DRXHarbinger wrote: »Or farm a spell power cure set. As a templar healing yourself gives you the damage buff too. Long ass grind though.
Saucy_Jack wrote: »Ah ok. I'm running 5x julianos, 4x seducer and 3x willpower. All gold where I can, with all gold enchants where I can. Pretty sure I have the spell power mundus.
I suppose I'm losing a lot by being a temp rather than a sorc as well, and not having kena.
Waffennacht wrote: »Kagrenac approx 295 (right?),
On my High Elf Templar without spell power cure and without kena proc can get 41k magicka and around 3600 spell power buffed. 24/7.
With spell power cure + kena proc iv seen sorcs get over 4700+ spell power quite easily..
Saucy_Jack wrote: »So if I'm just talking about non-potioned, walking-around, fighting-ragtag-mobs kind of spell damage, what'd be a good amount?
exeeter702 wrote: »Reminds me just yesterday, on ps4, me and my friend were at the last boss in banished cells going for gold key. The templar healer who was a complete captain interest /Melvin was like "ok guys tell me your SD and WD, I'm only going to try this once I don't want to waste my time"
My friend and I are fairly new to vet 16 just doing the grind to aquire gear etc. We are around 2200 wd / Sd with major savagery /sorcery up. The dude laughed and claimed his mag blade was sitting at 4500 SD and did so in a tone suggesting that should be expected and that we were a liability. I called him a neckbeard, asked the tank to pull and we did it first try.
If you are at 4500 that is almost overkill for alot if not all 4 man content that this game.
Saucy_Jack wrote: »So if I'm just talking about non-potioned, walking-around, fighting-ragtag-mobs kind of spell damage, what'd be a good amount?
Saucy_Jack wrote: »Ah ok. I'm running 5x julianos, 4x seducer and 3x willpower. All gold where I can, with all gold enchants where I can. Pretty sure I have the spell power mundus.
I suppose I'm losing a lot by being a temp rather than a sorc as well, and not having kena.
s7732425ub17_ESO wrote: »Remember, the higher the spell damage, the less the sustain. So if you just happen to be running in a group with a terrible DPS, the fights will last too long and you will run out of magicka constantly.