That's not how Physics Works...

Mashille
Mashille
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It would be really nice if there was a rework to the gravity in ESO. The way to fling your self off ledges is really stupid.

If you walk off ledge without jumping you should NOT fly in a diagonal line towards the ground. You should fall straight down. Jumping around things in ESO feels so clunky as you may just want to drop down onto a ledge below you and then find yourself shooting off what you were standing on and descend to the ground at a 45 degree angle.

If you jump and get momentum then fine, it's ok to go a distance while descending. But if you want your character to drop directly down from somewhere and you simply walk off the edge at normal speed it gets really irritating as your character seems to just shoot outwards as you go off to miss something below you by shooting 10 metres in front of it.

Thoughts?
House Baratheon: 'Ours Is The Fury'
  • Xendyn
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    That would be nice, along with several other things.

    I've always hated the "floaty" jump in here.
    My mounts slow down on every terrain change, like at bridges and such.
    My character apparently lacks the ability to step up a 3 inch high ledge. Hate getting stuck on those.

    Physics in general could use a look at.

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  • Ahzek
    Ahzek
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    Heh

    Ever tried jumping against a rock while mounted ? Depending on speed, rock and angle you will get bounced back further than actual viewing distance.
    Jo'Khaljor
  • Zyle
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    I agree that physics need a serious refinement :D

    In the meantime, check these physics out xD

    https://www.youtube.com/watch?v=BXG6fZZyacM

    676 CP
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  • Elsonso
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    I think that when we walk off ledges, we actually do want to drop straight down. I don't think it is necessarily the falling physics that makes us land somewhere other than the expected plot of soil. I think that invisible collision surfaces, along with the odd low friction surfaces that are scattered about, make a situation where our fall path is being dictated by things that we cannot take into account. Our visual perception of what we see is not the same as what the game sees. If we could see all the places where we can collide with stuff, it would be a very different world.

    There are tons of places in the game where my character is standing several feet above the ground, or even sinking into the ground, because the game places it where it collides, not where the visual bounds of the object (rock, whatever) are.

    This may be why we cannot walk over a 3 inch rock, either. Is the rock actually taller than it appears? Maybe the collision for that is actually much taller than what it appears to be. If the character stands on that rock, does it float?
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  • Draxys
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    The float when you jump against something is worse to me. And also the fact that you can fly a freaking mile away if you go off a ledge on a horse with maneuvers on you.
    2013

    rip decibel
  • Keep_Door
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    ill add my thoughts too. vampires cant be out in the sun they will die and werewolfs cant control themselves while in beast form and and usually when i cast magic i can only do it once or twice maybe im just bad at it but you shouldn't be able to cat more than at least 4 spells in a half an hour magic just doesn't work like that.


    .... its a game in a made up world how do you know how physics are suppose to work there
  • strikeback1247
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    The only thing I hate is that my mount instantly evaporates whenever its toes touch water.
    P.A.W.S. - Positively Against Wild Sasquatches - NO TO BIGFOOT!
  • Buffler
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    ill add my thoughts too. vampires cant be out in the sun they will die and werewolfs cant control themselves while in beast form and and usually when i cast magic i can only do it once or twice maybe im just bad at it but you shouldn't be able to cat more than at least 4 spells in a half an hour magic just doesn't work like that.


    .... its a game in a made up world how do you know how physics are suppose to work there

    The vampire sun thing has been done a million times. Its due to elder scrolls lore so should not be changed.
    Edited by Buffler on January 31, 2016 2:15PM
  • Tankqull
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    I agree that physics need a serious refinement :D

    In the meantime, check these physics out xD

    https://www.youtube.com/watch?v=BXG6fZZyacM

    caltroping while being eclipsed is awesome :D
    spelling and grammar errors are free to be abused

    Sallington wrote: »
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  • clayandaudrey_ESO
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    ill add my thoughts too. vampires cant be out in the sun they will die and werewolfs cant control themselves while in beast form and and usually when i cast magic i can only do it once or twice maybe im just bad at it but you shouldn't be able to cat more than at least 4 spells in a half an hour magic just doesn't work like that.


    .... its a game in a made up world how do you know how physics are suppose to work there

    This community is full of scientists, game developers and lawyers. Just look at how many posts where someone explains science, tells someone how game design works or has been in court that day.
    Edited by clayandaudrey_ESO on January 31, 2016 2:19PM
  • Iove
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    How true.

    The jump is so weird it feels more like temporary levitation but without the control.
  • Elsonso
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    This community is full of scientists, game developers and lawyers. Just look at how many posts where someone explains science, tells someone how game design works or has been in court that day.

    Yeah, you are quite right. While I have not seen "scientists", and one can never tell about "lawyers", I do know that there are game developers (non-ZOS), software engineers/programmers, and IT specialists who frequent the forum. We actually have some skilled and knowledgeable people here contributing opinions and comments.


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  • Totalitarian
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    I was hoping that in this case, it would be a thread about how magic should be affected by gravity. In which case I would show off my knowledge in Physics. That isn't the case though :p
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  • Eiagra
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    I drop to a walk or stealth if I need to drop of the edge of a cliff. No biggie.

    What's REALLY fun and/or annoying (depending on whether it kills me) is when I take my mount right up to the edge of a cliff, manage to screech to a halt in time... then turn my mount around the other way and get FLUNG off the cliff.

    I've seen similar odd angles fling / speed up my character just running over small bumps, where other bumps bring my mount to a near-complete stop before the mount steps over it and gets a speed boost.

    I swear, there's probably ways to use the wonky physics to do a bit of mount-related parkour and get to places you shouldn't get to, if enough fiddling around was done. I remember one time in a Pact region with a hasted, full-speed mount I ended up landing on top of some collision and avoiding transition spots entirely, entering the neighboring region and exploring it freely. It was cool, up until we ran into the "end of the world" where everything was low-poly and missing sections. Then it got a bit surreal.

    I should see if they fixed that...
          In verity.
  • Mashille
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    @ofullmetalbebop

    This is a serious thread that has a relevant, actual problem.

    Don't do that thing that you're doing.
    House Baratheon: 'Ours Is The Fury'
  • vyrusb23
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    keybaud wrote: »
    It would be really nice if there was a rework to the gravity in ESO. The way to fling your self off ledges is really stupid.

    If you walk off ledge without jumping you should NOT fly in a diagonal line towards the ground. You should fall straight down. Jumping around things in ESO feels so clunky as you may just want to drop down onto a ledge below you and then find yourself shooting off what you were standing on and descend to the ground at a 45 degree angle.

    If you jump and get momentum then fine, it's ok to go a distance while descending. But if you want your character to drop directly down from somewhere and you simply walk off the edge at normal speed it gets really irritating as your character seems to just shoot outwards as you go off to miss something below you by shooting 10 metres in front of it.

    Thoughts?

    What is the gravimetry of Nirn? Are you assuming it is the same as Earth?
  • dday3six
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    Yeah, I try not to ask for too much realism in fantasy. Else I might be inclined to point out the terribly designed weapons and armor from a realistic stand point.
  • Ragnarock1982
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    Given that this is a fantasy world the gravity is probably not designed to be just like ours.

    Look at the moon in eso, its huge. That alone would decrease the gravity and would aid in higher floatier jumps.

    Also OP have you ever tried walking off a cliff? How do you know you would drop straight down? ;)
  • clayandaudrey_ESO
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    This community is full of scientists, game developers and lawyers. Just look at how many posts where someone explains science, tells someone how game design works or has been in court that day.

    Yeah, you are quite right. While I have not seen "scientists", and one can never tell about "lawyers", I do know that there are game developers (non-ZOS), software engineers/programmers, and IT specialists who frequent the forum. We actually have some skilled and knowledgeable people here contributing opinions and comments.


    If you say so. I think it is more mouth breathers than anything.
  • Mashille
    Mashille
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    Sorry but I'm not really into the 'Maybe gravity on Nirn doesn't work like that' posts because it's not because it's not accurate, it's because it's annoying and can get really irritating when you are jumping down cliffs and things.
    Edited by Mashille on January 31, 2016 9:19PM
    House Baratheon: 'Ours Is The Fury'
  • EnemyOfDaState
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    keybaud wrote: »
    STOP looking at it as 'Maybe gravity on Nirn doesn't work like that'

    A: Gravity is constant, the laws of gravity can't change from planet to planet.

    B: It's not because it's not accurate, it's because it's annoying as hell and jumping sucks.

    I'm not sure if you are joking or not? Either way the gravity works however the dev says it works it's not like Nirn is a real place.

  • SirAndy
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    keybaud wrote: »
    That's not how Physics Works. Thoughts?
    Asking for real world physics in a fantasy game full of magick where floating rocks are everywhere, gods have their own twisted realms, people generally appear out of nowhere and are reborn only minutes after being killed, the dead walk in untold numbers and a VR16 mudcrab is not only more powerful that the god of schemes himself but can also carry a human sized heavy cuirass in its belly.

    Seriously?
    confused24.gif
  • vyrusb23
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    keybaud wrote: »
    STOP looking at it as 'Maybe gravity on Nirn doesn't work like that'

    A: Gravity is constant, the laws of gravity can't change from planet to planet.

    B: It's not because it's not accurate, it's because it's annoying as hell and jumping sucks.

    You still haven't answered my question.

    What is the gravimetry of Nirn? Are you assuming it is the same as Earth?
  • Mashille
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    @vyrusb23

    I don't know. Also my main problem isn't about it not being realistic. But it is trying to imitate real life physics, and walking off a ledge should not throw you that direction.

    It gets very aggravating when you are jumping around on rocks or trying get get down a cliff one small bit at a time when, even if you move just a little to drop down onto the next ledge below you your character shoots outwards and descends at a 40 degree angle, not straight down onto the next ledge.

    I really don't need reminding how 'Physics might be different Nirn' that is a lazy Excuse for a sloppy piece of game design that could be polished.
    Edited by Mashille on January 31, 2016 9:20PM
    House Baratheon: 'Ours Is The Fury'
  • Ragnarock1982
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    keybaud wrote: »
    STOP looking at it as 'Maybe gravity on Nirn doesn't work like that'

    A: Gravity is constant, the laws of gravity can't change from planet to planet.

    B: It's not because it's not accurate, it's because it's annoying as hell and jumping sucks.

    The laws of physics don't change, at least unitl you look at quatum mechanics. Gravity doesnt have laws, its a weak force.

    Mars has about 30% the gravitational force of the earth, caused by its weak magnetic core. The moon has about 1/16th the gravitational force of earth...eso obviously has less than the earths...possibly because the planet has less mass, a weaker electromagnetic core, or one large/ mulitple moons tugging on the surface.

    More importantly, its a game. ;)
  • EnemyOfDaState
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    keybaud wrote: »
    @vyrusb23

    I don't know. I'm also not complaining about it not being realistic. But it is trying to imitate real life physics, and walking off a ledge should not throw you that direction.

    It gets very aggravating when you are jumping around on rocks or trying get get down a cliff one small bit at a time when, even if you move just a little to drop down onto the next ledge below you your character shoots outwards and descends at a 40 degree angle, not straight down onto the next ledge.

    I really don't need reminding how 'Physics might be different Nirn' that is a lazy Excuse for a sloppy piece of game design that could be polished.

    You assume that isn't how they want it to work. There is an issue in games like this with people falling or glitching through certain areas on the map. They probably want to avoid those issues.
  • vyrusb23
    vyrusb23
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    keybaud wrote: »
    @vyrusb23

    I don't know. I'm also not complaining about it not being realistic. But it is trying to imitate real life physics, and walking off a ledge should not throw you that direction.

    It gets very aggravating when you are jumping around on rocks or trying get get down a cliff one small bit at a time when, even if you move just a little to drop down onto the next ledge below you your character shoots outwards and descends at a 40 degree angle, not straight down onto the next ledge.

    I really don't need reminding how 'Physics might be different Nirn' that is a lazy Excuse for a sloppy piece of game design that could be polished.

    You're saying that you're not complaining about it not being realistic, yet the title of your post is "That's not how physics works", implying that you are comparing this to real world physics. If you don't care about it not being realistic, why are you comparing it to realistic physics?
  • Mashille
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    @vyrusb23

    That's just a Title. There are many titles that don't necessarily relate to the topic.
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  • Mashille
    Mashille
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    Also, why are people defending this as if it is a member of their family?

    Games have flaws. It's good to point them out so Devs can work to fix them and polish them. It's not good to mindlessly defend it because someone said something bad about it and you like the game.
    House Baratheon: 'Ours Is The Fury'
  • EnemyOfDaState
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    keybaud wrote: »
    Also, why are people defending this as if it is a member of their family?

    Games have flaws. It's good to point them out so Devs can work to fix them and polish them. It's not good to mindlessly defend it because someone said something bad about it and you like the game.

    Not falling in a straight line is not a flaw it's by design same with tons of other games that do this same thing.
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