Personally, I think a few schools could be added as Weapon Skill Lines in this game
We alrdy have:
- Destruction
- Restoration
Next, there are 2 schools that could be implemented as weapons too:
- Illusion: NB Shadow skill line (<3) and unused weapon (Illusionist NPCs and Abnur Tharn use those)
- Alteration: potential Magicka Tank Weapon skill, similar to Sword & Shield
Conjuration wasn't a mainstream school until the end of the 3rd era: it was practiced by hedge mages mostly (Daedric Summoning)
Necromancy: banned in many provinces, again practiced illegally by necromancers
Thaumaturge: added to Alteration
Mysticism: Soul Magic (necromancy could be viewed as the dark side of Mysticism)
And the crafting skills Enchanting and Alchemy.
DanteVFenris wrote: »i dont see destruction as a staff, i want to hold a sword and it use magic. Staff use and hand use have always been seperated in tes games. I'd prefer that to be true with this game as well down the line. They'd more at like class trees but not belong to a class
Personally, I think a few schools could be added as Weapon Skill Lines in this game
We alrdy have:
- Destruction
- Restoration
Next, there are 2 schools that could be implemented as weapons too:
- Illusion: NB Shadow skill line (<3) and unused weapon (Illusionist NPCs and Abnur Tharn use those)
- Alteration: potential Magicka Tank Weapon skill, similar to Sword & Shield
Conjuration wasn't a mainstream school until the end of the 3rd era: it was practiced by hedge mages mostly (Daedric Summoning)
Necromancy: banned in many provinces, again practiced illegally by necromancers
Thaumaturge: added to Alteration
Mysticism: Soul Magic (necromancy could be viewed as the dark side of Mysticism)
And the crafting skills Enchanting and Alchemy.
conjuration = necromancy?
conjuration also has the abilty to summon deadra and armor/weaps aswell
DanteVFenris wrote: »Anyone think that there is a chances of this being added during a magic dlc during the 3rd and 4th quarter? I'm a bit disappointed that spell crafting is on the back burner but I could live with it if they added the school of magic before. I don't even need all seven at once, even just 1 line per dlc to slowly be added would be great. Like if dark brotherhood added illusion that would be awsome.
Similar to weapon skills, have about 50 levels per school and a perk tree to compare to current weapons. This would make the game super enjoyable as then I'd be able to make my character exactly how'd id want them. Classes could truly be that "template" from how they wanted them, and then we could venture to whatever we wanted.
Would anyone else like this while on the wait for spell crafting? Whatever the case may be its been 2 years with not one new combat skill being added.
JoseDelgadoCub17_ESO wrote: »DanteVFenris wrote: »i dont see destruction as a staff, i want to hold a sword and it use magic. Staff use and hand use have always been seperated in tes games. I'd prefer that to be true with this game as well down the line. They'd more at like class trees but not belong to a class
Uhh 2H and DW are pretty viable for magicka builds if you can handle your regeneration well.
if not have a resto staff on offhand.
If they did add other schools of magic, then it wouldn't be possible through DLC I feel.
People having access to great skills that may be crucial to a build but only through $20 DLC could be considered P2W.
The skill lines in the core TES series seem to be somewhat distributed between other skill lines in ESO. Many of the skills that we all have can be seen as aspects of the various schools of magic. I don't know if narratively the Mages Guild have refined the schools of magic in this era. You can also see this in other skill lines like Speechcraft.
hmm.. Interesting thought. What if you could choose to be a dedicated destruction mage or restoration mage and then you get access to the respective skills from across all the different skills.
Personally, I think a few schools could be added as Weapon Skill Lines in this game
We alrdy have:
- Destruction
- Restoration
Next, there are 2 schools that could be implemented as weapons too:
- Illusion: NB Shadow skill line (<3) and unused weapon (Illusionist NPCs and Abnur Tharn use those)
- Alteration: potential Magicka Tank Weapon skill, similar to Sword & Shield
Conjuration wasn't a mainstream school until the end of the 3rd era: it was practiced by hedge mages mostly (Daedric Summoning)
Necromancy: banned in many provinces, again practiced illegally by necromancers
Thaumaturge: added to Alteration
Mysticism: Soul Magic (necromancy could be viewed as the dark side of Mysticism)
And the crafting skills Enchanting and Alchemy.
conjuration = necromancy?
conjuration also has the abilty to summon deadra and armor/weaps aswell
Nope
Conjuration is the art of calling forth creatures from Oblivion like Atronachs, Dremora, etc...
Necromancy is the dark use of Mysticism, created by Mannimarco. He studied Mysticism along with Vanus Galerion at the Psijic Order, but the King of Worms used it to control the flow of life and death. Mysticism contains spells like that (Soul Trap)
During the time of Skyrim, when Mysticism was no longer recognized as a school of magic, the spells were added to Conjuration
Personally, I think a few schools could be added as Weapon Skill Lines in this game
We alrdy have:
- Destruction
- Restoration
Next, there are 2 schools that could be implemented as weapons too:
- Illusion: NB Shadow skill line (<3) and unused weapon (Illusionist NPCs and Abnur Tharn use those)
- Alteration: potential Magicka Tank Weapon skill, similar to Sword & Shield
Conjuration wasn't a mainstream school until the end of the 3rd era: it was practiced by hedge mages mostly (Daedric Summoning)
Necromancy: banned in many provinces, again practiced illegally by necromancers
Thaumaturge: added to Alteration
Mysticism: Soul Magic (necromancy could be viewed as the dark side of Mysticism)
And the crafting skills Enchanting and Alchemy.
conjuration = necromancy?
conjuration also has the abilty to summon deadra and armor/weaps aswell
Nope
Conjuration is the art of calling forth creatures from Oblivion like Atronachs, Dremora, etc...
Necromancy is the dark use of Mysticism, created by Mannimarco. He studied Mysticism along with Vanus Galerion at the Psijic Order, but the King of Worms used it to control the flow of life and death. Mysticism contains spells like that (Soul Trap)
During the time of Skyrim, when Mysticism was no longer recognized as a school of magic, the spells were added to Conjuration
On the other hand, in Morrowind all the Necromancy-themed spells were from Conjuration. So summoning undead, etc. Might have just been a limitation of the system, but whatevs.
Personally, I think a few schools could be added as Weapon Skill Lines in this game
We alrdy have:
- Destruction
- Restoration
Next, there are 2 schools that could be implemented as weapons too:
- Illusion: NB Shadow skill line (<3) and unused weapon (Illusionist NPCs and Abnur Tharn use those)
- Alteration: potential Magicka Tank Weapon skill, similar to Sword & Shield
Conjuration wasn't a mainstream school until the end of the 3rd era: it was practiced by hedge mages mostly (Daedric Summoning)
Necromancy: banned in many provinces, again practiced illegally by necromancers
Thaumaturge: added to Alteration
Mysticism: Soul Magic (necromancy could be viewed as the dark side of Mysticism)
And the crafting skills Enchanting and Alchemy.
conjuration = necromancy?
conjuration also has the abilty to summon deadra and armor/weaps aswell
Nope
Conjuration is the art of calling forth creatures from Oblivion like Atronachs, Dremora, etc...
Necromancy is the dark use of Mysticism, created by Mannimarco. He studied Mysticism along with Vanus Galerion at the Psijic Order, but the King of Worms used it to control the flow of life and death. Mysticism contains spells like that (Soul Trap)
During the time of Skyrim, when Mysticism was no longer recognized as a school of magic, the spells were added to Conjuration
On the other hand, in Morrowind all the Necromancy-themed spells were from Conjuration. So summoning undead, etc. Might have just been a limitation of the system, but whatevs.
Yeah, but they were "Summon" spells too in a way
Just like later in Skyrim: Summon Boneman, Mistman, Wrathman, you had Summon Skeleton, Ancestor Ghost, Bonewalker,...
They didn't bring a dead body to life
@Elhanan @Gidorick There's a book about this in-game (part of the Magic and Magicka collection), which states that the Mages Guild has not yet created the Schools (but that they do exist at Shad Astula). A nice Easter Egg in the same book is the foreshadowing of the future removal of the two schools that were removed.I'm not entirely sure either. If so, then spellcrafting could be easily introduced (from a existing lore standpoint). If not, this could potentially be the era when the Mages Guild seeks to do so (by sending players out to scour Tamriel for magic tablets)!!!The skill lines in the core TES series seem to be somewhat distributed between other skill lines in ESO. Many of the skills that we all have can be seen as aspects of the various schools of magic. I don't know if narratively the Mages Guild have refined the schools of magic in this era. You can also see this in other skill lines like Speechcraft.
hmm.. Interesting thought. What if you could choose to be a dedicated destruction mage or restoration mage and then you get access to the respective skills from across all the different skills.
@Elhanan @Gidorick There's a book about this in-game (part of the Magic and Magicka collection), which states that the Mages Guild has not yet created the Schools (but that they do exist at Shad Astula). A nice Easter Egg in the same book is the foreshadowing of the future removal of the two schools that were removed.I'm not entirely sure either. If so, then spellcrafting could be easily introduced (from a existing lore standpoint). If not, this could potentially be the era when the Mages Guild seeks to do so (by sending players out to scour Tamriel for magic tablets)!!!The skill lines in the core TES series seem to be somewhat distributed between other skill lines in ESO. Many of the skills that we all have can be seen as aspects of the various schools of magic. I don't know if narratively the Mages Guild have refined the schools of magic in this era. You can also see this in other skill lines like Speechcraft.
hmm.. Interesting thought. What if you could choose to be a dedicated destruction mage or restoration mage and then you get access to the respective skills from across all the different skills.
http://en.uesp.net/wiki/Online:Proposal:_Schools_of_Magic
On spellcrafting, I think you're probably right; when it was first mentioned by ZOS they said how it would be in relation to the schools of magic, so I think the storyline behind any spellcrafting content would revolve around introducing the schools of magic to the Guild.
@Elhanan @Gidorick There's a book about this in-game (part of the Magic and Magicka collection), which states that the Mages Guild has not yet created the Schools (but that they do exist at Shad Astula). A nice Easter Egg in the same book is the foreshadowing of the future removal of the two schools that were removed.
http://en.uesp.net/wiki/Online:Proposal:_Schools_of_Magic
On spellcrafting, I think you're probably right; when it was first mentioned by ZOS they said how it would be in relation to the schools of magic, so I think the storyline behind any spellcrafting content would revolve around introducing the schools of magic to the Guild.
Waffennacht wrote: »Not coming...
At least not for some time... like horse racing...
Aka, "soon" lmfao...
Spell crafting! This guy over here is talking about spell crafting! Lmfao... oh gees...
Waffennacht wrote: »Not coming...
At least not for some time... like horse racing...
Aka, "soon" lmfao...
Spell crafting! This guy over here is talking about spell crafting! Lmfao... oh gees...
hammayolettuce wrote: »New skill lines that add skills and passives that affect pvp or PvE end game will not be added for a while. They are having a very difficult time making the current skill lines balanced. No way they can add anything new and they even stated this multiple times.
*
Personally, I think a few schools could be added as Weapon Skill Lines in this game
We alrdy have:
- Destruction
- Restoration
Next, there are 2 schools that could be implemented as weapons too:
- Illusion: NB Shadow skill line (<3) and unused weapon (Illusionist NPCs and Abnur Tharn use those)
- Alteration: potential Magicka Tank Weapon skill, similar to Sword & Shield
Conjuration wasn't a mainstream school until the end of the 3rd era: it was practiced by hedge mages mostly (Daedric Summoning)
Necromancy: banned in many provinces, again practiced illegally by necromancers
Thaumaturge: added to Alteration
Mysticism: Soul Magic (necromancy could be viewed as the dark side of Mysticism)
And the crafting skills Enchanting and Alchemy.
conjuration = necromancy?
conjuration also has the abilty to summon deadra and armor/weaps aswell
Nope
Conjuration is the art of calling forth creatures from Oblivion like Atronachs, Dremora, etc...
Necromancy is the dark use of Mysticism, created by Mannimarco. He studied Mysticism along with Vanus Galerion at the Psijic Order, but the King of Worms used it to control the flow of life and death. Mysticism contains spells like that (Soul Trap)
During the time of Skyrim, when Mysticism was no longer recognized as a school of magic, the spells were added to Conjuration
On the other hand, in Morrowind all the Necromancy-themed spells were from Conjuration. So summoning undead, etc. Might have just been a limitation of the system, but whatevs.
Yeah, but they were "Summon" spells too in a way
Just like later in Skyrim: Summon Boneman, Mistman, Wrathman, you had Summon Skeleton, Ancestor Ghost, Bonewalker,...
They didn't bring a dead body to life
Personally, I think a few schools could be added as Weapon Skill Lines in this game
We alrdy have:
- Destruction
- Restoration
Next, there are 2 schools that could be implemented as weapons too:
- Illusion: NB Shadow skill line (<3) and unused weapon (Illusionist NPCs and Abnur Tharn use those)
- Alteration: potential Magicka Tank Weapon skill, similar to Sword & Shield
Conjuration wasn't a mainstream school until the end of the 3rd era: it was practiced by hedge mages mostly (Daedric Summoning)
Necromancy: banned in many provinces, again practiced illegally by necromancers
Thaumaturge: added to Alteration
Mysticism: Soul Magic (necromancy could be viewed as the dark side of Mysticism)
And the crafting skills Enchanting and Alchemy.
conjuration = necromancy?
conjuration also has the abilty to summon deadra and armor/weaps aswell
Nope
Conjuration is the art of calling forth creatures from Oblivion like Atronachs, Dremora, etc...
Necromancy is the dark use of Mysticism, created by Mannimarco. He studied Mysticism along with Vanus Galerion at the Psijic Order, but the King of Worms used it to control the flow of life and death. Mysticism contains spells like that (Soul Trap)
During the time of Skyrim, when Mysticism was no longer recognized as a school of magic, the spells were added to Conjuration