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Question: how are people getting 4K spell damage?

Saucy_Jack
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I've tried various gear loadouts, but it seems like I can't get my v16 breton temp over ~2500. How are people accomplishing this?
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  • Xellos77
    Xellos77
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    Very specific setups with gear, CPs and potions. I know there were YouTube vids and such. Mostly geared toward PvP where burst matters much more than sustain.
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  • templesus
    templesus
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    Julianos Overwhelming Or Spell Power Cure (possibly kagrenacs) all gold
    2 PC kena, 2 torugs pact swords GOLD you get 400 extra SD from purple to gold
    BTW 4k is fully buffed, entropy kena proc and minor sorcery
    Gold enchants on v16 willpower and ur there
    If ur a little off consider taking spell damage mundus
    Edited by templesus on February 9, 2016 4:25PM
  • Bfish22090
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    Molag kena. Julianos. Dual weild torugs pact
    Spell damage enchants on willpower jewelry
    Major and minor sorcery buffs.
    Sorc passives that give extra spell damage
    sets like spell power cure
    Edited by Bfish22090 on February 9, 2016 4:25PM
  • DRXHarbinger
    DRXHarbinger
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    You can only hit over 4k with buffs and other bits. The highest I've got is 5100 with Kena proc, swords and spell power set cast on me. Usually though it's 3.7k buffed with surge and 4200 with Kena proc. But that figure that everyone says they have is only for 6s and not sustainable by any means. High 3s is where everyone sits at.
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  • Saucy_Jack
    Saucy_Jack
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    Ah ok. I'm running 5x julianos, 4x seducer and 3x willpower. All gold where I can, with all gold enchants where I can. Pretty sure I have the spell power mundus.

    I suppose I'm losing a lot by being a temp rather than a sorc as well, and not having kena.
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  • DRXHarbinger
    DRXHarbinger
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    That'll be it. Sorcs get a slight perk from slotting sorc abilities but if you farm Kena just the helm and use torugs pact swords one nirnhoned and one precise you'll do just fine and it'll bump it up a little. Imo thief is better than spell power mundus. You need to be around 60% crit and you'll see a huge difference I'm your output and self heals anyway
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  • DRXHarbinger
    DRXHarbinger
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    Or farm a spell power cure set. As a templar healing yourself gives you the damage buff too. Long ass grind though.
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  • Saucy_Jack
    Saucy_Jack
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    Or farm a spell power cure set. As a templar healing yourself gives you the damage buff too. Long ass grind though.

    yeeeeeeeeah...I think I'll pass on that one hahahaha
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  • DRXHarbinger
    DRXHarbinger
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    Go for it, set WGT to Normal V16 and the sets drop on V15, a Gold v15 set is actually better than most other sets in the game, plus if you farm enough embers you get the vaults to open and you may...may get some V16 pieces, although Combat Physician is easier to farm, scale ICP to level 10 via a team mate and just 2 man it in 10 mins, loot the final chest and rinse and repeat, boring as hell but if you set an evening aside 4 of you can walk away with a whole set of some of the best sets in the game.
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  • Robbmrp
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    Saucy_Jack wrote: »
    Ah ok. I'm running 5x julianos, 4x seducer and 3x willpower. All gold where I can, with all gold enchants where I can. Pretty sure I have the spell power mundus.

    I suppose I'm losing a lot by being a temp rather than a sorc as well, and not having kena.

    Switch that Seducer out for Magnus and you'll get a little bit more spell power.
    Edited by Robbmrp on February 9, 2016 6:29PM
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  • Waffennacht
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    Julianos, Kagrenac, Overwhelming Surge, Elemental Succession are the spell power sets that I know of.

    Julianos approx 300, Kagrenac approx 295 (right?), 258 for overwhelming and Elemental. I think those are right.

    So 2 of those gives you approx 500 spell damage, running with dw should give you approx 500 more, throw down torug's and that's 1130ish

    Depending on what that total is, surge etc can give you 400 to 600 more, so that can give you 1800ish in total. That should be up there right?
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  • Knootewoot
    Knootewoot
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    I have unbuffed around 2521 SD and 2186 MagReg

    And that is with Atronach for Regeneration as mundus and 1 jewel with spel regeneration.

    I wear 4 magnus V16 yellow
    +127 mag reg
    +127 spell damage

    3 pieces Archemage V16 yellow
    +129 mag reg
    +129 spell damage

    2 torug pact swords
    +129 spell damage

    3 willpower (2*174 spell damage - 1*169 mag reg)
    186 spell damage

    From stealth it is 2773 spell damage.

    With major sorcery (+20%) I get 3025 SD and from stealth 3277

    When the monster sets finally arrive at the AP vendor i switch the 4 pieces Magnus for a helm with spell damage and shoulders for mag reg. The other 2 pieces i hope to find another set with either 2 pieces for SD, or 2 for magreg, If magreg i will enchant my last jewel with SD

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  • Knootewoot
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    Kagrenac approx 295 (right?),

    V16 yellow is 224 SD (someone linked me that in chat).
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  • Dread_Guy
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    On my imperial templar I run 5 Julianos, 3 willpower jewelry with gold spell damage runes on it, 2 molag kena, and dual wield torags pact swords gold vet 16. With the apprentice stone, I have 3000 spell damage.

    When I use entropy + a dawn's wrath ability (for minor sorcery) my spell damage is just over 4000.

    With a kena proc alone, I'm around 3700. With kena + buffs, I'm around 4800.

    If continuous attack is procc'd with scroll bonuses, my spell damage is nearly 5500 when fully buffed.

    Obviously this is an all spell damage focus with no recovery. I would trade off some of this spell damage for recovery by switching to the atronach mundus and running more support/mage guild skills
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  • Troneon
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    On my High Elf Templar without spell power cure and without kena proc can get 41k magicka and around 3600 spell power buffed. 24/7.

    With spell power cure + kena proc iv seen sorcs get over 4700+ spell power quite easily..
    Edited by Troneon on February 9, 2016 6:54PM
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  • purple-magicb16_ESO
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    Can't say for me. I don't focus on spell dmg. That's only half the story as far as I'm concerned. I split points into penetration and elemental damage, not just spell damage. My advice, don't get hung up on the spell dmg number.
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  • DRXHarbinger
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    Troneon wrote: »
    On my High Elf Templar without spell power cure and without kena proc can get 41k magicka and around 3600 spell power buffed. 24/7.

    With spell power cure + kena proc iv seen sorcs get over 4700+ spell power quite easily..

    5109 with SPC procs and Kena. We can't seem to get it any higher. Oddly though SPC seems to be giving a double bonus to weapon damage. With briarheart, Kena and SPC my nightblade hit 6710 lol at 74% crit. Stupid. Last for 6 seconds but imagine timing a stealthed, Camo huntered, crit focused aim or wrecking blow. Damn that'd hit for something stupid like 40k+ even DKs would go down in one.
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  • Lenikus
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    People tend to state their fully buffed 4 second long stats are their base numbers. So there's a lot of people saying they have 4~5k wep/spell damage.

    You're probably just missing teh gold v16 stuff and the molag kena pieces with Divines
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  • Saucy_Jack
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    So if I'm just talking about non-potioned, walking-around, fighting-ragtag-mobs kind of spell damage, what'd be a good amount?
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  • Egonieser
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    I use 5x Kagrenacs, 3x Arch Mage, 3x willpower with spell damage - unbuffed I have about 2.8k and with entropy I can get up to 3.3k (3.5k) from stealth (on my magblade).
    My sorc with same set has a little bit more due to spell damage bonus I get from each slotted sorcerer skill, but not by much.

    I find it to be a very well rounded combo between sustain and DPS for both PvE and PvP (I use destro/resto BTW)
    With 1.5k regen - I find it very easy to maintain magicka at all times without having to worry about it too much - occasional full heavy attack or just 1 potion solves anything if it crops up.
    I believe this build was also approved by Sypher, but I used it long before he started to, and v14 equivalents beforehand.
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  • Septimus_Magna
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    v16 gold stafff: 1335
    v16 gold spell dmg enchant: 174 x 3 = 522
    v16 purple willpower: 186

    total unbuffed: 2043
    total buffed: 2452 (sorcs get up to 2656)

    So without any spell dmg bonus from gear you will be able to have 2452 spell dmg.

    Add 5pc Julianos (299 spell dmg) and it will be 2342 unbuffed/2810 buffed.

    Add 1pc Molag Kena (129 spell dmg) and its 2471 unbuffed/2965 buffed.

    Edit: DW gives 1603 spell dmg instead of 1335 so it will be even higher.
    The extremely high spell dmg stats rely on 2pc Molag Kena proc and Apprentice mundus.
    Edited by Septimus_Magna on February 9, 2016 11:10PM
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  • nimander99
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    Answer: Maths?
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  • DRXHarbinger
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    Saucy_Jack wrote: »
    So if I'm just talking about non-potioned, walking-around, fighting-ragtag-mobs kind of spell damage, what'd be a good amount?

    2800 unbuffed is pretty much the peak you can get. You need to be a sorc high elf I think. All gold spell damage glyphs, 5x Julianos 2x Kena 3x will power and 2x torugs swords does it. You'll have minimal sustain with it. Needs lightening staff as they for some reason give you more magika back on heavies (exc resto). Most of the humans that spout off randomly high numbers for pledges etc tend to suck badly at sorc'ing too. Best not to group with them.
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  • exeeter702
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    Reminds me just yesterday, on ps4, me and my friend were at the last boss in banished cells going for gold key. The templar healer who was a complete captain interest /Melvin was like "ok guys tell me your SD and WD, I'm only going to try this once I don't want to waste my time"

    My friend and I are fairly new to vet 16 just doing the grind to aquire gear etc. We are around 2200 wd / Sd with major savagery /sorcery up. The dude laughed and claimed his mag blade was sitting at 4500 SD and did so in a tone suggesting that should be expected and that we were a liability. I called him a neckbeard, asked the tank to pull and we did it first try.

    If you are at 4500 that is almost overkill for alot if not all 4 man content that this game.
  • Brrrofski
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    exeeter702 wrote: »
    Reminds me just yesterday, on ps4, me and my friend were at the last boss in banished cells going for gold key. The templar healer who was a complete captain interest /Melvin was like "ok guys tell me your SD and WD, I'm only going to try this once I don't want to waste my time"

    My friend and I are fairly new to vet 16 just doing the grind to aquire gear etc. We are around 2200 wd / Sd with major savagery /sorcery up. The dude laughed and claimed his mag blade was sitting at 4500 SD and did so in a tone suggesting that should be expected and that we were a liability. I called him a neckbeard, asked the tank to pull and we did it first try.

    If you are at 4500 that is almost overkill for alot if not all 4 man content that this game.

    2200 is rather when buffed up to be fair. That for wd is really low. Like 3k wd is like mimimum it should be for pvp or pve really.

    My magblade can hit that high too, if I want like 1k regen. But I don't want a gank build. That's all it is. A gank build.
  • Troneon
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    Saucy_Jack wrote: »
    So if I'm just talking about non-potioned, walking-around, fighting-ragtag-mobs kind of spell damage, what'd be a good amount?

    Un buffed, base spell damage, around 2500-3000 un buffed. That's on a crappy mag templar with dual wield passives, VR16 Legendary Gear. Wack on another 20% from potions or Entropy plus another 5% from minor buff which is easy to make perma buffs 24/7 with no downtime with 41k total magicka....You are looking at around 3700 with the right gear that is your perma spell damage 24/7 buffed with 100% up time, no downtime at all.

    The crazy over 4k-5k spell damages are from set procs or kena, which at the moment I think can proc from skills sometimes even though it is suppose to be light attack so in theory you can have that up 24/7 too but your resources will be gone fast without group orbs or synergy's or all your CP into magicka resources and cost reduction....

    The balance between weapon damage and spell damage is stupid though, can get much higher damage and weapon power than spell power in a lot of builds. Especially burst builds from stealth, you get insane damage numbers that no one can survive, I don't care who they are...

    Hopefully that will change with everyone running mage light and physical damage reduction in the next patch, :D

    Edited by Troneon on February 10, 2016 12:13AM
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  • FlyLeaf30
    FlyLeaf30
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    Saucy_Jack wrote: »
    Ah ok. I'm running 5x julianos, 4x seducer and 3x willpower. All gold where I can, with all gold enchants where I can. Pretty sure I have the spell power mundus.

    I suppose I'm losing a lot by being a temp rather than a sorc as well, and not having kena.

    Molag Kena for sure, at least the shoulder. Drop Seducer and go for Torug's or Kag.
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  • FlyLeaf30
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    Also, sorc skills grant + smell dmg, but you can get the same amount by entrophy or spell power pots
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  • s7732425ub17_ESO
    s7732425ub17_ESO
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    Remember, the higher the spell damage, the less the sustain. So if you just happen to be running in a group with a terrible DPS, the fights will last too long and you will run out of magicka constantly.
  • Troneon
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    Remember, the higher the spell damage, the less the sustain. So if you just happen to be running in a group with a terrible DPS, the fights will last too long and you will run out of magicka constantly.

    This used to be true but not anymore....

    You don't even need regen anymore with a lot of high spell power/weapon power builds because champion points....and potions.../drinks. Just stack total stamina / magicka and spell damage / weapon damage. Screw everything else.

    With 250-500CP, sustaining high damage builds is easy. Throw in synergies as well...even more..throw in some skills that give back resources....even more...

    Also if everyone is high damage build, dps will be insane, heals will be higher in numbers and HOTS will tick for more, shields will be higher....boss dies quicker...no need to tank damage...

    Now imagine if they allow people to use 3000+ CP....

    Edited by Troneon on February 10, 2016 12:39AM
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