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Sorcerer DPS Buil, Good even For beginners

Sugram22
Sugram22
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Post Deleted
Edited by Sugram22 on February 27, 2016 9:16PM
  • Sugram22
    Sugram22
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    [snip]

    Moderator edit - post edited per player's request
    Edited by ZOS_MollyH on February 18, 2016 1:18PM
  • Thelon
    Thelon
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    Cool build, it looks like you're well on your way to a successful Sorc setup.

    A few pointers:

    - Dual Wield swords still give more Spell Power than Destro Staffs. This means you should keep your main wep as Destro Staff but switch your back bar to Dual Wield. Slot Overload on this back bar to maximise single target DPS when activating this ultimate.

    - Speaking of Overload, the Power morph is bugged and is lowering your DPS and resource management compared to Energy. Switch ASAP.

    - I would highly recommended creating separate builds for PvE and PvP, as some skills you've slotted have limited use in either context. For example, I'd drop Streak and V.Curse for PvE and make room for the toggle Bound Armor, which will increase your AoE and single target DPS. Also, force Pulse > Crushing Shock for PvE, and vice versa.

    - Your CP distribution is highly questionable. For blue stars, Spell Erosion remains bugged. Keep your 100 in Elemental Expert, put 1 in Spell Erosion and the rest in Elfborn. For green stars, I'd recommend splitting points between Magician and Arcanist to reduce your diminishing returns. For red stars, you've got to have at least 50 in Bastion for PvP (I run 100)

  • Sugram22
    Sugram22
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    Thelon wrote: »
    - Your CP distribution is highly questionable. For blue stars, Spell Erosion remains bugged. Keep your 100 in Elemental Expert, put 1 in Spell Erosion and the rest in Elfborn. For green stars, I'd recommend splitting points between Magician and Arcanist to reduce your diminishing returns. For red stars, you've got to have at least 50 in Bastion for PvP (I run 100)

    bastion with my V10 sorc over 4k Bastion gives so little, its not worth it, & what about when Ward gets destroyed? i need defense for when my shield is down, so damage made to me would be reduced when i don't have shield, also Cause of that Cyrodiil Shield Penalty i have never used shield in PVP, cause it gets destroyed fast, so meany reasons why 100 points in Bastion is not worth it, not even 50, i just don't see that


    splitting points between Magician and Arcanist, what u men by that?

  • Sugram22
    Sugram22
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    actually curse is good VS Bosses, & i like to mix match PVP & PVE build the way i have done, that's when it comes to skills :)
  • Sugram22
    Sugram22
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    i hope that the DW things gets fixed or nerfed or how to say it, cause staves should give more... then any other weapon
  • catalyst10e
    catalyst10e
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    Sugram22 wrote: »
    attack skills

    Weapon 1, Fire Staff
    1) Force Shock=Crushing Shock
    2) Crystal Shard=Crystal Fragments
    3) Daedric Curse=Velocious Curse
    4) Bolt Escape=Streak

    Sustain Buff
    5) Magelight=Inner Light

    Ultimate Skill
    Overload=Power Overload

    It's a great start to a Sorc, @Thelon brought up excellent poitns and I figured I'd toss some of my own. If you're going to run destro on your main I always recommend Force pulse over Crushing, (in either PVE or PVP) just for the higher damage, the interrupt is nice but I just like more damage. This is great for any beginner wanting to jump into some PVP, but If you've got some CP under your belt, the Elemental Expert is only helping Crushing shock... at least until Thieves Guild goes live. Crystal frag and Velocious curse aren't getting any bonus and they are the ones who will be hitting harder. You could drop the Destro in favor of the Dual Wield (Swords) and slot Trapping webs=Tangled Webs in it's place, and toss all the Elemental Expert CP into Thaumaturge. The Dual wield raises your spell power, trapping webs also snares (with a fear synergy), does great magic damage and can proc your frag. (and has the same range as crushing) You could even use a restoration staff instead of a destruction one and take advantage of the Magic Damage heavy attack as well, if you REALLY want to stick with the staff dynamic (Which I totally understand) This will also be a great source of Magicka Regen, as most resto staff heavy attacks grant magicka back. With all the points in Thaumaturge, your main attacks will ALL be getting buffed and hit harder.
    Sugram22 wrote: »
    AOE Attack Skills

    Weapon 2, Fire Staff, well if u want Lightning or ice, i have Lightning with my Breton
    1) Lightning Form=Boundless Storm
    2) Impulse=Elemental Ring or Pulsar if u like

    Defense Skill/Buff
    3) Conjured Ward=Hardened Ward
    Good in PVE
    Use it if u don't want to die a lot, it means u have hard time with mobs without it
    its good for survival

    Sustain Buff
    5) Magelight=Inner Light

    I usually run Pulsar over Elemental ring as the 10% health reduction in my experience is doing "more damage" in the sense that 10% of their max health on things like bosses usually is more than the DoT of Ring. Since it's a close range AOE it's best used in PVE, in PVP it's good when you're in a group but the last place you want to be is on the front lines. So anothe roption here is to slot Destructive Reach. It's got the same range as Crushing, but with a fire staff it will knock enemies down. This is particularly useful when sieging a keep, and people are standing on the ramparts trying to hit you with range. (Bonus points if you knock one down to the fight, or just off the wall and to their death)

    If you were to decide to ignore the first suggestion and stick with Destro/Destro and keep your CP in Elemental Expert, I would at least replace Ring with Liquid Lightning to keep you at range (If you needed to slot an AOE) and take advantage of the Stormcalling passives like Energized and Expert Mage.

    If you want to do a Solo PVE build I always recommend using the pets. Unstable Clannfear, and Summon Restoring Twilight to take off the aggro and help with magicka recovery. Bound Aegis might also be a better option than Innerlight, unless your build is utilizing Spell crit.

    Thelon is also absolutely correct about Bastion, 100 points in it absolutely. Your Shield should have 100% uptime as it is. Bound Aegis and Boundless Storm will make up the difference in resistance. My own build runs Dual Wield / Resto Staff, and my defensive bar has Harness Magicka, boundless, healing ward, and hardened ward. Bastion is helping all of them except boundless. (also the healing from Healing ward helps keep you alive)

    There's also no reason to slot Overload twice, It gives you access to a 3rd bar (Which I personally use for CC abilities like mines, volcanic rune, and defensive rune) but you're missing out on great damage Ultimates like Meteor (if you unlock it) Dawnbreaker of Smiting (low cost high damage ultimate) or even just using Greater Storm Atronach. Even Absorption Field could be useful for the regeneration. The more tools you have access to the better.
    Edited by catalyst10e on February 17, 2016 11:10PM
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
    [| DC Breton Sorcerer || NA PS4 || PSN: Catalyst10e |]
    [| DC Dunmer Dragon Knight |]
  • Thelon
    Thelon
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    Hi again! Since you raised a few more questions in your responses I'll do my best to answer / clarify a few points:
    Sugram22 wrote: »
    bastion with my V10 sorc over 4k Bastion gives so little, its not worth it, & what about when Ward gets destroyed? i need defense for when my shield is down,

    Since you're only VR10, don't get too caught up in ur numbers just yet. At Max level and with top end gear, the difference Bastion makes in your shield strength and overall survivability in Cyrodiil is absolutely MASSIVE. Properly built, your Sorc can be super tanky while dishing out great burst DPS in Cyrodiil. I've got tons of examples of this on the PvP playlist on my channel, but here's my latest compilation and one of my favourites:

    https://m.youtube.com/watch?v=Az9x0Qxp6fA

    As @catalyst10e mentioned, regardless of how fast your shield may be depleted, simply recast it immediately.

    Sugram22 wrote: »
    splitting points between Magician and Arcanist, what u men by that?

    While this topic is debatable, I recommend putting an even number of CP into Arcanist and Magician. For most builds, Magician is best for PvE, and Arcanist is best for PvP. Since you do both, split your distribution evenly to avoid respeccing each time you enter Cyrodiil
    Sugram22 wrote: »
    actually curse is good VS Bosses

    No, it is not. Against bosses, you should be in Overload 100% of the time. The only skills you should be casting are Liquid Lightning and Boundless Storm while in Overload - while these are active, all you should be doing is Light Attack, Light Attack, Light Attack. Therefore, for PvE your Overload Skill Bar should be:

    - Liquid Lightning
    - Boundless Storm
    - Twilight Matriarch (cast before the fight starts and NEVER waste time resummoning)
    - Bound Armor
    - Inner Light

    This is how the game's top sorcerers get the highest DPS on boss encounters.
    Sugram22 wrote: »
    i hope that the DW things gets fixed or nerfed or how to say it, cause staves should give more... then any other weapon

    Agreed, but alas, this is not the current reality
  • catalyst10e
    catalyst10e
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    Thelon wrote: »

    That was a perfectly timed execution of spells against that DK in IC. just wanted to say, it was amazing.
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
    [| DC Breton Sorcerer || NA PS4 || PSN: Catalyst10e |]
    [| DC Dunmer Dragon Knight |]
  • Sugram22
    Sugram22
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    curse does speed up my boss kill, single target damage, later i plan to replace it with M Detonate from Alliance war tree

    there is even a issue that i need 1 more slot so maybe i will abandon inner light as well, its a maybe
    they should do 1 or 2 extra slots to game, for sustained buffs like B Armor & I Light
    1 guy suggested that i drop at least B Armor if not both B Armor & I Light, that he does better without them, they wont give that much extra dam, what they give is little, that what he said, what ever i decide, i doubt i take bond armor back, unless they make 1 or 2 new slots for sustain buffs like I Light & B Armor

    i like optimized build like that, so i don't half to switch slotted skills when i see another player in dungeon, them i ready for when he decides to attack me, well usually i don't like pvp in dungeons :), so i try to avoid that, but that's just a example cause it still can happen

    i am also implanting this build to my New Sorc Altmer Dominion, i may change few things in future ofc, but not to much


    Boundless Storm is part of my AOE, Cast Boundless Storm then ward & then i spam ele ring while surrounded by horde
    i do use Boundless Storm with bosses to, but it depends on boss, mages & archers are usually the ones to who i go to close & cast Boundless Storm, with others i keep my distance

    when it comes to 3th slot with overload, i will try to config it to suit me, by maybe implanting stuff from that video to it, to my Altmer, my other sorc still exists only cause hes crafter 3 crafts still in training, well when it comes to other stuff i'm considering abandoning it, at least i won't care about hes build much :)

    i do consider stuff u guys mentioned here, will i change it that way u mentioned, dunno, i guess few things i will do like u suggested + depends what future holds, not V16 so... :)
  • Sugram22
    Sugram22
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    @catalyst10e

    i thing u got this backwards Arcanist=MP Recovery & that is for PVE not PVP & the other1 for PVP, well that what i was told when i just started getting CP + i heard that in build video to, but with Altmer At least i think i don't need to worry about it, i already seem to have good recovery & need more MP cost reduction, not talking about other races, but for Altmer i think that CP build when i comes to Green Tree is fine, not sure what u think, cause i haven't said that before that Altmer is my MC new, first time i mentioned it was on my previous post, so it is config to my Altmer, took my Breton's Build & & slightly Modified it, the CP part, so when i made this poll it was about Plans i have With my Altmer, as i also said in previous post i consider what u guys said

    but when it comes to bastion i don't know, its not like gear gives shield bonus to + i plan to go for Clever Alchemist in future, when i get all DLC'S, but i guess at first i have something else
  • Sugram22
    Sugram22
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    also there is the thing that that some ppl maybe be good with the build shown in this video & other may be bad, like die 100 times more then u do with this build, so its not only about the build, its also about does it suit the person, how well the person runs with that build, difference is like car & space rocket, car guy doesn't know how to drive space rocket, & he may not even want to learn it cause he feels its to hard for him, not talking about myself, that was just example again :)
  • Sugram22
    Sugram22
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    Sugram22 wrote: »
    attack skills
    Elemental Expert is only helping Crushing shock... at least until Thieves Guild goes live. Crystal frag and Velocious curse aren't getting any bonus and they are the ones who will be hitting harder.

    Thaumaturge & ele expert currently there is no difference between ele expert & Thaumaturge when it comes to spells, they recently changed ele expert so it would effect all sorc spells like Thaumaturge, both increase spell dam, i guess u have been living under the rock (no offense)? cause each time i take point to ele my spell damage gets higher, i see it even when i move my mouse cursor on the spell, any spell even crystal, so they get bonus
  • Sugram22
    Sugram22
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    oh god i messed up something, i removed some Quotes & new its like u wrote it, its my TXT

    should have just dome like before, write @catalyst10e & then txt
  • Sugram22
    Sugram22
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    about Power Overload, seems it has been fixed, cause damage is same with both morphs + with my V10 i had the other morph & then changed it, do difference in DPS
  • catalyst10e
    catalyst10e
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    Sugram22 wrote: »
    @catalyst10e

    i thing u got this backwards Arcanist=MP Recovery & that is for PVE not PVP & the other1 for PVP, well that what i was told when i just started getting CP + i heard that in build video to, but with Altmer At least i think i don't need to worry about it, i already seem to have good recovery & need more MP cost reduction

    I wasnt the one that mentioned the Arcanist CP, but I do agree with Thelon, that it's much better in PVP where resource management is the most important thing to learn. Having your spells cost less is nice and all, but when you've taken down 3 people, and you're out of magicka, having to wait for it to return can mean death. But if the recovery is high enough, you'll be getting some back during the fight when not actively casting. It's better for the long term. But again, as Thelon mentioned, if you plan to do both PVE and PVP, splitting the points is a good idea.

    Sugram22 wrote: »
    but when it comes to bastion i don't know, its not like gear gives shield bonus to + i plan to go for Clever Alchemist in future, when i get all DLC'S, but i guess at first i have something else

    Gear can give shield bonuses in the form of more magicka, more magicka means your Hardened ward is stronger. Bastion then strengthens that shield. There's a reason every non-sorc hates shieldstacking and wants to see it removed, it's so effective at protecting a sorc it borders on "tanking" without needing to sacrifice any DPS to gain the protection. (whereas a stamina build may have to decide if they want to take a lot of hits or deal a lot of damage)
    Sugram22 wrote: »
    Thaumaturge & ele expert currently there is no difference between ele expert & Thaumaturge when it comes to spells, they recently changed ele expert so it would effect all sorc spells like Thaumaturge, both increase spell dam, i guess u have been living under the rock (no offense)? cause each time i take point to ele my spell damage gets higher, i see it even when i move my mouse cursor on the spell, any spell even crystal, so they get bonus

    Unless you're on the PTS right now, this is not accurate. Thaumaturge on the live version of the game is the CP star that raises specifically magic damage. Magic damage is not the same as Fire, Frost, and Shock damage. With the Thieves guild Update it will move the magic damage to Elemental Expert, but as of right now if you want your crystal frags to hit as hard as possible, you'll want to put your points into Thaumaturge. Which in turn means your elemental damage wont be AS strong, (this is why it is being moved) Since Frag is one of our hardest hitting spells, I can tell you from personal experience, it's worth putting the points into Thaumaturge to have it hit harder.
    Sugram22 wrote: »
    also there is the thing that that some ppl maybe be good with the build shown in this video & other may be bad, like die 100 times more then u do with this build, so its not only about the build, its also about does it suit the person, how well the person runs with that build, difference is like car & space rocket, car guy doesn't know how to drive space rocket, & he may not even want to learn it cause he feels its to hard for him, not talking about myself, that was just example again :)

    Well, every build has the potential of someone not understanding how it works, or when to use certain abilities, but the Car / space ship analogy doesnt quite hold up... no offense. It's more like a normal Car and a Formula 1 racing car. You know how to drive a car, but could you win a race with a formula one car? probably not. If you slotted the exact same skills as Thelon, and went into PVP, you know enough about being a sorc to know your basics. "Shield up, deal damage, proc frag" but you may not come in first in the leader boards. It wouldnt be as if swapping your moves makes you completely forget how it all works.

    I can tell you from personal experience I was exactly like you. I slotted 2 destro staves, I used my primary bar for attacks and my second bar for secondary attacks, and just kept my ward on both bars for easy access. And I did alright in PVP, I did well enough to make me think I didn't need any build help. But someone came into area chat asking questions about building a sorc and I realized from the other people answering I was doing things all wrong. Switching from Destro staff to Dual Wield immediately raised my Spell Power 400 points. That was a base 400 SP I had been just missing out on, that could have made the difference in numerous fights. The second I saw that I logged off ESO and went online to research Sorc builds. Everything changed, my playstyle, my spells, my bars, my gear... everything had to be replaced and I wish I had done it sooner so that it wouldn't have been such a challenge. The builds take some getting used to, and some mild tweaking to better fit your needs. For instance I still slot Hardened Ward on both bars because I feel I HAVE to have access to it no matter what. I still make changes to my build based on what I see other's doing. One of my opponents in the Arena district was Streaking in the middle of everyone and spamming Daedric tomb, something I never considered because Daedric Mines is the "norm" everyone uses. So I switched that and Now I'm using it all the time, in the same fashion. My point is, that just because it's different, doesn't mean it wont work for you, once you see the difference for yourself, you'll want to use it more and more. and it'll get more comfortable with each time.
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
    [| DC Breton Sorcerer || NA PS4 || PSN: Catalyst10e |]
    [| DC Dunmer Dragon Knight |]
  • Sugram22
    Sugram22
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    @catalyst10e

    with my V10 i have done CP reset couple of times & i say that i so spell damage increase with both skills, well that was before last patch, or i think there has been 2 patches sins then & both gave me spell dam
  • Sugram22
    Sugram22
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    @catalyst10e

    soon DW willl be nerfed or fixed or how to say, or maybe staves buffed, either way staves will rule soon, ppl already are voting, & i won't use DW, i like Ele ring cause that true AOE even if i lose damage, that's 1 thing i won't change, i am stubborn & i like staves with mages
  • catalyst10e
    catalyst10e
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    Sugram22 wrote: »
    @catalyst10e

    soon DW willl be nerfed or fixed or how to say, or maybe staves buffed, either way staves will rule soon, ppl already are voting, & i won't use DW, i like Ele ring cause that true AOE even if i lose damage, that's 1 thing i won't change, i am stubborn & i like staves with mages

    Where are you getting this information? It's been expressed from the devs themselves they feel theres a trade off, DW provides more spell damage and another item for set bonuses, and a 2h weapon has utility. and in the case of staves, range. They feel it's a fair trade off, and even if I don't personally agree, DW is not going to be nerfed anytime this year.
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
    [| DC Breton Sorcerer || NA PS4 || PSN: Catalyst10e |]
    [| DC Dunmer Dragon Knight |]
  • catalyst10e
    catalyst10e
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    Theres plenty of builds that use desto/resto, I'm not suggesting you NEED to change, however if your plan with this build is to use it as a means to help new players you're going to need to be a bit more open to changing things. sacrificing damage in exchange for something else, like range, or defense is one thing, but outright losing out on damage is a bad start for new sorcs. Generally the idea with making a build targeted to newer players is to use the knowledge you have as an experienced player, and asking yourself "What do I know now, that I wish someone had told me when I started?" and go from there.
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
    [| DC Breton Sorcerer || NA PS4 || PSN: Catalyst10e |]
    [| DC Dunmer Dragon Knight |]
  • PCheuk38b14_ESO
    PCheuk38b14_ESO
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    DW was confirmed as a legit mechanic in the game but I still prefer the destro staff playstyle. Never switching out of it because of that ranged poke with heavy attacks =P
    Edited by PCheuk38b14_ESO on February 18, 2016 5:16PM
  • catalyst10e
    catalyst10e
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    DW was confirmed as a legit mechanic in the game but I still prefer the destro staff playstyle. Never switching out of it because of that ranged poke with heavy attacks =P

    You can still have that if you run DW/Destro with your single target hits on the DW bar and AOEs and such on the back bar. OR in my case, I still get my long range heavy attack from the resto staff, that will also replenish magicka. But If you're running a High elf, and plan to take advantage of those passives, you should run Desto on your main bar, and try weaving light attacks in between force pulses.
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
    [| DC Breton Sorcerer || NA PS4 || PSN: Catalyst10e |]
    [| DC Dunmer Dragon Knight |]
  • Sugram22
    Sugram22
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    well i prefer ele ring, cause that's real aoe, overload is cone aoe not real aoe, real aoe attacks enemy's behind u to, overload is for extra, i said my style is cast Boundless storm then ward & then spam ele ring, so i hope that ppl voting for are taken in count & they make staves more powerful then DW, i rather drop the game if i'm being punished by game for playing with staves what are mages weapons & should give more spell damage then DW
  • catalyst10e
    catalyst10e
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    Sugram22 wrote: »
    well i prefer ele ring, cause that's real aoe, overload is cone aoe not real aoe, real aoe attacks enemy's behind u to, overload is for extra, i said my style is cast Boundless storm then ward & then spam ele ring, so i hope that ppl voting for are taken in count & they make staves more powerful then DW, i rather drop the game if i'm being punished by game for playing with staves what are mages weapons & should give more spell damage then DW

    If you're weaving your light/medium attacks inbetween blasts, you can make up the difference in damage between the DW and staff. Your play style is still viable, and using boundless with ele ring is a great tactic, it's probably bette rsuited for PVE tho, as allowing yourself to be that close to your opponent in PVP for a long period of time is dangerous. I'd still recommend pulsar over ele ring, as it's 10% health reduction is useful in both PVE and PVP.
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
    [| DC Breton Sorcerer || NA PS4 || PSN: Catalyst10e |]
    [| DC Dunmer Dragon Knight |]
  • Sugram22
    Sugram22
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    Sugram22 wrote: »
    well i prefer ele ring, cause that's real aoe, overload is cone aoe not real aoe, real aoe attacks enemy's behind u to, overload is for extra, i said my style is cast Boundless storm then ward & then spam ele ring, so i hope that ppl voting for are taken in count & they make staves more powerful then DW, i rather drop the game if i'm being punished by game for playing with staves what are mages weapons & should give more spell damage then DW

    If you're weaving your light/medium attacks inbetween blasts, you can make up the difference in damage between the DW and staff. Your play style is still viable, and using boundless with ele ring is a great tactic, it's probably bette rsuited for PVE tho, as allowing yourself to be that close to your opponent in PVP for a long period of time is dangerous. I'd still recommend pulsar over ele ring, as it's 10% health reduction is useful in both PVE and PVP.

    well i said ele ring, but i mean impulse overall, even if i chose other morph for it, pulsar :)
  • Sugram22
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    bdw there are so meany ppl with opposite opinion, i mean some say ele ring & some pulsar, so that part is hard, hard to chose :D , both side have good arguments
  • Sugram22
    Sugram22
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    BDW i don't think putting that much on Elfborn is good idea & Spell Erosion just 1, cause crit hit is not 100% sure, with other way, put more to Erosion should be more effective, cause then u make more dam always, don't u think?
  • Sugram22
    Sugram22
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    Sugram22 wrote: »
    @catalyst10e

    i thing u got this backwards Arcanist=MP Recovery & that is for PVE not PVP & the other1 for PVP, well that what i was told when i just started getting CP + i heard that in build video to, but with Altmer At least i think i don't need to worry about it, i already seem to have good recovery & need more MP cost reduction

    I wasnt the one that mentioned the Arcanist CP, but I do agree with Thelon, that it's much better in PVP where resource management is the most important thing to learn. Having your spells cost less is nice and all, but when you've taken down 3 people, and you're out of magicka, having to wait for it to return can mean death. But if the recovery is high enough, you'll be getting some back during the fight when not actively casting. It's better for the long term. But again, as Thelon mentioned, if you plan to do both PVE and PVP, splitting the points is a good idea.

    Sugram22 wrote: »
    but when it comes to bastion i don't know, its not like gear gives shield bonus to + i plan to go for Clever Alchemist in future, when i get all DLC'S, but i guess at first i have something else

    Gear can give shield bonuses in the form of more magicka, more magicka means your Hardened ward is stronger. Bastion then strengthens that shield. There's a reason every non-sorc hates shieldstacking and wants to see it removed, it's so effective at protecting a sorc it borders on "tanking" without needing to sacrifice any DPS to gain the protection. (whereas a stamina build may have to decide if they want to take a lot of hits or deal a lot of damage)
    Sugram22 wrote: »
    Thaumaturge & ele expert currently there is no difference between ele expert & Thaumaturge when it comes to spells, they recently changed ele expert so it would effect all sorc spells like Thaumaturge, both increase spell dam, i guess u have been living under the rock (no offense)? cause each time i take point to ele my spell damage gets higher, i see it even when i move my mouse cursor on the spell, any spell even crystal, so they get bonus

    Unless you're on the PTS right now, this is not accurate. Thaumaturge on the live version of the game is the CP star that raises specifically magic damage. Magic damage is not the same as Fire, Frost, and Shock damage. With the Thieves guild Update it will move the magic damage to Elemental Expert, but as of right now if you want your crystal frags to hit as hard as possible, you'll want to put your points into Thaumaturge. Which in turn means your elemental damage wont be AS strong, (this is why it is being moved) Since Frag is one of our hardest hitting spells, I can tell you from personal experience, it's worth putting the points into Thaumaturge to have it hit harder.
    Sugram22 wrote: »
    also there is the thing that that some ppl maybe be good with the build shown in this video & other may be bad, like die 100 times more then u do with this build, so its not only about the build, its also about does it suit the person, how well the person runs with that build, difference is like car & space rocket, car guy doesn't know how to drive space rocket, & he may not even want to learn it cause he feels its to hard for him, not talking about myself, that was just example again :)

    Well, every build has the potential of someone not understanding how it works, or when to use certain abilities, but the Car / space ship analogy doesnt quite hold up... no offense. It's more like a normal Car and a Formula 1 racing car. You know how to drive a car, but could you win a race with a formula one car? probably not. If you slotted the exact same skills as Thelon, and went into PVP, you know enough about being a sorc to know your basics. "Shield up, deal damage, proc frag" but you may not come in first in the leader boards. It wouldnt be as if swapping your moves makes you completely forget how it all works.

    I can tell you from personal experience I was exactly like you. I slotted 2 destro staves, I used my primary bar for attacks and my second bar for secondary attacks, and just kept my ward on both bars for easy access. And I did alright in PVP, I did well enough to make me think I didn't need any build help. But someone came into area chat asking questions about building a sorc and I realized from the other people answering I was doing things all wrong. Switching from Destro staff to Dual Wield immediately raised my Spell Power 400 points. That was a base 400 SP I had been just missing out on, that could have made the difference in numerous fights. The second I saw that I logged off ESO and went online to research Sorc builds. Everything changed, my playstyle, my spells, my bars, my gear... everything had to be replaced and I wish I had done it sooner so that it wouldn't have been such a challenge. The builds take some getting used to, and some mild tweaking to better fit your needs. For instance I still slot Hardened Ward on both bars because I feel I HAVE to have access to it no matter what. I still make changes to my build based on what I see other's doing. One of my opponents in the Arena district was Streaking in the middle of everyone and spamming Daedric tomb, something I never considered because Daedric Mines is the "norm" everyone uses. So I switched that and Now I'm using it all the time, in the same fashion. My point is, that just because it's different, doesn't mean it wont work for you, once you see the difference for yourself, you'll want to use it more and more. and it'll get more comfortable with each time.



    about ele expert & Thaumaturge, it was cause spell erosion that it seemed that ele exp is same as..., i spend just 6k to find that out lol

    like i said in previews mail i think erosion should have more points cause for 1 crit is not a 100% thing, with erosion i do more damage, more dam=higher crit damage so end result same, the crit heal thing effects only heal spells & i'm not healer, also it effects surge buff to, maybe, so with that logic Erosion is better then Elfborn, if ur not a healer
  • Sugram22
    Sugram22
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    i meant this poll to be just help to others, bot it turned in to discussion :D
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