Exactly I can't do small scale for *** without being run over and scrub DC zergs would proxy but still fail and camo hunter and the axes are broken, not as broken as shield breaker...I have to run around with blessing of protection playing healer simulator over here and trying to fight shield breaking scumbags. Stam dks BROKEN reverb bashing when I have cc immunity and getting flung off the bridge with magnum shot double ccing me...fix your stuff Zenimax seriously.
Exactly I can't do small scale for *** without being run over and scrub DC zergs would proxy but still fail and camo hunter and the axes are broken, not as broken as shield breaker...I have to run around with blessing of protection playing healer simulator over here and trying to fight shield breaking scumbags. Stam dks BROKEN reverb bashing when I have cc immunity and getting flung off the bridge with magnum shot double ccing me...fix your stuff Zenimax seriously.
Was that english?
Exactly I can't do small scale for *** without being run over and scrub DC zergs would proxy but still fail and camo hunter and the axes are broken, not as broken as shield breaker...I have to run around with blessing of protection playing healer simulator over here and trying to fight shield breaking scumbags. Stam dks BROKEN reverb bashing when I have cc immunity and getting flung off the bridge with magnum shot double ccing me...fix your stuff Zenimax seriously.
Was that english?
xEcthelionx wrote: »Large group vs. small group and solo-play. Did anyone really dream about running in a 24man group ball group when they picked this game up? The 48 pages of people saying remove AoE caps said... No. At least the issue has been acknowledged but wow. There is one way to completely destroy a game and it is to require a single player to group up with 23 others to run around and fight because that affects not only hardcore players but casual players as well. On PS4 I see some great players in my guild constantly trying to run small group play and failing because they are outnumbered and have no substantial burst relative to opposing heals. The vicious death set is a bandaid and the changes to proxy are going to exacerbate the problem, not alleviate it. There is a group of 20+ DC that run sometimes more than 24 man groups via guildchat that operate with this strategy: "3, 2, 1, pop proxy, bats, and go in." They still get wiped but it is pretty hard when the action freezes the opposition's bars for a good 2-3 seconds while the damage is being calculated. This group style is getting buffed, not nerfed, with the changes being made to proxy and without the removal of AoE caps. Will removing AoE caps crash the servers constantly? If this is the case, then it needs to be disclosed but it won't be until we are reminiscing about the old days when MMO's like ESOTU were around. Regardless, when every ball group is running four barriers, grand healing, and proxy next patch you are going to have server issues, I can promise you that.
Bring the little man up. Arenas are coming to ESO and that is awesome but in the meantime, realm v. realm needs to go back to that instead of ballgroup with proxy vs. ballgroup with a little less proxy.
Exactly I can't do small scale for *** without being run over and scrub DC zergs would proxy but still fail and camo hunter and the axes are broken, not as broken as shield breaker...I have to run around with blessing of protection playing healer simulator over here and trying to fight shield breaking scumbags. Stam dks BROKEN reverb bashing when I have cc immunity and getting flung off the bridge with magnum shot double ccing me...fix your stuff Zenimax seriously.
I agree that they need to start adding balance updates in incremental patches every week. I'm not talking about changing how skills work, but reworking the numbers. The most blatant example of a balance change that needed tweaking was the nirnhoned trait in 1.6. That took what, 6 months to fix? When it should have taken 2 weeks max?
The proxy det damage, isn't that something they could have changed a long time ago? Because we still don't know if the new values will be effective, and they aren't, we'll have to wait another 3 months for a change, it's ridiculous.
It's also way easier to balance a game if you make regular small tweaks, than if you change a ton of things every couple of months
Wrobel said it in ESO live, he's worried about PvE when it comes to PvP changes, there is no hope.
You cannot balance both PvP and PvE, PvE is indeed a joke currently also so wth.
As long as he thinks like this, there is no hope for PvP.
I agree that they need to start adding balance updates in incremental patches every week. I'm not talking about changing how skills work, but reworking the numbers. The most blatant example of a balance change that needed tweaking was the nirnhoned trait in 1.6. That took what, 6 months to fix? When it should have taken 2 weeks max?
The proxy det damage, isn't that something they could have changed a long time ago? Because we still don't know if the new values will be effective, and they aren't, we'll have to wait another 3 months for a change, it's ridiculous.
It's also way easier to balance a game if you make regular small tweaks, than if you change a ton of things every couple of months
I agree that they need to start adding balance updates in incremental patches every week. I'm not talking about changing how skills work, but reworking the numbers. The most blatant example of a balance change that needed tweaking was the nirnhoned trait in 1.6. That took what, 6 months to fix? When it should have taken 2 weeks max?
The proxy det damage, isn't that something they could have changed a long time ago? Because we still don't know if the new values will be effective, and they aren't, we'll have to wait another 3 months for a change, it's ridiculous.
It's also way easier to balance a game if you make regular small tweaks, than if you change a ton of things every couple of months
The-Baconator wrote: »
The issue is that in order for your group to be the most effective any any capacity, you HAVE to ball up. As a result we do so.
They need to add ways small groups with members that know their classes and game mechanics inside and out to mitigate enough damage so that they can survive more than three seconds against a larger group while providing avenues in which the larger group can be outplayed and ultimately beaten. With the naturally high ttk and lack of general resource constraints I'm not sure how this could be done. Though I fear without these considerations pvp will become more of a zergfest than it already is, except there will be no real effective way to deal with a larger amount of people, which would be even worst than the situation now where balling up is the only effective means of doing so.
And though a 12-16 man bomb group is getting a buff in fire power next update, their survivability is going down the toilet. I bet I could wipe the 16 or so people I had in my group today if I had a PERFECTLY timed ult\proxy bomb next update with my three best players. All it will take is 3 people out of that 40 man group to have a clue and its over, which is why I"m apprehensive about touching AoE caps. We'll adapt, you probably will. Numbers will have a major advantage, condensed numbers won't. I'm interested in how the changes play out, but honestly none of this matters if lag doesn't get better anyway.
Wrobel said it in ESO live, he's worried about PvE when it comes to PvP changes, there is no hope.
You cannot balance both PvP and PvE, PvE is indeed a joke currently also so wth.
As long as he thinks like this, there is no hope for PvP.
The problem is that Skyrim happened. It changed the target audience from MMO enthusiasts to extremely casual MMO newcomers.
It's not that ZOS can't do better. It's that our audience--gaming enthusiasts--is now extremely low priority to ZOS. This is part of a larger trend as gaming continues to become more mainstream.
Scrippie10 wrote: »Exactly I can't do small scale for *** without being run over and scrub DC zergs would proxy but still fail and camo hunter and the axes are broken, not as broken as shield breaker...I have to run around with blessing of protection playing healer simulator over here and trying to fight shield breaking scumbags. Stam dks BROKEN reverb bashing when I have cc immunity and getting flung off the bridge with magnum shot double ccing me...fix your stuff Zenimax seriously.
Was that english?
Out of everything that was written on this thread, that's what caught your attention the most? Nice.
I'm not sure what Zos' agenda is, but they made it pretty clear on their twitch stream this past Friday that they were trying to get rid of roles. They're taking the whole class balance thing a bit too serious, I think we can all agree that what made this game so great was the fact that each class had it's own role, and special set of skills that made them unique from the other classes.
Templars were intended to be a bit better than other classes when it came to heals, nightblades were intended to be stealthy assassins, dragonknights tanky, and sorcers were mages. I understand that Zos is trying to make it easier for people that hate their class to not feel like they're stuck playing it, the thing is they're not. There's 8 spaces for you to create 8 different characters - if John Doe did not enjoy playing the Templar they can always create a new character and they have 3 other classes to choose from.
If all classes could heal equally, tank, or even DPS equally then why would anyone bother leveling up multiple different characters in different classes? I'd like to believe that we level up different classes to get a different feel for the game. At least I personally do. If I want to play solo I'll log in to my NB, if I want to do more group play I'll play my Templar or DK.
I'm starting to believe that Zos doesn't really care for our opinion - and if they do they don't seem to acknowledge it. I think that they have their own personal agenda and if what we're asking for follows it then they'll do something about it - otherwise they'll just blow it off.
Why are AOE caps still a thing? Seriously. I was hoping this upcoming DLC would focus more on small group play again, but it's clear that they're OK with large ball groups rolling through everyone and everything and making PVP unplayable.
If I have to pay a subscription fee in order for you to listen and fix what's so obviously broken ASAP rather than 3-6 months later then so be it.
I was looking forward to this upcoming DLC - not so much for the content but for the class balance that it would bring and the fixes to the pvp performance. It looks like they'll be addressing all of that more next DLC, again we find ourselves playing the waiting game - hoping that this time ZOS gets it right.
Don't get me wrong, I like some of the things they're doing with the class balance - however what I don't like is the direction they're trying to take things.