Hoping the 64 bit client fixes a major portion of this because the lag now compared to what I have experienced is astronomical compared to prior of the introduction of DLC.
TheMachineKiller wrote: »Hoping the 64 bit client fixes a major portion of this because the lag now compared to what I have experienced is astronomical compared to prior of the introduction of DLC.
It wont. Lag has been here since a couple of months after launch in 2014. It's all the added code, loops/elseif's with everyone's advanced character progression. The movement of the game operating client side mostly to operating mostly server side also (heard that from pvp guildies).
TheMachineKiller wrote: »Hoping the 64 bit client fixes a major portion of this because the lag now compared to what I have experienced is astronomical compared to prior of the introduction of DLC.
It wont. Lag has been here since a couple of months after launch in 2014. It's all the added code, loops/elseif's with everyone's advanced character progression. The movement of the game operating client side mostly to operating mostly server side also (heard that from pvp guildies).
It really spells the doom at that point if simply the people progressing at that point just adds to the server instabilitiy which is incredibly sad simply because these issues never existed before until they decided they were going to implement dlc/b2p mechanism into the works. #WrenchInTheWorks
TheMachineKiller wrote: »Hoping the 64 bit client fixes a major portion of this because the lag now compared to what I have experienced is astronomical compared to prior of the introduction of DLC.
It wont. Lag has been here since a couple of months after launch in 2014. It's all the added code, loops/elseif's with everyone's advanced character progression. The movement of the game operating client side mostly to operating mostly server side also (heard that from pvp guildies).
It really spells the doom at that point if simply the people progressing at that point just adds to the server instabilitiy which is incredibly sad simply because these issues never existed before until they decided they were going to implement dlc/b2p mechanism into the works. #WrenchInTheWorks
You guys just do not understand the issue - YOU are the problem with your zergs - stop doing that and it will get better.
ironhorse1010ub17_ESO wrote: »Yeah fps it will help but if you are getting a bad ping that is on your end. Clear up that line
TheMachineKiller wrote: »Hoping the 64 bit client fixes a major portion of this because the lag now compared to what I have experienced is astronomical compared to prior of the introduction of DLC.
It wont. Lag has been here since a couple of months after launch in 2014. It's all the added code, loops/elseif's with everyone's advanced character progression. The movement of the game operating client side mostly to operating mostly server side also (heard that from pvp guildies).
It really spells the doom at that point if simply the people progressing at that point just adds to the server instabilitiy which is incredibly sad simply because these issues never existed before until they decided they were going to implement dlc/b2p mechanism into the works. #WrenchInTheWorks
You guys just do not understand the issue - YOU are the problem with your zergs - stop doing that and it will get better.
Do not pity the dead, Harry. Pity the living, and, above all those who needs a bot to finish a game.
As they've said on multiple occations, it's the AoE effects that causes the incredible high ping rates. If everyone stopped AoEing in Cyrodiil (which I know of course will never happen), then the ping would be a lot better.
As they've said on multiple occations, it's the AoE effects that causes the incredible high ping rates. If everyone stopped AoEing in Cyrodiil (which I know of course will never happen), then the ping would be a lot better.
*cough* so all the zergs have to stop AoE?, how do we take AoEs out of the game all together then?
Do not pity the dead, Harry. Pity the living, and, above all those who needs a bot to finish a game.
PsycoSkull wrote: »we just need to stop AoEing and all just start attacking each other with hugs then the lag should quit
You have good hopes lawl
DRXHarbinger wrote: »^ LOL some humans amuse me, when promised and I quote. "Join an Army of Thousands in epic player battles" you think Zergs were going to be something different, this isn't Pokemon where we all take turns in hurting each other, Zerging is exactly what we were all sold ( sorry if you cannot read )
Hoping the 64 bit client fixes a major portion of this because the lag now compared to what I have experienced is astronomical compared to prior of the introduction of DLC.
StihlReign wrote: »ESO needs a new engine. The current one isn't designed for mass scale PvP. Neither are the PvP rules.
PvP in ESO is a minigame of the game. It's a shame.
dwemer_paleologist wrote: »no,
every time i see MASS HIGH 999+ in red and the 1 to 3 FPS i look up and see a zerg group of about 50 people running nearby me, none of them are fighting, none of them are doing Anything!
all thier doing is running by me and im laggiing mass bad.
i no longer think its from the AOE's i think is just large groups in general.
DRXHarbinger wrote: »^ LOL some humans amuse me, when promised and I quote. "Join an Army of Thousands in epic player battles" you think Zergs were going to be something different, this isn't Pokemon where we all take turns in hurting each other, Zerging is exactly what we were all sold ( sorry if you cannot read )