Sunburnt_Penguin wrote: »I have pretty much the same dilemmas although I'm at 2200 @ Vr2.
My main issue is Thief, Shadow or Warrior.. crit%, crit damage or weapon damage.
I'm just here for the replies
As far as Stamblades go, the gear is basically 5/5 Hunding's Rage, with 3/5 or 4/5 of either Night Mother's, Morkuldin, or Night Silence, having the seconday set help with whatever your racial lacks. (A khajiit has crit, so it'd use morkuldin because of the extra wep dmg in 4th piece, but an Orc for example could use night mother to have a more brute'ish wep dmg and crit build, if he wants, for example)
You should manage your weapon critical to always be around 55~60%, that's the okay'ish area to be, and at that point, you can just use Warrior for the base wep dmg bonus, or you can use Shadow, wich increases the bonus dmg from crit attacks, overall, a higher dps boost than warrior (IF you're crittin' often, that is). You would only have Thief up if you need that extra crit %, and your base damage is all right. You can always go with the Stam regen one tho' that's not really the most popular choice... serpent, i think that one is ?.. anyway, always food for tought.
If you're not a Vr16 yet, i'd advise you test out the 5/5 Hunding's with either night mother's gaze or night's silence, wich are fairly cheap sets for you to buy/order or just make yourself ( Hunding's and Night' Mother are 6 traits, and Night Silence is 2-trait)
The monster sets are an option (5/5 hundings + Molag Kena 1/2 + Bloodspawn (free regen) 1/2) if you have agility jewelry and maelstrom weapons. Otherwise the crafted sets (morkuldin, for example) also include a weapon damage (4th piece) and a stam regen (3th piece) and also have a max stam set benefit;
Overall, for PvP, you will want your weapon damage to border some 3.000 something, and weapon crit around 60, and stam regen around 1500 to be manageable. Unless you're a ganker then you can get rekt on regen and just focus on max stam and weapon dmg.
The big pieces on your gear, Helmet, Chest, and Pants, could be Infused, because since those get higher numbers, that 17% bonus on the enchant value actually mean something, but you can have only 1 or 2 of them infused, the rest can be divines, and one piece can be impenetrable, if you're into that.
.... I guess i covered almost anything?.... min/max'rz halp in this one ?