Maintenance for the week of May 25:
• PC/Mac: No maintenance – May 25
• ESO Store and Account System for maintenance – May 27, 6:00AM EDT (10:00 UTC) - 4:00PM EDT (20:00 UTC)

Why make barrier useless in PvE?

Decado
Decado
✭✭✭✭
Barrier:
Reduced the amount of targets this ability and its morphs affect to a maximum of 6 targets, previously 20 targets.
Reduced the cost of this ability and its morphs to 200 Ultimate from 250 Ultimate.

This is copied from the patch notes that have just gone up, so my question is why make is 6 players when end game PvE trials are 12 man, I know why this was done to limit the zergs who spammed them but did you even consider pve when you made this change? Because I don't think you did atall.

Yet another nerf designed for pvp that will effect pve is a big way, you guys seriously
Need to look at making some of these kinds changes into the battle spirit so they only apply when in pvp rather than across the whole game
  • Jaronking
    Jaronking
    ✭✭✭✭✭
    Decado wrote: »
    Barrier:
    Reduced the amount of targets this ability and its morphs affect to a maximum of 6 targets, previously 20 targets.
    Reduced the cost of this ability and its morphs to 200 Ultimate from 250 Ultimate.

    This is copied from the patch notes that have just gone up, so my question is why make is 6 players when end game PvE trials are 12 man, I know why this was done to limit the zergs who spammed them but did you even consider pve when you made this change? Because I don't think you did atall.

    Yet another nerf designed for pvp that will effect pve is a big way, you guys seriously
    Need to look at making some of these kinds changes into the battle spirit so they only apply when in pvp rather than across the whole game
    Why don't you just have two healers run Barrier am sure they will make it work similar to smart heals so the people who need the shield will get it.So if the first healer use it shields the first 6 people than the next healer use it than they will heal the rest of the group.All you are doing is have one more person run barrier not that bad.
  • Iove
    Iove
    ✭✭✭✭
    Any opportunity to make healers suffer seems to have been taken.
  • Magdalina
    Magdalina
    ✭✭✭✭✭
    ✭✭✭
    Seeing they made it exactly 6 people, not 4, not 8, I assume they had it in mind for 2 healers to run Barrier in order to shield full Trial group(I just hope 2 Barriers don't overlap and correctly shield everyone needed...). So it's definitely a nerf in a way but Idk about "completely useless", might still be worth it.
  • Jura23
    Jura23
    ✭✭✭✭✭
    Is it so hard to have 2 ppl slot it and coordinate?
    Georgion - Bosmer/Templar - PC/EU
  • Mojmir
    Mojmir
    ✭✭✭✭✭
    ✭✭✭✭✭
    The point is they made a pvp change that affected pve,usual zos laziness
  • Decado
    Decado
    ✭✭✭✭
    Yes fair enough you could have 2 people running barrier (assuming they are smart enough not to override each other which I doubt) because of something that is(or atleast zos think it is) a problem in pvp they make a change that negatively effects pve,

    so if they worked properly and 2 people casting covered the full raid you've also lost an ultimate out of your group, instead of having 1 person running barrier you need 2, so what do we lose? The war horn? Maybe some other damage ultimates? Oh what's that you could need 2 barriers in one fight? That's 4 out of 12 ultimates taken up already,

    Just like the Stam rejen nerf of course you can work around it and adapt but why should we have to? Barrier has never been a problem is pve so why is it being nerfed there?

    Put these kinda changes into the battle spirit, it can't be that hard to do considering the amount of a damage shield you get is halved in pvp I assume they could half the numbers it covers in that same passive? Just make the standard barrier 12 people and 6 in pvp
    Edited by Decado on February 4, 2016 12:29AM
  • Rune_Relic
    Rune_Relic
    ✭✭✭✭✭
    Alliance War > Support skill = PvP ?
    Why should they even consider any impact it has on PvE ?
    Should the fact you chose to use it in PvE dictate how it functions ?
    Edited by Rune_Relic on February 4, 2016 12:33AM
    Anything that can be exploited will be exploited
  • redspecter23
    redspecter23
    ✭✭✭✭✭
    ✭✭✭✭✭
    Rune_Relic wrote: »
    Alliance War > Support skill = PvP ?
    Why should they even consider any impact it has on PvE ?
    Should the fact you chose to use it in PvE dictate how it functions ?

    All changes should take into account pvp and pve as long as those abilities function in those areas. Suggesting otherwise is just silliness.
  • Decado
    Decado
    ✭✭✭✭
    Rune_Relic wrote: »
    Alliance War > Support skill = PvP ?
    Why should they even consider any impact it has on PvE ?
    Should the fact you chose to use it in PvE dictate how it functions ?

    Just because it's earnt in pvp doesn't mean it's a pvp only skill,

    Unless of course you don't use monster sets in pvp? What about Mages and fighters guild skill lines?

    Oh and the undaunted passives?

    Here's a tip don't be a selfish ***, this game has both pvp and pve how does it effect you if it covers 12 people in Pve? Can you think of one VALID reason not to let it cover 12 people if it only
    Counted while in pve and 6 while in pvp?
  • emeraldbay
    emeraldbay
    ✭✭✭✭✭
    Iove wrote: »
    Any opportunity to make healers suffer seems to have been taken.
    uh...are you sure? I think you missed some things here. like...


    for Dragonknights:
    • Magma Shell (Magma Armor morph):
      • This morph no longer grants a synergy to allies for a powerful damage shield; instead, it automatically applies the damage shield on nearby allies when the ability is used.
        Increased the radius of the shield application to 8 meters from 5 meters.
    • Sea of Flames (Inferno morph): This morph has been renamed to Cauterize, and will now summon an Aura of Cauterizing Flames, launching a fireball at an ally to heal them instead of an enemy to damage them.
    • Molten Weapons: This ability and its morphs now applies a 30 second Major Sorcery buff for you and nearby allies.
    • Obsidian Shard (Stonefist morph): Increased the healing from this morph by 16%.

    for Sorcerers:
    • Summon Twilight Matriarch (Summon Winged Twilight morph):
      • This pet’s special ability will now cause it to heal itself and up to 2 friendly targets for 20% of your maximum Magicka.
      • This pet no longer siphons her health to you if you fall below 35% Health, due to the active ability changes for Summon Winged Twilight described below.
    • Summon Winged Twilight:
      • This ability and its morphs are no longer toggle abilities; instead, they are now normal casted abilities. The first activation will summon your pet, and when morphed, the second activation will cast the pet’s special ability.
      • Note that the pet will still be desummoned if you switch ability bars without slotting it.
      • Decreased the cost to summon a pet from this ability and its morphs by 50%.
      • Increased the cast time to summon the pet to 1.5 seconds from 1.3 seconds.
      • The pet summoned by this ability and its morphs now heals itself for 3% of its maximum Health every two seconds.

    for Nightblades:
    • Soul Siphon (Soul Shred morph): This morph now heals and applies the Major Vitality buff to yourself as well as your allies.


    there's probably a LOT more I've missed, but these seem like very nice changes for healers across the board, and nice steps towards making healing viable for every class.
    Edited by emeraldbay on February 4, 2016 12:47AM
  • Jura23
    Jura23
    ✭✭✭✭✭
    Decado wrote: »
    Yes fair enough you could have 2 people running barrier (assuming they are smart enough not to override each other which I doubt) because of something that is(or atleast zos think it is) a problem in pvp they make a change that negatively effects pve,

    so if they worked properly and 2 people casting covered the full raid you've also lost an ultimate out of your group, instead of having 1 person running barrier you need 2, so what do we lose? The war horn? Maybe some other damage ultimates? Oh what's that you could need 2 barriers in one fight? That's 4 out of 12 ultimates taken up already,

    Just like the Stam rejen nerf of course you can work around it and adapt but why should we have to? Barrier has never been a problem is pve so why is it being nerfed there?

    Put these kinda changes into the battle spirit, it can't be that hard to do considering the amount of a damage shield you get is halved in pvp I assume they could half the numbers it covers in that same passive? Just make the standard barrier 12 people and 6 in pvp

    Did you try to calculate the amount of mitigation Barrier gives to 12 ppl? It is insane. Personally I would call it a problem, because it was simply too powerful. Any other ultimate doesn't even come close. It was probably impossible to balance PvE content with skill like that. Of course nobody complained.
    Georgion - Bosmer/Templar - PC/EU
Sign In or Register to comment.