I kind of like the idea, it'd give things a bit of a twist. I do see one issue when it comes to balancing though, especially when it comes to PVP if they're going to add an ability and/or passive.
One thing which could be less problematic they could do that'd add immersion would be to add an exclusive emote to each poly, or slightly change their movement annimations/effects.
I kind of like the idea, it'd give things a bit of a twist. I do see one issue when it comes to balancing though, especially when it comes to PVP if they're going to add an ability and/or passive.
One thing which could be less problematic they could do that'd add immersion would be to add an exclusive emote to each poly, or slightly change their movement annimations/effects.
lordrichter wrote: »I would prefer that they not do skills that benefit combat in the Crown Store. As long as the polymorphs in there were merely visual and did not change any attributes, resistance, damage, etc, then I would have no problem.
lordrichter wrote: »I would prefer that they not do skills that benefit combat in the Crown Store. As long as the polymorphs in there were merely visual and did not change any attributes, resistance, damage, etc, then I would have no problem.
This is why I suggested the crown store polys have no combat abilities. The Xivkyn ones are fine because the only way to obtain them is through luck and some hard work in game.
lordrichter wrote: »I would prefer that they not do skills that benefit combat in the Crown Store. As long as the polymorphs in there were merely visual and did not change any attributes, resistance, damage, etc, then I would have no problem.
This is why I suggested the crown store polys have no combat abilities. The Xivkyn ones are fine because the only way to obtain them is through luck and some hard work in game.
and paying for a DLC
lordrichter wrote: »I would prefer that they not do skills that benefit combat in the Crown Store. As long as the polymorphs in there were merely visual and did not change any attributes, resistance, damage, etc, then I would have no problem.
This is why I suggested the crown store polys have no combat abilities. The Xivkyn ones are fine because the only way to obtain them is through luck and some hard work in game.
Here is a weakness, if you look like a daedra you suffer a weakness to silver like the daedra, if you look like an undead you suffer a weakness to silver like the undead.Hmm... interesting idea. So this would be kind of like a vampire or werewolf type mechanic that's entirely toggleable by the player.
My knee jerk reaction is to not like the concept because it seems like there's no negatives, like there is to werewolf and Vampire. I personally look for mechanics that add to the"RPG" side of MMORPG... I would prefer these be skill lines like werewolf and Vampire that include negative side effects. Like maybe the Skelton is prone to being knocked down in a heap of bones. This could be accomplished with polymorphs also so that players experience SOME negative effect while wearing the polymorph.
BUT, setting my own preferences aside and considering this concept as an additive for fun I say yes! I love this idea! One possible issue is if the polymorph is only purchasable in the crown store. I don't personally think it's an issue, but there are those that would.
There is also the possibility that the polymoph skills could be visual effects only... but that would be something just for the RP crowd, so I don't think this is the "answer" to the Pay-to-win possibilities.
If they did this... I kind of think Werewolves and Vamp polymorphs might have to be made. If ZOS were to take the Crown Store Polymorphs and make new world skill lines similar to Werewolves and Vampires (as in they get "infected" by them and must "cure" themselves if they wish to no longer be that "thing") they could have the Crown Store polymorphs as being the way players could hot swap between these different infection type world skills without actually getting infected. So... I would suggest ZOS change the "Vampire Bite" and "Werewolf Bite" in the Crown Store into their respective polymorphs.
So bravo @Alucardo ! Setting my own personal dislike for polymorphs as a thing that exists in an TES title aside, I think this would be a great way to make polymorphs more enticing and making them a more active part of the game experience...
I have a concept that is somewhat similar in function to this: Play as Creature (http://forums.elderscrollsonline.com/en/discussion/223454/play-as-creatures-concept/p1) except my idea completely turns the player into the creature and is more for open world PVP.