Necromancy, one of the most used forms of magic by NPC enemies in the game pretty much in every zone. However, we as players cannot use this form of magic. We mighty adventurers, masters of magic and melee combat. Those of us who Roleplay ((Omg Roleplay nerd.)) Have been wishing for Necromancy since we first booted ESO up at launch. Sure we can 'RP' as a Necromancer, but with no real abilities or skills to back it up with.
"But
@Zedich, Necromancers are bad guys. Why would we want to play as bad guys? Why would The Prophet want a Necromancer as his companion when Necromancers messed everything up?"
First off, Not all Necromancers are instantly bad guys. Necromancy gets a bad rap like guns do. Just because some lunatic decides to kill a bunch of people with a gun, suddenly anyone who has a gun is a serial killer waiting to happen.
In every Elder Scrolls game I have personally played. ((Oblivion and Skyrim.)) You are given the tools, told a general direction to go and then let loose to do whatever you want. You can be a flame throwing mage who raids villages for no reason. ((all flame users are evil!))
You can be a sword and shield using tank who fights the entire city guard because you kicked a chicken. ((Sword and Shield is a symbol of Evil.))
See where I am going with this?
It's not the weapons or spells that make someone 'Evil'. It's -how- you use them. Infact, within Elder Scrolls Online, there are -Vampire- NPCs in the Fighter's guild.
The Fighter's guild, you know that guild skill line that gives you all the abilities to 3 shot Vampire players in PvP? Yea them.
I personally think Necromancy is long overdue. If not as a Class, then maybe as a skill line through a Worm Cult guild or maybe a new staff type. ((Conjuration Staff))
Hell, most of these abilities already have in-game names. If you have an addon that shows you what damage you take, it tells you the names of the spells used against you by NPC Necromancers.
Below I have listen some of my own thoughts of what a few skills could be and what they do. I'm doing some of the work for you Bethesda/Zenimax, I'm giving you names and effects and even the morphs. I won't claim that it's hard, I'm very sure that programing them into the game and all that is -far- more difficult.
Ability 1: Necro Blast
Initial ability fires a concentrated blast of necrotic magick at your foes. Dealing X damage and stunning them for X seconds.
Morph 1: Necrotic Burn
Ability now applies a DoT that deals X damage and an additional X damage over X seconds.
Morph 2: Necrotic Force
Ability now stuns longer and deals increased damage for every DoT on your target.
Ability 2: Corpse Explosion - Cause nearby corpses to explode, dealing X amount of damage to nearby foes.
Morph 1: Cannabalism - Cause nearby corpses to explode, consuming parts to heal yourself for X.
Morph 2: Disease pool - Cause nearby corpses to explode, dealing X Damage to nearby foes and leaving a pool of disease on the ground, dealing X damage per second to anyone within the radius.
Ability 3: Drain life: - Emit a beam of necromantic energy to drain the life of your enemies, dealing X damage per second and healing you for X% of damage caused.
Morph 1: Drain soul - Ability now restores Ultimate/Stam/MAgicka. Pick one or two.
Morph 2: Shared pain - Ability now affects multiple targets.
Ability 4: Grasp Soul - Grasp your enemies soul, stunning them for X seconds or damage is taken.
Morph 1: Soul Cleave - Cleave your foes' souls' asunder, deal X damage to target and stun for X seconds.
Morph 2: Soul Chains - Entrap your foe in spectral chains. Enemies caught this way are unable to perform actions for X seconds and are rooted in place. While rooted enemies take X damage over X seconds.
Ability 5: Zombie - Summon a reanimated corpse to fight alongside you.
Morph 1: Flesh Atronach - Summons a Flesh Atronach that deals increased damage and gains heavy attacks.
Morph 2: Necro Fiend - Summons a Necro Fiend, Necro Fiend infects your targets for X disease damage over X seconds with each strike and can leap X meters at foes.
Ability 6: Force - Emit a shockwave outward from your body, pushing enemies back X meters and knocking them down for X seconds and dealing X damage.
Morph 1: Concussion - Ability additionally slows affected targets by X%.
Morph 2: Reject - Ability now fires in a forward cone in front of the caster, additionally pushes the caster back X meters.
Ultimate: Graveyard
Initial ability creates a death field X meters in size lasting for X seconds. Targets inside of the field take X damage every X seconds and are slowed by X%.
Morph 1: Cemetery
Skeletal hands reach from the cursed ground and entrap your enemies, holding enemies caught within the field for X seconds and causing X damage over X seconds. Enemies are slowed by X% when effect ends.
Morph 2: Necropolis
The dead rise from their graves to follow your cold command. X zombies rise from the cursed ground and assault anyone caught within the field. Each zombie deals X damage and reduces enemy armor and spell resistance by X percent. Enemies caught within the field are slowed by X%.