Forestd16b14_ESO wrote: »Love too but magicka users cry to much for ZOS to handle.
So they want too but can't cause magicka users tears flooding their offices and short circuiting there hard-wear.
Class Ultimates
Radial Sweep and morphs = Magic Damage
Nova and morphs = Magic Damage
Dk Standard and morphs = Flame (Magic) Damage
Dragon Leap and morphs = Physical Damage
Magma Armor and morphs = Flame (Magic) Damage
Storm Atronach and morphs = Shock (Magic) Damage
Overload and morphs = Shock (Magic) Damage
Deathstroke and morphs = Magic Damage
Veil of blades = Magic Damage
Soul Shred and morphs = Magic Damage
World Ultimates
Soul strike and morphs = Magic Damage
Werewolf Transformation and morphs = Physical Damage
Bat Swarm and morphs = Magic Damage
Guild Ultimates
Dawnbreaker and morphs = Magic Damage
Meteor and morphs = Flame & Cold (Magic) Damage
Maybe I forget something, but the difference is pretty obvious.....
MrGigglypants wrote: »Forestd16b14_ESO wrote: »Love too but magicka users cry to much for ZOS to handle.
So they want too but can't cause magicka users tears flooding their offices and short circuiting there hard-wear.
I'm fine with most of the changes, Stam was more than dominant this patch considering Stam dks and Stam nightblades pretty much dominated everyone else if played properly. But -20% physical damage + combining magicka and elemental damage is a huge buff to magicka classes in comparison to the already lacking physical damage skills.
OtarTheMad wrote: »I could imagine that changing how something does damage or what to scale it off of is hard(ish) to code. With that being said it'd be nice if the damage on ultimates (and ults only) were called something like "Universal' damage or something... which would just basically mean it scales off of whatever is higher for you- physical damage or magic damage.
How about change them to do "Ultimate Damage"?
mistermutiny89 wrote: »I have 3 magicka and 5 stamina characters at the moment and from a pvp perspective stamina still wins because magicka has no magicka based break free or dodgeroll.
If you want a physical ult play a Stam dk. The option is there. Magicka abilities and ults come with utility so if break frees should cost Stam then utility should cost magicka. Also regarding champ points, we'll still split points into elemental and thaumaturge for damage and dots.
Don't worry, come brotherhood Stam will be on top again. Patterns.
MrGigglypants wrote: »mistermutiny89 wrote: »I have 3 magicka and 5 stamina characters at the moment and from a pvp perspective stamina still wins because magicka has no magicka based break free or dodgeroll.
If you want a physical ult play a Stam dk. The option is there. Magicka abilities and ults come with utility so if break frees should cost Stam then utility should cost magicka. Also regarding champ points, we'll still split points into elemental and thaumaturge for damage and dots.
Don't worry, come brotherhood Stam will be on top again. Patterns.
You're justification is crap it's simply an imbalance from a damage perspective there should be more physical damage ults. Furthermore I'd rather there be a separate resource for dodge roll and break free that had a set recovery rate and pool. Having you're offense tied to you're defense is often a gimp because it forces you into more recovery in order to maintain both.
OtarTheMad wrote: »I could imagine that changing how something does damage or what to scale it off of is hard(ish) to code. With that being said it'd be nice if the damage on ultimates (and ults only) were called something like "Universal' damage or something... which would just basically mean it scales off of whatever is higher for you- physical damage or magic damage.
mistermutiny89 wrote: »MrGigglypants wrote: »mistermutiny89 wrote: »I have 3 magicka and 5 stamina characters at the moment and from a pvp perspective stamina still wins because magicka has no magicka based break free or dodgeroll.
If you want a physical ult play a Stam dk. The option is there. Magicka abilities and ults come with utility so if break frees should cost Stam then utility should cost magicka. Also regarding champ points, we'll still split points into elemental and thaumaturge for damage and dots.
Don't worry, come brotherhood Stam will be on top again. Patterns.
You're justification is crap it's simply an imbalance from a damage perspective there should be more physical damage ults. Furthermore I'd rather there be a separate resource for dodge roll and break free that had a set recovery rate and pool. Having you're offense tied to you're defense is often a gimp because it forces you into more recovery in order to maintain both.
Your use of "you're" is crap but we'll leave that for now haha. I do strongly agree with the idea of break free and dodge roll having its own resource pool.
But I also stand by the fact that as of right now stamina and magicka builds both have their strengths and weaknesses. Magicka being lack of break free's and dodge rolls, stamina: champion point division.