when you activate any of the ladders or sewer door you are queued for battlegrounds. Basically each district and sewer is its own map with separate objectives in each one.

Some notes:

- The sewers will have to be scaled down. It's far too large for a battleground.
- All the mobs will be neutral by default. This will prevent people from abusing AoEs, and if you do, you're going to have mobs to deal with as well as enemy players. Just a way to make people play smarter instead of spamming area attacks all over the place.
- Each alliance winner receives tel var sacks and some drops usually found from Trove scamps (like VR16 mats, Hakeijo, sigil of retreat, etc), random motif pages.
- It would be beneficial to have an AP merchant in the battleground base where players can purchase pots/food/drink for AP. Everything else would remain the same. You basically have everything you need in there.
- Completing all objectives successfully unlocks a title, like Imperial City Battlemaster, or something along those lines. Costume would be nice too ;)

Potential objectives:

- Capture the flag: Similar to flags in Cyrodiil but in the middle of the map.
- Keep 'em alive: Each alliance designates a single player. The objective is to keep them alive. The first alliance to kill the other alliances designated player wins (they will have an icon above their head)
- Librarian: This one takes place in the Arboretum. The idea is to collect as many books as you can within the time limit. Respawning is allowed during this round, but you can steal books from players you kill, similar to TV stones. The team with the most books collectively wins the round.
- AvAvA: A basic kill all the other alliance players objective.
- There can be only one: Once you're the last alliance left standing, your allies are flagged as enemies. If you're the last man standing, you win and reap a majority of the rewards. Allies are still given TV sacks for helping in the fight.

Basically we're not replacing Imperial City, it's just another instance of it. While we're having fun PVPing in IC battlegrounds, the PVErs will be farming uninterrupted. Sounds good to me!
  • D0ntevenL1ft
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    All about the ideas today I see, but I've longed for instant reward games but it may be difficult to create games like this while also fighting against crown stacking ball groups or whatever you want to call em. Although I'd love for a purpose rather than random killing!
    Edited by D0ntevenL1ft on February 15, 2016 3:39PM
  • WalkingLegacy
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    I like the thought put into it, but I would rather have dedicated battlegrounds that you can queue from anywhere in the game world.

    I feel like IC is so segregated and sparsely populated that dedicated BG's just in that area wouldn't solve anything.

    Side note, I would like BG's to be evenly filled before starting a match as well.
  • Alucardo
    Alucardo
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    I like the thought put into it, but I would rather have dedicated battlegrounds that you can queue from anywhere in the game world.
    I agree totally. It's annoying when you log in outside of IC and have to run all the way back. There should be a way to port into the IC battlegrounds instance anywhere in Tamriel, like what you can do with alliance war campaigns.
  • Enodoc
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    Nice idea, but I'd rather have District Control in Imperial City and have instanced locations specifically designed to be battlegrounds elsewhere.
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  • Alucardo
    Alucardo
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    Enodoc wrote: »
    Nice idea, but I'd rather have District Control in Imperial City and have instanced locations specifically designed to be battlegrounds elsewhere.

    I like that idea, and I actually had a similar one a while back. I think they mentioned on ESO Live they were wanting to add something like it in the future, but they were pretty brief about it so I'm not sure.
  • Enodoc
    Enodoc
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    Alucardo wrote: »
    Enodoc wrote: »
    Nice idea, but I'd rather have District Control in Imperial City and have instanced locations specifically designed to be battlegrounds elsewhere.
    I like that idea, and I actually had a similar one a while back. I think they mentioned on ESO Live they were wanting to add something like it in the future, but they were pretty brief about it so I'm not sure.
    Yeah, file that one under #NoETA :stuck_out_tongue:
    Edited by Enodoc on February 15, 2016 3:51PM
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  • Alucardo
    Alucardo
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    Enodoc wrote: »
    Alucardo wrote: »
    Enodoc wrote: »
    Nice idea, but I'd rather have District Control in Imperial City and have instanced locations specifically designed to be battlegrounds elsewhere.
    I like that idea, and I actually had a similar one a while back. I think they mentioned on ESO Live they were wanting to add something like it in the future, but they were pretty brief about it so I'm not sure.
    Yeah, file that one under #NoETA :stuck_out_tongue:

    Hah, yeah. It's a shame though. IC has a stack of potential. Adding a few objectives and rewards would definitely help it grow. It's still my favourite DLC to date.
  • NeillMcAttack
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    IC and sewers ARE good battlegrounds.
    While all your ideas are great I don't actually feel the need to use the same space again for BG's. Imperial City and sewers have givin me some of the most memorable moments I have had in this game. Reducing the reason to play it further should not be entertained.

    What I would like to see for IC is improvements on what already works there. That feeling when you acquire a large number of stones through grinding mobs or killing players should not be immediately met with, 'time to suicide'. It should be 'time to find a way back to base'. This is the most tense and exciting part of IC. Death should not be the most effective way of banking stones. This also means that when someone successfully kills you and receives your stones you should have a chance, by predicting the route they could take back to base, to regain your stones from that player.
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  • petraeus1
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    Instead of instancing it, the nature of IC could be preserved, but 'events' could be added such as Capture the Flag or the Librarian that dynamically start and give bonuses to victorious factions inside IC.
  • sirrmattus
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    umm... ye right. then they'll charge us $30 for it
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