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uso245
uso245
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Hoping the 64 bit client fixes a major portion of this because the lag now compared to what I have experienced is astronomical compared to prior of the introduction of DLC.
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  • Troneon
    Troneon
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  • MrDerrikk
    MrDerrikk
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    It'll most likely help FPS, but not Ping.
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  • ironhorse1010ub17_ESO
    Yeah fps it will help but if you are getting a bad ping that is on your end. Clear up that line
  • TheMachineKiller
    TheMachineKiller
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    uso245 wrote: »
    Hoping the 64 bit client fixes a major portion of this because the lag now compared to what I have experienced is astronomical compared to prior of the introduction of DLC.

    It wont. Lag has been here since a couple of months after launch in 2014. It's all the added code, loops/elseif's with everyone's advanced character progression. The movement of the game operating client side mostly to operating mostly server side also (heard that from pvp guildies).
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  • uso245
    uso245
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    uso245 wrote: »
    Hoping the 64 bit client fixes a major portion of this because the lag now compared to what I have experienced is astronomical compared to prior of the introduction of DLC.

    It wont. Lag has been here since a couple of months after launch in 2014. It's all the added code, loops/elseif's with everyone's advanced character progression. The movement of the game operating client side mostly to operating mostly server side also (heard that from pvp guildies).

    It really spells the doom at that point if simply the people progressing at that point just adds to the server instabilitiy which is incredibly sad simply because these issues never existed before until they decided they were going to implement dlc/b2p mechanism into the works. #WrenchInTheWorks
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  • Lysette
    Lysette
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    uso245 wrote: »
    uso245 wrote: »
    Hoping the 64 bit client fixes a major portion of this because the lag now compared to what I have experienced is astronomical compared to prior of the introduction of DLC.

    It wont. Lag has been here since a couple of months after launch in 2014. It's all the added code, loops/elseif's with everyone's advanced character progression. The movement of the game operating client side mostly to operating mostly server side also (heard that from pvp guildies).

    It really spells the doom at that point if simply the people progressing at that point just adds to the server instabilitiy which is incredibly sad simply because these issues never existed before until they decided they were going to implement dlc/b2p mechanism into the works. #WrenchInTheWorks

    You guys just do not understand the issue - YOU are the problem with your zergs - stop doing that and it will get better.
  • DRXHarbinger
    DRXHarbinger
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    ^ LOL some humans amuse me, when promised and I quote. "Join an Army of Thousands in epic player battles" you think Zergs were going to be something different, this isn't Pokemon where we all take turns in hurting each other, Zerging is exactly what we were all sold ( sorry if you cannot read )
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  • K4RMA
    K4RMA
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    it wont help
    nerf mdk
  • uso245
    uso245
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    Lysette wrote: »
    uso245 wrote: »
    uso245 wrote: »
    Hoping the 64 bit client fixes a major portion of this because the lag now compared to what I have experienced is astronomical compared to prior of the introduction of DLC.

    It wont. Lag has been here since a couple of months after launch in 2014. It's all the added code, loops/elseif's with everyone's advanced character progression. The movement of the game operating client side mostly to operating mostly server side also (heard that from pvp guildies).

    It really spells the doom at that point if simply the people progressing at that point just adds to the server instabilitiy which is incredibly sad simply because these issues never existed before until they decided they were going to implement dlc/b2p mechanism into the works. #WrenchInTheWorks

    You guys just do not understand the issue - YOU are the problem with your zergs - stop doing that and it will get better.

    If you truly knew me you'd understand, never zerged ever, always ganked and did small group pvp.
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  • NinjaApacHe
    NinjaApacHe
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    Yeah fps it will help but if you are getting a bad ping that is on your end. Clear up that line

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  • uso245
    uso245
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    The ping overall has always been a stable 99-125 (primarily pre-IC but hasn't been a huge issue until recently) but in PvP lately even sitting in Highrock (either one) and ping slingshots 488-999+ in a matter of seconds even if nothing is going on.
    Edited by uso245 on February 2, 2016 8:55AM
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  • Robotmafia
    Robotmafia
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    Lysette wrote: »
    uso245 wrote: »
    uso245 wrote: »
    Hoping the 64 bit client fixes a major portion of this because the lag now compared to what I have experienced is astronomical compared to prior of the introduction of DLC.

    It wont. Lag has been here since a couple of months after launch in 2014. It's all the added code, loops/elseif's with everyone's advanced character progression. The movement of the game operating client side mostly to operating mostly server side also (heard that from pvp guildies).

    It really spells the doom at that point if simply the people progressing at that point just adds to the server instabilitiy which is incredibly sad simply because these issues never existed before until they decided they were going to implement dlc/b2p mechanism into the works. #WrenchInTheWorks

    You guys just do not understand the issue - YOU are the problem with your zergs - stop doing that and it will get better.

    i totally agree that zerging and aoe effects make the lag issue much much worse... but i remember in the first year having large battles without lag... the first time really became issue was with meteors after the skoria set came out... and once a large amount of people reached a high enough pvp rank for magika detonation it got terabaaad...
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  • log234
    log234
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    As they've said on multiple occations, it's the AoE effects that causes the incredible high ping rates. If everyone stopped AoEing in Cyrodiil (which I know of course will never happen), then the ping would be a lot better.
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  • uso245
    uso245
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    log234 wrote: »
    As they've said on multiple occations, it's the AoE effects that causes the incredible high ping rates. If everyone stopped AoEing in Cyrodiil (which I know of course will never happen), then the ping would be a lot better.

    *cough* so all the zergs have to stop AoE?, how do we take AoEs out of the game all together then?
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  • log234
    log234
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    uso245 wrote: »
    log234 wrote: »
    As they've said on multiple occations, it's the AoE effects that causes the incredible high ping rates. If everyone stopped AoEing in Cyrodiil (which I know of course will never happen), then the ping would be a lot better.

    *cough* so all the zergs have to stop AoE?, how do we take AoEs out of the game all together then?

    As I said, it's not a fix, since AoEs is a game mechanic that enables certain playstyles. I just noted it's also the cause of the lag.
    First ever Emperor of Dawnbreaker (EU)

    Aldmeri Dominion:
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    • Varda Eléntari: Imperial - Templar - DW

    Do not pity the dead, Harry. Pity the living, and, above all those who needs a bot to finish a game.

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  • PsycoSkull
    PsycoSkull
    Soul Shriven
    we just need to stop AoEing and all just start attacking each other with hugs then the lag should quit
  • uso245
    uso245
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    I'm a ganker and sometimes small group PvPer but when it came to the zerg it was never fun because you never completed something yourself or with limited numbers. #UnderDogSinceDay1
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  • PriorityBalle
    PriorityBalle
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    #RemoveTheAoECap
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  • Erondil
    Erondil
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    You have good hopes lawl
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  • uso245
    uso245
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    PsycoSkull wrote: »
    we just need to stop AoEing and all just start attacking each other with hugs then the lag should quit
    Erondil wrote: »
    You have good hopes lawl

    Optimist but also a realist. :/
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  • Elsonso
    Elsonso
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    ^ LOL some humans amuse me, when promised and I quote. "Join an Army of Thousands in epic player battles" you think Zergs were going to be something different, this isn't Pokemon where we all take turns in hurting each other, Zerging is exactly what we were all sold ( sorry if you cannot read )

    I think he is right, to the extent that it is the "zerg" ... but it is not the "Army of Thousands" that is the problem. I think the ultimate problem is the massive use of AoE and combat effects by the Army of Thousands that requires a check against the entire Army on the server. Inefficiencies in how this is handled and communicated can snowball very quickly in situations like this, and even efficient code can get bogged down under enough demand.

    Some people think the AoE cap is the issue, but I would not discount the possibility that the AoE cap is reducing lag. It depends on how they implemented the AoE cap and where the actual bottlenecks are.
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  • StihlReign
    StihlReign
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    ESO needs a new engine. The current one isn't designed for mass scale PvP. Neither are the PvP rules.

    PvP in ESO is a minigame of the game. It's a shame.
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    Through you we learn to be invisible, through you inaudible; and hence we can hold the enemy’s fate in our hands.” – Ch. VI, v. 8-9. — Master Sun Tzu

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  • StihlReign
    StihlReign
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    uso245 wrote: »
    Hoping the 64 bit client fixes a major portion of this because the lag now compared to what I have experienced is astronomical compared to prior of the introduction of DLC.

    Me too. I highly doubt it unless the primary issue facing ESO is memory handling by the client.
    "O divine art of subtlety and secrecy!

    Through you we learn to be invisible, through you inaudible; and hence we can hold the enemy’s fate in our hands.” – Ch. VI, v. 8-9. — Master Sun Tzu

    "You haven't beaten me you've sacrificed sure footing for a killing stroke." — Ra's al Ghul

    He who is prudent and lies in wait for an enemy who is not, will be victorious — Master Sun Tzu

    LoS
  • Malmai
    Malmai
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    StihlReign wrote: »
    ESO needs a new engine. The current one isn't designed for mass scale PvP. Neither are the PvP rules.

    PvP in ESO is a minigame of the game. It's a shame.

    Exactly its really poorly coded and just pasted over.
  • Gilvoth
    Gilvoth
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    no,
    every time i see MASS HIGH 999+ in red and the 1 to 3 FPS i look up and see a zerg group of about 50 people running nearby me, none of them are fighting, none of them are doing Anything!
    all thier doing is running by me and im laggiing mass bad.
    i no longer think its from the AOE's i think is just large groups in general.
  • QUEZ420
    QUEZ420
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    Lmfao!! That video is absolutely priceless. Thx for filling my day wit smiles I'm thru lol.
  • Malmai
    Malmai
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    no,
    every time i see MASS HIGH 999+ in red and the 1 to 3 FPS i look up and see a zerg group of about 50 people running nearby me, none of them are fighting, none of them are doing Anything!
    all thier doing is running by me and im laggiing mass bad.
    i no longer think its from the AOE's i think is just large groups in general.

    Yep, tell that to ZOS. NO ETA.
  • uso245
    uso245
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    The thing is if you've been around as long as me you would see we used to have large battles in PvP with no large latency issue (unless it was all three factions zerging a keep but the lag was limited to that keep). I personally when it comes to ganking/small group we'll also follow enemy zergs and pick off chunks of their groups haha. Now just trying to enjoy that is its own battle.
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  • Kwivur
    Kwivur
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    ^ LOL some humans amuse me, when promised and I quote. "Join an Army of Thousands in epic player battles" you think Zergs were going to be something different, this isn't Pokemon where we all take turns in hurting each other, Zerging is exactly what we were all sold ( sorry if you cannot read )

    Are you not human?
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