ofullmetalbebop wrote: »ill add my thoughts too. vampires cant be out in the sun they will die and werewolfs cant control themselves while in beast form and and usually when i cast magic i can only do it once or twice maybe im just bad at it but you shouldn't be able to cat more than at least 4 spells in a half an hour magic just doesn't work like that.
.... its a game in a made up world how do you know how physics are suppose to work there
bchulettub17_ESO wrote: »I agree that physics need a serious refinement
In the meantime, check these physics out xD
https://www.youtube.com/watch?v=BXG6fZZyacM
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
ofullmetalbebop wrote: »ill add my thoughts too. vampires cant be out in the sun they will die and werewolfs cant control themselves while in beast form and and usually when i cast magic i can only do it once or twice maybe im just bad at it but you shouldn't be able to cat more than at least 4 spells in a half an hour magic just doesn't work like that.
.... its a game in a made up world how do you know how physics are suppose to work there
clayandaudrey_ESO wrote: »This community is full of scientists, game developers and lawyers. Just look at how many posts where someone explains science, tells someone how game design works or has been in court that day.
It would be really nice if there was a rework to the gravity in ESO. The way to fling your self off ledges is really stupid.
If you walk off ledge without jumping you should NOT fly in a diagonal line towards the ground. You should fall straight down. Jumping around things in ESO feels so clunky as you may just want to drop down onto a ledge below you and then find yourself shooting off what you were standing on and descend to the ground at a 45 degree angle.
If you jump and get momentum then fine, it's ok to go a distance while descending. But if you want your character to drop directly down from somewhere and you simply walk off the edge at normal speed it gets really irritating as your character seems to just shoot outwards as you go off to miss something below you by shooting 10 metres in front of it.
Thoughts?
lordrichter wrote: »clayandaudrey_ESO wrote: »This community is full of scientists, game developers and lawyers. Just look at how many posts where someone explains science, tells someone how game design works or has been in court that day.
Yeah, you are quite right. While I have not seen "scientists", and one can never tell about "lawyers", I do know that there are game developers (non-ZOS), software engineers/programmers, and IT specialists who frequent the forum. We actually have some skilled and knowledgeable people here contributing opinions and comments.
STOP looking at it as 'Maybe gravity on Nirn doesn't work like that'
A: Gravity is constant, the laws of gravity can't change from planet to planet.
B: It's not because it's not accurate, it's because it's annoying as hell and jumping sucks.
Asking for real world physics in a fantasy game full of magick where floating rocks are everywhere, gods have their own twisted realms, people generally appear out of nowhere and are reborn only minutes after being killed, the dead walk in untold numbers and a VR16 mudcrab is not only more powerful that the god of schemes himself but can also carry a human sized heavy cuirass in its belly.That's not how Physics Works. Thoughts?
STOP looking at it as 'Maybe gravity on Nirn doesn't work like that'
A: Gravity is constant, the laws of gravity can't change from planet to planet.
B: It's not because it's not accurate, it's because it's annoying as hell and jumping sucks.
STOP looking at it as 'Maybe gravity on Nirn doesn't work like that'
A: Gravity is constant, the laws of gravity can't change from planet to planet.
B: It's not because it's not accurate, it's because it's annoying as hell and jumping sucks.
@vyrusb23
I don't know. I'm also not complaining about it not being realistic. But it is trying to imitate real life physics, and walking off a ledge should not throw you that direction.
It gets very aggravating when you are jumping around on rocks or trying get get down a cliff one small bit at a time when, even if you move just a little to drop down onto the next ledge below you your character shoots outwards and descends at a 40 degree angle, not straight down onto the next ledge.
I really don't need reminding how 'Physics might be different Nirn' that is a lazy Excuse for a sloppy piece of game design that could be polished.
@vyrusb23
I don't know. I'm also not complaining about it not being realistic. But it is trying to imitate real life physics, and walking off a ledge should not throw you that direction.
It gets very aggravating when you are jumping around on rocks or trying get get down a cliff one small bit at a time when, even if you move just a little to drop down onto the next ledge below you your character shoots outwards and descends at a 40 degree angle, not straight down onto the next ledge.
I really don't need reminding how 'Physics might be different Nirn' that is a lazy Excuse for a sloppy piece of game design that could be polished.
Also, why are people defending this as if it is a member of their family?
Games have flaws. It's good to point them out so Devs can work to fix them and polish them. It's not good to mindlessly defend it because someone said something bad about it and you like the game.