What? That only effects the skill itself? Damn it, why would anyone come up with this...
Is the skill intended to do buff only the damage from itself? Would be a pointless Buff.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Frankly Thunderous Presence is way too expensive to use as a stamina sorcerer. It gives 2.5s decent damage DoT before dropping off and a short mobility buff (and a longer armour buff). To maintain either mobility or damage you will have to reapply it every 2.5s and hence chew through you r stamina which you need for damage and defence. It also does not proc surge so you won't get any heals from it.
I recommend you switch to Boundless instead and use your magicka to power that and get the same armour buff + longer mobility. The minor DoT can still proc disintergrate (the only way a stamina sorcerer is ever going to process it). You lose some damage, but more than make up for it with better resource management and a less finicky rotation.
Frankly Thunderous Presence is way too expensive to use as a stamina sorcerer. It gives 2.5s decent damage DoT before dropping off and a short mobility buff (and a longer armour buff). To maintain either mobility or damage you will have to reapply it every 2.5s and hence chew through you r stamina which you need for damage and defence. It also does not proc surge so you won't get any heals from it.
I recommend you switch to Boundless instead and use your magicka to power that and get the same armour buff + longer mobility. The minor DoT can still proc disintergrate (the only way a stamina sorcerer is ever going to process it). You lose some damage, but more than make up for it with better resource management and a less finicky rotation.
@wskill Did you post in the wrong thread? Anyway stam sorcerers tanks are perfectly viable but tend to use slightly different morphs than PvP crit snb builds.
Are you certain of this? I tested it somewhat recently and noticed incoming heals from it, albeit minor. I could very well have been mistake however.Frankly Thunderous Presence is way too expensive to use as a stamina sorcerer. It gives 2.5s decent damage DoT before dropping off and a short mobility buff (and a longer armour buff). To maintain either mobility or damage you will have to reapply it every 2.5s and hence chew through you r stamina which you need for damage and defence. It also does not proc surge so you won't get any heals from it.
Are you speaking for PvP or PvE? There are other sorc abilities which would benefit from the use of a stam sorc's limited magicka pool in PvP, such as Defensive Rune and Crit Surge. The stamina cost of Thundering Presence is actually quite low, and I've never had an issue maintaining it for 100% of fights. I agree that the Major Expedition buff should last for longer, but as it stands it is long enough for any quick sprints around keeps and resources, and for virtually any PvE scenario, considering Major Expedition is only situationally useful in PvE combat.I recommend you switch to Boundless instead and use your magicka to power that and get the same armour buff + longer mobility. The minor DoT can still proc disintergrate (the only way a stamina sorcerer is ever going to process it). You lose some damage, but more than make up for it with better resource management and a less finicky rotation.
@wskill Did you post in the wrong thread? Anyway stam sorcerers tanks are perfectly viable but tend to use slightly different morphs than PvP crit snb builds.