Obligatory L2block, L2p blah blah QQ.
On a sidenote its all fun and games until every single player ranging from noob,boobs and pros all have proxy det in a day or 2....or 3 if you're really bad at pvp.
All hail the cometh of 20 man zergs running 20 proxy dets and the rain of undodgeable, unreflectable fireball showers that come with the new and improved meteor. Any noob can time a meteor click with an unblockable cc lol. Not to mention that noob will also have proxy det ticking. You better be blocking and pray that noob is so noob he dosent know how to use streak or fear lol.
leepalmer95 wrote: »Obligatory L2block, L2p blah blah QQ.
On a sidenote its all fun and games until every single player ranging from noob,boobs and pros all have proxy det in a day or 2....or 3 if you're really bad at pvp.
All hail the cometh of 20 man zergs running 20 proxy dets and the rain of undodgeable, unreflectable fireball showers that come with the new and improved meteor. Any noob can time a meteor click with an unblockable cc lol. Not to mention that noob will also have proxy det ticking. You better be blocking and pray that noob is so noob he dosent know how to use streak or fear lol.
Oh i know this is coming, hence why i was complaining when they introduced the 90% reduction, not sure why the Pve carebears need proxy det? It's not a must for anything in pve. Vigor/caltraps yes, vigor is needed, caltraps is useful. Not sure why a 20-30% reduction was used instead.
It's not like getting 200k ap is hard.
But yeah my lvl 30 is going to love his proxy det.
leepalmer95 wrote: »Obligatory L2block, L2p blah blah QQ.
On a sidenote its all fun and games until every single player ranging from noob,boobs and pros all have proxy det in a day or 2....or 3 if you're really bad at pvp.
All hail the cometh of 20 man zergs running 20 proxy dets and the rain of undodgeable, unreflectable fireball showers that come with the new and improved meteor. Any noob can time a meteor click with an unblockable cc lol. Not to mention that noob will also have proxy det ticking. You better be blocking and pray that noob is so noob he dosent know how to use streak or fear lol.
Oh i know this is coming, hence why i was complaining when they introduced the 90% reduction, not sure why the Pve carebears need proxy det? It's not a must for anything in pve. Vigor/caltraps yes, vigor is needed, caltraps is useful. Not sure why a 20-30% reduction was used instead.
It's not like getting 200k ap is hard.
But yeah my lvl 30 is going to love his proxy det.
I'm not sure what you're trying to get at by from what I'm inferring (I might be mistaken) you're acknowledging that proxy det with the new meteor and unblockable cc is going to be broken. All the new change to alliance points system is that now everyone will have proxy. I don't think a broken combination of skills in fewer hands as compared to everyone having access to it is a better scenario. It still won't change the fact that something like proxy det> velocious curse> (spam spam)> shards/streak> dawn breaker of smiting or proxy det>velocious curse>meteor>streak is going to be unblockable and pretty much one hit ko even tanks (yes they still exist ). The only work around I see is using immovable pots or the skill to avoid this. But I think that's a little unreasonable....
leepalmer95 wrote: »People really need to learn how to block , are people running around with such squishy builds that magicka det seems to be the only thing that kills them?
leepalmer95 wrote: »leepalmer95 wrote: »Obligatory L2block, L2p blah blah QQ.
On a sidenote its all fun and games until every single player ranging from noob,boobs and pros all have proxy det in a day or 2....or 3 if you're really bad at pvp.
All hail the cometh of 20 man zergs running 20 proxy dets and the rain of undodgeable, unreflectable fireball showers that come with the new and improved meteor. Any noob can time a meteor click with an unblockable cc lol. Not to mention that noob will also have proxy det ticking. You better be blocking and pray that noob is so noob he dosent know how to use streak or fear lol.
Oh i know this is coming, hence why i was complaining when they introduced the 90% reduction, not sure why the Pve carebears need proxy det? It's not a must for anything in pve. Vigor/caltraps yes, vigor is needed, caltraps is useful. Not sure why a 20-30% reduction was used instead.
It's not like getting 200k ap is hard.
But yeah my lvl 30 is going to love his proxy det.
I'm not sure what you're trying to get at by from what I'm inferring (I might be mistaken) you're acknowledging that proxy det with the new meteor and unblockable cc is going to be broken. All the new change to alliance points system is that now everyone will have proxy. I don't think a broken combination of skills in fewer hands as compared to everyone having access to it is a better scenario. It still won't change the fact that something like proxy det> velocious curse> (spam spam)> shards/streak> dawn breaker of smiting or proxy det>velocious curse>meteor>streak is going to be unblockable and pretty much one hit ko even tanks (yes they still exist ). The only work around I see is using immovable pots or the skill to avoid this. But I think that's a little unreasonable....
It's not broken, you can block it, your can block meteor etc... it's all a matter of skill both for the person using it and the person it's being used on.
However when everyone random in Cyrodiil will have access to it, those large scale group fights are basically just going to be proxy fight. At least at the moment if someone wants det they need to work for it and gain 1.6m ap. It's not handed to them but it's like a reward for pvping for so long and for working for it.
Basically next patch, all progression will vanish and you can just cry for something on the forum and Zos will give it to you.
I'm already preparing my reduce mage/fighters/1-50 levelling/undaunted skill lines by 90% because there too long to get and it's 'impacting' my pvp, basically the opposite argument of the pve's. It's basically their one that got reworded.
The 90% reduction was so unnecessary... could of been a number of ways Zos could of done this. A flat 20% reduction is a start, combined with the double ap per kill and maybe get ap for siegeing walls would also help?
The ap from siegeing walls should be a thing, the full durability of a siege should give 50% of it's cost back or something.
But no their answer was lets just get rid of all progression for pvp, so people can max it in 3 days.
leepalmer95 wrote: »leepalmer95 wrote: »Obligatory L2block, L2p blah blah QQ.
On a sidenote its all fun and games until every single player ranging from noob,boobs and pros all have proxy det in a day or 2....or 3 if you're really bad at pvp.
All hail the cometh of 20 man zergs running 20 proxy dets and the rain of undodgeable, unreflectable fireball showers that come with the new and improved meteor. Any noob can time a meteor click with an unblockable cc lol. Not to mention that noob will also have proxy det ticking. You better be blocking and pray that noob is so noob he dosent know how to use streak or fear lol.
Oh i know this is coming, hence why i was complaining when they introduced the 90% reduction, not sure why the Pve carebears need proxy det? It's not a must for anything in pve. Vigor/caltraps yes, vigor is needed, caltraps is useful. Not sure why a 20-30% reduction was used instead.
It's not like getting 200k ap is hard.
But yeah my lvl 30 is going to love his proxy det.
I'm not sure what you're trying to get at by from what I'm inferring (I might be mistaken) you're acknowledging that proxy det with the new meteor and unblockable cc is going to be broken. All the new change to alliance points system is that now everyone will have proxy. I don't think a broken combination of skills in fewer hands as compared to everyone having access to it is a better scenario. It still won't change the fact that something like proxy det> velocious curse> (spam spam)> shards/streak> dawn breaker of smiting or proxy det>velocious curse>meteor>streak is going to be unblockable and pretty much one hit ko even tanks (yes they still exist ). The only work around I see is using immovable pots or the skill to avoid this. But I think that's a little unreasonable....
It's not broken, you can block it, your can block meteor etc... it's all a matter of skill both for the person using it and the person it's being used on.
However when everyone random in Cyrodiil will have access to it, those large scale group fights are basically just going to be proxy fight. At least at the moment if someone wants det they need to work for it and gain 1.6m ap. It's not handed to them but it's like a reward for pvping for so long and for working for it.
Basically next patch, all progression will vanish and you can just cry for something on the forum and Zos will give it to you.
I'm already preparing my reduce mage/fighters/1-50 levelling/undaunted skill lines by 90% because there too long to get and it's 'impacting' my pvp, basically the opposite argument of the pve's. It's basically their one that got reworded.
The 90% reduction was so unnecessary... could of been a number of ways Zos could of done this. A flat 20% reduction is a start, combined with the double ap per kill and maybe get ap for siegeing walls would also help?
The ap from siegeing walls should be a thing, the full durability of a siege should give 50% of it's cost back or something.
But no their answer was lets just get rid of all progression for pvp, so people can max it in 3 days.
Pardon I think I'm not being clear with my point of view. Let me try this again. What you're saying is already happening in cyro pre changed; with just one key difference.
Coordinated Long time pvpers (such as my pvp guilds) are doing exactly what you're pointing out. Getting a group 10-15 people running proxy det, swarm, etc etc and basically farming everyone who dosent have proxy. Proxy det is anything but a Zerg buster now. It's being used in EVERY single fight be it a 1v1 or a 20v20. I don't think proxy should be so effective in small scale but the sad truth is that it is. Used in conjunction with other delayed burst abilites coupled with an unblockable cc, there is very little counter play or skill involved. Any good player will save his unblockable cc for when proxy det is about to go off and time an ultimate with it. Unless you have cc immunity you're dead... All this does is let Long time pvpers farm New players. Not only do the new players lack the level of skill to play agaisnt people who have vigor/proxy unlocked, but shortchange them even more by prohibiting access to these essential pvp abilities.... No one likes to get farmed...
Not to mention proxy works from stealth as someone pointed out. It's basically the magicka version of camo hunter snipe spam.
I hope this is clearer!
Forestd16b14_ESO wrote: »leepalmer95 wrote: »People really need to learn how to block , are people running around with such squishy builds that magicka det seems to be the only thing that kills them?
Magic det can be used from stealth what every one jsut needs to walk around cyrodiil with block up 24/7 ?
leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »Obligatory L2block, L2p blah blah QQ.
On a sidenote its all fun and games until every single player ranging from noob,boobs and pros all have proxy det in a day or 2....or 3 if you're really bad at pvp.
All hail the cometh of 20 man zergs running 20 proxy dets and the rain of undodgeable, unreflectable fireball showers that come with the new and improved meteor. Any noob can time a meteor click with an unblockable cc lol. Not to mention that noob will also have proxy det ticking. You better be blocking and pray that noob is so noob he dosent know how to use streak or fear lol.
Oh i know this is coming, hence why i was complaining when they introduced the 90% reduction, not sure why the Pve carebears need proxy det? It's not a must for anything in pve. Vigor/caltraps yes, vigor is needed, caltraps is useful. Not sure why a 20-30% reduction was used instead.
It's not like getting 200k ap is hard.
But yeah my lvl 30 is going to love his proxy det.
I'm not sure what you're trying to get at by from what I'm inferring (I might be mistaken) you're acknowledging that proxy det with the new meteor and unblockable cc is going to be broken. All the new change to alliance points system is that now everyone will have proxy. I don't think a broken combination of skills in fewer hands as compared to everyone having access to it is a better scenario. It still won't change the fact that something like proxy det> velocious curse> (spam spam)> shards/streak> dawn breaker of smiting or proxy det>velocious curse>meteor>streak is going to be unblockable and pretty much one hit ko even tanks (yes they still exist ). The only work around I see is using immovable pots or the skill to avoid this. But I think that's a little unreasonable....
It's not broken, you can block it, your can block meteor etc... it's all a matter of skill both for the person using it and the person it's being used on.
However when everyone random in Cyrodiil will have access to it, those large scale group fights are basically just going to be proxy fight. At least at the moment if someone wants det they need to work for it and gain 1.6m ap. It's not handed to them but it's like a reward for pvping for so long and for working for it.
Basically next patch, all progression will vanish and you can just cry for something on the forum and Zos will give it to you.
I'm already preparing my reduce mage/fighters/1-50 levelling/undaunted skill lines by 90% because there too long to get and it's 'impacting' my pvp, basically the opposite argument of the pve's. It's basically their one that got reworded.
The 90% reduction was so unnecessary... could of been a number of ways Zos could of done this. A flat 20% reduction is a start, combined with the double ap per kill and maybe get ap for siegeing walls would also help?
The ap from siegeing walls should be a thing, the full durability of a siege should give 50% of it's cost back or something.
But no their answer was lets just get rid of all progression for pvp, so people can max it in 3 days.
Pardon I think I'm not being clear with my point of view. Let me try this again. What you're saying is already happening in cyro pre changed; with just one key difference.
Coordinated Long time pvpers (such as my pvp guilds) are doing exactly what you're pointing out. Getting a group 10-15 people running proxy det, swarm, etc etc and basically farming everyone who dosent have proxy. Proxy det is anything but a Zerg buster now. It's being used in EVERY single fight be it a 1v1 or a 20v20. I don't think proxy should be so effective in small scale but the sad truth is that it is. Used in conjunction with other delayed burst abilites coupled with an unblockable cc, there is very little counter play or skill involved. Any good player will save his unblockable cc for when proxy det is about to go off and time an ultimate with it. Unless you have cc immunity you're dead... All this does is let Long time pvpers farm New players. Not only do the new players lack the level of skill to play agaisnt people who have vigor/proxy unlocked, but shortchange them even more by prohibiting access to these essential pvp abilities.... No one likes to get farmed...
Not to mention proxy works from stealth as someone pointed out. It's basically the magicka version of camo hunter snipe spam.
I hope this is clearer!
Aah i see, i play on ps4 and the proxy problem isn't bad because a lot of people don't have access to it or are using stamina builds. Though i suppose you could also see that as progression also without det people would still do it with steel tornado/sap/swarm, proxy isn't the underlying problem there it's the group type of gameplay pvp has become.
I see it but only in massive fights and even then theres only a few capable of using it, any trying to use invet det usually just dies because of the cast time and the fact they need to get close.
Perhaps they should adjust it, but then again mag det is usually the only way i can kill a sorc on a magicka build, it's hard try to burst through 25k shields and then their hp bar. If they do nerf it then they need to make it bad in 1v1 1v2 but then increase it's radius and dmg so people actually slot it for groups. It would be sad if they nerfed it to the point it's usleless unless 10+ people are in it.
I'd be happy if they increase the cap to 200% increase the area by 6m but then reduce the base toolitp dmg to something like 6k. So in 1v1/2 etc .... it'll do about 3-4k dmg but when theres a big group of like 10+ it'll do more like 6k-9k
Toc de Malsvi wrote: »Ton's of skills can be blocked that does not change that unless you virtually negate damage to single targets there is no justifiable reason not to use proxy det. Lets see here do you want 3-5k or more damage at the same time as the rest of your burst? Or would you rather not have more damage with your burst? The skill being blockable is entirely irrelevant, lots of skills are blockable but good pvpers know how to set up and land damage.
The problem with Magicka Det and its morphs is that it does not require you to use current action time when it goes off, effectively giving you whatever ability you used + Magicka Det damage on top. Yes it is just as able to be countered but by the intended design it should not be very useful versus solo targets yet because of the way it works it will virtually always be a net damage gain to your burst.
leepalmer95 wrote: »Toc de Malsvi wrote: »Ton's of skills can be blocked that does not change that unless you virtually negate damage to single targets there is no justifiable reason not to use proxy det. Lets see here do you want 3-5k or more damage at the same time as the rest of your burst? Or would you rather not have more damage with your burst? The skill being blockable is entirely irrelevant, lots of skills are blockable but good pvpers know how to set up and land damage.
The problem with Magicka Det and its morphs is that it does not require you to use current action time when it goes off, effectively giving you whatever ability you used + Magicka Det damage on top. Yes it is just as able to be countered but by the intended design it should not be very useful versus solo targets yet because of the way it works it will virtually always be a net damage gain to your burst.
You could say the same about a lot of skills, sorc vel curse does the same thing, Meteor has a delay until it hits, YOu can Heavy attack then Skill from stealth and they both hit hard, get the crit bonus as well as land the same time.
I can use a dark flare on my templar and then go into a toppling charge, root the guy with the gap closer stun and knock them with the an empowered charge and basically force the flare to hit,
Sorc class is based on burst, curse + frag + fury is the basic combo, curse + fury are both delayed and when your proc frag tips the enemy into execute range it's a free kill.
Nb's can do it from cloak, with concealed/proxy or HA/Sa
Dk' i don't think actually have it, but they can apply a few dots and burst you with proxy/meteor + fosilize, stam ones can do the same with with a wb/take flight.
So while mag det is one of them, it's not the only skill that does it and this type of gameplay was around before mag det was even in the game. It's the fact that in oreder to kill some you have to burst them in pvp, because the healibg/dodge roll/cloak/streak/vigor etc... lets people heal very easy, hence why i think executes are very important if you don't have one you need to burst someone down before they can react.
Toc de Malsvi wrote: »leepalmer95 wrote: »Toc de Malsvi wrote: »Ton's of skills can be blocked that does not change that unless you virtually negate damage to single targets there is no justifiable reason not to use proxy det. Lets see here do you want 3-5k or more damage at the same time as the rest of your burst? Or would you rather not have more damage with your burst? The skill being blockable is entirely irrelevant, lots of skills are blockable but good pvpers know how to set up and land damage.
The problem with Magicka Det and its morphs is that it does not require you to use current action time when it goes off, effectively giving you whatever ability you used + Magicka Det damage on top. Yes it is just as able to be countered but by the intended design it should not be very useful versus solo targets yet because of the way it works it will virtually always be a net damage gain to your burst.
You could say the same about a lot of skills, sorc vel curse does the same thing, Meteor has a delay until it hits, YOu can Heavy attack then Skill from stealth and they both hit hard, get the crit bonus as well as land the same time.
I can use a dark flare on my templar and then go into a toppling charge, root the guy with the gap closer stun and knock them with the an empowered charge and basically force the flare to hit,
Sorc class is based on burst, curse + frag + fury is the basic combo, curse + fury are both delayed and when your proc frag tips the enemy into execute range it's a free kill.
Nb's can do it from cloak, with concealed/proxy or HA/Sa
Dk' i don't think actually have it, but they can apply a few dots and burst you with proxy/meteor + fosilize, stam ones can do the same with with a wb/take flight.
So while mag det is one of them, it's not the only skill that does it and this type of gameplay was around before mag det was even in the game. It's the fact that in oreder to kill some you have to burst them in pvp, because the healibg/dodge roll/cloak/streak/vigor etc... lets people heal very easy, hence why i think executes are very important if you don't have one you need to burst someone down before they can react.
You're missing the point, Magicka Det was designed with the intent of a zerg buster, not with the intent that hey this will be the #1 go to spell for all damage versus all targets for anyone Magicka based. Snipe, Vel Curse, Dark Flare, these were all designed as single target dps skills with the delay as part of their design on purpose. While Meteor has the same issue that makes it so strong, Meteor is an ultimate insuring you will not be able to spam it on every encounter, and thus falls more inline with other ultimate's.
leepalmer95 wrote: »Toc de Malsvi wrote: »leepalmer95 wrote: »Toc de Malsvi wrote: »Ton's of skills can be blocked that does not change that unless you virtually negate damage to single targets there is no justifiable reason not to use proxy det. Lets see here do you want 3-5k or more damage at the same time as the rest of your burst? Or would you rather not have more damage with your burst? The skill being blockable is entirely irrelevant, lots of skills are blockable but good pvpers know how to set up and land damage.
The problem with Magicka Det and its morphs is that it does not require you to use current action time when it goes off, effectively giving you whatever ability you used + Magicka Det damage on top. Yes it is just as able to be countered but by the intended design it should not be very useful versus solo targets yet because of the way it works it will virtually always be a net damage gain to your burst.
You could say the same about a lot of skills, sorc vel curse does the same thing, Meteor has a delay until it hits, YOu can Heavy attack then Skill from stealth and they both hit hard, get the crit bonus as well as land the same time.
I can use a dark flare on my templar and then go into a toppling charge, root the guy with the gap closer stun and knock them with the an empowered charge and basically force the flare to hit,
Sorc class is based on burst, curse + frag + fury is the basic combo, curse + fury are both delayed and when your proc frag tips the enemy into execute range it's a free kill.
Nb's can do it from cloak, with concealed/proxy or HA/Sa
Dk' i don't think actually have it, but they can apply a few dots and burst you with proxy/meteor + fosilize, stam ones can do the same with with a wb/take flight.
So while mag det is one of them, it's not the only skill that does it and this type of gameplay was around before mag det was even in the game. It's the fact that in oreder to kill some you have to burst them in pvp, because the healibg/dodge roll/cloak/streak/vigor etc... lets people heal very easy, hence why i think executes are very important if you don't have one you need to burst someone down before they can react.
You're missing the point, Magicka Det was designed with the intent of a zerg buster, not with the intent that hey this will be the #1 go to spell for all damage versus all targets for anyone Magicka based. Snipe, Vel Curse, Dark Flare, these were all designed as single target dps skills with the delay as part of their design on purpose. While Meteor has the same issue that makes it so strong, Meteor is an ultimate insuring you will not be able to spam it on every encounter, and thus falls more inline with other ultimate's.
A lot of skills were designed to be something and then where either useless or used for something completely different. Guard/revealing flare etc... no one actually uses them.
Oh and about meteor, that's going to be spammed the crap out of next patch, with everyone running around with battle frenzy 2, getting 20 ult per kill (30 if your a nb). On my nb, i'll get 30 ult a kill, 20 per pot drunk, ult for siphon ability not to mention the usual ult generation. I wouldn't be surprised if's spammed more than once every encounter.
Like i said i wouldn't mind if they nerfed the dmg vs single targets, but if it's only going to be useless vs a lot of people then decrease the base dmg, increase the range and the max %
Toc de Malsvi wrote: »leepalmer95 wrote: »Toc de Malsvi wrote: »leepalmer95 wrote: »Toc de Malsvi wrote: »Ton's of skills can be blocked that does not change that unless you virtually negate damage to single targets there is no justifiable reason not to use proxy det. Lets see here do you want 3-5k or more damage at the same time as the rest of your burst? Or would you rather not have more damage with your burst? The skill being blockable is entirely irrelevant, lots of skills are blockable but good pvpers know how to set up and land damage.
The problem with Magicka Det and its morphs is that it does not require you to use current action time when it goes off, effectively giving you whatever ability you used + Magicka Det damage on top. Yes it is just as able to be countered but by the intended design it should not be very useful versus solo targets yet because of the way it works it will virtually always be a net damage gain to your burst.
You could say the same about a lot of skills, sorc vel curse does the same thing, Meteor has a delay until it hits, YOu can Heavy attack then Skill from stealth and they both hit hard, get the crit bonus as well as land the same time.
I can use a dark flare on my templar and then go into a toppling charge, root the guy with the gap closer stun and knock them with the an empowered charge and basically force the flare to hit,
Sorc class is based on burst, curse + frag + fury is the basic combo, curse + fury are both delayed and when your proc frag tips the enemy into execute range it's a free kill.
Nb's can do it from cloak, with concealed/proxy or HA/Sa
Dk' i don't think actually have it, but they can apply a few dots and burst you with proxy/meteor + fosilize, stam ones can do the same with with a wb/take flight.
So while mag det is one of them, it's not the only skill that does it and this type of gameplay was around before mag det was even in the game. It's the fact that in oreder to kill some you have to burst them in pvp, because the healibg/dodge roll/cloak/streak/vigor etc... lets people heal very easy, hence why i think executes are very important if you don't have one you need to burst someone down before they can react.
You're missing the point, Magicka Det was designed with the intent of a zerg buster, not with the intent that hey this will be the #1 go to spell for all damage versus all targets for anyone Magicka based. Snipe, Vel Curse, Dark Flare, these were all designed as single target dps skills with the delay as part of their design on purpose. While Meteor has the same issue that makes it so strong, Meteor is an ultimate insuring you will not be able to spam it on every encounter, and thus falls more inline with other ultimate's.
A lot of skills were designed to be something and then where either useless or used for something completely different. Guard/revealing flare etc... no one actually uses them.
Oh and about meteor, that's going to be spammed the crap out of next patch, with everyone running around with battle frenzy 2, getting 20 ult per kill (30 if your a nb). On my nb, i'll get 30 ult a kill, 20 per pot drunk, ult for siphon ability not to mention the usual ult generation. I wouldn't be surprised if's spammed more than once every encounter.
Like i said i wouldn't mind if they nerfed the dmg vs single targets, but if it's only going to be useless vs a lot of people then decrease the base dmg, increase the range and the max %
Indeed, well the point of the thread is that their nerf which they intend to make it a group AOE use and not really single target wont change anything as long as there is meaningful damage to non group targets. Players will still run it and it will still be incredibly useful for maximizing your burst 1v1 although maybe not as useful as before.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
MaxwellCrystal wrote: »I think Imma start running absorb magic on my stam dk instead of dw just to eat that comet for breakfast.
Level66Charizard wrote: »How about lowering the base damage and having the explosion damage based off the amount of damage done to the caster?
Like by a % or have it max out.
Like the templar skill "Burning Light"
Obligatory L2block, L2p blah blah QQ.
On a sidenote its all fun and games until every single player ranging from noob,boobs and pros all have proxy det in a day or 2....or 3 if you're really bad at pvp.
All hail the cometh of 20 man zergs running 20 proxy dets and the rain of undodgeable, unreflectable fireball showers that come with the new and improved meteor. Any noob can time a meteor click with an unblockable cc lol. Not to mention that noob will also have proxy det ticking. You better be blocking and pray that noob is so noob he dosent know how to use streak or fear lol.
leepalmer95 wrote: »People really need to learn how to block , are people running around with such squishy builds that magicka det seems to be the only thing that kills them?
leepalmer95 wrote: »People really need to learn how to block , are people running around with such squishy builds that magicka det seems to be the only thing that kills them?
Good magblades will fear me just before the det goes off. Blocking isn't always an option. Truth is, this skill hits me harder than Dawnbreaker, and dawnbreaker is a freaking ultimate.
Forestd16b14_ESO wrote: »leepalmer95 wrote: »People really need to learn how to block , are people running around with such squishy builds that magicka det seems to be the only thing that kills them?
Magic det can be used from stealth what every one jsut needs to walk around cyrodiil with block up 24/7 ?
SmalltalkJava wrote: »Proxy hits harder than sorc velocious curse on main target. and on extra targets its 2x better. VC only does half damage to secondary targets.
Buff VC!