Physical Damage Ults

MrGigglypants
MrGigglypants
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So this rebalancing DLC seems more of a magicka Buff DLC including classes that we're already ridiculous like Sorcs. So wheres the stam love? Can we get a physical/poison damage morph of killers blade, Deathstroke maybe poison damage from overload for stam sorcs etc?
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Love too but magicka users cry to much for ZOS to handle.

    So they want too but can't cause magicka users tears flooding their offices and short circuiting there hard-wear.
  • MrGigglypants
    MrGigglypants
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    Love too but magicka users cry to much for ZOS to handle.

    So they want too but can't cause magicka users tears flooding their offices and short circuiting there hard-wear.

    I'm fine with most of the changes, Stam was more than dominant this patch considering Stam dks and Stam nightblades pretty much dominated everyone else if played properly. But -20% physical damage + combining magicka and elemental damage is a huge buff to magicka classes in comparison to the already lacking physical damage skills.
  • Moonshadow66
    Moonshadow66
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    I'm playing both magicka and stamina build characters, and I could live with less magic damage IF we got more stamina options. Everything I see is "deals X magic damage, magic damage, magic damage" and as a finisher magic damage again. Good for Sorcs (magicka, obviously), bad for every other build.
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  • arcantonias
    arcantonias
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    I think with the changes to the cp system that certain ultimate morphs should be physical damage. Flawless Dawnbreaker, Soul Harvest, Empowering Sweep, and either a physical damage atro or overload maybe. This would give stam users more viable ultimates considering most comparisons between magicka and stamina builds are on equal terms after the thieves guild patch except for ultimates. I play stam and magicka on every class so not trying to sound biased or anything.
    Edited by arcantonias on February 7, 2016 10:15PM
  • Jura23
    Jura23
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    Yeah, I was just about to create similar thread. Listen to this - before this patch, magicka had to split their CP, didn't have physical resistance CP star, but had their ultimates buffed via CP. Stamina vice versa. Now? Everything is balanced out in the CP system EXCEPT dmg of ultimates. They still get buffed only for magicka builds.

    This is not right. I think it's time to make ultimates their own type of dmg not affected by CP at all.
    Edited by Jura23 on February 7, 2016 10:19PM
    Georgion - Bosmer/Templar - PC/EU
  • xXNesTXx
    xXNesTXx
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    Class Ultimates

    Radial Sweep and morphs = Magic Damage
    Nova and morphs = Magic Damage

    Dk Standard and morphs = Flame (Magic) Damage
    Dragon Leap and morphs = Physical Damage
    Magma Armor and morphs = Flame (Magic) Damage

    Storm Atronach and morphs = Shock (Magic) Damage
    Overload and morphs = Shock (Magic) Damage

    Deathstroke and morphs = Magic Damage
    Veil of blades = Magic Damage
    Soul Shred and morphs = Magic Damage

    World Ultimates

    Soul strike and morphs = Magic Damage
    Werewolf Transformation and morphs = Physical Damage
    Bat Swarm and morphs = Magic Damage

    Guild Ultimates

    Dawnbreaker and morphs = Magic Damage
    Meteor and morphs = Flame & Cold (Magic) Damage

    Maybe I forget something, but the difference is pretty obvious.....
    Edited by xXNesTXx on February 7, 2016 10:25PM
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  • OtarTheMad
    OtarTheMad
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    I could imagine that changing how something does damage or what to scale it off of is hard(ish) to code. With that being said it'd be nice if the damage on ultimates (and ults only) were called something like "Universal' damage or something... which would just basically mean it scales off of whatever is higher for you- physical damage or magic damage.
  • Tryxus
    Tryxus
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    How about change them to do "Ultimate Damage"?
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  • ryanborror
    ryanborror
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    xXNesTXx wrote: »
    Class Ultimates

    Radial Sweep and morphs = Magic Damage
    Nova and morphs = Magic Damage

    Dk Standard and morphs = Flame (Magic) Damage
    Dragon Leap and morphs = Physical Damage
    Magma Armor and morphs = Flame (Magic) Damage

    Storm Atronach and morphs = Shock (Magic) Damage
    Overload and morphs = Shock (Magic) Damage

    Deathstroke and morphs = Magic Damage
    Veil of blades = Magic Damage
    Soul Shred and morphs = Magic Damage

    World Ultimates

    Soul strike and morphs = Magic Damage
    Werewolf Transformation and morphs = Physical Damage
    Bat Swarm and morphs = Magic Damage

    Guild Ultimates

    Dawnbreaker and morphs = Magic Damage
    Meteor and morphs = Flame & Cold (Magic) Damage

    Maybe I forget something, but the difference is pretty obvious.....

    Corrosive armor ignores physical resistance tho. Idk many magic builds who use this
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  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Love too but magicka users cry to much for ZOS to handle.

    So they want too but can't cause magicka users tears flooding their offices and short circuiting there hard-wear.

    I'm fine with most of the changes, Stam was more than dominant this patch considering Stam dks and Stam nightblades pretty much dominated everyone else if played properly. But -20% physical damage + combining magicka and elemental damage is a huge buff to magicka classes in comparison to the already lacking physical damage skills.

    And the last time that was wrecking blow and steel-nado spam that's the "dominant" stuff. Classes have very little effect on stamina base builds stamina base builds are base off of the weapon and medium armor not the class. Now if ZOS would finally add more stamina base morphs and physical base ultimates then players can start to say classes have more effects on stamina base builds. Till then it's the weapon and medium armor.
  • Jura23
    Jura23
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    OtarTheMad wrote: »
    I could imagine that changing how something does damage or what to scale it off of is hard(ish) to code. With that being said it'd be nice if the damage on ultimates (and ults only) were called something like "Universal' damage or something... which would just basically mean it scales off of whatever is higher for you- physical damage or magic damage.

    Or do it simple - call it Ultimate dmg, not affected by CP and increase dmg of those abilities a little bit.
    Georgion - Bosmer/Templar - PC/EU
  • Artjuh90
    Artjuh90
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    ^this or even beter go back to softcaps
  • MrGigglypants
    MrGigglypants
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    Artjuh90 wrote: »
    ^this or even beter go back to softcaps

    No thanks on the soft caps instagibs are good for pvp
  • xXNesTXx
    xXNesTXx
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    Tryxus wrote: »
    How about change them to do "Ultimate Damage"?

    And how increase that?

    Maybe scaling to the highest value of your character? (Magic or Physical damage)
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  • MrGigglypants
    MrGigglypants
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    xXNesTXx wrote: »
    Tryxus wrote: »
    How about change them to do "Ultimate Damage"?

    And how increase that?

    Maybe scaling to the highest value of your character? (Magic or Physical damage)

    Pretty much ultimates already do so with character stats so adding cp to the equation shouldn't be difficult
  • mistermutiny89
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    I have 3 magicka and 5 stamina characters at the moment and from a pvp perspective stamina still wins because magicka has no magicka based break free or dodgeroll.

    If you want a physical ult play a Stam dk. The option is there. Magicka abilities and ults come with utility so if break frees should cost Stam then utility should cost magicka. Also regarding champ points, we'll still split points into elemental and thaumaturge for damage and dots.

    Don't worry, come brotherhood Stam will be on top again. Patterns.
    Edited by mistermutiny89 on February 7, 2016 11:26PM
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  • MrGigglypants
    MrGigglypants
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    I have 3 magicka and 5 stamina characters at the moment and from a pvp perspective stamina still wins because magicka has no magicka based break free or dodgeroll.

    If you want a physical ult play a Stam dk. The option is there. Magicka abilities and ults come with utility so if break frees should cost Stam then utility should cost magicka. Also regarding champ points, we'll still split points into elemental and thaumaturge for damage and dots.

    Don't worry, come brotherhood Stam will be on top again. Patterns.

    You're justification is crap it's simply an imbalance from a damage perspective there should be more physical damage ults. Furthermore I'd rather there be a separate resource for dodge roll and break free that had a set recovery rate and pool. Having you're offense tied to you're defense is often a gimp because it forces you into more recovery in order to maintain both.
  • mistermutiny89
    mistermutiny89
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    I have 3 magicka and 5 stamina characters at the moment and from a pvp perspective stamina still wins because magicka has no magicka based break free or dodgeroll.

    If you want a physical ult play a Stam dk. The option is there. Magicka abilities and ults come with utility so if break frees should cost Stam then utility should cost magicka. Also regarding champ points, we'll still split points into elemental and thaumaturge for damage and dots.

    Don't worry, come brotherhood Stam will be on top again. Patterns.

    You're justification is crap it's simply an imbalance from a damage perspective there should be more physical damage ults. Furthermore I'd rather there be a separate resource for dodge roll and break free that had a set recovery rate and pool. Having you're offense tied to you're defense is often a gimp because it forces you into more recovery in order to maintain both.

    Your use of "you're" is crap but we'll leave that for now haha. I do strongly agree with the idea of break free and dodge roll having its own resource pool.

    But I also stand by the fact that as of right now stamina and magicka builds both have their strengths and weaknesses. Magicka being lack of break free's and dodge rolls, stamina: champion point division.
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  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    OtarTheMad wrote: »
    I could imagine that changing how something does damage or what to scale it off of is hard(ish) to code. With that being said it'd be nice if the damage on ultimates (and ults only) were called something like "Universal' damage or something... which would just basically mean it scales off of whatever is higher for you- physical damage or magic damage.

    This is already the case but CP Stars the buff Magic damage and increase Spell Pen make Ultimates better for mages. If Stamina builds had physical ultimates CP Stars like Mighty would take affect. The damage type matters, not just what it pulls it's power from.
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  • Troneon
    Troneon
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    Expect everyone to be using the 0-25% physical damage reduction champion points too :D
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  • MrGigglypants
    MrGigglypants
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    I have 3 magicka and 5 stamina characters at the moment and from a pvp perspective stamina still wins because magicka has no magicka based break free or dodgeroll.

    If you want a physical ult play a Stam dk. The option is there. Magicka abilities and ults come with utility so if break frees should cost Stam then utility should cost magicka. Also regarding champ points, we'll still split points into elemental and thaumaturge for damage and dots.

    Don't worry, come brotherhood Stam will be on top again. Patterns.

    You're justification is crap it's simply an imbalance from a damage perspective there should be more physical damage ults. Furthermore I'd rather there be a separate resource for dodge roll and break free that had a set recovery rate and pool. Having you're offense tied to you're defense is often a gimp because it forces you into more recovery in order to maintain both.

    Your use of "you're" is crap but we'll leave that for now haha. I do strongly agree with the idea of break free and dodge roll having its own resource pool.

    But I also stand by the fact that as of right now stamina and magicka builds both have their strengths and weaknesses. Magicka being lack of break free's and dodge rolls, stamina: champion point division.

    My thing is break free weakness is resolved by trifood alone. Damage weakness isnt. Dodge rolls are often countered by resto staff/ magicka class heals vigor is atrocious when compared to anything but gdb.
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