hi there ZOS , i understand that it's fair to give players a chance to choose the faction they want to be in but please consider for one second what it's like being a yellow or a blue on PS4 EU , In every campaign we are outnumbered by reds at least 5:1 , more and more players i used to see on my faction have gone to the reds just to win and frankly it's pathetic , why would you allow people to make new accounts in an alliance which is already packed , i urge you to please consider having a cap on the max population of any alliance , for example: say there are currently 10,000 blues , 8,900 yellows and 19,000 reds on the servers , limit new accounts to yellow or blue until there is a gap of no more than 2000 between each faction , this will make it more enjoyable and fair the to the factions with less players. i know this maybe isn't the best idea for the problem and i'm sure people out there have different ones but please consider doing something , it really is spoiling the game for us i see less and less people around me not just in cyrodiil but in all parts of the game - please think on this and let me know if theres anything you can do.
kendellking_chaosb14_ESO wrote: »On PC at lease I don't do Console MMO it makes no senses.
RAGUNAnoOne wrote: »this would be less likely to happen if ZOS never faction locked races and required cash to unlock... on NA AD is dominant because they have the BEST races and DC I am not sure why they are last in the population as stats wise they are better than EP hybrid health and swimming races...
Taternater wrote: »In one of the thieves guild blogs they released recently, they said they will include in a game patch:
Improvements to grouping, including incentives and the ability to queue up via the Group Finder with friends and guild members, regardless of their alliance!
I don't know the details of what they mean by that, but if we can group regardless of alliance maybe this issue will be affected somehow.
RAGUNAnoOne wrote: »this would be less likely to happen if ZOS never faction locked races and required cash to unlock... on NA AD is dominant because they have the BEST races and DC I am not sure why they are last in the population as stats wise they are better than EP hybrid health and swimming races...
kendellking_chaosb14_ESO wrote: »RAGUNAnoOne wrote: »this would be less likely to happen if ZOS never faction locked races and required cash to unlock... on NA AD is dominant because they have the BEST races and DC I am not sure why they are last in the population as stats wise they are better than EP hybrid health and swimming races...
Honestly the game would be better with Race locks for everyone no Crown store unlock pure race lock. It would force ZoS to fix race balance and it would make far more sense if an EP Khajiit runs to a EP Keep from an DC Argonian the guards should see the tails and attack the Khajiit how can they tell the difference.
Taternater wrote: »In one of the thieves guild blogs they released recently, they said they will include in a game patch:
Improvements to grouping, including incentives and the ability to queue up via the Group Finder with friends and guild members, regardless of their alliance!
I don't know the details of what they mean by that, but if we can group regardless of alliance maybe this issue will be affected somehow.
Yeh i guess for PvE maybe but right now 4/6 campaigns have 3x red zergs dominating and spawn killing anyone on the other factions who try to even play , this should not be allowed its not fair on people and is a massive deterrent to anyone new trying to play
kendellking_chaosb14_ESO wrote: »Taternater wrote: »In one of the thieves guild blogs they released recently, they said they will include in a game patch:
Improvements to grouping, including incentives and the ability to queue up via the Group Finder with friends and guild members, regardless of their alliance!
I don't know the details of what they mean by that, but if we can group regardless of alliance maybe this issue will be affected somehow.
Yeh i guess for PvE maybe but right now 4/6 campaigns have 3x red zergs dominating and spawn killing anyone on the other factions who try to even play , this should not be allowed its not fair on people and is a massive deterrent to anyone new trying to play
EP is in last place on three camps. I hate when people act like EP is the only side with a Zerg DC zergs hard.
All that being what it is the PvP was made for zergs remember 200 people on one screen at a time that's two - one hundred man zergs or three - thirty three man zergs.
New players have no business in PvP they don't know their own classes let alone others so the don't know how to counter the others. They have no passives, no skills (power), no skills (combat Tatics ), no champion points and most likely no group so they have to solo it.
Being in PvP with mostly few powers, white unenchanted gear not even from a set be yourself with no clue how to fight will always make new players quite numbers or not they would have died anyway.