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7 schools of magic?

DanteVFenris
DanteVFenris
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Anyone think that there is a chances of this being added during a magic dlc during the 3rd and 4th quarter? I'm a bit disappointed that spell crafting is on the back burner but I could live with it if they added the school of magic before. I don't even need all seven at once, even just 1 line per dlc to slowly be added would be great. Like if dark brotherhood added illusion that would be awsome.

Similar to weapon skills, have about 50 levels per school and a perk tree to compare to current weapons. This would make the game super enjoyable as then I'd be able to make my character exactly how'd id want them. Classes could truly be that "template" from how they wanted them, and then we could venture to whatever we wanted.

Would anyone else like this while on the wait for spell crafting? Whatever the case may be its been 2 years with not one new combat skill being added.
  • Tryxus
    Tryxus
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    Personally, I think a few schools could be added as Weapon Skill Lines in this game

    We alrdy have:

    - Destruction
    - Restoration

    Next, there are 2 schools that could be implemented as weapons too:

    - Illusion: NB Shadow skill line (<3) and unused weapon (Illusionist NPCs and Abnur Tharn use those)
    - Alteration: potential Magicka Tank Weapon skill, similar to Sword & Shield

    Conjuration wasn't a mainstream school until the end of the 3rd era: it was practiced by hedge mages mostly (Daedric Summoning)
    Necromancy: banned in many provinces, again practiced illegally by necromancers
    Thaumaturge: added to Alteration
    Mysticism: Soul Magic (necromancy could be viewed as the dark side of Mysticism)

    And the crafting skills Enchanting and Alchemy.
    "We're all born under the same sky and on the same earth. Therefore, we all deserve the same amount of respect."
    Tryxus of the Undying Song - Warden - PC/EU
  • DanteVFenris
    DanteVFenris
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    i dont see destruction as a staff, i want to hold a sword and it use magic. Staff use and hand use have always been seperated in tes games. I'd prefer that to be true with this game as well down the line. They'd more at like class trees but not belong to a class
  • Artjuh90
    Artjuh90
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    Tryxus wrote: »
    Personally, I think a few schools could be added as Weapon Skill Lines in this game

    We alrdy have:

    - Destruction
    - Restoration

    Next, there are 2 schools that could be implemented as weapons too:

    - Illusion: NB Shadow skill line (<3) and unused weapon (Illusionist NPCs and Abnur Tharn use those)
    - Alteration: potential Magicka Tank Weapon skill, similar to Sword & Shield

    Conjuration wasn't a mainstream school until the end of the 3rd era: it was practiced by hedge mages mostly (Daedric Summoning)
    Necromancy: banned in many provinces, again practiced illegally by necromancers
    Thaumaturge: added to Alteration
    Mysticism: Soul Magic (necromancy could be viewed as the dark side of Mysticism)

    And the crafting skills Enchanting and Alchemy.

    conjuration = necromancy?
    conjuration also has the abilty to summon deadra and armor/weaps aswell
  • JoseDelgadoCub17_ESO
    JoseDelgadoCub17_ESO
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    i dont see destruction as a staff, i want to hold a sword and it use magic. Staff use and hand use have always been seperated in tes games. I'd prefer that to be true with this game as well down the line. They'd more at like class trees but not belong to a class

    Uhh 2H and DW are pretty viable for magicka builds if you can handle your regeneration well.

    if not have a resto staff on offhand.
  • Tryxus
    Tryxus
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    Artjuh90 wrote: »
    Tryxus wrote: »
    Personally, I think a few schools could be added as Weapon Skill Lines in this game

    We alrdy have:

    - Destruction
    - Restoration

    Next, there are 2 schools that could be implemented as weapons too:

    - Illusion: NB Shadow skill line (<3) and unused weapon (Illusionist NPCs and Abnur Tharn use those)
    - Alteration: potential Magicka Tank Weapon skill, similar to Sword & Shield

    Conjuration wasn't a mainstream school until the end of the 3rd era: it was practiced by hedge mages mostly (Daedric Summoning)
    Necromancy: banned in many provinces, again practiced illegally by necromancers
    Thaumaturge: added to Alteration
    Mysticism: Soul Magic (necromancy could be viewed as the dark side of Mysticism)

    And the crafting skills Enchanting and Alchemy.

    conjuration = necromancy?
    conjuration also has the abilty to summon deadra and armor/weaps aswell

    Nope

    Conjuration is the art of calling forth creatures from Oblivion like Atronachs, Dremora, etc...
    Necromancy is the dark use of Mysticism, created by Mannimarco. He studied Mysticism along with Vanus Galerion at the Psijic Order, but the King of Worms used it to control the flow of life and death. Mysticism contains spells like that (Soul Trap)

    During the time of Skyrim, when Mysticism was no longer recognized as a school of magic, the spells were added to Conjuration
    "We're all born under the same sky and on the same earth. Therefore, we all deserve the same amount of respect."
    Tryxus of the Undying Song - Warden - PC/EU
  • Elhanan
    Elhanan
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    Anyone think that there is a chances of this being added during a magic dlc during the 3rd and 4th quarter? I'm a bit disappointed that spell crafting is on the back burner but I could live with it if they added the school of magic before. I don't even need all seven at once, even just 1 line per dlc to slowly be added would be great. Like if dark brotherhood added illusion that would be awsome.

    Similar to weapon skills, have about 50 levels per school and a perk tree to compare to current weapons. This would make the game super enjoyable as then I'd be able to make my character exactly how'd id want them. Classes could truly be that "template" from how they wanted them, and then we could venture to whatever we wanted.

    Would anyone else like this while on the wait for spell crafting? Whatever the case may be its been 2 years with not one new combat skill being added.

    I was thinking the exact same thing. Each DLC includes the mages guild search for relevant spells to craft, thus incrementally introducing spellcrafting.
  • Elhanan
    Elhanan
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    i dont see destruction as a staff, i want to hold a sword and it use magic. Staff use and hand use have always been seperated in tes games. I'd prefer that to be true with this game as well down the line. They'd more at like class trees but not belong to a class

    Uhh 2H and DW are pretty viable for magicka builds if you can handle your regeneration well.

    if not have a resto staff on offhand.

    You seem to be arguing a completely different point. The OP wants to be able to use spells from various schools of magic without being restricted to weapon (resto staff for resto spells, destro staff for destruction spells). Tryxus is suggesting that Destruction and Restoration skill lines are already in game. The fact that specific weapon types are required for the respective ability lines supports the assertion that these are inherent weapon attributes rather than being spells from one of the schools of magic. Additionally supporting this is that you cannot use those skill lines when using 2H or DW.
  • Mashille
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    If they did add other schools of magic, then it wouldn't be possible through DLC I feel.

    People having access to great skills that may be crucial to a build but only through $20 DLC could be considered P2W.
    House Baratheon: 'Ours Is The Fury'
  • Faulgor
    Faulgor
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    The original concept for spellcrafting had 6 schools (except Mysticism I think).
    Let's hope when they finally add it they will stick to that idea.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Elhanan
    Elhanan
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    keybaud wrote: »
    If they did add other schools of magic, then it wouldn't be possible through DLC I feel.

    People having access to great skills that may be crucial to a build but only through $20 DLC could be considered P2W.

    I believe ZOS was always planning for spellcrafting to be a system rather than DLC. They could still use an incremental approach coordinated with each DLC (while not being locked to DLC content).
  • Gidorick
    Gidorick
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    The skill lines in the core TES series seem to be somewhat distributed between other skill lines in ESO. Many of the skills that we all have can be seen as aspects of the various schools of magic. I don't know if narratively the Mages Guild have refined the schools of magic in this era. You can also see this in other skill lines like Speechcraft.

    hmm.. Interesting thought. What if you could choose to be a dedicated destruction mage or restoration mage and then you get access to the respective skills from across all the different skills.
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  • Elhanan
    Elhanan
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    Gidorick wrote: »
    The skill lines in the core TES series seem to be somewhat distributed between other skill lines in ESO. Many of the skills that we all have can be seen as aspects of the various schools of magic. I don't know if narratively the Mages Guild have refined the schools of magic in this era. You can also see this in other skill lines like Speechcraft.

    hmm.. Interesting thought. What if you could choose to be a dedicated destruction mage or restoration mage and then you get access to the respective skills from across all the different skills.

    I'm not entirely sure either. If so, then spellcrafting could be easily introduced (from a existing lore standpoint). If not, this could potentially be the era when the Mages Guild seeks to do so (by sending players out to scour Tamriel for magic tablets)!!!
  • EZgoin76
    EZgoin76
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    I would love to see the different schools of magic as skill lines instead of being tied to the staff your carrying. To keep the staves relevant, let them give a bonus to whatever school they represent.
    I want to change the world. I'm just to lazy to do it.
  • Recremen
    Recremen
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    Tryxus wrote: »
    Artjuh90 wrote: »
    Tryxus wrote: »
    Personally, I think a few schools could be added as Weapon Skill Lines in this game

    We alrdy have:

    - Destruction
    - Restoration

    Next, there are 2 schools that could be implemented as weapons too:

    - Illusion: NB Shadow skill line (<3) and unused weapon (Illusionist NPCs and Abnur Tharn use those)
    - Alteration: potential Magicka Tank Weapon skill, similar to Sword & Shield

    Conjuration wasn't a mainstream school until the end of the 3rd era: it was practiced by hedge mages mostly (Daedric Summoning)
    Necromancy: banned in many provinces, again practiced illegally by necromancers
    Thaumaturge: added to Alteration
    Mysticism: Soul Magic (necromancy could be viewed as the dark side of Mysticism)

    And the crafting skills Enchanting and Alchemy.

    conjuration = necromancy?
    conjuration also has the abilty to summon deadra and armor/weaps aswell

    Nope

    Conjuration is the art of calling forth creatures from Oblivion like Atronachs, Dremora, etc...
    Necromancy is the dark use of Mysticism, created by Mannimarco. He studied Mysticism along with Vanus Galerion at the Psijic Order, but the King of Worms used it to control the flow of life and death. Mysticism contains spells like that (Soul Trap)

    During the time of Skyrim, when Mysticism was no longer recognized as a school of magic, the spells were added to Conjuration

    On the other hand, in Morrowind all the Necromancy-themed spells were from Conjuration. So summoning undead, etc. Might have just been a limitation of the system, but whatevs.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • Tryxus
    Tryxus
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    Recremen wrote: »
    Tryxus wrote: »
    Artjuh90 wrote: »
    Tryxus wrote: »
    Personally, I think a few schools could be added as Weapon Skill Lines in this game

    We alrdy have:

    - Destruction
    - Restoration

    Next, there are 2 schools that could be implemented as weapons too:

    - Illusion: NB Shadow skill line (<3) and unused weapon (Illusionist NPCs and Abnur Tharn use those)
    - Alteration: potential Magicka Tank Weapon skill, similar to Sword & Shield

    Conjuration wasn't a mainstream school until the end of the 3rd era: it was practiced by hedge mages mostly (Daedric Summoning)
    Necromancy: banned in many provinces, again practiced illegally by necromancers
    Thaumaturge: added to Alteration
    Mysticism: Soul Magic (necromancy could be viewed as the dark side of Mysticism)

    And the crafting skills Enchanting and Alchemy.

    conjuration = necromancy?
    conjuration also has the abilty to summon deadra and armor/weaps aswell

    Nope

    Conjuration is the art of calling forth creatures from Oblivion like Atronachs, Dremora, etc...
    Necromancy is the dark use of Mysticism, created by Mannimarco. He studied Mysticism along with Vanus Galerion at the Psijic Order, but the King of Worms used it to control the flow of life and death. Mysticism contains spells like that (Soul Trap)

    During the time of Skyrim, when Mysticism was no longer recognized as a school of magic, the spells were added to Conjuration

    On the other hand, in Morrowind all the Necromancy-themed spells were from Conjuration. So summoning undead, etc. Might have just been a limitation of the system, but whatevs.

    Yeah, but they were "Summon" spells too in a way

    Just like later in Skyrim: Summon Boneman, Mistman, Wrathman, you had Summon Skeleton, Ancestor Ghost, Bonewalker,...
    They didn't bring a dead body to life
    "We're all born under the same sky and on the same earth. Therefore, we all deserve the same amount of respect."
    Tryxus of the Undying Song - Warden - PC/EU
  • Recremen
    Recremen
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    Tryxus wrote: »
    Recremen wrote: »
    Tryxus wrote: »
    Artjuh90 wrote: »
    Tryxus wrote: »
    Personally, I think a few schools could be added as Weapon Skill Lines in this game

    We alrdy have:

    - Destruction
    - Restoration

    Next, there are 2 schools that could be implemented as weapons too:

    - Illusion: NB Shadow skill line (<3) and unused weapon (Illusionist NPCs and Abnur Tharn use those)
    - Alteration: potential Magicka Tank Weapon skill, similar to Sword & Shield

    Conjuration wasn't a mainstream school until the end of the 3rd era: it was practiced by hedge mages mostly (Daedric Summoning)
    Necromancy: banned in many provinces, again practiced illegally by necromancers
    Thaumaturge: added to Alteration
    Mysticism: Soul Magic (necromancy could be viewed as the dark side of Mysticism)

    And the crafting skills Enchanting and Alchemy.

    conjuration = necromancy?
    conjuration also has the abilty to summon deadra and armor/weaps aswell

    Nope

    Conjuration is the art of calling forth creatures from Oblivion like Atronachs, Dremora, etc...
    Necromancy is the dark use of Mysticism, created by Mannimarco. He studied Mysticism along with Vanus Galerion at the Psijic Order, but the King of Worms used it to control the flow of life and death. Mysticism contains spells like that (Soul Trap)

    During the time of Skyrim, when Mysticism was no longer recognized as a school of magic, the spells were added to Conjuration

    On the other hand, in Morrowind all the Necromancy-themed spells were from Conjuration. So summoning undead, etc. Might have just been a limitation of the system, but whatevs.

    Yeah, but they were "Summon" spells too in a way

    Just like later in Skyrim: Summon Boneman, Mistman, Wrathman, you had Summon Skeleton, Ancestor Ghost, Bonewalker,...
    They didn't bring a dead body to life

    For sure, but the people with these spells also got labeled "Necromancers" and even a quest where you get taught Necromancy spells but it's just a summoning spell. Based on that, I think it's more of a mechanics issue than a "not real necromancy" issue.
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    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • Enodoc
    Enodoc
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    Elhanan wrote: »
    Gidorick wrote: »
    The skill lines in the core TES series seem to be somewhat distributed between other skill lines in ESO. Many of the skills that we all have can be seen as aspects of the various schools of magic. I don't know if narratively the Mages Guild have refined the schools of magic in this era. You can also see this in other skill lines like Speechcraft.

    hmm.. Interesting thought. What if you could choose to be a dedicated destruction mage or restoration mage and then you get access to the respective skills from across all the different skills.
    I'm not entirely sure either. If so, then spellcrafting could be easily introduced (from a existing lore standpoint). If not, this could potentially be the era when the Mages Guild seeks to do so (by sending players out to scour Tamriel for magic tablets)!!!
    @Elhanan @Gidorick There's a book about this in-game (part of the Magic and Magicka collection), which states that the Mages Guild has not yet created the Schools (but that they do exist at Shad Astula). A nice Easter Egg in the same book is the foreshadowing of the future removal of the two schools that were removed.
    http://en.uesp.net/wiki/Online:Proposal:_Schools_of_Magic

    On spellcrafting, I think you're probably right; when it was first mentioned by ZOS they said how it would be in relation to the schools of magic, so I think the storyline behind any spellcrafting content would revolve around introducing the schools of magic to the Guild.
    Edited by Enodoc on January 30, 2016 7:12PM
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
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  • Gidorick
    Gidorick
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    Enodoc wrote: »
    Elhanan wrote: »
    Gidorick wrote: »
    The skill lines in the core TES series seem to be somewhat distributed between other skill lines in ESO. Many of the skills that we all have can be seen as aspects of the various schools of magic. I don't know if narratively the Mages Guild have refined the schools of magic in this era. You can also see this in other skill lines like Speechcraft.

    hmm.. Interesting thought. What if you could choose to be a dedicated destruction mage or restoration mage and then you get access to the respective skills from across all the different skills.
    I'm not entirely sure either. If so, then spellcrafting could be easily introduced (from a existing lore standpoint). If not, this could potentially be the era when the Mages Guild seeks to do so (by sending players out to scour Tamriel for magic tablets)!!!
    @Elhanan @Gidorick There's a book about this in-game (part of the Magic and Magicka collection), which states that the Mages Guild has not yet created the Schools (but that they do exist at Shad Astula). A nice Easter Egg in the same book is the foreshadowing of the future removal of the two schools that were removed.
    http://en.uesp.net/wiki/Online:Proposal:_Schools_of_Magic

    On spellcrafting, I think you're probably right; when it was first mentioned by ZOS they said how it would be in relation to the schools of magic, so I think the storyline behind any spellcrafting content would revolve around introducing the schools of magic to the Guild.

    WOOT! LORE!

    Thanks @Enodoc !
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    That's right... Horse.
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  • Waffennacht
    Waffennacht
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    Not coming...

    At least not for some time... like horse racing...

    Aka, "soon" lmfao...

    Spell crafting! This guy over here is talking about spell crafting! Lmfao... oh gees...
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  • Elhanan
    Elhanan
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    Enodoc wrote: »
    @Elhanan @Gidorick There's a book about this in-game (part of the Magic and Magicka collection), which states that the Mages Guild has not yet created the Schools (but that they do exist at Shad Astula). A nice Easter Egg in the same book is the foreshadowing of the future removal of the two schools that were removed.
    http://en.uesp.net/wiki/Online:Proposal:_Schools_of_Magic

    On spellcrafting, I think you're probably right; when it was first mentioned by ZOS they said how it would be in relation to the schools of magic, so I think the storyline behind any spellcrafting content would revolve around introducing the schools of magic to the Guild.

    @Enodoc Awesome - thanks for the reference! I can't wait until they get back to work on spellcrafting.
  • Gidorick
    Gidorick
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    Not coming...

    At least not for some time... like horse racing...

    Aka, "soon" lmfao...

    Spell crafting! This guy over here is talking about spell crafting! Lmfao... oh gees...

    Horse racing... what ever happened to that?
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • DanteVFenris
    DanteVFenris
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    Not coming...

    At least not for some time... like horse racing...

    Aka, "soon" lmfao...

    Spell crafting! This guy over here is talking about spell crafting! Lmfao... oh gees...

    Don't be such a downer. Also not spell crafting but a prelude to it. Just a line of magic for some of the schools. To open up some new abilities and tons of options. As well as some just for fun spells such as water walking
  • Korah_Eaglecry
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    I think the biggest issue currently is balance and the issues in general facing the game. I can imagine as a Developer things like the 7 Schools of Magic being a low priority. Especially since they would inevitably create more balance issues. Its better to add something like that to the system once its been smoothed out than to throw it in when the balance is still a chaotic ocean in the midst of a hurricane.

    I'd love to see this in game as it would enrich the game world overall and add depth to what ends up being quite a static world once your character passes through an area. I just dont think its a Year 3 thing.

    Most MMOs are in turmoil for the first few years after its release as it finds its place in the market and smooths out all the wrinkles left over from development and launch. I can see 7 Schools of Magic being something added to the game in the next few years. But I would be shocked to see it any time in the next 3 quarters.
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  • hammayolettuce
    hammayolettuce
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    New skill lines that add skills and passives that affect pvp or PvE end game will not be added for a while. They are having a very difficult time making the current skill lines balanced. No way they can add anything new and they even stated this multiple times.

    *
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  • Elhanan
    Elhanan
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    New skill lines that add skills and passives that affect pvp or PvE end game will not be added for a while. They are having a very difficult time making the current skill lines balanced. No way they can add anything new and they even stated this multiple times.

    *

    This is a common misconception. Adding skill lines can add balance to current classes. Take Vigor for example. That skill alone made stamina builds viable after update 1.6.
  • Cathexis
    Cathexis
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    I was pretty disappointed with summoning for sorcerers - conjuration has always been an awesome part TES and I have always felt that it really didn't do it justice in this game. No bound weapons and summons are very weak and limited.
    Edited by Cathexis on January 31, 2016 12:25AM
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  • Therium104
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    Cathexis wrote: »
    I was pretty disappointed with summoning for sorcerers - conjuration has always been an awesome part TES and I have always felt that it really didn't do it justice in this game. No bound weapons and summons are very weak and limited.

    It should be open to all classes.
  • Messy1
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    I think their should be magic skill lines for each of the schools of Magic and you can put them on your skill bar at any time.
  • Whatzituyah
    Whatzituyah
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    Tryxus wrote: »
    Recremen wrote: »
    Tryxus wrote: »
    Artjuh90 wrote: »
    Tryxus wrote: »
    Personally, I think a few schools could be added as Weapon Skill Lines in this game

    We alrdy have:

    - Destruction
    - Restoration

    Next, there are 2 schools that could be implemented as weapons too:

    - Illusion: NB Shadow skill line (<3) and unused weapon (Illusionist NPCs and Abnur Tharn use those)
    - Alteration: potential Magicka Tank Weapon skill, similar to Sword & Shield

    Conjuration wasn't a mainstream school until the end of the 3rd era: it was practiced by hedge mages mostly (Daedric Summoning)
    Necromancy: banned in many provinces, again practiced illegally by necromancers
    Thaumaturge: added to Alteration
    Mysticism: Soul Magic (necromancy could be viewed as the dark side of Mysticism)

    And the crafting skills Enchanting and Alchemy.

    conjuration = necromancy?
    conjuration also has the abilty to summon deadra and armor/weaps aswell

    Nope

    Conjuration is the art of calling forth creatures from Oblivion like Atronachs, Dremora, etc...
    Necromancy is the dark use of Mysticism, created by Mannimarco. He studied Mysticism along with Vanus Galerion at the Psijic Order, but the King of Worms used it to control the flow of life and death. Mysticism contains spells like that (Soul Trap)

    During the time of Skyrim, when Mysticism was no longer recognized as a school of magic, the spells were added to Conjuration

    On the other hand, in Morrowind all the Necromancy-themed spells were from Conjuration. So summoning undead, etc. Might have just been a limitation of the system, but whatevs.

    Yeah, but they were "Summon" spells too in a way

    Just like later in Skyrim: Summon Boneman, Mistman, Wrathman, you had Summon Skeleton, Ancestor Ghost, Bonewalker,...
    They didn't bring a dead body to life

    Hold up I gotta correct you on the "They didn't bring a dead body to life" part @Tryxus in Skyrim there is a raise dead spell unless I misread your post.

    https://www.youtube.com/watch?v=_u66E2vdp_I
    I know this is on computer but can confirm they were on consoles aswell.
    Edited by Whatzituyah on January 31, 2016 12:43AM
  • Artjuh90
    Artjuh90
    ✭✭✭✭✭
    Tryxus wrote: »
    Artjuh90 wrote: »
    Tryxus wrote: »
    Personally, I think a few schools could be added as Weapon Skill Lines in this game

    We alrdy have:

    - Destruction
    - Restoration

    Next, there are 2 schools that could be implemented as weapons too:

    - Illusion: NB Shadow skill line (<3) and unused weapon (Illusionist NPCs and Abnur Tharn use those)
    - Alteration: potential Magicka Tank Weapon skill, similar to Sword & Shield

    Conjuration wasn't a mainstream school until the end of the 3rd era: it was practiced by hedge mages mostly (Daedric Summoning)
    Necromancy: banned in many provinces, again practiced illegally by necromancers
    Thaumaturge: added to Alteration
    Mysticism: Soul Magic (necromancy could be viewed as the dark side of Mysticism)

    And the crafting skills Enchanting and Alchemy.

    conjuration = necromancy?
    conjuration also has the abilty to summon deadra and armor/weaps aswell

    Nope

    Conjuration is the art of calling forth creatures from Oblivion like Atronachs, Dremora, etc...
    Necromancy is the dark use of Mysticism, created by Mannimarco. He studied Mysticism along with Vanus Galerion at the Psijic Order, but the King of Worms used it to control the flow of life and death. Mysticism contains spells like that (Soul Trap)

    During the time of Skyrim, when Mysticism was no longer recognized as a school of magic, the spells were added to Conjuration

    oblivion still had raise undead and conjure zombie
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