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Pvp needs changes now

alainjbrennanb16_ESO
alainjbrennanb16_ESO
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1) npcs need to be increase in power and health so it takes longer to take them down, i personal can take on a resource on my own which it not real, also when attacking a keep me and 5 others can take the keep this needs to have duffficulty increased.

2) I luv pvp in eso but latley it has been come more of a zerg feast, i'am not on about one full raid attacking another full raid but rahter 3 or 4 full raids attack a single raid, i know what your going to say they are just better organised but i dont see the fun in being part of a 72 man zerg what fun is there in that.


Changes are need to balance out pvp so when takening a keep etc or battling other players it makes more sense increase the diffculty lvl of keeps etc and make it that if you have several zergs in the same area they get no ap which will stop them zerging
Main character dk - Vanikifar whitestrike
  • AlnilamE
    AlnilamE
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    You want the difficulty to be increased so that it takes more people to take an undefended keep, but you want people to run smaller groups?

    Did I understand that right?
    The Moot Councillor
  • alainjbrennanb16_ESO
    alainjbrennanb16_ESO
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    groups of 24 is fine but when 72 in zerg gets silly
    Main character dk - Vanikifar whitestrike
  • Waffennacht
    Waffennacht
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    For a second there I thought this thread would be rehashing an old topic.

    Phew, that was close...
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Alucardo
    Alucardo
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    Out of all things PVP needs and you suggest these? I'm not even sure what you're suggesting in the second point, but if it's to remove AOE caps, then sure. qf6A7YW.jpg
  • MikeB
    MikeB
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    The issues, at least on Xbox NA Haderus, is that DC and EP are teaming to keep AD from getting Emp and are trading Emp back and forth themselves. Dozens of AD peeps have heard people talking in area chat when they thought no one was around and heard so, me being one. Others have dual faction tooons that are in DC, EP and AD guilds where the DC & EP guilds have alliances. This could be happening on other platforms as well, I can't say because I don't play on other platforms. It's really absurd and takes away the whole point of Cyrodiil.
    Edited by MikeB on February 3, 2016 4:55AM
  • MrDerrikk
    MrDerrikk
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    What if they added player collision detection in Cyrodiil? Yes, it would increase the packets sent to and from the server, but it would also decrease them due to AoE being able to now hit a hard maximum of the players that can fit in the area. I'm not 100% familiar with how much of a calculation increase it would take for collision detection though, so this may be much worse.
    I have departed into the great unknown that is outside the game and the forums, and wish you well in your Tamriel adventures!

    DC - PC - EU - Australian
    VR11 Mrderrikk: Breton Stam Sorc (Vamp) | VR16 Derrikkinblack: Dunmer Mage DK | VR3 Cuts-Until-It-Dies: Argonian Magicka NB

    Oh look, Anook.
  • FriedEggSandwich
    FriedEggSandwich
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    MrDerrikk wrote: »
    What if they added player collision detection in Cyrodiil? Yes, it would increase the packets sent to and from the server, but it would also decrease them due to AoE being able to now hit a hard maximum of the players that can fit in the area. I'm not 100% familiar with how much of a calculation increase it would take for collision detection though, so this may be much worse.

    Player collision would give players a mechanism to harass other players of the same faction. It would also introduce new imbalances due to sorcs being able to streak through players others would collide with.
    PC | EU
  • MrDerrikk
    MrDerrikk
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    MrDerrikk wrote: »
    What if they added player collision detection in Cyrodiil? Yes, it would increase the packets sent to and from the server, but it would also decrease them due to AoE being able to now hit a hard maximum of the players that can fit in the area. I'm not 100% familiar with how much of a calculation increase it would take for collision detection though, so this may be much worse.

    Player collision would give players a mechanism to harass other players of the same faction. It would also introduce new imbalances due to sorcs being able to streak through players others would collide with.

    Don't forget DK Take Flight and NB Teleport Strike if there's another player behind them. Templars would be the worst off, and Sorcs would still be best though. Perhaps a cool new thing to do would make Vamp's using Mist Form able to pass through people?

    I have given the faction harassment point as a reason against implementing this previously, but I'm sure there are things they could include to lower the frequency of this/increase negative consequences.
    I have departed into the great unknown that is outside the game and the forums, and wish you well in your Tamriel adventures!

    DC - PC - EU - Australian
    VR11 Mrderrikk: Breton Stam Sorc (Vamp) | VR16 Derrikkinblack: Dunmer Mage DK | VR3 Cuts-Until-It-Dies: Argonian Magicka NB

    Oh look, Anook.
  • DurzoBlint13
    DurzoBlint13
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    MikeB wrote: »
    The issues, at least on Xbox NA Haderus, is that DC and EP are teaming to keep AD from getting Emp and are trading Emp back and forth themselves. Dozens of AD peeps have heard people talking in area chat when they thought no one was around and heard so, me being one. Others have dual faction tooons that are in DC, EP and AD guilds where the DC & EP guilds have alliances. This could be happening on other platforms as well, I can't say because I don't play on other platforms. It's really absurd and takes away the whole point of Cyrodiil.

    It is AD and EP that team up together all of the time on ps4. Between that and AD camping on the sewer entrances with groups of 30-40, its getting really bad for DC. We have the smallest population by far already and now people are leaving and making toons in AD because they just have more people and more buff servers.
  • Stranglehands
    Stranglehands
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    The three things that have turned pvp into a zergfest are aoe caps, gap closer root and the increased health meaning a huge nerf to healing. I don't think they particularly need to buff the guards
    .kcoR gnillaF si noitadnuoF esohw ETIYREP oT
  • Milvan
    Milvan
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    You know what I would love to see implemented but I don't think our bad servers would ever handle? Player impact! Let's us make shield walls ZOS!
    “Kings of the land and the sky we are; proud gryphons.” Stalker stands, the epitome of pride. Naked and muscular, his wings widen and his feet dig in as if he alone holds down the earth and supports the heavens, keeping the two ever separate.”
    Gryphons guild - @Milvan,
  • Weberda
    Weberda
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    The three things that have turned pvp into a zergfest are aoe caps, gap closer root and the increased health meaning a huge nerf to healing. I don't think they particularly need to buff the guards

    Yes they do. The resources are routinely being soloed even by noobs like me. With the upcoming "improvements" (we hope) to each class and the increase in siege damage it should be even easier to steamroll the npc's. It shouldn't be that way.
    Fernwood, EP Haderus NA
    Lo Behold, AD Thornblade NA (formerly Haderus, inactive)
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