It was also the most disappointing aspect of this game to me.
In Oblivion, Skyrim, Morrowind I always started out as a rogue, got my skills up and then transitioned into heavy armour and slowly started to do spell casting ect. So I always mastered all the 3 star signs abilities. Usually with:
all skills avaible to all classes, who wouldnt like that?
then all skills scaling with your highest stat
i call that balanc I like making a character base of of class and differentall skills avaible to all classes, who wouldnt like that?
then all skills scaling with your highest stat
i call that balance
That is also called boring and still will not be balanced since certain skills will be deemed useful and everybody will be using them.You going bring more of the same into the game and nothing different. I like how we can change our base off our gear. To me me that is good enough.
all skills avaible to all classes, who wouldnt like that?
then all skills scaling with your highest stat
i call that balance
It was also the most disappointing aspect of this game to me.
In Oblivion, Skyrim, Morrowind I always started out as a rogue, got my skills up and then transitioned into heavy armour and slowly started to do spell casting ect. So I always mastered all the 3 star signs abilities. Usually with:a bow 1 hand ( daggers usually, but occasionally swords ) later on get my shield up Fire Magicka in destruction tree some restoration abilities
Then in Skyrim things got more fun and I focused a lot into spell casting from the start, conjuration was so wonderful!
They should remove the classes imo and introduce more skill trees, however for dungeon, game mechanics and pvp purposes re-balancing everything for this will be nearly impossible. Because the coding has already been done in this way and designed with classes in mind.
The thing that annoyed me the most was probably that the arrows didn't go where I aimed and there was no more skill involved with archery
If they entered it with an Elder Scrolls mindset things might have been different
Now to answer some of your points:
1). By lack of character customization I am not sure what you meant because this game's character creation is one of the most immersive in a bunch of mainstream AAA MMO titles... If you spend enough time in there your character will be 100% unique on a game with millions of players. Sure it lacks many hairstyles and tattoos but more of those will be added later. If you mean lack of customization in terms of skills / class or to customize the look of your sword / shield a little or your armour I understand that but they are pretty short staffed for customization. They are focusing on content, bug fixes and eating donuts
2). Archaic design choice a.k.a. the safe route ( don't deviate too far from the likes of WoW ect. )
3). Player housing is a possibility, no comment on whether you will be able to upgrade or gather from it.
4). ESO fashion.
dodgehopper_ESO wrote: »
I was just going to say plenty of npc's are dual class. King Kurog for instance is a Templar-DK. A lot of the pvp priest/guards are Templar/Sorc. I could make more examples but you get the point.
Because if you think the balancing issues are bad now, wait until everybody can combo spells that were once class specific. If I could fear you, dark flare, talons, wrecking blow, biting jabs...... Oh lawd ZOS would be busy. You could follow a trail of tears right to their office.
1. What character customization are you looking for? You can respec most everything in game. In 2016, ZOS will also be releasing a "barbershop" that allows you to change character appearance, including race. But it's not clear why haircuts are so important that you won't play the game over them.
2. Classes allow a diverse world. The model where any character can earn anything is outdated and not fun gameplay. In ESO, sorcs are sorcs and Templars are Templars. Weapon skills and the champion system offer the ability to do a lot of customization if you want a tankier sorc or more magical Templar.
3. Housing is coming, but it likely won't be like what you're describing. ESO has never been about adding a FarmVille emulator to the game, and I've never seen a post here asking for crop tending. Housing will likely be a place to display and store your gear, and perhaps have some craft stations.
4. Seeing style previews would be useful, this is an area where the game is lacking.
5. If you don't like the game, don't play. But you're asking for some pretty niche features. Development time would Bette RBG spent on other things - a new area will attract more players than some stupid housing farm mini game...sorry, but it's true.
So im not a sorc with jabs and surprise attack
I hear ye... its coming, but... not soon enough, appearently.Renoaku_ESO wrote: »1.) Lack of character Customization in game, or Re-customization.
...because its an MMO. It would be very, very hard to make a "freestyle" MMO that has both nifty magical abilities, and playtime fun, as many such attempts would end up with all characters gravitating towards one super-effective FotM build... not much fun in PvP when its all the same instead of some sort of "rock-paper-scissors" feeling... not much fun in PvE when you don't need to think about your teamwork, but everyone is tanky, and DPSish, and can heal themselves as well...Renoaku_ESO wrote: »2.) Classes, Why are there "Restricted Classes" anyways why not allow a player to level up and progress everything on a single character like "Dark Fall" and "Albion"?
Because they haven't programmed it - yet. Duh.Renoaku_ESO wrote: »3.) Why is there no player housing...
...would have been nifty. But then, so would have been a whole "outfit planner"... where you can test how you'd look in this or that racial style per piece, make plans to mix and match...Renoaku_ESO wrote: »4.) The ability to preview styles before clicking craft?
Not quite. If you were persistant enough, you -could- learn pretty much everything in TES:Morrowind. It just really, really sucked trying to leel up your tertiary skills, and it didn't gain you anything since level progression was dependent on your primaries... though of course you needed some sklls if you wanted to lean some spells and so on...It was also the most disappointing aspect of this game to me.
In Oblivion, Skyrim, Morrowind I always started out as a rogue, got my skills up and then transitioned into heavy armour and slowly started to do spell casting ect. So I always mastered all the 3 star signs abilities. Usually with:
I'd like to know how. Morrowind had legit skill restrictions. There were always some skills you simply couldn't learn based on which class you took; and you know what, RPGs are better this way.