CRB_31060409 wrote: »I understand that the industry is going towards online gaming, but why must EVERYONE be forced in that direction? What about those of us who don't have 20 friends to go online with all the time? What about those of us who (gasp, pause) don't even really LIKE people and game so we don't have to interact with them? Is there no place for us in the future? That brings me to the DLC. I don't mind a decent challenge. In fact, I enjoy one! But what's SO wrong about challenges I can face by myself? Oblivion and Skyrim were EXCELLENT games! SO excellent in fact, that against my better judgement, I picked up this little gem. I realized early on that there were going be parts of it I would never complete due to the forced grouping, but why would they continue that and make WHOLE sections of the game that way? I don't want to participate in the war for the throne. I just want to explore, find treasure, and complete the quests. But guess what? ALL OF THE QUESTS IN CYRODILL ARE IN ENEMY HELD TERRITORRY!!!! And do you know what happens when you attempt to complete said quests? That's right! INSTANT death for anyone so foolish as to think this was an RPG where that sort of thing mattered.... Can anyone tell me if there are any plans to correct this? Some of us couldn't care less about the White Gold Tower, we just want to be able to explore Cyrodil for more than FIVE minutes without being swarmed by other players who think it's SO cool to kill someone that spent the better part of an hour making their way to a quest marker in an are WITH NO FAST TRAVEL!!! Is it just beyond they're capabilities to include an option to "opt out" of the war? I mean, I've finished ALL three alliances, you would think that would count for SOMETHING in Cyrodil....
OP, I completed every hub quest and collected every skyshard in Cyro solo, long before PvP actually grew on me, long before I ever participated in taking my first resource, or keep, or scroll run. It's how I got better at it, in fact.CRB_31060409 wrote: »I just want to explore, find treasure, and complete the quests. But guess what? ALL OF THE QUESTS IN CYRODILL ARE IN ENEMY HELD TERRITORRY!!!! And do you know what happens when you attempt to complete said quests? That's right! INSTANT death for anyone so foolish as to think this was an RPG where that sort of thing mattered.... Can anyone tell me if there are any plans to correct this?
CRB_31060409 wrote: »OK, I get that it's a PVP environment. THAT'S why I have a problem with the quests being there. It's not whining to recognize that maybe this wasn't as well thought out as it should be. Is this an area for the PVP action between the factions, or another zone for questing and exploration? If it is the former, then why all the quests? If it the later, then where are the way shrines and ability to use soul gems? Why was it thought to be a good idea to take two separate thing and try to make peanut butter cups? All I'm saying is that the quest zones should be different from the PVP. WHY IS THAT SO BAD?
CRB_31060409 wrote: »Also, I'm stuck playing an MMO because the game developers chose not release a solo option like the other episodes in this series. It's just like going to see a new Bond flick. You liked the last one, so you figure you'll go check out the new one. And for the most part, I enjoy this game. I just resent being forced into the MMO arena in order to play in Cyrodil. Call it "care bear" or what ever you want to, but, and stay with me here, as hard as it is to believe there are plenty of people that DON'T LIKE MMO!! I mean, think about it, if I REALLY wanted to interact with other people, I wouldn't be playing a video game...
CRB_31060409 wrote: »What part of "The Elder Scrolls" would POSSIBLY lead someone to think it was part of that series? Or how about all the trouble they took to specify exactly WHERE in the sequence it falls? You think it's not part of the series and I'M the one who is delusional? The bottom line is they thought they could make more money by doing the PVP thing and too bad for those of us who just loved the series and wanted the next installment. And you can't tell me the tech isn't their for them to separate the PVP, because they already did it. Admittedly the execution leaves much to be desired, but if enough players demand change, it WILL come. After all, our happiness drives their profits and that IS what they care about. All I'm thinking is that the PVP should be optional, like all the other stuff they make money on in the crown store....
The PVP in this game is 100% optional. Don't want to run the risk of getting involved in any PVP? Great, you've got 18 full zones, and 5 partial zones where you can be completely safe from PVP.CRB_31060409 wrote: »What part of "The Elder Scrolls" would POSSIBLY lead someone to think it was part of that series? Or how about all the trouble they took to specify exactly WHERE in the sequence it falls? You think it's not part of the series and I'M the one who is delusional? The bottom line is they thought they could make more money by doing the PVP thing and too bad for those of us who just loved the series and wanted the next installment. And you can't tell me the tech isn't their for them to separate the PVP, because they already did it. Admittedly the execution leaves much to be desired, but if enough players demand change, it WILL come. After all, our happiness drives their profits and that IS what they care about. All I'm thinking is that the PVP should be optional, like all the other stuff they make money on in the crown store....
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
CRB_31060409 wrote: »I understand that the industry is going towards online gaming, but why must EVERYONE be forced in that direction? What about those of us who don't have 20 friends to go online with all the time? What about those of us who (gasp, pause) don't even really LIKE people and game so we don't have to interact with them? Is there no place for us in the future? That brings me to the DLC. I don't mind a decent challenge. In fact, I enjoy one! But what's SO wrong about challenges I can face by myself? Oblivion and Skyrim were EXCELLENT games! SO excellent in fact, that against my better judgement, I picked up this little gem. I realized early on that there were going be parts of it I would never complete due to the forced grouping, but why would they continue that and make WHOLE sections of the game that way? I don't want to participate in the war for the throne. I just want to explore, find treasure, and complete the quests. But guess what? ALL OF THE QUESTS IN CYRODILL ARE IN ENEMY HELD TERRITORRY!!!! And do you know what happens when you attempt to complete said quests? That's right! INSTANT death for anyone so foolish as to think this was an RPG where that sort of thing mattered.... Can anyone tell me if there are any plans to correct this? Some of us couldn't care less about the White Gold Tower, we just want to be able to explore Cyrodil for more than FIVE minutes without being swarmed by other players who think it's SO cool to kill someone that spent the better part of an hour making their way to a quest marker in an are WITH NO FAST TRAVEL!!! Is it just beyond they're capabilities to include an option to "opt out" of the war? I mean, I've finished ALL three alliances, you would think that would count for SOMETHING in Cyrodil....
"Working as intended."
It's a PvP Zone. If you enter a PvP Zone and don't expect to encounter enemy players, you're going to have a bad day (looks like you already are).
There is a war going on between all three Alliances, fighting for control of the Ruby Throne.
There are no plans to correct anything because there is nothing to correct. Though it's possible they may add a PvE "Carebear" option for casual solo players, like yourself, down the road.
What generally helped me complete those quest hubs without too much fear of being ganked was finding a less active campaign that your Alliance dominates. For example, on XB1/NA, Chillrend is primarily dominated by EP and isn't heavily populated. As such, I use that campaign to quest in there.
However, there are plenty of other zones for you to visit and quest in, that are purely PvE, which sounds like it would be right up your alley.
Actually,it was created with PvE questing in it as well as PvP content,so obviously solo players can use it too.
Man,PvPers sure get jealous easily.