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https://forums.elderscrollsonline.com/en/discussion/comment/8235739/
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Werewolf ovehaul for both combat function and RP

RAGUNAnoOne
RAGUNAnoOne
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The gist of this overhaul Idea is to make werewolves have both a purpose in combat yet avoid the "rushed" feel of it and allow it to be use for RP.

Base features: 1. reduce cost (simple).
2. Werewolf becomes an overload style ultimate you store ultimate and the more you store the longer you can maintain it. while transformed natural ultimate generation is disabled and light attacks reduce ultimate by 8 and moves reduce it by 25 (hircines bounty 10). moves and passives that increase time will be converted to generate ultimate. A 10 second cooldown will be added after you turn back to avoid abuse of the fear.
3. sneak: werewolves can do a sneak using the crawl animation NPCs have but the detection range is increased by 100%
4. Armor: werewolves actually show visible armor based on what you where wearing before you transformed.
5. Bug fix: Fix the damn berzker form!

What do you guys think? @Glaiceana @Gidorick
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  • Glaiceana
    Glaiceana
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    All good points, thanks for the nudge!
    As I said here the animations could do with some additions, the sneak one is definitely the best idea, and the berserker definitely needs the black skin. The texture already exists in game, it is on the wild NPCs, it should be able to be applied to the player werewolves.

    I love the idea of an overload ultimate! This would be perfect for RP, as you can store up as much time as you need, and it can't really be abused that much since it will cost if you actually use attacks. (But perhaps there should be a maximum you can get just in case)

    And yes, reducing the cost a little would be greatly appreciated. I notice it so badly when I play my alts, how long it takes to charge. On my main its great because I have a full Saviours Hide set.
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  • Tinolyn
    Tinolyn
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    Only if the overload ability worked. It seems every other patch something breaks overload.
  • dodgehopper_ESO
    dodgehopper_ESO
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    1-3. This actually doesn't sound too bad. It would make playing as a permanent werewolf less likely, although it would fundamentally change werewolves. I grew accustomed to the fun of playing a werewolf as I would go on a killing spree through Skyrim, terrorizing bandit camp to bandit camp, running through falmer caves, and building up so much werewolf rage that I could go away from the keyboard and watch a movie and come back to a werewolf on the screen. I almost feel like something would be lost of this rage dynamic, but your idea does seem interesting, particularly from a balance standpoint. It would also get rid of the annoyance of feeding in pvp and so forth in this game.

    4. I don't like the idea of werewolves visibly showing their armor. I think those pieces would clip in a hideous fashion, and would really take away from werewolves artistically.
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  • sneakymitchell
    sneakymitchell
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    To Be honest if it was an overload form this would make werewolves op cause you can just fear them for free most the time. :D

    Sure they will CC but until you get howl of agony on their behind they will drop pretty quick. :p

    The werewolf is good as it is if people have anything bad to say to it. Then I will argue to them that it will take a while to be in werewolf form, and I will be weak to some your abilities and passives with skilled tracker. I play as werewolf and they are pretty good at where their at.

    Vampires on the other hand most the time when I PvP is mostly bat swarm. :p
    They might need to balance the skills out like poison mist who runs that as a vampire? Only good when facing werewolves or just tanking and damaging mobs. :D
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  • RAGUNAnoOne
    RAGUNAnoOne
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    To Be honest if it was an overload form this would make werewolves op cause you can just fear them for free most the time. :D

    Sure they will CC but until you get howl of agony on their behind they will drop pretty quick. :p

    The werewolf is good as it is if people have anything bad to say to it. Then I will argue to them that it will take a while to be in werewolf form, and I will be weak to some your abilities and passives with skilled tracker. I play as werewolf and they are pretty good at where their at.

    Vampires on the other hand most the time when I PvP is mostly bat swarm. :p
    They might need to balance the skills out like poison mist who runs that as a vampire? Only good when facing werewolves or just tanking and damaging mobs. :D

    Hence the reason why I said that when you turn back there would be a 10 second cooldown before you can transform again and all moves consuming ultimate just to avoid this ;)

    also mist NEEDS a tweak both morphs expedition without sprint or very minor damage are crap and the base skill is way too situational. I made a similar thread for vampires check it out @sneakymitchell http://forums.elderscrollsonline.com/en/discussion/241959/a-few-kiss-ways-to-make-vampires-better#latest
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  • Gidorick
    Gidorick
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    I honestly played with the Werewolf mechanic that much so I'm not 100% sure of all the nuances of the mechanic.

    From what I know I think this sounds like a great idea! They could even have the Ultimate fill up multiple times and have a max. I don't think there should be the ability to save up as much time as you want. There should be a max... 10 mintues? 30? Whatever it is, there should be a cap.

    Also, what if you DON'T transfer by the time your ultimate gets to absolute max you transform involuntarily. Like... you resist the beast but only to a point and then it MUST come out!

    I love the idea of the sneak. I don't know why this isn't in the game already.

    The one thing I disagree with is the armor. Not because it wouldn't be cool... Werewolf in armor sounds awesome! I just think it would require new meshes for all armors to be created...
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  • RAGUNAnoOne
    RAGUNAnoOne
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    Gidorick wrote: »
    I honestly played with the Werewolf mechanic that much so I'm not 100% sure of all the nuances of the mechanic.

    From what I know I think this sounds like a great idea! They could even have the Ultimate fill up multiple times and have a max. I don't think there should be the ability to save up as much time as you want. There should be a max... 10 mintues? 30? Whatever it is, there should be a cap.

    Also, what if you DON'T transfer by the time your ultimate gets to absolute max you transform involuntarily. Like... you resist the beast but only to a point and then it MUST come out!

    I love the idea of the sneak. I don't know why this isn't in the game already.

    The one thing I disagree with is the armor. Not because it wouldn't be cool... Werewolf in armor sounds awesome! I just think it would require new meshes for all armors to be created...

    Ultimate already does fill multiple times only sorcs can make use of excess though... Perhaps ZOS can get a use to make the armor like with the costume Idea you posed I bet there are a few people here who can make that stuff I know one who most likely can. the point of loosing ultimate for moves is to eliminate the time cap so RPers can be happy and play a feral werewolf if they want yet still have a limit to use in actual combat.
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  • CP5
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    I like these ideas, make playing a ww not carry the requirement of smashing your face into the ground every chance you get. But #4, ew, no thank you.
  • Brasseurfb16_ESO
    Brasseurfb16_ESO
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    Or you can just make the duration of WW form unlimited but prevent Ult generation, this way you can stay transformed until you want out and when you change back to humanoid form you need to build Ult to change back again.
  • Mason22
    Mason22
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    4. Armor: werewolves actually show visible armor based on what you where wearing before you transformed.

    No thanks, I can play WOW Worgen if I want that.
  • Katahdin
    Katahdin
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    I agree with Mitch, WW is pretty decent now.

    I don't want a visual indicator or armor on my WW.

    Making it behave like overload (stay transformed until you toggle it again) would be nice but I can live with it as it is.
    Edited by Katahdin on February 22, 2016 8:09PM
    Beta tester November 2013
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