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Solution to Balance Sorc Shield Defense

mr_wazzabi
mr_wazzabi
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I'm against nerfs, but shield stacking sorcs are not balanced.

I propose that they leave shields alone, but cause an overwriting effect if you cast another shield while your current one is active.

For example, if hardened ward is up and you cast healing ward or harness magicka, that new shiled will replace and stop hardened ward's remaining activation.

This is bring sorcs in line with other dps in terms of survivability, instead of having a higher ttk(time to kill) than tanks in full heavy armour.
Edited by mr_wazzabi on February 14, 2016 12:23AM
Bosmer Stamina NB
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Solution to Balance Sorc Shield Defense 95 votes

Remove stacking of more than 1 shield but do not nerf shields themselves
37%
dbreien_ESOJahoelYusufIruil_ESOAshTalAllPlayAndNoWorkWycksMinscGoatiusdsalterSC0TY999HusanPlagueMonkLorDrekrexyhmAnhedonieFirerock2DerraStikatoShadowDisciple 36 votes
nerf the strength of shields
6%
ItoqDuxesGreenSoup2HoTsneakymitchellmr1shophillyboy7897 6 votes
Wrobel's idea of 2s cast time for long shields
12%
stevvvob16_ESOdsa.adab16_ESOShareeBashevF7sus4EdziuFfastylRa'ShtarMolag_CrowHope499nordickittyhawkKr3do 12 votes
Sorcs are balanced. if you can't burn through 3 shields in pvp your dps sucks
21%
LeglessUKValvecosmic_niklas_93b16_ESOThe_SpAwNBEZDNAEIGHTSFasold666RajajshkaremilafoThelonRomoDHaleEmma_OverloadbyCruxAcsvfFleetwoodSmackNirvava4EMCatbladeBossdonutThe_Lex 20 votes
other, please explain suggestion
22%
dodgehopper_ESOForestd16b14_ESOWalkingLegacyCinnamon_SpiderShalidorsHeirSaturnSeptimus_Magnab92303008rwb17_ESOMalmaiVoiDGhOs7MivrynaAltusVenifuslathburyDigimansmacx250Strider_RoshinMaster_Kasmdylan2013LadyNalcaryaDrakilian 21 votes
  • LorDrek
    LorDrek
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    Remove stacking of more than 1 shield but do not nerf shields themselves
    Remove stacking, scale schield to max stat.
    Imperial DK stamDPS, Nord DK magTANK
    YDoA CZ/SK Guild
    @LorDrek
  • TequilaFire
    TequilaFire
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    Can we just stop with all the nerfs and changes to this game.
    The game has yet to find it's identity because of constant radical changes.
    Yes MMOs change but this one has been too extreme with the nerf hammer.
  • Emma_Overload
    Emma_Overload
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    Sorcs are balanced. if you can't burn through 3 shields in pvp your dps sucks
    Shield stacking is a myth. When a Sorc is getting gang-banged by a couple of gap-closing, spambushing, reverb-exploiting Scamblades, they never pause their attacks for three global cooldowns so that the Sorc can re-apply a bunch of shields!

    LOL, does anyone not see what's really going on with these threads? Think about it... if Sorcs are so OP, how come the IC sewers are crawling with Nightblades instead of Sorcerers? Because Sorcs aren't OP, that's why, but NBs are.
    #CAREBEARMASTERRACE
  • VoiDGhOs7
    VoiDGhOs7
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    other, please explain suggestion
    SInce its Valentine's Day please make me happy and end this nerf madness.

    Thank You.

    L2P.
  • Artjuh90
    Artjuh90
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    Remove stacking of more than 1 shield but do not nerf shields themselves
    wrobel even said it himself SS wasn't intended as design in game. although it willl soon or already is working as intended
  • Artjuh90
    Artjuh90
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    Remove stacking of more than 1 shield but do not nerf shields themselves
    Shield stacking is a myth. When a Sorc is getting gang-banged by a couple of gap-closing, spambushing, reverb-exploiting Scamblades, they never pause their attacks for three global cooldowns so that the Sorc can re-apply a bunch of shields!

    LOL, does anyone not see what's really going on with these threads? Think about it... if Sorcs are so OP, how come the IC sewers are crawling with Nightblades instead of Sorcerers? Because Sorcs aren't OP, that's why, but NBs are.

    well thats because IC in design was build to gank unaware players. which is a job of a assassin AKA NB. even if NB where the weakest class they would/will still be the one to be in the sewers ganking. it has nothing to do with FOTM. magicka sorc seems to get a new award: FOTY
  • Kova
    Kova
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    Artjuh90 wrote: »
    wrobel even said it himself SS wasn't intended as design in game. although it willl soon or already is working as intended

    I cannot accept that. If that is true that means the dev team was to inept to fix the issue in the TWO YEARS they've had to do so or it is too little of an issue to be fixed in the first place.

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  • Artjuh90
    Artjuh90
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    Remove stacking of more than 1 shield but do not nerf shields themselves
    Kova wrote: »
    Artjuh90 wrote: »
    wrobel even said it himself SS wasn't intended as design in game. although it willl soon or already is working as intended

    I cannot accept that. If that is true that means the dev team was to inept to fix the issue in the TWO YEARS they've had to do so or it is too little of an issue to be fixed in the first place.

    watch back the episode. He said it. checked it for you start at 53:30
    Edited by Artjuh90 on February 14, 2016 2:21AM
  • Bossdonut
    Bossdonut
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    Sorcs are balanced. if you can't burn through 3 shields in pvp your dps sucks
    Sorcs should be deleted
  • IcyDeadPeople
    IcyDeadPeople
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    Why not simply have all shields in the game scale off max magicka (or all shields scale off max health). The disparity arises from the shields available to other classes only scaling off health.
  • LadyNalcarya
    LadyNalcarya
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    other, please explain suggestion
    I would suggest making all shields "major" and "minor" buffs. All of them, so hardened ward would be equal to sun shield and vice versa and it wouldnt be possible to stack 2 shields.
    So you can get only 1 major shield at time. ;)
    Im against casting time because it only makes the gameplay clunky.
    Edited by LadyNalcarya on February 14, 2016 2:49AM
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  • Cinnamon_Spider
    Cinnamon_Spider
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    other, please explain suggestion
    The issue isn't with Hardened Ward. The issue is with Healing Ward on top of another shield and that goes for any class.
    Edited by Cinnamon_Spider on February 14, 2016 2:50AM
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  • Artjuh90
    Artjuh90
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    Remove stacking of more than 1 shield but do not nerf shields themselves
    Why not simply have all shields in the game scale off max magicka (or all shields scale off max health). The disparity arises from the shields available to other classes only scaling off health.

    Do not touch the AMAZING stamina costing health based shield called boneshield :D
  • Saturn
    Saturn
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    other, please explain suggestion
    There has got to be other ways to change the shields. Instant cast is not great, but a cast timer of 2 seconds sounds idiotic, as it would basically ruin the big shields' viability. The extension to your healthbar when you cast a shield is such a stupid mechanic in the first place. They should have just made them like Ebonyflesh/Ironflesh/Dragonhide or whatever the abilities were called in the TES games, so instead of a shield it would just lower the damage you took, sort of how Magma Armour works (just not as powerful).
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

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  • Anhedonie
    Anhedonie
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    Remove stacking of more than 1 shield but do not nerf shields themselves
    I hate nerfs, but something reasonable should be done about this. Make them not stackable, but don't nerf shields. Devs should buff classes, not nerf them. Right now some abilities are nerfed to oblivion.
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  • PlagueMonk
    PlagueMonk
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    Remove stacking of more than 1 shield but do not nerf shields themselves
    As I have always claimed
    Shield stacking is a myth. When a Sorc is getting gang-banged by a couple of gap-closing, spambushing, reverb-exploiting Scamblades, they never pause their attacks for three global cooldowns so that the Sorc can re-apply a bunch of shields!

    LOL, does anyone not see what's really going on with these threads? Think about it... if Sorcs are so OP, how come the IC sewers are crawling with Nightblades instead of Sorcerers? Because Sorcs aren't OP, that's why, but NBs are.

    Is this meant to be a joke? If you are being attacked by MULTIPLE people you should go down. It's funny you think its perfectly ok to be able to stay alive despite 2-3 people attempting to kill you. This is this this type of thinking that shield stackers have come to rely on.

    Plus what really happens is.......your 3 shields keep you alive 3x longer than usual and if you start losing you just streak away, knocking down your attackers and THEN reapply your shields.

    Historically a sorc is "supposed" to be a great ranged class but should be weak if confronted by melee, that's not happening.
    Edited by PlagueMonk on February 14, 2016 5:04AM
  • Digiman
    Digiman
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    other, please explain suggestion
    2 second cast time will literally ruin sorcerers unless they make the duration up to a minute and the cyrodiil buff will no longer nerf it's effect by 50%.

    To top it off I don't think many of the players here even play or realized that a sorcerer without a shield is a dead one in 2 hits. If the change goes down, it won't end well for a class who literally has nothing else to protect them.

    Light armor was ruined by Wrobel, he saw that Sorcerers were dying fast and decided to force them into using shields to survive, then after nerfing them by 50% in cyrodiil he spends this patch focusing on pets and CP and decides to add a 2 second cast time to the only way sorcerer survives?

    He literally has it out for this class, any magicka ranged DPS ends up smacked with enough nerfs while stamina melee tear a new one.

    If Wrobel wants to break the class he can, but when the numbers or sorcerers are non existent hope he has a resume ready for burger king because no one will hire him if he green lights it.

    Seriously this entire patch has focused on sorcerer pets, a ability that needs to be on all weapon bars or the pets desummon.
  • Mr.Hmm
    Mr.Hmm
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    Remove stacking of more than 1 shield but do not nerf shields themselves
    Digiman wrote: »
    2 second cast time will literally ruin sorcerers unless they make the duration up to a minute and the cyrodiil buff will no longer nerf it's effect by 50%.

    To top it off I don't think many of the players here even play or realized that a sorcerer without a shield is a dead one in 2 hits. If the change goes down, it won't end well for a class who literally has nothing else to protect them.

    Light armor was ruined by Wrobel, he saw that Sorcerers were dying fast and decided to force them into using shields to survive, then after nerfing them by 50% in cyrodiil he spends this patch focusing on pets and CP and decides to add a 2 second cast time to the only way sorcerer survives?

    He literally has it out for this class, any magicka ranged DPS ends up smacked with enough nerfs while stamina melee tear a new one.

    If Wrobel wants to break the class he can, but when the numbers or sorcerers are non existent hope he has a resume ready for burger king because no one will hire him if he green lights it.

    Seriously this entire patch has focused on sorcerer pets, a ability that needs to be on all weapon bars or the pets desummon.

    Huh?
    Apologies if i am rude but.... are you blind?

    Wrobel has it out for Sorcerers?????

    Dude he himself SPAT ON THE FACE OF TEMPLARS on an ESO LIVE episode. Plus he ignores all the templar feedback.
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  • Drakilian
    Drakilian
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    other, please explain suggestion
    Give them streaking back and take away stacking as a trade off.

    I mean, if their primary defense (shield stacking) is taken away their original defense (extreme mobility) should be given back.

    Also, because streak is awesome.
    Edited by Drakilian on February 14, 2016 8:49AM
    Just call me Drak
  • mdylan2013
    mdylan2013
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    other, please explain suggestion
    Artjuh90 wrote: »
    wrobel even said it himself SS wasn't intended as design in game. although it willl soon or already is working as intended

    Neither was animation cancelling. Without decent shields a sorc will be pretty much insta killed by animation cancellers.
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  • Septimus_Magna
    Septimus_Magna
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    other, please explain suggestion
    Shields stacking is mainly a problem for magicka builds, stamina builds should be able to burst through the sorcs Hardened and Healing Ward. Stam builds have very high burst which is lethal with a well-timed hard CC.

    This leads to the conclusion that stacking Harness with Hardened is unbalanced. If this is changed most sorc issues will be fixed.
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  • DRXHarbinger
    DRXHarbinger
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    Any sorc running 3 shields isn't going to hurt me. Tbh this is also stupidly rare. Generally done by someone woth a resto keeping a friend alive, but whoop they have 1 attack to use and bar swapping will lag out on them and they'll die anyway. No issue. Not different to a 40k magika DK popping every shield and scales they have. Much harder to bring them down than some sorc with a 5s shield a 20s one and a 30s one. 2 of which provide minimal shielding. L2dps humans.
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  • Bashev
    Bashev
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    Wrobel's idea of 2s cast time for long shields
    2s cast will destroy shields but I voted for that for all the sorcs that voted that shield staking is not a problem.
    Because I can!
  • Master_Kas
    Master_Kas
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    other, please explain suggestion
    I would prefer a cost increase or regen penalty on shields like block/dodgeroll got.

    Why ? Because stamina builds active defenses got it, so it's only fair shields get it too (magicka builds active defenses)

    And no I'm not talking about healing.

    Edit: And un-nerf bolt escape / streak. So they can have their mobility but penalty on SPAMMING shields instead.
    Edited by Master_Kas on February 14, 2016 9:35AM
    EU | PC
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    Sorcs are balanced. if you can't burn through 3 shields in pvp your dps sucks
    PlagueMonk wrote: »
    As I have always claimed
    Shield stacking is a myth. When a Sorc is getting gang-banged by a couple of gap-closing, spambushing, reverb-exploiting Scamblades, they never pause their attacks for three global cooldowns so that the Sorc can re-apply a bunch of shields!

    LOL, does anyone not see what's really going on with these threads? Think about it... if Sorcs are so OP, how come the IC sewers are crawling with Nightblades instead of Sorcerers? Because Sorcs aren't OP, that's why, but NBs are.

    Is this meant to be a joke? If you are being attacked by MULTIPLE people you should go down. It's funny you think its perfectly ok to be able to stay alive despite 2-3 people attempting to kill you. This is this this type of thinking that shield stackers have come to rely on.

    Plus what really happens is.......your 3 shields keep you alive 3x longer than usual and if you start losing you just streak away, knocking down your attackers and THEN reapply your shields.

    Historically a sorc is "supposed" to be a great ranged class but should be weak if confronted by melee, that's not happening.

    Well, sorcs can't escape anymore since everyone whined so much about BE that it got nerfed to the ground so that anyone with a gap closer will never lose sight of a sorc, meanwhile NB's go away whenever they feel like and there's nothing you can do about it. Shields are already getting one shot in cyro, make shields stronger but take away stacking, that's a good solution
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
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    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • Malmai
    Malmai
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    other, please explain suggestion
    LorDrek wrote: »
    Remove stacking, scale schield to max stat.

    Either scale shields with HP or make them critable...
    Edited by Malmai on February 14, 2016 10:19AM
  • dodgehopper_ESO
    dodgehopper_ESO
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    other, please explain suggestion
    They should institute a major/minor shield system, and possibly one other rank "ultimate" shield, since some ultimates grant shielding, and I don't think they should be worthless If they are ultimate.
    Edited by dodgehopper_ESO on February 14, 2016 10:22AM
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  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    Sorcs are balanced. if you can't burn through 3 shields in pvp your dps sucks
    Malmai wrote: »
    LorDrek wrote: »
    Remove stacking, scale schield to max stat.

    Either scale shields with HP or make them critable...

    If they make shields a lot stronger I'd be fine with them being crittable. :)
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Remove the terrible crapeon system, re-instate soft-caps. Bam. Shields are fixed. And so is the rest of the game. The only casualty will be the odious carrot chasers that get bored with games if they aren't constantly earning silly e-peen points so they can feel better than other people. Muh Progressunz!!
  • mistermutiny89
    mistermutiny89
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    Remove stacking of more than 1 shield but do not nerf shields themselves
    Shield stacking needs to change.

    Major shields: Conjured, Healing Ward and Harness Magicka
    Minor shields: Bone, Igneous, Blazing etc.

    Major shields replace current active major shield cast
    Minor shields stack or remove shield debuff in pvp and have minor not stack.
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