So probably everyone and their mother has come up with a new class called the Necromancer but I put a bit of thought into it and drawn out some skill trees. Tell me what you guys think.
Skills:
Reaper (First Skill Line):
Scythe Slash- Slash in a wide arc infront of you damaging all enemies for (x amount) of Magic Damage and Slowing them by (x amount) for 4 Seconds.
Morph 1: Scythe Slice- Skill now scales off of Stamina and Weapon Damage and Healing you for (x %) of damage done.
Morph 2: Sickle Strike- Skill Now deals (x amount) of Magic Damage over 10 seconds.
Death Cloak- Cloak yourself making you invisible for 10 Seconds but slowing your movement speed by 70% - Costs Stamina
Morph 1: Death Shroud- Reduce the movement speed slow to 50% and gives Minor Brutality increasing weapon damage by 10% for 20 seconds.
Morph 2: Reaper Wrap- Ability now costs Magicka and gives Major Sorcery increasing your Spell Damage by 20% for 30 seconds and Healing you for (x %) of damage you do for 10 seconds after the invisibility ends.
Curse of Demise- Put a curse on the target dealing (x amount) of Magic Damage every second for 20 Seconds. If the target falls below 25% health each tick deals 300% extra damage.- Costs Magicka
Morph 1: Death Sentence- Curse now applies Minor Fracture and Minor Breach reducing Armor and Spell resistance by 4000
Morph 2: Reaper's Target- Every tick of damage heals you for (x %) of the damage you deal.
Unmask- Show the target your true face terrifying it for 20 Seconds. Any damage will break the effect and all Damage Over Time effects are removed from the target.- Costs Magicka
Morph 1: Face Reveal- The target is slowed by 50% for 10 seconds after the effect ends.
Morph 2: Tear Skin- 3 enemies are now affected but the fear only lasts for 5 seconds.- Costs Stamina
Evisceration- Stab a target with a magical scythe dealing (x amount) of Magic Damage.
Morph 1: Disembowel- Empowers your next Disembowel to do 10% more damage scaling up to 10 times but increasing cost by (x %) every consecutive Disembowel.- Costs Stamina
Morph 2: Killing Spree- Your attack now hits twice but if you use it consecutively it costs (x %) more every time.
Ultimate:
Grim Form- Transform yourself into death itself revealing your Scythe and using it to attack for 45 seconds and healing yourself for every strike for 30% of Damage Done.- Scales off of Spell Damage
Morph 1: Reaper Form- Ability now scales off of Weapon Damage and Slows enemies by 70% for 3 seconds
Morph 2: Death Incarnate- Ability now grants 10,000 Spell Resistance and Armor for the duration and each strike Taunts the enemy.
Re-Animation (Second Skill Line):
Raise Skeleton- Raise a Skeleton from the ground which attacks your enemies for 30 seconds.
Morph 1: Skeleton Summon- Pull a skeleton out of the ground which attacks your enemies for 45 seconds. Every strike the skeleton does makes the target bleed for (x amount) of damage for 5 seconds.
Morph 2: Raise Draugr- Summon 3 Draugr to attack your enemies dealing ice damage with their weapons every strike for 35 seconds.
Create Bonelord- Create a bonelord from the remains of your enemies that attacks the remaining enemies for 25 seconds. The size and damage of the bonelord's attacks is based on how many enemies you took to create the Bonelord. Up to 10 enemies. 2-10 Second Channel- Costs Stamina
Morph 1: Instantly summons a bonelord that attacks your enemies for 20 seconds but it's attacks are (x %) weaker.- Costs Magicka
Morph 2: Increases the time you can channel to increase the damage it does.
Destroy Minions- Explodes Minions dealing (x amount) of Magic Damage and dealing (x amount) of Magic Damage every second for 10 seconds.-Costs Magicka
Morph 1: Explosion refunds 15% of the spell's cost.
Morph 2: The bones of your minions now cut the target on explosion dealing (x amount) of Physical Damage and causing the target to bleed (x amount) every second for 20 seconds.
Bone Whirlwind- Summon Bones around you that whirl in a circle every 3 seconds that deal (x amount) of Magic Damage. Bones last for 20 Seconds.- Costs Magicka
Morph 1: Bone Storm- Skill now bases off of Stamina and Weapon Damage. Bones whirl every second dealing (x amount) of Physical Damage.
Morph 2: Ribcage- Bones now form armor that grant 10,000 Armor and Spell Resistance.- Costs Magicka
Skeletal Grasp- Summon Skeletons from the grave to stop your target's escape. Skeletal hands root your target for 8 seconds and deal (x amount) of Magic Damage every second for the duration of the root.- Costs Magicka
Morph 1: Ability Bases off Stamina and Weapon Damage. Skeletons claw at the target making them bleed for (x amount) of damage enemvery second.
Morph 2: Enemies are slowed by 70% for 4 seconds after the root ends.
Ultimate:
Skeletal Army- Raise 10 Skeletons that are immune to damage and deal Magic damage to your enemies for 50 seconds.
Morph 1: Army of the Damned- Raise Draugr, Skeletons, and Flesh Atronachs that deal (x amount) of damage for every strike and last for 30 seconds.
Morph 2: Draugr Army- Ability Bases off of Weapon Damage and all Draugr deal Physical Damage.
Icy Embrace (Third Skill Line):
Icy Weapons- Harden your weapons with Ice causing them to deal (x amount) of extra Physical Damage for each weapon attack. Lasts 20 Seconds.- Costs Stamina
Morph 1: Grants Major Brutality giving you 20% increased Weapon Damage for 20 Seconds.
Morph 2: Grants Major Sorcery and converts the Physical Damage into Magical Damage.- Costs Magicka
Ice Spike- Throw a spike of ice at your enemy knocking them down for 3 seconds.- Costs Magicka
Morph 1: Ice Shards- Ice Spike explodes after 3 seconds dealing (x amount) of Magic Damage.
Morph 2: Ice Strike- Decreases the range to melee range and deals Physical Damage.- Costs Stamina
Ice Storm- Continuously deals ice damage to enemies in a 10 yard range but constantly decreases your magicka by 5% every second it is toggled on.
Morph 1: Snow storm- Skill now gives Major Prophecy giving you (x amount) of spell critical for the duration.
Morph 2: Blizzard- Skill now deals increased damage.
Throw Snow- Throw snow at your enemy blinding them and increasing your dodge chance by 20% for 15 seconds and dealing (x amount) of Magic Damage.-Costs Magicka
Morph 1: Hail- Bases off of Stamina and Weapon Damage and knocks the enemy down but no longer grants dodge chance.- Costs Stamina
Morph 2: Snowball- Ability now grants Minor Sorcery giving you 10% extra Spell Damage for 15 Seconds
Winter's Calm- Calm your mind increasing magicka Regeneration by 20% for 20 seconds
Morph 1: Winter's Rage- Increases your Stamina Regeneration by 20% for 20 seconds.- Costs Stamina
Morph 2: Tranquil Cold- Ability also grants Major Sorcery increasing spell damage by 20% and Major Prophecy giving you (x amount) of Spell critical for 30 seconds.
Ultimate:
Icy Encase- Encase yourself in Ice for 10 Seconds Absorbing (x amount) of all Damage but you are unable to move but you are still allowed to cast abilities.
Morph 1: Frost Armor- Gives you (x amount) of Damage Absorbtion for 10 seconds and you are able to move now but cannot cast abilities.
Morph 2: Icy Bomb- Armor explodes after the 10 second duration dealing (x amount) of Magic Damage and stunning targets for 5 seconds.
That's all I've got for today. Hope you guys can give some tips or suggestions.