I kinda loled at this
Besides Lotus Fan, I don't use DoTs and I have no trouble managing my resources with Siphoning Attacks as a tank/DPS/PvPer.
It's a good and necessary (bug)fix
I kinda loled at this
Besides Lotus Fan, I don't use DoTs and I have no trouble managing my resources with Siphoning Attacks as a tank/DPS/PvPer.
It's a good and necessary (bug)fix
Up until this point, I wasn't aware it was a bug at all. I don't believe it's necessary to manage resources, but it added a lot of utility for NBs as tanks.
Also, why is it a necessary change to be made? I've never seen anyone complain about this before.
GreenSoup2HoT wrote: »Caltrop's and Siphoning Attack's was cheesy imo. Glad it's fixed.
I kinda loled at this
Besides Lotus Fan, I don't use DoTs and I have no trouble managing my resources with Siphoning Attacks as a tank/DPS/PvPer.
It's a good and necessary (bug)fix
Up until this point, I wasn't aware it was a bug at all. I don't believe it's necessary to manage resources, but it added a lot of utility for NBs as tanks.
Also, why is it a necessary change to be made? I've never seen anyone complain about this before.
Well, considering you get a fixed amount of Magicka and Stamina with every attack, having this proc on every DoT tick seems a bit overkill to me.
It might be a bit harder for NB tanks now, but I don't think it's that bad. Even without SA proccing on DoT ticks, SA still gives plenty of utility to every NB build (tank, DPS, ganker,...) and makes it hard to run out of resources.
Besides, there's still Shards, Engine Guardian,... which is why I don't think this change is that big a deal. A neccessity if you have to ask me
WolfingHour wrote: »GreenSoup2HoT wrote: »Caltrop's and Siphoning Attack's was cheesy imo. Glad it's fixed.
I do not agree considering:
1) it didn't proc on basic attacks so you couldn't get the base 891 on every tick of caltrops anymore;
2) the ticks went from a 0.5 to 1 second step so few chances to proc, even if the skill has an internal CD of 1 sec;
3) caltrops has a *very* expensive up front cost.
More and more this sounds like a performance improvement than a balancing one, which is yet another bitter pill to swallow.
WolfingHour wrote: »GreenSoup2HoT wrote: »Caltrop's and Siphoning Attack's was cheesy imo. Glad it's fixed.
I do not agree considering:
1) it didn't proc on basic attacks so you couldn't get the base 891 on every tick of caltrops anymore;
2) the ticks went from a 0.5 to 1 second step so few chances to proc, even if the skill has an internal CD of 1 sec;
3) caltrops has a *very* expensive up front cost.
More and more this sounds like a performance improvement than a balancing one, which is yet another bitter pill to swallow.
I absolutely agree with this. Considering how much caltrops costs to cast, it's far from "cheesy." There is a high up-front investment for a longer-lasting benefit of resource gain. It's a very valuable utility for NB tanks that is unique to the class, and provides enjoyment to those that play the build. I don't want to debate class balance here, as I intended this discussion to be focused around the issue & fix itself, but I will say that it wasn't unfair or unbalanced, hence why I see no reason for the change.
I might also add that caltrops didn't proc the siphoning regen on every tick. I've tested my tanking build extensively and this has never been the case. What they are actually saying with this fix is:
Removed the potential for siphoning attacks to proc off of any DoT ticks.
GreenSoup2HoT wrote: »Caltrop's and Siphoning Attack's was cheesy imo. Glad it's fixed.
ThatNeonZebraAgain wrote: »SA already only procc'd off certain DoTs after the initial hit. Twisting Path worked, but Refreshing Path didn't for example. Cripple also already didn't proc it (to my knowledge). Caltrops was somewhat different in terms of what it counted as (used to proc basic attack tick, then that was removed with IC update so it only have the % chance to proc).
Now that Siphoning Attacks can't proc off Twisting Path and Caltrops (just tested it on PTS), I think ZOS should have a look at the value of its stat return. Resource management was the main strong point of NB tanks, but that is now largely diminished because of the overall reduce chance to proc SA. Like others have pointed out, this is on top of the nerf to AoE ground target DoTs ticking every 1 second instead of the previous .5 second. Having a way to help sustain resources while blocking was key for boss fights where you can't afford to drop block often either because boss attacks are communicated well, bugged, attacks from adds at same time as boss, etc. SA still works nicely with light attack weaving, but blockcasting a cheap ability like Swallow Soul or Entropy only goes so far in maintaining stamina (and magicka) while blocking multiple attacks, taunting, buffing, etc. Sap Essence is still a strong way to proc it, but requires there to be multiple mobs, so not good for many prolonged boss fights or fights with lots of ranged adds.
The main issue with SA was coupling it with Caltrops. It was a really effective combo, but admittedly OP in some situations. Since that was the issue, why not just tweak it so Caltrops doesn't proc SA? Or that SA only procs off the first 6 targets (same limit as AoE dmg cap) hit by an AoE DoT?
Since they can't be blocked, it makes sense to me that ground target AoE DoTs like Twisting/Refreshing Path should proc it. The size of these AoE DoTs is also much smaller than Caltrops, and thus poses less risk of mass proccing. In addition, NB tanks make use of these AoE DoTs already for the damage, utility, and Shadow lines passives, so allowing SA to proc off them would also support common NB tanking abilities. Non-ground target AoE DoTs, such as Cripple, Lotus Fan, or bleeds should not proc (so the same as it has been).
This is just another example (much like zero stam regen while blocking) where they remove a mechanic completely instead of tweaking it fairly.
This is disappointing:
Siphoning Attacks (Siphoning Strikes morph): Fixed an issue where this morph could proc its resource return on every tick from a damage over time effect.
What was the purpose of this change? This has functioned this way since launch, and I've never seen someone complain about it. For PvE, this was golden for tanking large groups. For PvP, it only makes sense that if one stands in an aoe, then the tank would benefit from resource recovery in exchange for the small amount of damage that tanks typically do.
The cloak nerf doesn't bother me, and I think there are several other tweaks to NBs that are well-placed. But this provided a lot of utility for NB tanks, and I don't see the reason for it being changed.
Therium104 wrote: »This is disappointing:
Siphoning Attacks (Siphoning Strikes morph): Fixed an issue where this morph could proc its resource return on every tick from a damage over time effect.
What was the purpose of this change? This has functioned this way since launch, and I've never seen someone complain about it. For PvE, this was golden for tanking large groups. For PvP, it only makes sense that if one stands in an aoe, then the tank would benefit from resource recovery in exchange for the small amount of damage that tanks typically do.
The cloak nerf doesn't bother me, and I think there are several other tweaks to NBs that are well-placed. But this provided a lot of utility for NB tanks, and I don't see the reason for it being changed.
It is a good change.
the class lacks any kind of class based damage shield or reliable class based self heal, it is only fair in my opinion that it has something like SA, which in reality ticks about only 10% of an entire fight and is not an instant resource filler to begin with.
this change will not do that much harm in my opinion. Caltrops has a hefty cost, and being forced to use something else to proc it (and I will be honest, despite what I just said, SA proccing off of caltrops is a bit extreme in my opinion) will allow people to save some stamina in using less expensive abilities.
ThatNeonZebraAgain wrote: »The main issue with SA was coupling it with Caltrops. It was a really effective combo, but admittedly OP in some situations (though much less so since it's tweak in the IC update). Since that was the issue, why not just tweak it so Caltrops doesn't proc SA? Or that SA only procs off the first 6 targets (same limit as AoE dmg cap) hit by an AoE DoT?
the class lacks any kind of class based damage shield or reliable class based self heal, it is only fair in my opinion that it has something like SA, which in reality ticks about only 10% of an entire fight and is not an instant resource filler to begin with.
this change will not do that much harm in my opinion. Caltrops has a hefty cost, and being forced to use something else to proc it (and I will be honest, despite what I just said, SA proccing off of caltrops is a bit extreme in my opinion) will allow people to save some stamina in using less expensive abilities.
I'm inclined to agree. Magicka NBs have very high self-healing potential, and magicka tanks can produce a reasonable amount of self-healing as well, but it's certainly not a BoL or a Hardened Ward. I'm okay with not having these things, but it is rather disappointing to have them remove recovery potential.
Honestly, I think the best fix to the proc on DoTs is this:ThatNeonZebraAgain wrote: »The main issue with SA was coupling it with Caltrops. It was a really effective combo, but admittedly OP in some situations (though much less so since it's tweak in the IC update). Since that was the issue, why not just tweak it so Caltrops doesn't proc SA? Or that SA only procs off the first 6 targets (same limit as AoE dmg cap) hit by an AoE DoT?
At least then the initial investment from caltrops would still be offset by resource gain, just on a smaller scale, and we would have incentive as NB tanks to continue using caltrops. I love caltrops, not just for the SA combo, but for the snare and the amount of area it covers. This change means I'll be looking for a different skill to put on my bar in it's place, though I'd rather just continue using caltrops.
This is disappointing:
Siphoning Attacks (Siphoning Strikes morph): Fixed an issue where this morph could proc its resource return on every tick from a damage over time effect.
What was the purpose of this change? This has functioned this way since launch, and I've never seen someone complain about it. For PvE, this was golden for tanking large groups. For PvP, it only makes sense that if one stands in an aoe, then the tank would benefit from resource recovery in exchange for the small amount of damage that tanks typically do.
The cloak nerf doesn't bother me, and I think there are several other tweaks to NBs that are well-placed. But this provided a lot of utility for NB tanks, and I don't see the reason for it being changed.
This is disappointing:
Siphoning Attacks (Siphoning Strikes morph): Fixed an issue where this morph could proc its resource return on every tick from a damage over time effect.
What was the purpose of this change? This has functioned this way since launch, and I've never seen someone complain about it. For PvE, this was golden for tanking large groups. For PvP, it only makes sense that if one stands in an aoe, then the tank would benefit from resource recovery in exchange for the small amount of damage that tanks typically do.
The cloak nerf doesn't bother me, and I think there are several other tweaks to NBs that are well-placed. But this provided a lot of utility for NB tanks, and I don't see the reason for it being changed.
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